a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
If you want to kill someone they're pretty much dead.
I didn't mind the old "click-fest" I never tried to kill anyone while that was the combat system, but the few times someone tried to kill me, I evaded it 100% of the time I believe.
If the combat system is going to remain completely simplistic (first click wins), I believe probability-based attacks would discourage griefing, forcing a griefer to show their hand with the risk of doing no damage, exposing them to a counter-attack or allowing the would-be victim to potentially escape. Something like bows 50-67% accuracy, knives 67-75% accuracy, and swords remain 100% accurate. Could be used to help balance bows, and force griefers to pick their spots. Only problem is knife accuracy might have minimal impact due to ease of re-clicking. Not sure if there would be enough time to allow for an escape and a would-be counter-attacker to ready themselves. Bows would be substantially less effective in PvP though, and in my experience the most frequent random kills are a result of crossing paths with someone holding a bow. In general the idea is to add a deterrent to griefers striking. If accuracy was only moderate someone would think twice about risking their only arrow if it has a chance of failure, and exposing their intention if others are present.
Offline
If you want to kill someone they're pretty much dead.
I didn't mind the old "click-fest" I never tried to kill anyone while that was the combat system, but the few times someone tried to kill me, I evaded it 100% of the time I believe.
If the combat system is going to remain completely simplistic (first click wins), I believe probability-based attacks would discourage griefing, forcing a griefer to show their hand with the risk of doing no damage, exposing them to a counter-attack or allowing the would-be victim to potentially escape. Something like bows 50-67% accuracy, knives 67-75% accuracy, and swords remain 100% accurate. Could be used to help balance bows, and force griefers to pick their spots. Only problem is knife accuracy might have minimal impact due to ease of re-clicking. Not sure if there would be enough time to allow for an escape and a would-be counter-attacker to ready themselves. Bows would be substantially less effective in PvP though, and in my experience the most frequent random kills are a result of crossing paths with someone holding a bow. In general the idea is to add a deterrent to griefers striking. If accuracy was only moderate someone would think twice about risking their only arrow if it has a chance of failure, and exposing their intention if others are present.
Kinda related
He added a change today where you can't go into attack mode unless 8 tiles away, so you have to be relatively close to your target now. No more getting clicked on from across the map.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
Offline
Pages: 1