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Cursing someone says, "Don't ever be born near me for a long time."
It's actually a crude form of matchmaking. It's not actually a punishment, and doesn't require agreement or consensus. You decide, for yourself, that you don't want to play with this player.
Before, long time meant 7 days.
But that means you might need to deal with the same annoying person weekly.
Now "long time" means 30 days. Good riddance.
Currently, it only blocks THEM from being born near you, where you're already alive.
It doesn't block YOU from being born near them, where they are already alive.
I'm not sure about this.... the problem with making it 2-way is that someone who curses a lot might end up blocking themselves from getting born in many places. This is okay, but it would be really lame for someone who never got cursed (but cursed a lot) to end up in d-town because every birth location is blocked.
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Sounds good to me and fits with the infinite map.
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I support it being two way. Currently there is no disincentive to curse for small things. I recently witnessed someone say "Curse my baby" because the baby did /die. I don't think it worked the way she expected...
Also, someone said "curse you" when I walked into an adjacent tile, but they were intending to curse someone three tiles away...
People also just cursing people for doing innocuous things like playing around/ role play, etc is also really annoying.
Maybe the 30 day curse would also help as be more spread out
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I support it being two way. Currently there is no disincentive to curse for small things. I recently witnessed someone say "Curse my baby" because the baby did /die. I don't think it worked the way she expected...
Also, someone said "curse you" when I walked into an adjacent tile, but they were intending to curse someone three tiles away...
People also just cursing people for doing innocuous things like playing around/ role play, etc is also really annoying.
Maybe the 30 day curse would also help as be more spread out
Agreed. Cursing people is fine but if you curse too much or just can't play with others than you get removed from others.
People have a habit of spamming report buttons for nonsense issues and a punishment for overuse is a good thing.
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Well, you know me by now, Jason.
I like being able to deal with griefers, but I would much rather see you looking into adding Batons and Guillotines to the game as player-enforcement tools. "Curse X" as the only way to deal with 'bad' or 'misbehaving' players is a bit crude and 'boring' gameplay.
And for Baton/Guillotine naysay'ers, both those and Cursing can be taken advantage of equally; the former two would give more community/role-oriented gameplay features, primarily the Baton so that "non-murder-y" combat is possible.
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Well, you can still kill people, right?
I mean, I guess beheading people could have its place....
Cursing is actually a metaphysical act (it affects future births).
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Well, you know me by now, Jason.
I like being able to deal with griefers, but I would much rather see you looking into adding Batons and Guillotines to the game as player-enforcement tools. "Curse X" as the only way to deal with 'bad' or 'misbehaving' players is a bit crude and 'boring' gameplay.
And for Baton/Guillotine naysay'ers, both those and Cursing can be taken advantage of equally; the former two would give more community/role-oriented gameplay features, primarily the Baton so that "non-murder-y" combat is possible.
Agree 100%
If I remember correctly cursing was originally there just so the same griefer didn't keep spawning into the same village over and over again doing the same thing. That should still be the primary usage of cursing in my opinion.
Doling out justice on the other hand should be handled via imprisonment. You could argue death is the greater punishment, but in OHOL time is much more valuable. Don't let the griefers get off easy by sending them elsewhere; instead lock them up and force them to live the rest of the hour via force-feeding.
Last edited by Keyin (2019-11-23 02:29:32)
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Well, you can still kill people, right?
I mean, I guess beheading people could have its place....
Cursing is actually a metaphysical act (it affects future births).
Hey, I mean, a village could choose between using only one of the two! (ah, heck, most villages will probably make both on the week that update happens)
Batons could be the non-violent approach, and I mean there was a group of people that liked the counter-play of snowballs "disabling" other players for even just a few brief seconds.
My main question if that does happen is whether the Baton would 1:1 mirror how Knives/War-swords/snowballs operate.
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Baton/Guillotine would be a bad thing. Everyone around could be cursing hanging person just for role play purposes.
