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a multiplayer game of parenting and civilization building

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#1 2019-11-03 09:21:14

MissE
New User
Registered: 2018-08-05
Posts: 9

20+ babies?

Ok this is getting stupid.  No water in any towns, so having had a girl I then had 4 babies in the space of 4 minutes that died, i took off looking for at least one pond, found a small group struggling with 2 ponds so as they had very little decided to go foraging, picked up my one alive daughter (missy) and off we went.  Did that for a while and we were managing ok, then I had a son, so grabbed him up and me and the two kids (missy and markus) kept running.  After traversing nearly half the map I dropped another baby which I had to abandon, then I think i dropped about 1 baby every 10 seconds, at one point i had 5 screaming babes going F, F, F as well as the two grown kids.  As I was running with them to the next berry bush I think I dropped a baby every 10 tiles or so, in all I lost count of them and the family tree wont even load, I think I must of had at least anther 15 babies. 

Cant see for sure my name was Aiesha Mont but the family tree wont load.

In all I had 27 kids in one life 24 of which lived for ONE MINUTE.  Finally managed to get the family tree to load by looking for Markus Mont my son.  Absolutely stupid if you are gonna do this and expect the reality of genetic rankings.   Not only that after all that running when we get to town there is a griefer there just killing everyone they see.  I lost both my kids (Markus died) and the another must still be living as I see there are at least 5 dead nameless grandchildren, but I gave up then and just walked into the wilderness to die as there just isnt any point to surviving further.

My genetic rank went from about 112 to 565 in one life.  Over it.

Last edited by MissE (2019-11-03 11:04:41)

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#2 2019-11-03 09:48:56

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: 20+ babies?

Yeah with the current food drain you die quickly of starvation but you dont eat all the food around you, which means you dont really strip an area from all the available food, so someone else that comes by will still find enough to barely survive and the game can go on forever since there is still some food remaining.

Also the non family end condition the one that relies on number of babies born or something like that is probably not good enough.

If a single player gives birth to 10+ babies the arc should reset

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#3 2019-11-03 11:05:39

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: 20+ babies?

Or just remove infinite foods so everyone will die and apocalypse will happen faster.
Wild berries are too op anyway.


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#4 2019-11-03 11:06:02

MissE
New User
Registered: 2018-08-05
Posts: 9

Re: 20+ babies?

Yes well now the time has elapsed I see i had 27 babies.  I mean, seriously, there needs to be a limit.

My Daughter Missy Mont had 51 babies.  That has to be a record.

@Jason is this for real?

Last edited by MissE (2019-11-03 11:13:52)

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#5 2019-11-03 11:09:28

CatX
Member
Registered: 2019-02-11
Posts: 464

Re: 20+ babies?

I wish players could decide whether or not to have babies.

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#6 2019-11-03 11:13:12

Coconut Fruit
Member
Registered: 2019-08-16
Posts: 831

Re: 20+ babies?

Ye, we should be able to craft condoms.


Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies

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#7 2019-11-03 11:16:49

MissE
New User
Registered: 2018-08-05
Posts: 9

Re: 20+ babies?

Yes well my genetic score is shot to hell after this life.   What is the point in it if breeding like rabbits in areas with zero food is gonna happen.  I don't wanna log in again until this bunch of families is gone and a reboot happens.

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#8 2019-11-03 11:24:01

Gomez
Member
Registered: 2018-04-17
Posts: 221

Re: 20+ babies?

I was gonna make a post about if you are after fitness may not wanna log in til reset lul.  On a side note we as players have done this ourselves by feasting on berri.  This will keep happening until the berri plantation meta stops.  Towns should seriously have no more than a 3x3 berri farm that is only for compost.

Last edited by Gomez (2019-11-03 11:30:46)

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#9 2019-11-03 12:03:21

Kaveh
Member
Registered: 2019-07-27
Posts: 168

Re: 20+ babies?

If I see a baby boom happening, I don't even try to play another life. I'll wait until it's over.

Coconut Fruit wrote:

Ye, we should be able to craft condoms.

Condoms? Men don't have anything to do with this.

For real though, baby boom should mean the end of an arc. It just means there's not enough fertile women left, even if there's still two families.

