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a multiplayer game of parenting and civilization building

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#1 2019-07-27 01:07:51

AmberA
Member
Registered: 2019-07-02
Posts: 168

Baby death-fest

I know there was an update which was bad but now it's really bad this evening. Maybe it's because everyone is getting off of work and school or something. But this evening every life I've had looks something like this:

2n1i1jo.png

Multiple babies popping out over and over and since there is no food, we all die and corpses pile up in a mass of screaming babies and adults trying their hardest to actually build a village.

Anyone having better luck?

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#2 2019-07-27 01:17:09

Tarr
Banned
Registered: 2018-03-31
Posts: 1,596

Re: Baby death-fest

AmberA wrote:

I know there was an update which was bad but now it's really bad this evening. Maybe it's because everyone is getting off of work and school or something. But this evening every life I've had looks something like this:

http://i68.tinypic.com/2n1i1jo.png

Multiple babies popping out over and over and since there is no food, we all die and corpses pile up in a mass of screaming babies and adults trying their hardest to actually build a village.

Anyone having better luck?

What is occurring: He removed Eves spawning if a fertile woman isn't available to birth the child and instead the child is just forced onto one of the women (which is why the donkey is there). This means once the Eve window closes the baby dam bursts releasing all those kids and skeletons like you're seeing.


fug it’s Tarr.

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#3 2019-07-27 01:22:33

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Baby death-fest

I took a VOG survey and things seem to have settled a bit.  There are a bunch of prosperous settlements.

Though someone did run around a chop down most of the maples.  That means they rushed steel, of course, so it didn't happen instantly.

You guys will certainly protect those better next time.

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#4 2019-07-27 01:28:41

AmberA
Member
Registered: 2019-07-02
Posts: 168

Re: Baby death-fest

I wonder if things settled because others (like me) ran out of lives from this.

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#5 2019-07-27 01:34:57

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Baby death-fest

Oh, that could be!  Hmm...

Checking.

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#6 2019-07-27 01:38:57

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Baby death-fest

Yeah, looks like 43 people are currently on cool-down.  That's a lot.

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#7 2019-07-27 02:19:53

Saolin
Member
Registered: 2019-05-22
Posts: 393

Re: Baby death-fest

AmberA wrote:

I know there was an update which was bad but now it's really bad this evening. Maybe it's because everyone is getting off of work and school or something. But this evening every life I've had looks something like this:

http://i68.tinypic.com/2n1i1jo.png

Multiple babies popping out over and over and since there is no food, we all die and corpses pile up in a mass of screaming babies and adults trying their hardest to actually build a village.

Anyone having better luck?

lol, and it got worse before it got better.  There was at least 3 more babies there at the peak.  I was one of the babies.  The woman who is saying "you are sam" ran around feeding everyone, couldn't believe she didn't starve (while i was there).

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#8 2019-07-27 03:03:29

AmberA
Member
Registered: 2019-07-02
Posts: 168

Re: Baby death-fest

After another two failed lives I was born again to the baby death-fest so I decided to leave. As soon as I could carry a basket I left town. I quickly found that this baby-deathville is in the upper right corner of the map. I walked from that edge to the lower left corner. I arrived at the opposite corner of the map when I was 18 years old.

All I saw along the way were corpses, the occasional naked person, occasional baskets, about 5 seal capes, a section of the map with all the maples cut, 3 pieces of iron (these were stacked at a dead camp).

Here is the worst part:
There were no cities. There weren't even towns. No one was successful. There were two "villages" that I saw. Let me describe them. They were surrounded by property fences which is probably why they are "successful". However those only had like two rows of berries, maybe some pottery. No real clothes. And most of them let their male children and new players die for the sake of not running out of food.  I didn't see a single tool, sewn clothing item, floor, nothing to indicate a successful city.

So I am very curious. Jason you said "There are a bunch of prosperous settlements." What does that mean and are they on a different map or something?

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#9 2019-07-27 03:30:13

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Baby death-fest

Yes, I did a VOG survey and currently, there are 4 family lines going.  Anna, Wolf, Afifi, and James.

Since there are no Eves, that will be it until the last fertile woman ages out, then it will reset again.


Part of what we're uncovering here is just how much of the game was "covered up" by the infinite map.  It's a huge bandaid that makes everything okay, because you can just keep finding green territory forever.  Griefers can't ruin an infinite area, and so on.

But these problems in the game exist.  An infinite map hides them from view.  Now we can see them for what they are.

Also, the game wasn't fundamentally challenging before, because resources were infinite.  Yes, you could mess up short term (by wandering too far without food), but not long-term, on a village scale.

Getting a city off the ground is actually really hard, or should be.  But infinite resources auto-correct all your mistakes along the way.  Nothing really matters, because you can always "fix it" by wandering a bit and getting more of whatever you ran out of.

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#10 2019-07-27 04:09:11

AmberA
Member
Registered: 2019-07-02
Posts: 168

Re: Baby death-fest

jasonrohrer wrote:

Yes, I did a VOG survey and currently, there are 4 family lines going.  Anna, Wolf, Afifi, and James.

