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a multiplayer game of parenting and civilization building

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#1 2019-10-19 10:25:22

Don Holm
Member
Registered: 2019-05-29
Posts: 63

IS THIS TOO MUCH TO ASK

Idk how hard it is to add those stuff for jason:

WE NEED MORE SIGNS INGAME
Letters on signs should be made based on an infinite resource (like how fences work)  WE NEED MORE SIGNS INGAME
add arrows pointing directions and symbols too!!!! to point out important locations
symbols on signs to show carrot, tomato, potato, wheat farm locations!
JUST DO IT

More fruit trees (at least add apple)

More natural sounds (like water drops near ponds, wild birds singing on trees)

More diversity in wild animals (add one animal at least)

More item stacking! (For example let us stack mutton meat on ground like carrots)

Seed bags! (let us store bigger amounts of seeds in something other than clay bowls)

Milk in tanks (same way you made water tanks, allow us to store milk in those iron tanks!)

Watering can (watering directly using updated bucket)

Diverse Fish (not only  arctic char!)

More Worms (make them infinite and disappear like milkweed seeds)

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#2 2019-10-19 10:48:52

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: IS THIS TOO MUCH TO ASK

Regarding signs, maps are coming to the game this week so finding important locations will get an upgrade.

The rest is not really interesting, why apples?

We already have mangos

Milk in tanks?

Using iron instead of rope for a bucket?

But i get what you're saying the game feels repetitive visually (if that's what you mean)

Like for example why add more animals when the animals we have currently could be more visually interesting and not look all the same.

For example Black sheeps, grey sheeps, lambs and every variation of tone in between.

Trees with different tones of colors that dont look all the same

Different looking breeds of crops, like black tomatoes (yes they exist), red carrots etc.

This could be procedurally generated from a set of colors and the seed or animal could inherit the parents properties, so a black sheep would make black lambs (unless you roll a variation)

Every village could look visually different, some would have grey pigs others black sheeps, you could even breed specific variations of crops or animals and trade them if you want to.

You could also recognize locations better because they would look different (trees, rocks etc) and exploring would feel less visually repetitive.

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#3 2019-10-19 11:02:45

Don Holm
Member
Registered: 2019-05-29
Posts: 63

Re: IS THIS TOO MUCH TO ASK

Dodge wrote:

Regarding signs, maps are coming to the game this week so finding important locations will get an upgrade.

The rest is not really interesting, why apples?

We already have mangos

Milk in tanks?

Using iron instead of rope for a bucket?

But i get what you're saying the game feels repetitive visually (if that's what you mean)

Like for example why add more animals when the animals we have currently could be more visually interesting and not look all the same.

For example Black sheeps, grey sheeps, lambs and every variation of tone in between.

Trees with different tones of colors that dont look all the same

Different looking breeds of crops, like black tomatoes (yes they exist), red carrots etc.

This could be procedurally generated from a set of colors and the seed or animal could inherit the parents properties, so a black sheep would make black lambs (unless you roll a variation)

Every village could look visually different, some would have grey pigs others black sheeps, you could even breed specific variations of crops or animals and trade them if you want to.

You could also recognize locations better because they would look different (trees, rocks etc) and exploring would feel less visually repetitive.

Yes! Couldnt explain it better, thank you man. Also we could add special monuments that each family can build uniquely from other family, like in different style, same as each nation has its different style and culture.

Last edited by Don Holm (2019-10-19 11:04:40)

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#4 2019-10-19 11:08:20

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Re: IS THIS TOO MUCH TO ASK

Milk in tanks would make sense even compared to buckets for the sole reason that it would be able to hold 6 bucket of milk at a time, just like any other liquid in tanks.

So to me 6 buckets worth of milk in a container costing one iron, would be better than using the equivalent to six ropes to store the same amount of milk.


For the time being, I think we have enough content.

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#5 2019-10-19 13:00:54

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: IS THIS TOO MUCH TO ASK

I have kind of wanted item signs. But either it would have to be a container, or you'd need a unique sign item for every item that could be put on it.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#6 2019-10-19 13:18:10

Lum
Member
Registered: 2018-04-03
Posts: 406

Re: IS THIS TOO MUCH TO ASK

I don't think you get the design philosophy of this game, which is to add specific objects rather than generics when introducing new mechanics. Ex: a mango rather than the generic fruit apple, a char rather than just a regular fish, specific trees, etc. Jason won't add more variety because it's useless.


ign: summerstorm, they/them

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