a multiplayer game of parenting and civilization building
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Just a little idea, i have no idea how hard it would be to implement in game, so i'm sorry if i'm speaking nonsense here.
X family child gets adopted by Y family.
The child's name will be :NAME: Y of X blood.
Let's put this simple idea in with actual names, let's say X is Reed, and Y is german.
So that would become :NAME: "German of Reed blood".
War and peace state wise, the adopter's name takes priority, for one small detail.
Adopted children can't use warswords on their own blood, so no naughty griefing with warswords.
Heritage wise, the things will still be the same as with the mother, so ":NAME: German of Reed blood" would have a child named:
":NAME2: German of Reed blood"
However, the original bloodline's family name will always be remembered, so if your child gets adopted by another family, it would look like this ":NAME: Rice of Reed blood" so your original family's name won't get trampled after countless adoptions.
This turned out to be very drawn out, just for the sake of explanation.
This is probably stupid, but thank you for reading through this anyway.
Sorry, nothing
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Curse you Oluwalumiladne Klinkingbeard of the Ugonchukwu blood
Last edited by pein (2019-09-04 06:13:34)
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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lol
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