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#1 2019-09-26 23:50:16

Lava
Member
Registered: 2019-07-20
Posts: 339

Engine Compromise

If your not going to make Iron engine mines permanent, atleast allow us to deassemble cars that sit around in our village while were struggling to get iron.

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#2 2019-09-26 23:58:02

fug
Moderator
Registered: 2019-08-21
Posts: 1,130

Re: Engine Compromise

Yeah, probably should be able to rip the motor out of cars since they're kind of useless atm.

At the very least you can make an argument for using a car to get iron since you'd just be taking the engine in and out when mining for more iron.


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#3 2019-09-27 00:46:02

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Engine Compromise

That would actually be a pretty cool use for cars AND give you a better way to teansport engines long distances.

Cool idea!

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#4 2019-09-27 03:23:49

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Engine Compromise

Will do.

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#5 2019-09-27 03:43:22

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Engine Compromise

Also removing the wings from plane to turn it into a car

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#6 2019-09-27 07:01:05

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Engine Compromise

Make well engine require oil to plant them in wells, would mean that you need one charge of kerosene or oil to put on a pump valve before putting that into an exhausted well, this would ensure people don't ruin engines on wells before having oil, cause right now better make oil, use valve on the pump jack and the engine on a mine and get a few iron with the first kerosene before installing the engine on the well
lot of times engines sit on the well doing nothing and town has no oil
they use up the pump valve and the engine
also common griefer method that they steal an engine then they put on a depleted well right next to another engine


this is something i cannot explain ingame, cause they do it anyway


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#7 2019-09-27 07:24:16

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Engine Compromise

That is Very nice proposal Pein! Jason do that as well plz!

That way we will have time to actively counter griefing as well.


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#8 2019-09-27 08:02:45

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Engine Compromise

But then they would just steal the engine before you can put it on a well...

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#9 2019-09-27 08:17:46

Don Holm
Member
Registered: 2019-05-29
Posts: 63

Re: Engine Compromise

jasonrohrer wrote:

Will do.

Thank you man!
Please consider Pein's suggestion as well, it is amazing.

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#10 2019-09-27 08:20:32

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Engine Compromise

Dodge wrote:

But then they would just steal the engine before you can put it on a well...

that's also good if happens cause will teach people to do the efficient thing and go for oil first before making an engine.

stealing btw is not so bad if he cants render it useless.

Last edited by miskas (2019-09-27 08:22:20)


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
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#11 2019-09-27 08:49:47

MrShuriken
Member
Registered: 2019-09-16
Posts: 44

Re: Engine Compromise

Im the one making like 80% of cars tbf
ive legit only seen one complete car not made by me.

If you're gonna allow people to take the engines i make from the cars, can i be allowed to get a lock on the cars so no one car go in it besides me?
Like im sick of people stealing the cars and ditching them on the edge of the map

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#12 2019-09-27 14:44:24

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Engine Compromise

Maybe just stop making cars ...

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#13 2019-09-27 16:49:05

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Engine Compromise

Why not just let engines get removed from wells too?

There's always a problem if an engine can get "stuck" somewhere, because that might not be the place where it's needed, and an engine is SO much work (and iron).

I know you don't like them removable, b/c of theft, but.... you can't have it both ways.  They can either get stuck or stolen.  And you do have fences to prevent theft.  There's not a really good way to block people from getting them stuck, though.

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#14 2019-09-27 17:17:32

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Engine Compromise

well, requiring oil, kerosene or anything past oil tech would set the tech tree straight


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#15 2019-09-27 17:22:18

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: Engine Compromise

jasonrohrer wrote:

Why not just let engines get removed from wells too?

Jason maybe removal needs an elder approval?
I mean a well engine as you said is the most vital thing for the village, only elders can decide whenever one can be removed to be used elsewhere.

Exploring the rift for leftover engines will be a thing and then co-operation will need to extract them.

Last edited by miskas (2019-09-27 17:31:23)


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
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#16 2019-09-27 17:30:02

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Engine Compromise

miskas wrote:
jasonrohrer wrote:

Why not just let engines get removed from wells too?

Jason maybe removal needs an elder approval?
I mean a well engine as you said is the most vital thing for the village, only elders can decide whenever one can be removed to be used elsewhere.

+1 but instead of elder removal which can be potentially abused it would be an enhanced version of it that requires one elder + the signature of at least 3-4 other people, this way it's a group decision to remove this.

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#17 2019-09-27 17:47:59

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: Engine Compromise

I'm with pein here, rather make it just taking a few more steps to remove than mess with elder approval in this specific case. I like elder mechanic but I get the feeling this is more of a technical item removal than a political one.

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#18 2019-09-27 17:52:10

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Engine Compromise

Booklat1 wrote:

I'm with pein here, rather make it just taking a few more steps to remove than mess with elder approval in this specific case. I like elder mechanic but I get the feeling this is more of a technical item removal than a political one.

