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#1 2019-11-20 20:04:48

Tipy
Member
Registered: 2019-01-09
Posts: 90

Tattoos crafting recepie problem

I was born in a brownie family and decided to make them new tattoos for fun. I made lots of vinegar and was almost done all I needed was black dye. Tattoos are suposed to be a special thing for the brownie families and crafted by them however to make black dye you need bowl of rust. You get bowl of rust by adding salt water to a bowl of iron shavings. Only gingers can get salty water.
This ruined my game. Very sad


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#2 2019-11-20 20:15:47

Twisted
Member
Registered: 2018-10-12
Posts: 663

Re: Tattoos crafting recepie problem

Agreed, tattoos requiring assistance from another family doesn't feel right.

Maybe there should be another source of black dye? Or maybe salt/salt water should be obtainable from other biomes as well?

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#3 2019-11-20 20:16:53

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Tattoos crafting recepie problem

Yeah, that's interesting.... means to start a tattoo shop, you need to find some gingers and do some trading.  Maybe find a ginger and trade them a tattoo for some salt water.  Tattoos look pretty striking on that pale ginger skin!

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#4 2019-11-20 20:52:36

Tipy
Member
Registered: 2019-01-09
Posts: 90

Re: Tattoos crafting recepie problem

jasonrohrer wrote:

Yeah, that's interesting.... means to start a tattoo shop, you need to find some gingers and do some trading.  Maybe find a ginger and trade them a tattoo for some salt water.  Tattoos look pretty striking on that pale ginger skin!

No please no, tattoos should not require the help of another family cuz then they will never get made

Last edited by Tipy (2019-11-20 20:53:03)


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#5 2019-11-20 21:15:14

eajorstad
Member
From: Wisconsin, USA
Registered: 2019-09-29
Posts: 49

Re: Tattoos crafting recepie problem

Tipy wrote:
jasonrohrer wrote:

Yeah, that's interesting.... means to start a tattoo shop, you need to find some gingers and do some trading.  Maybe find a ginger and trade them a tattoo for some salt water.  Tattoos look pretty striking on that pale ginger skin!

No please no, tattoos should not require the help of another family cuz then they will never get made

Especially now with the steam-pocolypse

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#6 2019-11-20 21:29:36

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Tattoos crafting recepie problem

Theyr'e supposed to be special.  When you see someone with a tattoo, you think, wow!

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#7 2019-11-20 23:08:50

eajorstad
Member
From: Wisconsin, USA
Registered: 2019-09-29
Posts: 49

Re: Tattoos crafting recepie problem

jasonrohrer wrote:

Theyr'e supposed to be special.  When you see someone with a tattoo, you think, wow!

Within the constraints of the game (time, resources, etc) as well as the steam-pocolypse that is occurring this novelty will most likely never happen and will end up falling off the radar, much like cameras did.

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#8 2019-11-21 05:41:07

MistressZues
Member
Registered: 2018-04-24
Posts: 269

Re: Tattoos crafting recepie problem

Aww Tipy I was your mom I think. Were you Troya Simpson? lol


Check this out upvote if you agree!!! https://www.reddit.com/r/OneLifeSuggest … heck_this/

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#9 2019-11-21 11:37:12

Kaveh
Member
Registered: 2019-07-27
Posts: 168

Re: Tattoos crafting recepie problem

Although I agree tattoos should be special and not too easy to make, I thought the idea was this being something family-specific. Outsiders could get tattoos, but it'd be more of a tribe-thing than anything. Requiring the help from another family seems... odd.

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#10 2019-11-21 12:58:30

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Re: Tattoos crafting recepie problem

eajorstad wrote:
jasonrohrer wrote:

Theyr'e supposed to be special.  When you see someone with a tattoo, you think, wow!

Within the constraints of the game (time, resources, etc) as well as the steam-pocolypse that is occurring this novelty will most likely never happen and will end up falling off the radar, much like cameras did.

