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a multiplayer game of parenting and civilization building

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#1 2018-04-10 05:16:14

superBlast
Member
Registered: 2018-04-09
Posts: 13

(Suggestion) Signposts

Idea just came to me, and it makes pretty good sense. At some point on the tech tree, why not allow the creation of signposts for messages. Instead of relying on word of mouth forever to give directions or instructions. That would be so insanely useful. One could designate certain areas for all to know, or give directions to where the important resources are, list a reminder on how to make important stuff for newbies like me.

I was in a village recently, we had a good thing going... too many boys though. We were almost wiped out until my sister was born. Anyways, near the end of my life, we needed more soil for our farm, but by then no one knew where to get reeds. I went searching everywhere, and when I had just given up due to my shortening life, I stumbled upon them.

Such a thing would have never happened if were able to make a signpost that said "Reeds to the south. About 6 screens away" or "Reeds to the south, follow the signs."

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#2 2018-04-10 05:30:15

Aurora Aurora
Member
From: Tuppsala (HAHA FATTAR NI!?!?!)
Registered: 2018-04-09
Posts: 839

Re: (Suggestion) Signposts

I think signs are a really good idea. That way you can name towns, leave little messages to future generations, label everything and keep people out of the damn seed plot without having to stand there all day. I like it!


One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
Unbanned from the discord.

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