Choosing to remove the only water source of a village is not a political decision?

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#19 2019-09-27 17:59:39

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: Engine Compromise

Longterm it is, but it doesn't really stop a sneaky engineer to remove it.

It's not political in the sense engines aren't powered by trust and friendship magic like fences are, which makes fences a much better target for the elder mechanic, as they tap on the same form of "power source".


It's an engine, a material object that was placed in a spring, it should be removeable with the right tools and expertise.

But honestly it could be either as long as it follows the rule that ~things that are hard to make are hard to steal.

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#20 2019-09-27 18:32:29

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: Engine Compromise

jasonrohrer wrote:

Why not just let engines get removed from wells too?

There's always a problem if an engine can get "stuck" somewhere, because that might not be the place where it's needed, and an engine is SO much work (and iron).

I know you don't like them removable, b/c of theft, but.... you can't have it both ways.  They can either get stuck or stolen.  And you do have fences to prevent theft.  There's not a really good way to block people from getting them stuck, though.

If engine wasn't stolen then it would make things easier because you could use well engine on iron everytime you needed, no need to make two engines anymore. I prefer making things harder than easier so I'm against it.
And fences can't protect engines from inside grieffers - that would be first thing grieffers would do - steal engine being unseen.
So, pls don't make well engines removable.


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#21 2019-09-27 19:28:23

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Engine Compromise

When I say "fences", I mean fences protecting the well site from the non-trusted members of the family.  Same with the iron mine.  The miner should have access, and pass that access on to trusted few.

I know this sounds impractical to many of you, but this is the kind of deep, planned social interaction that I'm hoping to engender in this game.

The "water guy" could build a fence around the well with an "outer" area, also gated, containing a cistern.  He would own both gates.  He'd periodically open the inner gate, run the well, and fill the cistern.  Then he'd open the outer gate to let all the farmers have water.

9e1V9TX.png

Now, this kind of thing is what I'd love to see in the game.  And as I look at that screen shot, I see tons of problems.  The fences take up so much space!  Obviously, it would be nice if fences and walls were between tiles instead of on them, but that's a pretty tall order in terms of changing the engine at this point.

I'm also noticing that there's no room inside those fences for anything else.  Howe is the water guy supposed to work in there?  How to set down the kero and pick up a bucket?  How to bring stuff in that he will need to use in there?  One idea that comes to mind is a "pass through" box that can be built on a fence.  A container that can be accessed from both sides of the fence.

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#22 2019-09-27 19:42:46

Whatever
Member
Registered: 2019-02-23
Posts: 491

Re: Engine Compromise

^ this is the thing i would hate to see in the game,
also the cistern is blocking the gate making the well unreachable.

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#23 2019-09-27 19:57:52

HumboldtStoneHoe
Member
From: wherever stone hoes are
Registered: 2019-06-30
Posts: 72

Re: Engine Compromise

Jason you absolute NONCE


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#24 2019-09-27 20:05:38

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Re: Engine Compromise

jasonrohrer wrote:

When I say "fences", I mean fences protecting the well site from the non-trusted members of the family.  Same with the iron mine.  The miner should have access, and pass that access on to trusted few.

I know this sounds impractical to many of you, but this is the kind of deep, planned social interaction that I'm hoping to engender in this game.

The "water guy" could build a fence around the well with an "outer" area, also gated, containing a cistern.  He would own both gates.  He'd periodically open the inner gate, run the well, and fill the cistern.  Then he'd open the outer gate to let all the farmers have water.

https://i.imgur.com/9e1V9TX.png

Now, this kind of thing is what I'd love to see in the game.  And as I look at that screen shot, I see tons of problems.  The fences take up so much space!  Obviously, it would be nice if fences and walls were between tiles instead of on them, but that's a pretty tall order in terms of changing the engine at this point.

I'm also noticing that there's no room inside those fences for anything else.  Howe is the water guy supposed to work in there?  How to set down the kero and pick up a bucket?  How to bring stuff in that he will need to use in there?  One idea that comes to mind is a "pass through" box that can be built on a fence.  A container that can be accessed from both sides of the fence.

I hope you don't expect us to adapt this design, because it's broken. You can't reach the diesel well even if you had gate permission.


For the time being, I think we have enough content.

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#25 2019-09-27 20:37:56

Booklat1
Member
Registered: 2018-07-21
Posts: 1,062

Re: Engine Compromise

I would really like us to build stuff too Jason.Walls and fences and gates and locks.

It's kinda funny, our sight distance is perfect for communicating inside buildings but not so much to build a house or move inside a walled city. I think this one is unfortunately a reason of why we build less.

Fences are also still a pain to set up, specially gates since rope is one important commodity. I think they're quite well balanced at this point but like you pointed out, it's hard to build anything sufficiently large that isn't clunky. Specially after spending most of your life building an engine.

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