Cameras did happen on the bigserver2 (though the first camera was made by RedBear on s12, and Jason's image that he used to promote his update, also came from a player in an s12... there was some preparation in that town and possibly in RedBear's getting the materials for camera, before they got released as I recall).  At least for a little bit.  Maybe tattoos have happened... I don't know.


Danish Clinch.
Longtime tutorial player.

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#11 2019-11-21 13:47:42

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Tattoos crafting recepie problem

Kaveh wrote:

Although I agree tattoos should be special and not too easy to make, I thought the idea was this being something family-specific. Outsiders could get tattoos, but it'd be more of a tribe-thing than anything. Requiring the help from another family seems... odd.

Yeah, this definitely feels like something that each family should be capable of doing independently.   Simply changing the recipe to avoid requiring a biome-locked ingredient would not be difficult.   It would make tattoos more accessible without making them "too common".   It is still a novelty that would require dedication to create.   Few villages will have a tattoo artist.    But if your village did have one, I think that would be really neat.

...

In a perfect world, there would be unique colors or designs for each skin tone.  This would create visual distinction between tribes.   When families lived together, they could share tattoos as a way to advertise their diversity.    If a coffee villager is tattooed with ginger tats, you know he originated from a mixed village.   This is potentially valuable information.

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#12 2019-11-21 13:50:59

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Re: Tattoos crafting recepie problem

All that would have to be done to make it possible for browns to do it alone would be just allowing us to make rust with regular water. Maybe as a downside you could make it take longer so you have to wait to get rust instead of getting it instantly. Making it possible for them to do it on their own, while having it be optimal to do it with gingers.


For the time being, I think we have enough content.

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#13 2019-11-21 14:55:48

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Tattoos crafting recepie problem

sigmen4020 wrote:

All that would have to be done to make it possible for browns to do it alone would be just allowing us to make rust with regular water. Maybe as a downside you could make it take longer so you have to wait to get rust instead of getting it instantly. Making it possible for them to do it on their own, while having it be optimal to do it with gingers.


That might help browns, but everyone else would still be unable to get tattoos.   I'd really like to see tattooing be an option in ALL villages.

Currently, to make a tattoo, first you must have access to black dye.   The recipe for black dye is vinegar + rust.   Rust comes from using iron filings in salt water (arctic biome exclusive).   Vinegar comes from allowing cane juice to ferment.  Cane juice comes from sugar cane (jungle biome exclusive).     After making or finding black dye, you must add a mango leaf (jungle biome exclusive) to make a tattoo preparation.  This preperation is put on a bone needle to make the tattoo needle.  Then the tattoo needle is combined with another object to form a template which can then be applied to a person to make the final tattoo.

....

But there is already another recipe in the game for making black paint using charcoal powder.    This recipe would only require access to charcoal, bowls, and a sharp stone.  This would be available to all villages early on.   Just add water to make tattoo dye.   OR have each family add a biome-locked special ingredient to make colored tattoo dyes (if you wanted to make race-specific dye colors).   For example, lapis lazuli could be moved to the arctic to give gingers access to a blue "woad" style tattoo.   Desert dwellers could make bright red tattoos using cinnabar.   And jungle dwellers could use yellow pigment derived from cow urine to make yellow tats.    Not only would this mean that each race could have their own unique body art, but it also means that colored clothing would be evenly distributed across the special biomes, letting different villages appear more visually distinct as they eventually gained access to dyed clothing.   To get a uniquely colored tattoo would require gaining access to dyes collected by the right skin tone.

...

Alternatively, all tattoos could use black dye made from charcoal powder and plain water heated over hot coals.   No additional ingredients.  Simple and easy to make by all flavors of humanity.  However, when it came time to apply the tattoo, different templates would be available depending on your access to different biomes.   