I'm fine with 30 days change.
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Doling out justice on the other hand should be handled via imprisonment. You could argue death is the greater punishment, but in OHOL time is much more valuable. Don't let the griefers get off easy by sending them elsewhere; instead lock them up and force them to live the rest of the hour via force-feeding.
I mean, it wouldn't be as simple as that, imprisonment is a very very fine line. One wrong move and a griefer may be able to get away with doing that to innocents every now and again. Careful what ya wish for and all.
Baton/Guillotine would be a bad thing. Everyone around could be cursing hanging person just for role play purposes.
I'm fine with 30 days change.
Huh, where do they make Guillotines that hang people?
Last edited by Wuatduhf (2019-11-23 02:38:21)
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Keyin wrote:Doling out justice on the other hand should be handled via imprisonment. You could argue death is the greater punishment, but in OHOL time is much more valuable. Don't let the griefers get off easy by sending them elsewhere; instead lock them up and force them to live the rest of the hour via force-feeding.
I mean, it wouldn't be as simple as that, imprisonment is a very very fine line. One wrong move and a griefer may be able to get away with doing that to innocents every now and again. Careful what ya wish for and all.
Well, griefers already get away with lying people into donkey-town on occasion. As long as it takes multiple people to do it everything should be fine.
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Wuatduhf wrote:Keyin wrote:Doling out justice on the other hand should be handled via imprisonment. You could argue death is the greater punishment, but in OHOL time is much more valuable. Don't let the griefers get off easy by sending them elsewhere; instead lock them up and force them to live the rest of the hour via force-feeding.
I mean, it wouldn't be as simple as that, imprisonment is a very very fine line. One wrong move and a griefer may be able to get away with doing that to innocents every now and again. Careful what ya wish for and all.
Well, griefers already get away with lying people into donkey-town on occasion. As long as it takes multiple people to do it everything should be fine.
Yeah, that's the part of it that I always say should be incorporated, just like Property fences/Waystones/Lynch mobs having mechanics that involve multiple participants. Seeing 5 people standing around a Guillotine yelling "HANG THEM!" would be pretty interesting!
Also, Guillotines using the 30-day system would give it an 'enhanced parity' to Cursing continuing to use the 7-day system. Something that distinguishes just how bloody and probably complex a Guillotine would be to build.
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Coconut Fruit wrote:Baton/Guillotine would be a bad thing. Everyone around could be cursing hanging person just for role play purposes.
I'm fine with 30 days change.
Huh, where do they make Guillotines that hang people?
Mb, I'm not native eng speaker, couldn't find a word :D
Seeing 5 people standing around a Guillotine yelling "HANG THEM!" would be pretty interesting!
Lmao :D
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Also, Guillotines using the 30-day system would give it an 'enhanced parity' to Cursing continuing to use the 7-day system. Something that distinguishes just how bloody and probably complex a Guillotine would be to build.
Hmm, if Guillotines involved area-baning it would kind of ruin it for me. Maybe I am too forgiving/open but I don't really take anything in this game personally. I like to mix up my personality when playing. Sometimes I play super chipper, sometimes I am neglectful, sometimes I am really helpful, sometimes I am really lazy, sometimes I spend most of my life talking, sometimes I never talk.
Maybe I am projecting the way I behave onto others, but... I fully expect someone I meet who is griefing/annoying in one life could be super helpful in another, so I usually exercise caution when cursing. After this update, much more so.
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Maybe I am projecting the way I behave onto others, but... I fully expect someone I meet who is griefing/annoying in one life could be super helpful in another, so I usually exercise caution when cursing. After this update, much more so.
Nuanced perspective? That's not welcome on these forums GTFO
Joking aside, yeah it's a bit screwed up to let a handful of active players curse someone into nonexistence for a full month...
Would be more interesting and amusing if they were born with devil horns instead so mamas knew to abandon it for the good of the village, but maybe her sister would greedily want the meme score and feed it then the village would debate about which sister to seek justice in favor of, etc etc so on and so forth.
