a multiplayer game of parenting and civilization building
You are not logged in.
See title. Curious on whether transitions can take place in-between seconds in the game, since most object transitions operate on Sec/Min/Hours.
Avatar by Worth
Offline
See title. Curious on whether transitions can take place in-between seconds in the game, since most object transitions operate on Sec/Min/Hours.
transition autoDecaySeconds is an integer, so seems to be no.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
Offline
Wuatduhf wrote:See title. Curious on whether transitions can take place in-between seconds in the game, since most object transitions operate on Sec/Min/Hours.
transition autoDecaySeconds is an integer, so seems to be no.
Tho when you hover cursor over temperature you can see decimal numbers (e.g. "you drain pip every 13.6 seconds").
Also server settings like maxFoodDecrementSeconds or minFoodDecrementSeconds aren't integers.
Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies
Offline
The server certainly runs at sub-second precision. The maplogs have times to 1/100 precision for instance. Looking it it, map decay records do support fractional time values, so while transitions can't happen faster than one second (though what about zero?), if it starts at x.5 seconds, it could happen at y.5 seconds.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
Offline