Currently, there are six templates which determine where the tattoo is generated on the body (head, face, back, stomach, chest, or mouth).   These templates are created by combining the tattoo needle with another object - mango leaf, rubber leaf, thread, rope, curved shaft, and short shaft.   The template determines the location of the tattoo on the body.    Currently, two of these templates are region-locked (mango leaf and rubber leaf).   It would be quite simple to change the other four recipes to use region-locked items from the other special regions instead of generic items.     So for example, you could replace short shaft with cactus fruit and curved shaft with glasswort (or some other item found in desert biome) to make two templates that require access to desert.   Or replace thread and rope with recipes that utilize gold flakes and snowballs to provide unique arctic templates.    In this way, each specialist tribe would have early access to tattoos, but only over two parts of their body.

Alternatively, you could have one special tattoo template for each special biome and three general tattoo templates which use objects available to all races.   For example, replace mango leaf with regular leaf.    This would allow everyone (including pale people) to have access to a variety of tattoo options, but each specialist would also have their own unique tattoo location.

In either case, to become a "fully illustrated man" you would need to travel around to other villages or find a multi-cultural village with full access to all specialty biomes.   For people that really enjoy the tattoo content, I think that would create an interesting challenge.   Seeing someone with one or two tattoos would be quite possible, even in an early village, although I doubt it would be a common sight.   Seeing someone with full body tattoos would be very rare and impressive.

Last edited by DestinyCall (2019-11-21 16:07:55)

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#14 2019-11-21 16:24:47

Tipy
Member
Registered: 2019-01-09
Posts: 90

Re: Tattoos crafting recepie problem

Kaveh wrote:

Although I agree tattoos should be special and not too easy to make, I thought the idea was this being something family-specific. Outsiders could get tattoos, but it'd be more of a tribe-thing than anything. Requiring the help from another family seems... odd.

I agree with you, this what I expected them to be as well


Build bell towers not apocalypse towers

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#15 2019-11-21 16:27:16

Tipy
Member
Registered: 2019-01-09
Posts: 90

Re: Tattoos crafting recepie problem

MistressZues wrote:

Aww Tipy I was your mom I think. Were you Troya Simpson? lol

No I was Lilyanne


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#16 2019-11-21 17:46:40

Kaveh
Member
Registered: 2019-07-27
Posts: 168

Re: Tattoos crafting recepie problem

DestinyCall wrote:
sigmen4020 wrote:

All that would have to be done to make it possible for browns to do it alone would be just allowing us to make rust with regular water. Maybe as a downside you could make it take longer so you have to wait to get rust instead of getting it instantly. Making it possible for them to do it on their own, while having it be optimal to do it with gingers.


That might help browns, but everyone else would still be unable to get tattoos.   I'd really like to see tattooing be an option in ALL villages.
[...]

I disagree, I actually like it as a brown-only thing (to have something special for that skin tone). Others can get tattooed but only if provided w/ the materials by a brown person. Would be cool if the other people can do something too though. Brown people can tattoo, black people have coloured clothing cuz of their direct access to alum. What about bone piercings for another skin tone?

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#17 2019-11-21 18:17:53

sigmen4020
Member
Registered: 2019-01-05
Posts: 850

Re: Tattoos crafting recepie problem

DestinyCall wrote:
sigmen4020 wrote:

All that would have to be done to make it possible for browns to do it alone would be just allowing us to make rust with regular water. Maybe as a downside you could make it take longer so you have to wait to get rust instead of getting it instantly. Making it possible for them to do it on their own, while having it be optimal to do it with gingers.


That might help browns, but everyone else would still be unable to get tattoos.   I'd really like to see tattooing be an option in ALL villages.

Currently, to make a tattoo, first you must have access to black dye.   The recipe for black dye is vinegar + rust.   Rust comes from using iron filings in salt water (arctic biome exclusive).   Vinegar comes from allowing cane juice to ferment.  Cane juice comes from sugar cane (jungle biome exclusive).     After making or finding black dye, you must add a mango leaf (jungle biome exclusive) to make a tattoo preparation.  This preperation is put on a bone needle to make the tattoo needle.  Then the tattoo needle is combined with another object to form a template which can then be applied to a person to make the final tattoo.