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#10 2019-11-03 13:44:55

wondible
Member
Registered: 2018-04-19
Posts: 855

Re: 20+ babies?

I had almost as many, but I was in mont town, not wandering.

http://lineage.onehouronelife.com/serve … id=5453177

Wasn't quite the end at that point, although we were out of easy water. Score tanked for a while but recovered a little once the successful kids and grandkids got counted.


https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with  autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more

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#11 2019-11-03 14:27:45

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: 20+ babies?

you gotta scroll down as the moms are in center and many babies push out the screen

it show your Eve and mom when you click the link so near that there are not so many babies

oT7j0CU.png


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#12 2019-11-03 15:25:15

WalrusesConquer
Member
Registered: 2018-07-11
Posts: 492

Re: 20+ babies?

I died high and was basically blind, being raised by my two uncles as they made bread and carrots. I became fertile and got a baby! Then another two! All I could see were their eyes and hear their screams. We started heading home, three babies is gine. We can deal with that right? HELL NO
five babies later we are finally home with my uncles as baby after baby keeps popping out...
Was there a killing or something? My theory is that the monts started dying and they came over to me.
The high 16 year old who could barely feed themselves without their uncles intervention.

http://lineage.onehouronelife.com/serve … id=5454983


Recent favorite lives:
Favio Pheonix,Les Nana,Cloud Charles, Rosa Colo [fed my little bro] Lucas Dawn [husband of magnolia] Jasmine Yu,Chogiwa, Tae (Jazz meister)Gillian Yellow (adoptive husband),Jason Dua, Arya Stark, Sophie Cucci, Cerenity Ergo ,Owner of Boris The Goose,Being Maria's mom, Santa's helper.

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#13 2019-11-03 16:56:54

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: 20+ babies?

Kaveh wrote:

Condoms? Men don't have anything to do with this.

Female condoms are a thing. How long after planes did birth control meds come? Maybe this game will turn into a birth control dosage consistency sim where your genetic fitness score starts plummeting if your character gets drunk and forgets to take them and a few dozen babies slip through

Last edited by jcwilk (2019-11-03 16:58:44)

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#14 2019-11-03 18:01:08

Kaveh
Member
Registered: 2019-07-27
Posts: 168

Re: 20+ babies?

jcwilk wrote:
Kaveh wrote:

Condoms? Men don't have anything to do with this.

Female condoms are a thing. How long after planes did birth control meds come? Maybe this game will turn into a birth control dosage consistency sim where your genetic fitness score starts plummeting if your character gets drunk and forgets to take them and a few dozen babies slip through

My point stands, won't help w/ this immaculate conception bizz. Birth control is the only option because the miraculously fertilized egg won't be able to nest

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#15 2019-11-03 18:12:51

CatX
Member
Registered: 2019-02-11
Posts: 464

Re: 20+ babies?

Here's a wild idea that will never be implemented and probably wouldn't work well, but I'm throwing it out there anyway. smile

What if
- birth control existed
- the world was limitless (no rift)
- people could Eve if they wanted to
- people could leave their towns and start new towns if they wanted to
-> which previously was a problem because the active player base doesn't expand as quickly as the ingame civilization, so new families and family branches steal babies from existing towns...

... but players could give birth to bots!

If a player chose to have a baby, they would give birth to another player if one was available. If not, a brand new bot came into existence.

The mother would know that the baby was a bot, but anyone else wouldn't really need to know.

The mother could take care of the bot as normal, and once it was old enough, it could perform simple tasks. Like feed sheep, make compost. Make pies.

But bots could not build cities or make or use advanced tools and engines. For that you would need a real player.

Bots would also get one child, unless the child dies, then it would get another one. They would nurture the their child until the child was able to perform its parent bots' task.

I do see a lot of problems with this model - possibilities for griefing, or bots being stupid, or memory problems...

But it would be cool to see the population expand, and to see towns continue to exist and work even if all new players were born somewhere else. It should make exploring the world a lot more interesting. big_smile

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#16 2019-11-03 20:06:27

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: 20+ babies?

