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a multiplayer game of parenting and civilization building

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#1 2019-08-30 04:27:37

Matbat
Member
Registered: 2018-04-23
Posts: 100

Warring state should be triggerable by... well. warring.

If 3-5 people of one family is killed by a different family within the span of 3-5 minutes war should trigger.
We shouldn't need elders to have war. (peace on the other hand makes sense)

sucks when your town is equiped with swords but you get steamrolled by regular weapons because no old people had a friendly discussion about murdering each others family.

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#2 2019-08-30 04:33:22

Lava
Member
Registered: 2019-07-20
Posts: 339

Re: Warring state should be triggerable by... well. warring.

War would become too frequent though negating the neutrality state of the game.

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#3 2019-08-30 04:46:33

Matbat
Member
Registered: 2018-04-23
Posts: 100

Re: Warring state should be triggerable by... well. warring.

Lava wrote:

War would become too frequent though negating the neutrality state of the game.

War is currently negated by the fact people never declare war and only peace, neutrality was a great addition preventing random mass murder but currently the state of the game is permanent "peace", war swords right now are nothing but bag trinkets. They need to be a symbol of power that wards off small war parties from starting attacks. Rather than a sign of potential danger, but only if somewhere two old people declare war.

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#4 2019-08-30 04:47:05

Whatever
Member
Registered: 2019-02-23
Posts: 491

Re: Warring state should be triggerable by... well. warring.

the best weapon to defend your village are bows
the best weapon to attack other villages are swords

it is because most of the time only a few people attack a village, so you need a short weapon cooldown as attacker,
but if you have many people, the short cooldown doesnt matter and a bow is much better

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#5 2019-08-30 04:49:13

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Warring state should be triggerable by... well. warring.

I like it to be hard.   

You can go stab people with knives or shoot them with bows any time you feel like murdering people.   You can raid another village and steal their supplies using just knives and bows.   You only need war swords to make the killing fun and easy.

If you want to make war ... REAL WAR ... you should have make it official.   And it shouldn't just be one or two guys who feel like stabbing the black people next door.   A state of war can last for generations after it is started.   Declaring peace in a state of war is incredibly hard.   Even during a state of neutrality it requires both sides working together for years.   Yet people do it routinely because we WANT peace.   

Declaring war should take just as much effort.   If you want it badly enough, you will make it happen.

Last edited by DestinyCall (2019-08-30 06:42:53)

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#6 2019-08-30 04:54:54

Lava
Member
Registered: 2019-07-20
Posts: 339

Re: Warring state should be triggerable by... well. warring.

Matbat wrote:
Lava wrote:

War would become too frequent though negating the neutrality state of the game.

War is currently negated by the fact people never declare war and only peace, neutrality was a great addition preventing random mass murder but currently the state of the game is permanent "peace", war swords right now are nothing but bag trinkets. They need to be a symbol of power that wards off small war parties from starting attacks. Rather than a sign of potential danger, but only if somewhere two old people declare war.


Just need one old person to declare war the first time if peace hasn't been declared.

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#7 2019-08-30 05:18:40

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Warring state should be triggerable by... well. warring.

or increase the death timer to have more time to heal, by the time someone wounded comes back to village and ask for help he's most of the time already dead,not enough time to call the medic or find fire to heat the knife for arrow wounds.

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#8 2019-08-30 08:07:31

BladeWoods
Member
Registered: 2018-08-11
Posts: 476

Re: Warring state should be triggerable by... well. warring.

It's weird that you need to speak the other family's language to declare war. That makes sense for peace, but why can't you go to war with people you don't understand?

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#9 2019-08-30 08:28:27

CatX
Member
Registered: 2019-02-11
Posts: 464

Re: Warring state should be triggerable by... well. warring.

BladeWoods wrote:

It's weird that you need to speak the other family's language to declare war. That makes sense for peace, but why can't you go to war with people you don't understand?

I guess the current restrictions are simply a way to make it harder for griefers to wreak havoc.

War is a tool for creating unique stories (at least that's how I believe Jason thinks about it, I don't necessarily agree.)

However, war swords are also easily abused by griefers. So there needs to be a balancing factor.

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#10 2019-08-30 08:35:54

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Warring state should be triggerable by... well. warring.

BladeWoods wrote:

It's weird that you need to speak the other family's language to declare war. That makes sense for peace, but why can't you go to war with people you don't understand?

cause war requires negotiations and negotiation requires talking.

Better try talking and trade before warring.

Raiding is not war.
Raiding is one-sided with the purpose to destroy and steal.
War is two-sided with the purpose of resource reallocation between the two groups. thus war requires diplomacy.

Last edited by miskas (2019-08-30 08:37:51)


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
Food value stats

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#11 2019-08-30 09:32:30

MultiLife
Member
Registered: 2018-07-24
Posts: 851

Re: Warring state should be triggerable by... well. warring.

Matbat wrote:

If 3-5 people of one family is killed by a different family within the span of 3-5 minutes war should trigger.
We shouldn't need elders to have war. (peace on the other hand makes sense)

sucks when your town is equiped with swords but you get steamrolled by regular weapons because no old people had a friendly discussion about murdering each others family.