Or maybe you can see which players you've specifically cursed before, so you might be the only one that really knows they're a griefer and can't actually prove it to anyone else
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Would be more interesting and amusing if they were born with devil horns instead so mamas knew to abandon it for the good of the village, but maybe her sister would greedily want the meme score and feed it then the village would debate about which sister to seek justice in favor of, etc etc so on and so forth.
All that does is encourage people to grief and make it an annoying job to go around and start whacking people with the special snowflake cosmetic for being an asshat. I'd rather it just be a block and done regardless if it can hurt you or not. Protip: Don't use the curse you shorthand atm because apparently new people assume that they're specifically being cursed and get upset spaghet.
Right now is just bad because with so many new players they don't comprehend things like having to murder someone to get them to stop griefing or that not all killing = bad. It'll get better with time but the curse system is best when stronger rather than weaker.
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Two way cursing is fine imo. Brings some responsibility into the act.
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I support it being two way too.
We have two reason for cursing people.
1. I hate her/him and don't want to meet forever.(She/He is griefer or not)
2. She/He is griefer so I want to punish her/him.
Punishing is maybe main reason of curse system at first, but, it isnt working now.(cause system had change)
We can punish with killing by knife or bow.
So, cursing system just "avoid matching at same village system".
And we don't want to meet anymore with griefers(they already alive or not).
And I suggest remove curse delay, or change to more shorter.
I'm caring "How do I do if another griefer appear in here later" at cursing.
And some time I stop cursing for save me curse token.
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+ 1 for curse marking players with like 10+ curses
How about a flipped cross on the forehead
Baby dance!!
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Hells yeah. This is a good change.
Cya griefers. Hopefully it'll scare off more "occasional" griefers. Then it should keep the hardcore pieces of garbage out for good. There's always ways around it, but it's a lot more inconvenient and their brains and attention spans seem pretty small.
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I also /blush.
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Note that two-way cursing encourages players who live longer on average.
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Experimented with marked-births long ago. It didn't work on its own. You know, if 8+ people cursed you within the last few hours, you were born with black speech bubbles.
All it takes is one mother to keep such a baby, and then the same griefer is right back in your village. There was some interesting emergent story stuff around protecting a cursed child...
Anyway, after that didn't really work, Donkey Town was invented.
Then later, personal curses, with D-town only if you are cursed out of every available birth location.
Imprisonment is interesting.... it may be do-able with the current engine. Imagine a baton that slows you down more than normal if you're acting alone, but if people join your posse, you speed up. So griefers can't use the baton very easily.
The baton could inflict a wound that prevents motion, sorta like fishing prevents motion.
But then what? You'd really want to move the person to the prison somehow, and I'm not sure how to do this....
I mean, picking up another adult person is gonna look weird, there's no to ways about it... Though maybe the humor of picking them up as if they were a baby would be worth it. I'd have to experiment with that.
I'm wondering if there's some way to "knock" someone from one tile to another, and then you could push them into jail.
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Dragging might look better than carrying or pushing.
I wasn't here for the marked babies, but I feel like it might be worth revisiting with some additional fine-tuning. It is not my favorite way for cursing to work, but I think it has potential.
Personally, I like enforced exhile from the community. You upset enough other people, you play by yourself. It is an elegant solution to anti-social behavior in a multiplayer environment. I'm okay with one-way cursing, but I preferred when cursing was more group-based.
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Use lasso on person to capture them, then lead them with u (on the same tile I suppose)
I think two-way cursing would be good as well. Some people curse wayyyy too much.
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Use lasso on person to capture them, then lead them with u (on the same tile I suppose)
I think two-way cursing would be good as well. Some people curse wayyyy too much.
curse them back?
also what the problem with these people cursing too much?
Do we have anyone that gone in DK town without do some griefing first?
Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.
4 curses kill him for all of us, Mass Cursing bring us Peace! Please Curse!
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