CatX wrote:

But it would be cool to see the population expand, and to see towns continue to exist and work even if all new players were born somewhere else. It should make exploring the world a lot more interesting. big_smile


I think this is a really neat idea, CatX.      It would help to flesh out the town and allow Jason to have finer control over server population dynamics by providing a larger steady-state "population" that isn't hugely affected by the current real player population.

Ideally, I think it would be best if "bot" characters were clearly distinct from non-bot characters.   For example, one character model for each race could be the designated "bot" skin so if the town is mostly bots, they would all look alike, but if it is mostly unique players, it would look (and feel) more diverse and interesting.   

As the mother of a bot, I think you should have the ability to assign a role to your child.   It would work similar to naming - "You are a farmer" "you are a baker" or whatever.     There would be a short list of jobs that can be performed by the bots - mostly simple repetitive tasks that must be done consistently to support the village.   If left unassigned, the bots could either idle around the fire (berry munchers!) until someone told them what to do ... or a job could be randomly assigned to them so they would keep busy.     I'm leaning toward idling - it would mean that the village NEEDS to have a few thinking players to help assign the bots and organize the work.   There should be a cooldown timer after a bot is assigned to a particular task so that the player(s) are forced to consider carefully how they want to deploy their robot army.   I'm thinking fifteen minute cooldown between job assignment.   In fact ... maybe they should only work at a task for a set period of time, after that time, they go back to being idle and need to be assigned to a new job by an active player to keep players engaged in the process.   

The living players would take on a more leadership-oriented role.  Watching over the village and seeing what needs to be done and whether or not the right work is getting accomplished, while the bots would be responsible for doing the manual labor and tedious every-day tasks that get repetitive and boring when you do them over and over and over.

I'm thinking that a good assignment/cooldown time would be 15 to 20 minutes.   Since we live for 60 minutes, a 15 minute timer would mean that a bot could be assigned to work up to four jobs in his/her life.   A 20 minute timer would allow three unique assignments.

Bots under 16 years old could only be given a job by their mother.   And perhaps we should institute a ban on child labor - no work assignment until 12 years old, so child bots will just run around being kids and playing around the fire.    When they are old enough, their mother could assign her bot children to work on various tasks around the village.    They would go off an start tending crops, making compost, gathering water, chopping trees, baking pies, hunting rabbits, making stew pots, etc.   

After 15-20 minutes, the bot's job assignment will be complete and it returns back to the fire to wait for a new job assignment from one of the active players.     At this point, the bot's mother could assign it to a new job OR any other family member could do the same thing.   This would ensure that the village has a viable labor force, even if player population is quite low.   There will still be plenty of "people" around to do the menial tasks of daily living, so the actual players can focus on the big picture and more complex tasks that would be difficult to implement successfully for a worker bot. 

Players could still DO simple tasks around the village, like farming and baking.   But for the most part, they wouldn't need to do them that often, because a larger town would already have an ample supply of bots to take over for you.

It might be an interesting mechanic if you (as a player) must first LEARN the job that you want to assign to your bot children.   So you would need to go around and do all the steps in the compost process (either a past life or your current one) to gain the ability to assign this task to a bot.   After you have learned how to do a job, it would be a simple process to "teach" your kids to do the same thing. 

If your child was a human player, then you would be notified and you could show them around the village and explain what their sibling bots are currently doing, so they would understand the village layout and current goals/needs.    As a player, you would need to maintain a "big picture" view of the village and learn how each villager interacts with the village as a whole, rather than focusing on doing your own thing without playing any attention to what others are working on.    It would also be important to keep tabs on your bot siblings, since they will benefit from your guidance and attention when it is time to hand out new work assignments.

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#17 2019-11-04 22:55:27

Saolin
Member
Registered: 2019-05-22
Posts: 393

Re: 20+ babies?

Bots might sound nice on the surface, but any minor issue with the bots would be magnified due to quantity and become akin to griefing while the issue ended up on the backburner for months while we argued on here whether it was a big deal or not.

I like the idea of controlled pregnancy, like say a male and female must mutually click each other to impregnate, otherwise no baby. But players arrive to play when they arrive and need to be born somewhere, so it doesn't work.

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