Equip your town with bows then? If a group of players can steamroll you without the edge the swords give then perhaps you gotta prepare more?
This has always been possible: a group with regular weapons could attack just as you could defend. With swords it was just an unfair advantage in a fight coming from a mechanic.


Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
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#12 2019-08-30 10:01:25

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Warring state should be triggerable by... well. warring.

Knives are better than bows, multi-tool, stored in bp, recyclable in time of need, don't use Rope.

in time of peace you don't really need more than one Bow, but more that one knife is always useful. (kitchen, sharp stone, crafting, healing, blades for smithing, use less space and don't litter upon use)

ALSO, they cause less damage in the hands of a griefer because their wounds are easier to be healed.

Griefers and solo raiders are extremely more common than raiding parties with heal equipment.
I have never faced a self-healing duo to say that bows are important to counter raiders with heal equipment.

Last edited by miskas (2019-08-30 10:13:04)


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
Food value stats

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#13 2019-08-30 23:18:17

Lum
Member
Registered: 2018-04-03
Posts: 406

Re: Warring state should be triggerable by... well. warring.

BladeWoods wrote:

It's weird that you need to speak the other family's language to declare war. That makes sense for peace, but why can't you go to war with people you don't understand?

"Declaring war" means telling the other family you intend to go to war, not your own. That's how it goes in real life too, you send them a warning beforehand. Humans are more polite than they look, even with these barbaric practices.


ign: summerstorm, they/them

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#14 2019-08-31 00:05:35

BladeWoods
Member
Registered: 2018-08-11
Posts: 476

Re: Warring state should be triggerable by... well. warring.

Well has war ever been triggered since the change? Or are swords just dead content now.

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#15 2019-08-31 01:16:51

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Warring state should be triggerable by... well. warring.

BladeWoods wrote:

Well has war ever been triggered since the change? Or are swords just dead content now.

Press F to pay respects.

War is useless and destructive.   Why would you want to start a war?   There is no trade in this game, because we have no reason to trade with neighboring villages.  We have even less reason to go to war.  It just ruins lives and disperses your population to other villages when both sides suffer losses.

The language barrier does not stop war.  If you want it badly enough there are ways to get what you need to start a real war in your lifetime.  It only takes a little planning and effort for the warmongers.  War should not be easy, since peace is not easy.  If you can't figure out how to do it, then that is good.  The problem exists to prevent any idiot from involving his family in a stupid, pointless war.

Now, we can save our iron for better uses, instead of constantly worrying about raiders who want to call themselves "soliders".

Last edited by DestinyCall (2019-08-31 01:44:46)

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#16 2019-08-31 07:02:54

Matbat
Member
Registered: 2018-04-23
Posts: 100

Re: Warring state should be triggerable by... well. warring.

DestinyCall wrote:

War is useless and destructive.   Why would you want to start a war?

I've seen one instance of a person saying they were gathering troops for war just because they wanted to fulfill some part of Jason's vision for the game..
Not a strong point if any at all but Jason does want people to have stories and interesting lives.
Though dying from a wave of calculated murderers with no absolutely reason backing it never feels right for a interesting story.
Mass murder is never right. But when would it ever be, outside reasonless slaughter for 'interesting lives and stories to tell'?

DestinyCall wrote:

Now, we can save our iron for better uses, -

Really there is nothing interesting to use iron on at the moment, cars and planes kinda just suck up fuel for little return.
I want to make a giant blast forge that costs 20/30 iron/steel for mass refining of iron ore and steel.. and maybe MAYBE sacraficing people into like a volcano
How else are we supposed to refine all this ore we're drowning in??

Last edited by Matbat (2019-08-31 07:12:08)

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#17 2019-08-31 08:07:05

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Warring state should be triggerable by... well. warring.

I wish you could fly over the rift in a plane.  It would give a real purpose to planes and radios.

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#18 2019-08-31 21:08:59

testo
Member
Registered: 2019-05-12
Posts: 698

Re: Warring state should be triggerable by... well. warring.

Matbat wrote:
Lava wrote:

War would become too frequent though negating the neutrality state of the game.

War is currently negated by the fact people never declare war and only peace, neutrality was a great addition preventing random mass murder but currently the state of the game is permanent "peace", war swords right now are nothing but bag trinkets. They need to be a symbol of power that wards off small war parties from starting attacks. Rather than a sign of potential danger, but only if somewhere two old people declare war.

Maybe people want peace? I find it a joke how some people complain about not having swords inmediately playable when a large part of the community had to take them to the chest literally for months.

I don´t like swords but they are fine as they are. If you want war in all sense you need to have someone to go war against, not some farming village that you can raid without risk. It is pretty easy to play conqueror with the upper hand: when you are battling unarmed people with an op weapon because the defending party doesn´t want war. Now raiders have to play it at least on the same ground using knives and bows. You can still make your raids and have fun killing people, you just you don´t get the upper hand by default. It sucks to have a fair game doesn´t it?


- I believe the term "Berrymuncher" is derogatory and therefore I shall use the term "Berrier" instead.

- Jack Ass

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