a multiplayer game of parenting and civilization building
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In the future of this game, imagine you could end up born in a wealthy family, a privileged upper class, in which you don't have to work for anything, you have servants for that. Maybe even slaves.
You live a life of luxury.
And then, after you die, you are reborn as a peasant. A poor working class family. You are expected to work hard and you get little in return. This life is difficult, and rather short. You die of some infection.
Who knows what environment you may be born into next.
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Or end up reborn the servant of the child from your former life. lol
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In the future of this game, imagine you could end up born in a wealthy family, a privileged upper class, in which you don't have to work for anything, you have servants for that. Maybe even slaves.
You live a life of luxury.
And then, after you die, you are reborn as a peasant. A poor working class family. You are expected to work hard and you get little in return. This life is difficult, and rather short. You die of some infection.
Who knows what environment you may be born into next.
This was already going on if you were playing before the apocalypse. You remove people weapons,m threathen you will kill them, make your own decision.
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as much as I hate it this social experiment wouldn't really work without assholes like this guy ^
I'm so peaceable i'd probably just take off to live in the woods in the scenario.
I'll tell you what I tell all my children: Make basket, always carry food.
Listen to your mom!
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stickyflypaper wrote:In the future of this game, imagine you could end up born in a wealthy family, a privileged upper class, in which you don't have to work for anything, you have servants for that. Maybe even slaves.
You live a life of luxury.
And then, after you die, you are reborn as a peasant. A poor working class family. You are expected to work hard and you get little in return. This life is difficult, and rather short. You die of some infection.
Who knows what environment you may be born into next.This was already going on if you were playing before the apocalypse. You remove people weapons,m threathen you will kill them, make your own decision.
I think we were seeing the earliest stages of class division, with some players wearing a crown, claiming to be queen, and passing the crown to one of their children, and a player who always rode a horse who everyone else fed and called their ruler.
But I image some players living in mansions while at the same time other players live in dirt shacks, and you don't know which group you might be born into.
It's not fare to every player, but it is very interesting, and I think experiencing such vastly different lives through accident of birth will be (and is to some degree already) a large part of the fun of playing the game.
And then further in the future of the game world, some people might fight for equality while others fight against it (not only because they happen to benefit from it, but because as players they feel equality would be boring).
And maybe, in some ways, the players will become generally more compassionate and understanding because they have shared similar experiences with everyone else in the game.
For example: One time I was born in a city as a boy, but my mother let me starve. I thought "Well, I guess she wanted a girl. I understand, I've done that too." And then I was immediately reborn as a girl to the same mother, and she confirmed that was the reason she let me die. She was trying to revive a dead city. I got to tell her I understood, and I had no ill feelings toward her for it.
Could this potentially carry over into real life and help people see other's point of view? Unfortunately, probably not. But I can hope.
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Yeah It makes me rage when my mom drops me at the nursery and every babies get clothes but not me. You can see well they dont want to give anything. In worst case they let me die.
I would really like to see huge cities where people are aware that they have to all work together but that some families are more important than others. When we will able to have big places it could be interesting to have more clothes so people could have actual social statue.
Last edited by TrustyWay (2018-04-07 20:17:55)
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I'd like to imagine that orphanages might appear, where all the unwanted babies are taken to and where a few old women take care of them.
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It does seem more effective to have one mom taking care of all the children. Children are a huge pain and prevent you from doing something, and if you have two you have to feed then you are basically stuck there watching them. At that point it doesn't matter if you are watching just the two or your watching six, so everyone else might as well throw their kids there with you too.
The ideal situation is to probably have a warm location, with a young mom taking care of all the kids, and an old person who can type things out, telling all the children what is up.
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It does seem more effective to have one mom taking care of all the children. Children are a huge pain and prevent you from doing something, and if you have two you have to feed then you are basically stuck there watching them. At that point it doesn't matter if you are watching just the two or your watching six, so everyone else might as well throw their kids there with you too.
The ideal situation is to probably have a warm location, with a young mom taking care of all the kids, and an old person who can type things out, telling all the children what is up.
This. I expected more of you Trusty. If you expect your mum to drop everything and care for all her kids (rather than a nursery caring for them all), then all your civs are doomed to fail, because that mum will spend more than half her life not working.
Last edited by Alleria (2018-04-08 03:48:36)
"Words build bridges into unexplored regions"
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