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a multiplayer game of parenting and civilization building

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#1 2019-12-08 20:36:21

Spoonwood
Member
Registered: 2019-02-06
Posts: 4,369

Problems with Trading and Getting Past a Deep Well?

Attempts at finding towns not working out?  Trading seeming too difficult?  Deep well dry or soon to be dry?

Forget about all that.  Run north or south, and rough it out in the wild.  Try to find a new camp.  Take a cart and a shovel (and other useful things).  Dig up a new well and start up another camp.

You don't have to play for town advancement or town survival after all, and it's hard to think that you're abandoning your family if roughing it like I've suggested works out better for more future generations.

Just a thought.


Danish Clinch.
Longtime tutorial player.

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#2 2019-12-08 22:20:17

Bowser
Member
Registered: 2019-11-30
Posts: 55

Re: Problems with Trading and Getting Past a Deep Well?

The problem (for me at least) is that a lot of families don't survive the journey.  Especially women that are popping babies out on the way.  I've migrated my Eve'd family before and not everyone survived the trip... people run ahead, people run the wrong way, people stop constantly.  It can't be helped. 

In general, it's especially frustrating when the only thing holding your entire town back is a single piece of rubber to fix a broken well from pumping.  It would be nice if there was an alternative, highly convoluted way of getting makeshift rubber, similar to how you can mine gold from a vein but can also get gold from electrum if you play chemist well.

And this is saying nothing of the fact that simply surviving isn't an endgame that excites everyone.  A lot of people want to thrive, to build up their tech tree and do exciting and fun things.  This requiring trading is fine, but if you're constantly moving you are likely to be further and further from families until it's no longer practical to travel to them.

Last edited by Bowser (2019-12-08 22:23:44)

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