a multiplayer game of parenting and civilization building
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how about a guild system in OHOL ? to organize to at least a small society than just playing among a bunch of egoists, everyone of them doing the own thing, unbound builders designing every town into a cookie cutter moloch & griefers leading the way
guilds with a leader, officers & members
options to ask for enlistment into a guild, roles given by the leader & officers, better communication options within the guild, group foraging, nomadic options, raids, wars & so on
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copy pasted from OneLifeSuggestions
please vote up if you think it's good idea
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This would go against the vision of Jason, the whole "every life is a new experience" thing. If we had guilds, then we would purposely only save our guild members and cast the other players out like dirt.
Now, if guilds varied from game to game, and there was a "baker" guild, "forger" guild, "farmer" guild etc...that could be interesting. Sadly, the spawn radius means that we are unlikely to ever encounter other tribes, and hence this system is also unreasonable. It might work if you can say something like, "your job is builder" and that appears under your kids name, but I doubt we will see a feature like that in this game any time soon.
The last suggestion would be to hop on discord, start a voice chat with others and play the game with them on a sparsly populated server. Then you could communicate roles in real time.
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OHOL is still limited to only one hour life, this remains & would make even the guilds very different from those in other mmos
guilds could function as families, it happens already now & people like to play that way, playing with the same people one grew fond of
i played in my life in several games with guild system & the people i've met were mostly nice & rather helpful
i still can't fathom how civilization can blossom out of what we have now in OHOL,
cause civilization needs continuation & that is hardly guaranteed as far one doesn't use mods & extra options outside the gameplay itself
a good game contains all elements enjoyable for players & makes usage of external tools obsolete
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I don't see the point of having a guild system as a mechanic for a game like this. The idea is to always improvise with a new set of strangers each time you're born. The concept of a guild was thought up by humans, so it's a system that should be talked about and formed by players within the life you're currently living, depending on the community/generation's reliance.
When more clothes become available higher in the tech tree, different attires could serve as a visual representation of what profession a player has, just like people in the real world.
As for murderers or griefers, they can be ganged up on for certain with towns that have more than one weapon available--my argument for how that can work is thst , from my experience, there are many more respectful and considerate players working together than there are egoists.
Last edited by Lexyvil (2018-04-09 20:26:42)
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