....

But there is already another recipe in the game for making black paint using charcoal powder.    This recipe would only require access to charcoal, bowls, and a sharp stone.  This would be available to all villages early on.   Just add water to make tattoo dye.   OR have each family add a biome-locked special ingredient to make colored tattoo dyes (if you wanted to make race-specific dye colors).   For example, lapis lazuli could be moved to the arctic to give gingers access to a blue "woad" style tattoo.   Desert dwellers could make bright red tattoos using cinnabar.   And jungle dwellers could use yellow pigment derived from cow urine to make yellow tats.    Not only would this mean that each race could have their own unique body art, but it also means that colored clothing would be evenly distributed across the special biomes, letting different villages appear more visually distinct as they eventually gained access to dyed clothing.   To get a uniquely colored tattoo would require gaining access to dyes collected by the right skin tone.

...

Alternatively, all tattoos could use black dye made from charcoal powder and plain water heated over hot coals.   No additional ingredients.  Simple and easy to make by all flavors of humanity.  However, when it came time to apply the tattoo, different templates would be available depending on your access to different biomes.   

Currently, there are six templates which determine where the tattoo is generated on the body (head, face, back, stomach, chest, or mouth).   These templates are created by combining the tattoo needle with another object - mango leaf, rubber leaf, thread, rope, curved shaft, and short shaft.   The template determines the location of the tattoo on the body.    Currently, two of these templates are region-locked (mango leaf and rubber leaf).   It would be quite simple to change the other four recipes to use region-locked items from the other special regions instead of generic items.     So for example, you could replace short shaft with cactus fruit and curved shaft with glasswort (or some other item found in desert biome) to make two templates that require access to desert.   Or replace thread and rope with recipes that utilize gold flakes and snowballs to provide unique arctic templates.    In this way, each specialist tribe would have early access to tattoos, but only over two parts of their body.

Alternatively, you could have one special tattoo template for each special biome and three general tattoo templates which use objects available to all races.   For example, replace mango leaf with regular leaf.    This would allow everyone (including pale people) to have access to a variety of tattoo options, but each specialist would also have their own unique tattoo location.

In either case, to become a "fully illustrated man" you would need to travel around to other villages or find a multi-cultural village with full access to all specialty biomes.   For people that really enjoy the tattoo content, I think that would create an interesting challenge.   Seeing someone with one or two tattoos would be quite possible, even in an early village, although I doubt it would be a common sight.   Seeing someone with full body tattoos would be very rare and impressive.

I agree that tattoos should be available to everyone, but Jason seems hellbent on this Family Specialization update, which is a misguided attempt to force us to trade.

Since telling him to revert the update or make tattoos available for everyone would be fruitless I tried to convince him of a way to make tattoos at least possible without two races.

Call it a compromise.


For the time being, I think we have enough content.

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#18 2019-11-21 19:50:01

denriguez
Member
Registered: 2018-03-09
Posts: 251

Re: Tattoos crafting recepie problem

IDK, I think specialty crafted novelty items outside of just biome-locked essential resources would be a great personal incentive for individuals to trade. "Hey, that's a sweet backpack. Trade you a tattoo for it..."

Making tattoos available to everyone would take the awe out of it. If you see a white guy with a tattoo, you know he has some stories to tell.

I also like the idea of requiring some biome-locked resources to make specialty novelty items. Salt, sand, sulfur, snow, mango leaves, tomatoes, fish bones, snake skins, seal furs...

Maybe introduce walrus in the ice biome, and then gingers could make horned helmets (not a real thing, I know) with their tusks. I'd walk through hell in a gasoline suit to get a horned helmet.

