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a multiplayer game of parenting and civilization building

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#1 2019-11-01 00:59:11

Bearfut
Member
Registered: 2018-07-28
Posts: 22

Extended Ages and Combat

At the current state, no one wants to PvP because the victor is determined by who initiates combat first. We need an overhaul of the combat system if Jason is going to push us into situations where we have conflict over resources.

We could have a tiered system based on the different ages humans went through and some sort of resource dump of a goal that allows us to advance towards the next stage. It could be stone, copper, brass, iron, steel. We could have to make a better furnace or anvil to be able to make the next tier and require a massive amount of effort to achieve. Maybe a furnace that requires 200 round stones would be required to create copper tools, weapons, and armour. This would be in the stone age so we wouldn't have carts.

In each of these ages would be a set of basic tools we can make from the resources we can access. In each of these tools would be a set of weapons and armour. As well as a defensive set and an offensive set of weapons. There would be two stances you could take and then a point system would work out who wins based on how good your armor is, what stance you are in, and what weapon you're using and if it's good for the stance that you're in. Attackers would always be at a disadvantage so would have to be geared out to win. A wooden spear would be the first weapon we could make and it would be an OP defensive weapon. It would be effective at holding off attackers in the copper tier. Defensive weapons would carry on this trend of being OP throughout the tiers.

This would create more conflict between the civilizations and a way to resolve it. There could be very few copper mines and force us to fight over the limited resources and give those people just standing around something to do. Like guard.

Last edited by Bearfut (2019-11-01 01:10:26)

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