a multiplayer game of parenting and civilization building
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WARNING: there is much bitching down below
So the Texlers raided the Trolls and made me realize how stupid this whole thing is.
I was fourteen year old Canon Troll and was murdered. Thanks, Trexler fam. I'm sure you totally had a good reason to kill us, despite there being an INFINITE MAP and INFINITE RESOURCES and plenty of old people to say peace.
I'm just salty because I had a legitimate chance to build my first plane (thanks to discovering onetech is a thing and that engines aren't rocket science) and it got ruined. But war makes for such an *interesting mechanic.*
Here's my Oscar-winning story:
I was born, I stole clothes off some bones, realized we had all the tech we needed and plenty of resources and a car lying around and figured it was a good time to turn that loser car into a majestic plane. Then as I began to build the propeller I was brutally murdered.
The End.
Great mechanic, 10/10. ILY Jason TYSM <3
Congratu-fucking-lations.
I hate the idea of war. For me it isn't interesting nor fun, just frustrating. I would never raid and kill another family and think it's absolutely pointless.
Really, I think I raised my expectations waaay too high because the rift was just terrible and I figured it was going to do a 180 once were were out.
We aren't in the hell cell people, no more excuses. Wasn't everything supposed to be better when we left the rift?
Roleplay can be fun and you are free to do it, but why at the expense of other people? C'mon, man. We're out of the rift. Shouldn't we be moving far as hecc away from eachother and singing kumbaya?
We're just proving that the rift was a fine idea. Proving Jason right, that the rift was a great way to create more conflict and shit. We are literally showing him that people prefer the rift lifestyle: gated communities and war non stop. That the rift being shitty wasn't the fault of the flawed idea, but of the players. And players will act the same way no matter the circumstances.
Let's face it, for all of our complaining about the rift removing it didn't bring us back to the good old times of pies and carrot farms. Nothing is going to bring us back to the way the game was before. Before war, before weapons.. it doesn't matter. We were just associating our most wholesome or fun lives with a time before and blaming the newer updates on it changing.
The point is I don't think the rift sucked to play in because the idea was bad. It's because people are shit and will be shit whether the rift is there or not.
Don't hate the game; hate the players
The idea isn't screw the rift, it's screw the community
(But tbh I'm just bitching because I REALLY wanted to build a plane )
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It made you care enough to write this, albeit out of anger.
Low stakes low rewards, high stakes high rewards.
What im getting at is that it should be a FREAKIN ACCOMPLISHMENT to do certain things with a community game. I still can't believe certain things happen the way they do sometimes..
If you went and built the plane on one of the less populated servers, would it still have an effect on you at all? Or would it be more like "whoopie.. that was kinda underwhelming". Im not knocking anyone who uses a low pop or private server to learn, but im sure they'll back me up on the underwhelming part. From what I experienced there, I would say that was the issue.
In terms of people doing it..
Ive found that there are basically three categories of people when it comes to that.
The first group won't have anything to do with the act itself unless extremely pressured or provoked. They can't fathom just killing or harming without a reason. I think I fall I to this category because the worst I've really done is look the other way once or twice for various reasons. I have enough battles trying to be the chaotic neutral.
The second group and by far most common group is someone who can be swayed or only does it themselves on occasion. Most of the people who do something ridiculous to you one life might be your favorite cousin in a life the next day. They do it because it CAN be a fun spicy experience to be the bad guy, but understand that they shouldn't , or dont always want to be the bad guy.
Third group are just sadists and thrive off reaction and persuasion. If there wasn't killing they would just follow you around and say the n word all day.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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im bitching about things too
you cant change people
it's also the games fault
the first time i was killed for no reason was quite early, decay update
we made a farm, i raised my baby and i was shot
i wanted revenge couldn't get it, but i killed a killer eventually which didn't make much sense as the killers killer was a killer
the biggest thig i hate about is that we don't have any combat, just who clicks first, at least until we could dodge i was winnign those battles and felt all right
if we talk about pvp, you cant just threat people as environment, we had end of life pvp, we had pvp for fun
would you make an arena now? nope
what you do when all males left in city? nothing
so pvp is bullshit now, and healing isn't up to this stupidity, also nothing makes people care about others
it's more like a burnout simulator if you play a lot
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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It made you care enough to write this, albeit out of anger.