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#19 2019-11-21 20:14:52

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Tattoos crafting recepie problem

I used to limit myself to only suggesting ideas I believed Jason would like or agree with.   But if I do that, I can only share maybe one out of every ten ideas that I come up with.   Some of my best ideas are almost certainly more than Jason would be willing to do ... but hey ... what's the harm in asking?   The worst he can do is ignore my post or tell me it is a dumb idea that would never work in a mlion years.   

There is no shame in failure, when you are attempting the impossible. But I would be dissapointed in myself if I never even tried.   I figure if Jason actually likes one of my suggestions, he can make the necessary compromises to implement it in-game himself.    I'd rather not make any assumptions about what his thought processes.   I might be wrong.

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#20 2019-11-21 23:44:45

Kaveh
Member
Registered: 2019-07-27
Posts: 168

Re: Tattoos crafting recepie problem

denriguez wrote:

IDK, I think specialty crafted novelty items outside of just biome-locked essential resources would be a great personal incentive for individuals to trade. "Hey, that's a sweet backpack. Trade you a tattoo for it..."

Making tattoos available to everyone would take the awe out of it. If you see a white guy with a tattoo, you know he has some stories to tell.

I also like the idea of requiring some biome-locked resources to make specialty novelty items. Salt, sand, sulfur, snow, mango leaves, tomatoes, fish bones, snake skins, seal furs...

Maybe introduce walrus in the ice biome, and then gingers could make horned helmets (not a real thing, I know) with their tusks. I'd walk through hell in a gasoline suit to get a horned helmet.

This!

Brown people: tattoos
Black people: coloured clothing
Ginger people: horned helmets
Pale people: bone piercings (which would be a certain skill the rest don't have, since pales don't have a biome)

But yeah, they'd all have to be able to do these completely by themselves- no outsiders needed.

See someone with a tattoo/piercing/item they shouldn't have based on their skintone? They may have a story to tell!

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#21 2019-11-22 01:02:57

pedrito confesiones
Member
Registered: 2019-02-16
Posts: 65

Re: Tattoos crafting recepie problem

hahahaha you aren't getting a way to craft tattoos without gingers


CoNtEnT


Bottom text

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#22 2019-11-22 01:33:42

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Tattoos crafting recepie problem

pedrito confesiones wrote:

hahahaha you aren't getting a way to craft tattoos without gingers

I reject your reality and substitute my own.

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#23 2019-11-22 21:07:14

StrongForce
Member
Registered: 2018-03-09
Posts: 474

Re: Tattoos crafting recepie problem

I made tattoos twice already.
I got a bit lucky with gingers tho but managed to nonverbaly get a ginger to fill a bowl with salt water.
(running in circles with a bowl leading them to ice hole)

Also salt water is reusable
A way bigger issue is that tattoos get overwritten by emotes and dissapear


Baby dance!!

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#24 2019-11-23 15:27:26

Post apocalyptic
Banned
Registered: 2019-05-07
Posts: 104

Re: Tattoos crafting recepie problem

Ive never seen anyone with tattoos so far how do they look like?


I really love this baby on my display

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#25 2019-11-23 16:11:57

arkajalka
Member
From: Eesti
Registered: 2018-03-23
Posts: 492

Re: Tattoos crafting recepie problem

I get it that it needs some co-operation and be rare and special wow effect thing, but gingers have got so much this update. They got the awesome snowcastles and have acces to one of the best water/pip value food (the good old mighty kraut) and are also a nessecity for tattoos...

C'mon nerf gingers a bit XD

White cuck race can be translators.

Edit: Ib addition gingers superior overpower master race with the capability to lock end game by total control of oil
SUPER HARDCORE REDHEADED SOULLESS CREATURES...

Maybe make it so gingers are the only ones who can make sharp stone without it being hungry work too

RE:edit Make sharpening a stone hungry work for gingers

Last edited by arkajalka (2019-11-23 17:21:14)


I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked  nomad and an ORGANIZER. Nerf sharp stone it's op.

"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-

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