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a multiplayer game of parenting and civilization building

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#26 2019-12-15 01:01:26

arkajalka
Member
From: Eesti
Registered: 2018-03-23
Posts: 492

Re: So is it actually possible for a town to progress into higher tech?

Kinrany wrote:

It looks like we have veteran players who know what to do, but no way for them to teach other people?

Let's assume the hierarchy system will actually work, and Alice, a veteran player, will become everyone's leader. What would be the best way to organize a town full of noobs? Again, assuming that they only know basics but are willing to do what she tells them to do.

If ~30 minutes of teaching is not enough, and she'll get more done by doing everything on her own, then maybe we need to make training easier. What would be the perfect tool for teaching people really fast?

Simple orders so those are easily understood. Like

1. We gonna build a wall gather big rocks

2. Get stones for cisterns

3. Big pen underwork, get sticks

4. We are improving our road network, get flats

5. We need more carts, get log and rope

6. Alert low on water, get rubber/buckets/etc

7. Trying to connect to other familys, spread out!

8. Huge engine works under progress need iron.

and so on...

Last edited by arkajalka (2019-12-15 01:02:10)


I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked  nomad and an ORGANIZER. Nerf sharp stone it's op.

"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-

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#27 2019-12-15 01:06:38

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: So is it actually possible for a town to progress into higher tech?

Kinrany wrote:

I guess we also have ~0 veteran players with management skills right now.

This made me lol... Adjusting for inflation, correcting for past YTD averages, adding a buffer for shrinkage, approximately... 0

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#28 2019-12-15 01:10:12

arkajalka
Member
From: Eesti
Registered: 2018-03-23
Posts: 492

Re: So is it actually possible for a town to progress into higher tech?

jcwilk wrote:
Kinrany wrote:

I guess we also have ~0 veteran players with management skills right now.

This made me lol... Adjusting for inflation, correcting for past YTD averages, adding a buffer for shrinkage, approximately... 0

Its not that people wouldn't have the skills, but the game as it is now just doesnt support it. Its constant dance on hunger (either you or the pupil), you cant write long senteces as a kid and stuff is pretty complicated and the vocabulary is vast.

Usually you get twice as much done by just doing it yourself than trying to recruit people on your cause.


I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked  nomad and an ORGANIZER. Nerf sharp stone it's op.

"BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" -Jaleiah Gilberts
"All your bases are belong to us"-xXPu55yS14y3rXx-

Offline

#29 2019-12-15 01:11:17

jcwilk
Member
Registered: 2017-12-20
Posts: 336

Re: So is it actually possible for a town to progress into higher tech?

arkajalka wrote:
jcwilk wrote:
Kinrany wrote:

I guess we also have ~0 veteran players with management skills right now.

This made me lol... Adjusting for inflation, correcting for past YTD averages, adding a buffer for shrinkage, approximately... 0

Its not that people wouldn't have the skills, but the game as it is now just doesnt support it. Its constant dance on hunger (either you or the pupil), you cant write long senteces as a kid and stuff is pretty complicated and the vocabulary is vast.

Usually you get twice as much done by just doing it yourself than trying to recruit people on your cause.

If the hierarchy orders shit works half as well as it seems it might then we might have at least an interim solution

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#30 2019-12-15 01:14:36

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: So is it actually possible for a town to progress into higher tech?

I'd also love to see town notice boards to help coordinate jobs and warn about shortages.

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#31 2019-12-15 18:48:52

Bowser
Member
Registered: 2019-11-30
Posts: 55

Re: So is it actually possible for a town to progress into higher tech?

Kinrany wrote:

It looks like we have veteran players who know what to do, but no way for them to teach other people?

Let's assume the hierarchy system will actually work, and Alice, a veteran player, will become everyone's leader. What would be the best way to organize a town full of noobs? Again, assuming that they only know basics but are willing to do what she tells them to do.

If ~30 minutes of teaching is not enough, and she'll get more done by doing everything on her own, then maybe we need to make training easier. What would be the perfect tool for teaching people really fast?

In order to teach players, players have to be willing to listen.  That's the real challenge.

DestinyCall wrote:

I'd also love to see town notice boards to help coordinate jobs and warn about shortages.

This is a really good idea, btw.  I heartily support it!

Last edited by Bowser (2019-12-15 18:49:28)

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#32 2019-12-15 19:22:28

Kinrany
Member
Registered: 2018-01-22
Posts: 712

Re: So is it actually possible for a town to progress into higher tech?

Bowser wrote:

In order to teach players, players have to be willing to listen.  That's the real challenge.

I'm explicitly assuming that the hierarchy system works. In that case your followers will listen, by definition :)

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#33 2019-12-15 20:00:24

Saolin
Member
Registered: 2019-05-22
Posts: 393

Re: So is it actually possible for a town to progress into higher tech?

Kinrany wrote:
Bowser wrote:

In order to teach players, players have to be willing to listen.  That's the real challenge.

I'm explicitly assuming that the hierarchy system works. In that case your followers will listen, by definition smile

They will hear, but will they actually listen?

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