Low stakes low rewards, high stakes high rewards.
What im getting at is that it should be a FREAKIN ACCOMPLISHMENT to do certain things with a community game. I still can't believe certain things happen the way they do sometimes..
If you went and built the plane on one of the less populated servers, would it still have an effect on you at all? Or would it be more like "whoopie.. that was kinda underwhelming". Im not knocking anyone who uses a low pop or private server to learn, but im sure they'll back me up on the underwhelming part. From what I experienced there, I would say that was the issue.
Just clearing this up, the original post (other than criticizing the community) is mainly me being salty and venting over not being able to play this game without being killed. I just expected more of the community and wish so many weren't so focused on ruining the experience for others so the decent half can enjoy the game.
The reason I wouldn't play in a low pop server is because I enjoy being around people. I'm sure it'd be plenty fun to build a plane on a low pop server, and I'd feel like a real smartie for figuring it out, but the idea of being in a lonely large village having to get everything myself without the chaotic feel... it's just really unnatural to me. I've tried 2HOL and couldn't tolerate that lonely vibe. Also, I'd feel like my efforts were wasted since it'd probably rot in one of those villages that are so high tech there's literally nothing to do anymore (again, something that tended to happen in 2HOL).
In the small Troll village it would've felt amazing to see others marvel at my creation and eventually use it. I didn't need war nor "extra stakes" to give me that feeling. I just wanted to play, to create with others. It would've felt the same had I played with a small group of friends to keep me company on a low pop and did it.
As long as I have the challenges in managing kids, yum, getting resources and the building process as I'm trying to accomplish making it it's completely fine. No murder needed. Griefing isn't part of the challenge, it's a hindrance to conquering the game's normal challenges.
It's like you're doing an escape room but out of nowhere Joe Shmoe runs in and starts undoing all of your progress, spitting on the desks and throwing water balloons all while giggling madly and screeching profanities. And when you ask security to escort Joe Shmoe out he shrugs and says its part of the game. Would you enjoy this "challenge" or ask for your money back immediately?
THAT'S how I feel about senseless violence and griefing. It's frustrating and annoying. It doesn't inspire me to conquer it and work harder like famine and animal attacks do, it makes me want to quit, period.
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Just clearing this up, the original post (other than criticizing the community) is mainly me being salty and venting over not being able to play this game without being killed. I just expected more of the community and wish so many weren't so focused on ruining the experience for others so the decent half can enjoy the game.
Well, this game is fantastic for people who find joy in griefing:
- As Pein says, no skill required to kill
- The people you kill are so entrenched in other tasks, like keeping your kids or the whole town alive, learning new skills or pushing technology forward, that it is easy to find unsuspecting victims
- War swords makes it easy to destroy towns
- No cursing makes it so that they can do it over again
This means that unfortunately the community will naturally attract many people who are mainly here to grief.
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This game is fantastic for people that find joy in griefing... Isn't that awesome? You can be productive your whole life, or destroy the town... A great concept.. it's a bit out of balance atm.. but stop whining like a little girl, and give Jason time to fix it.
I'm Mr Meeseeks look at me.
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op is a liing misleading idiot. we have huge roads, carrot farms and pies gallore almost everywhere.
I am definitely not acting like i am in the rift, where i killed all geese and lured all bears, while i keep building this: https://onehouronelife.com/forums/viewt … 983#p71983
and it is very well appreciated and prraised and used a lot by many players, just counting the quotes and RANG BELLS.
yeah, there were NULL bells in the rift EVER, but not 5 bells spread out far , connected by roads constantly ring.
this is TOTALLY different and awesome, and OP is a liingf ignorant fool trying to convince nayone otherwise. FYAD!
This game only has bears as weak defense and no other viable defense at all, besides hiding/destroying arrows, toill berars reign.
countless times i had to kill stalkers who just watched me build my long road, cause they could become a threat to my roadbuilding any second.
countless times i was being murdered like a thief, while just building long roads (to their town)
"proving the rift was a great idea", is a retarded phrase, cause thats just as impossible as proving that false is true.
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I find OP's post very valuable, since it is an expression of a real in-game experience for OP. And what is this game, if not a set of individual experiences?