Since there are no Eves, that will be it until the last fertile woman ages out, then it will reset again.


Part of what we're uncovering here is just how much of the game was "covered up" by the infinite map.  It's a huge bandaid that makes everything okay, because you can just keep finding green territory forever.  Griefers can't ruin an infinite area, and so on.

But these problems in the game exist.  An infinite map hides them from view.  Now we can see them for what they are.

Also, the game wasn't fundamentally challenging before, because resources were infinite.  Yes, you could mess up short term (by wandering too far without food), but not long-term, on a village scale.

Getting a city off the ground is actually really hard, or should be.  But infinite resources auto-correct all your mistakes along the way.  Nothing really matters, because you can always "fix it" by wandering a bit and getting more of whatever you ran out of.

I think Wolf will die out soon. They had a shallow well but no iron to upgrade it and when I was there just a few min ago they ran out of water, and soon after will be food. Afifi will be more successful (potentially) because last I saw they had 5 iron and were growing milkweed but they live in the area with no maple so they can't use their iron.

"The game wasn't fundamentally challenging before" no but it was FUN before. I was binge playing OHOL almost every night since I bought it. Tonight I'm going to play something else for the first time since buying this. I'm not saying that as a threat "oh I'm going to leave" I'm saying I did not have fun today. I hope things change.

The game currently plays more like a survival game than a game about building and parenting. I hope the cities grow though I really don't see how without ways to replenish supplies.

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#11 2019-07-27 05:01:27

bunny
Member
Registered: 2018-04-06
Posts: 32

Re: Baby death-fest

jasonrohrer wrote:

Yes, I did a VOG survey and currently, there are 4 family lines going.  Anna, Wolf, Afifi, and James.

Since there are no Eves, that will be it until the last fertile woman ages out, then it will reset again.


Part of what we're uncovering here is just how much of the game was "covered up" by the infinite map.  It's a huge bandaid that makes everything okay, because you can just keep finding green territory forever.  Griefers can't ruin an infinite area, and so on.

But these problems in the game exist.  An infinite map hides them from view.  Now we can see them for what they are.

Also, the game wasn't fundamentally challenging before, because resources were infinite.  Yes, you could mess up short term (by wandering too far without food), but not long-term, on a village scale.

Getting a city off the ground is actually really hard, or should be.  But infinite resources auto-correct all your mistakes along the way.  Nothing really matters, because you can always "fix it" by wandering a bit and getting more of whatever you ran out of.

I disagree. I think people are griefing out of anger at what the game currently is.

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#12 2019-07-27 05:04:48

Lava
Member
Registered: 2019-07-20
Posts: 339

Re: Baby death-fest

RIP Family Tress what the hell. Make it limited not impossible for a town to exist.

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#13 2019-07-27 12:23:02

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: Baby death-fest

mass starving baby torture porn.

jason implemented a pathethic reset function; "igf nboone reaches age 15 at any moment, it resets everything"
we kept telling jason, that this condition is unlikely ever to be true.

so you have this shit in a loop for 6 hours by now, so there you have the igonrant genius that is jason.

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#14 2019-07-27 12:40:23

Mr meeseeks
Member
Registered: 2019-07-16
Posts: 94

Re: Baby death-fest

bunny wrote:
jasonrohrer wrote:

Yes, I did a VOG survey and currently, there are 4 family lines going.  Anna, Wolf, Afifi, and James.

Since there are no Eves, that will be it until the last fertile woman ages out, then it will reset again.


Part of what we're uncovering here is just how much of the game was "covered up" by the infinite map.  It's a huge bandaid that makes everything okay, because you can just keep finding green territory forever.  Griefers can't ruin an infinite area, and so on.

But these problems in the game exist.  An infinite map hides them from view.  Now we can see them for what they are.

Also, the game wasn't fundamentally challenging before, because resources were infinite.  Yes, you could mess up short term (by wandering too far without food), but not long-term, on a village scale.

Getting a city off the ground is actually really hard, or should be.  But infinite resources auto-correct all your mistakes along the way.  Nothing really matters, because you can always "fix it" by wandering a bit and getting more of whatever you ran out of.

I disagree. I think people are griefing out of anger at what the game currently is.

Absolutely. Most people are griefing out of frustration.


I'm Mr Meeseeks look at me.

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#15 2019-07-27 14:27:20

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Baby death-fest

guarding mapples big_smile lol
that sounds fun


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#16 2019-07-27 14:42:55

Potjeh
Member
Registered: 2018-03-08
Posts: 469

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#17 2019-07-27 15:08:48

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: Baby death-fest

i want to make this silly counter point, of a wide family, where i rushed back to 2 jungles that i knew to be full of bananas.
i raised many children there, like a dozen of mine made it to age 4.
this is one messed up wide family branch, and as i post this, many of them are still alife and not shown as dead:

http://lineage.onehouronelife.com/serve … id=5044576

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