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a multiplayer game of parenting and civilization building

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#1 2019-07-31 21:53:37

lilo
Member
Registered: 2019-07-31
Posts: 11

Suggestion: More realistic world map to make trade possible

Now that the map is limited with limited resources why not make it even more realistic and make all biomes livable, and allow you to build a diferent type of civilization with diferent materials. Biomes should be found in diferent places of the map(at least double the big that is now so things are further apart making it harder to travel from one biome to another), for example artic in the north, forest green land in the middle, desert in the south, jungle in the east, etc.

What i mean with making all biomes livable? they shouldnt have predators everywhere and they should have all the materials needed to make a town work(some wild food to eat, seeds to farm, something to make rope, something to make bowls, fire, walls, etc). One way to make this is with sub-biomes inside each biome, having each diferent resources and being some free of predators. (for example: artic forest, artic mountain, artic valley) Each biome has some advantage or disadvantage, for example living in cold climate is harder and you need clothes, but you have seals that give you a warm clothing easily. All biomes should be more or less equally easier or the ones that are harder have some type of material that makes it worth it for the people to want to live there.

Why diferent types of civilization? if every town has diferent resources, this means there is a reason to trade, once a town is stablished and has the basics to live by themselves they would start thinking in comerce and getting resources they dont have. For example in one biome there could be sheep while in other there is linen and in other there is silk to make advanced clothes, they could trade so they can get diferent clothing, diferent foods, building materials, etc. Currently all towns are the same and have access to the same stuff so there is no reason to trade, why would a town specialize in milkweed farming to trade if any other town can get milkweed on their own, and specializing on milkweed farming would mean wasting reasources they could be using in producing food.

Once we have our town stablished in one biome why would we trade and not just travel to another biome and take the materials we dont have like we do now? there should be natural barriers(like the rift) between biomes(rivers, cliffs, lakes) that you could only cross with advanced thechnology like boats, cable cars, bridges. This way you wont be able to cross to another biome until you have a pretty advanced civilization, by that time the people living in the diferent biomes could have had enough time to build walls, swords, and gates so you would need to be peaceful to make a trade. Also making it so you could not grow the raw materials in all the biomes(for example mango trees wont grow in a cold climate)and will need to travel far away to get them always, a town could have a colony to produce materials they cant grow in their land but they would need to protect it so it wont be as easy as just going and taking the seeds.

People in each biome will be born in the same family or diferent families that live together and end speaking the same language so unable to use swords on each other and able to curse griefers inside their civilization, while people in the other biomes will be foreigners that speak a diferent language and you need to trade with or go at war and conquer them but to do that you will need cooperation.

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#2 2019-08-01 11:34:47

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Suggestion: More realistic world map to make trade possible

i think that a smaller world and more items would be the way to go, also reduce the noise on biome edges

wild food should last a bit longer, and on average everything else should last longer, cause without experienced players, others cant break out of the loop, and it's not a player fault, is jusst very bad map

i cant see other solution that boom alone, in small group and then to let others in
but scavenging 25% of the whole map isn't a small task
maybe was a bad seed, but that 3 hour arc run had like 3-4 decent camps only which i feel is bad, a lot more towns should get to point where they can sustain life  at least, iron is a luxury, food, water shouldn't be
reducing iron, soil, water made sense in unlimited world but maybe now we need a buff on it


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#3 2019-08-01 13:28:36

lilo
Member
Registered: 2019-07-31
Posts: 11

Re: Suggestion: More realistic world map to make trade possible

The idea is that each biome has enough materials to reach iron age on their own.
A way to do this is making equivalent of all the basic stuff for the diferent civilizations, for example if one civilization has wheat and can make pies another has corn and can make tacos and another has rice and can make dumplings.
And also some things adapted to their climates, for example the one in the cold climate can get seal skins for clothing, the one in the temperate climate rabbit skins, and the one in the hot climate reed skirts.
So for survival and building a town they dont need to trade, but if they want to get some more advanced things they will need to, for example one civilization has a loom and can make cloth and another civilization has embroidery silk thread, mixing this two things they will get embroidered cloth that will make embroidered clothes and the only way to get this is trading.

Last edited by lilo (2019-08-01 13:30:14)

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