I am aware that Jason is working on fixing things, and I am aware that I always have the option of not playing. It also seems to me that some have already made that decision and left the community. Such is the nature of any game I'm sure.
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well ... maybe that's an idea
you need to gain skill first before you're able to kill !!!
i still think
OHOL would profit as gameplay with an introduction of profession
even if that profession is the job of a killer
... or a warrior
here my over a year old suggestion about professions
- - -
Last edited by breezeknight (2019-08-22 10:09:43)
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I know people hate this answer, but the solution to raids is to build fences.
Building defensive fences is a hassle and almost certainly useless in this post-rift meta, but that's how it is.
That being said, I hate the war mechanic as well.
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I know people hate this answer, but the solution to raids is to build fences.
Building defensive fences is a hassle and almost certainly useless in this post-rift meta, but that's how it is.
That being said, I hate the war mechanic as well.
There are some problems with fences though:
If you don't have gate access, you need to spend time finding the person who can give you access.
You need to check that the fence has not deteriorated, or trust that someone in your village is checking it. If it has deteriorated, more time needs to be spent on fixing it.
If the gate is left open, even for just a moment when someone passes through, uninvited people can enter. I think this is especially true if there are many people around the gate, most of whom are your family, and the invaders have the same sprites / look the same. Mousing over each person to see if they're family can be a hassle.
And, you need to check that relatives don't leave the gate open for whatever reason. Maybe they were just going out on a short trip, but they died or got distracted. Maybe they thought someone else would close the gate. Maybe they didn't think the gate was all that important. Maybe they're griefers.
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I agree with this, People still building fences outside the rift...
Can't really blame people though because they have been conditioned to it.
"I came in shitting myself and I'll go out shitting myself"
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Fences still make sense outside the rift to protect against raids and bears. The problem is they're tedious, unpredictable, and boring to maintain. If you're not the one who built the fence you need to inspect the whole thing off the get go to make sure there aren't any gaps, and see if repairs are needed. Then check the fence and gates regularly for decay. By far the worst of all though is how easy it is to convert a defensive perimeter into a trap just by blocking entrances with non-removable objects, turning the fence into a vulnerability rather than a strength.
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fenches still make sense now after the rift, but its situational, and generally a waste of too much time.
the problem here is that the eve spiral is small and eves also spawn closer together. this can often add a semi-rift gameplay to some locations, where a lot more people with horses and war swords are in one area still.
while your city is between many spawnbing eves and many bells, it makes sense to build fences. otherwise certainly not.
Last edited by ollj (2019-08-22 19:28:23)
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I know people hate this answer, but the solution to raids is to build fences.
Building defensive fences is a hassle and almost certainly useless in this post-rift meta, but that's how it is.
That being said, I hate the war mechanic as well.
if i want to see a city die or inhibited, and it has fenches around it, i build a fenche around theirfenche, BUT with one constantly open gate, so they believe its not a foreign cage, till its closed.
when the outer fenche is done, close the fenche and block it off with moore fenche. you trapped a foreign city now.
then build a third fenche around that fenche. this is necessary to demotivate them.
Last edited by ollj (2019-08-22 19:39:31)
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Come to think of it, the main problem with fences as a solution to griefers with war swords is that it makes for boring gameplay.
If we wall ourselves in to the degree that we don't even meet strangers, it does not make the game more interesting.
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coriander wrote:I know people hate this answer, but the solution to raids is to build fences.
Building defensive fences is a hassle and almost certainly useless in this post-rift meta, but that's how it is.
That being said, I hate the war mechanic as well.
if i want to see a city die or inhibited, and it has fenches around it, i build a fenche around theirfenche, BUT with one constantly open gate, so they believe its not a foreign cage, till its closed.
when the outer fenche is done, close the fenche and block it off with moore fenche. you trapped a foreign city now.
then build a third fenche around that fenche. this is necessary to demotivate them.
And then a fourth fence around that fence to catch any Eves spawning nearby. And then a fiftrh fence around that fence to fully enclose that corner of the rift. Then a sixth fence around that fence to bisect the rift in two. Then a seventh fence around that fence to catch any stragglers. Then an eight fence, because at this point, all you know is making fences. All you have ever known is fence. The world is fence. All things are just fences and more fences within fences once you see the true nature of the world. The ninth fence is the rift itself.
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