a multiplayer game of parenting and civilization building
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An update like this is long overdue. Thanks to all of you for reporting everything you reported. As a result, a pretty long list of issues had built up. This week, I got through all of the known and reproducible issues affecting the game engine and code. A few bigger fixes are worth mentioning specifically. If you've ever seen a "ghost" player standing there, aging, who no one else can see, the source of that problem has finally been found and fixed (it was caused by someone passing through your area, going at least 64 tiles in one go without ever stopping their walk). The issue with animals and other movable items not respawning when nature reclaims an area has been fixed. And most importantly, a server message overload that was triggered when you targeted a family member with a sword has been fixed. That overload was so extreme that it caused nearby clients to get bogged down and disconnect. A full list of the changes can be seen here:
https://github.com/jasonrohrer/OneLife/ … ngeLog.txt
Next week, I'll be focused on fixing all of the known content issues. Again, a lot have piled up (118, currently).
As always, if you find an issue with the game engine or code, please report it here:
https://github.com/jasonrohrer/OneLife/issues
And if you find an issue with the game content (like a missing transition, or something not containable that should be), please report it here:
https://github.com/jasonrohrer/OneLifeData7/issues
There have been a lot of huge changes to the structure of the game over the past month, so this is a good place to take a step back and let the game breath a bit with these big changes while I focus on fixing reported issues.
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Neat!
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Thank you, bless Jason, praise be
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You're awesome! Thank you for the time you spent fixing these issues!
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