a multiplayer game of parenting and civilization building
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I've set up a new server; faster, better, more productive, fitter, happier and healthier. It's also running the latest version of UncleGusMod, with Copper and Bronze overhauled!
The mod now features casting of Copper and Bronze:
The forge now has two tiers to unlock by use of the new material, leather!
You'll need to travel further to find the ores since they don't spawn in the same areas.
And tools wear down and need maintenance, sometimes breaking altogether.
So how do I play this awesome mod?
1. Download this installer: UncleGusMod installer
2. Extract it into your game folder. (It should prompt a warning about merging the settings folder, which you should do). *
3. Run the installUncleGusMod script (.bat for Windows, .sh for Linux/Mac).
4. Run the game.
5. When you're ready to revert, run the uninstall script. The scripts take care of setting your custom server address and back up all the base game content.
* On Ubuntu, it likes to extract the contents of the .zip file into a folder with the same name as the .zip file. If it does this, move the contents of the new folder back out into your game directory.
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Does these bronze tools have different functionality then the steel counterparts ?
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Good question! The underlying mechanic change of this mod is that things have a chance to break. The tools of different metals serve the same purpose, but bronze is better than copper, then iron is better again, then steel is top quality.
At this stage, only copper and bronze are implemented, but my next change will introduce iron working. Having just completed this massive overhaul in one "big bang", I'm hoping from here on I can implement things much more incrementally.
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what is the name of the server?
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The server is unclegus.cloudapp.net but that's all taken care of for you in the installer. You need to run the installer because it swaps out all the necessary asset folders. If you try to join the server without running the script, you'll get a version mismatch.
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what if you want to go back to a different server. will the game still work or do you have to reinstall the game again without your mod? or will your installer make a whole new directory?
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The installer backs up your asset folders and settings files, then swaps in the mod ones. If you want to go back to playing on whatever server you were using before, run the uninstall script and it will swap everything back.
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Ok, thanks for explaining I see that there was already a topic about your server, see: http://onehouronelife.com/forums/viewtopic.php?id=803. Is this info no longer valid?
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Yeah, it's a new server, so I'm going to shut that one down.
My daughter was just now trying to join, but she upgraded the client to the latest version first, and it crashed on connect to my server. So I tried rolling it back to the official installer version which still crashed. Most people are on Windows, so this will be a big problem. I will try to debug it in a few hours' time.
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I pulled Jason's latest code changes, rebuilt the client (on Linux) and logged in expecting it to crash, but it didn't and I spawned as a baby. My mother was powa, so we played a bit. You seem to have got the hang of it, powa!
Anyway, if it's not crashing for everyone on Windows, I guess there's nothing to debug. If anyone else tries to join and gets a crash, please let me know.
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I did a fresh install on my Windows PC and everything worked ¯\_(ツ)_/¯
I can get on with more updates now.
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Update:
I have finished adding forged materials to the game. At this stage still just copper and bronze, but even just those materials have taken almost 800 new objects and thousands of transitions. Just think how much work it will be to add iron!
In the meantime, the new forged tools require a new item: the anvil! Get a load of this bad boy:
Next step will be bringing the mod up to date with Jason's latest content changes. That won't be a trivial thing. Then after that, adding iron.
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We ramping up to full Terrafirmacraft now, bois
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Ha, well yeah, TFC is my favourite Minecraft mod, and I drew inspiration from it heavily.
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nice! this should be added to oficial
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It won't be. I already asked Jason something like that. If if was going to be, I would stop working on the mod.
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It won't be. I already asked Jason something like that. If if was going to be, I would stop working on the mod.
then i suppose Jason also doesn't want to enrich the gameplay by adding stone age tools
if so, then those decisions are making the game too coarse to care,
all that on top of all the ommitions regarding non material essentials beginning already with a family tree
this makes me sad
i really wonder
what's the point of having to rush through the tech tree without any care or understanding why things are there & why they were developed & used, some of them for not only thousands but for millions of years !
indeed a game where the players enjoy more to grief & murder than to participate constructively is a symptom that it's not at all about civilization
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I've been kind of avoiding the forum because it seemed a bit stressful, but lately it seems to have improved quite a bit. I'll try again :-)
I don't want to speak for Jason for a variety of different reasons (he can speak for himself, there have been a lot of assumptions about what he has been thinking and I think it has caused problems, etc) But I also want to respond to you breezeknight because I feel for you and I don't think you have as much to worry about as you might think. While I have no idea what Jason is thinking, there is a very common theme in all of his work: he likes making the games himself. In his previous games he has gone well out of his way to implement stuff from scratch where he could have easily used a library. Everything he does is stamped with his own personality and I think he likes it that way.
So, I don't think that he's necessarily avoiding similar functionality, but I also don't think he will accept *anyone's* patches for new functionality. That's just not the way he works. It's funny because he has a couple of pull requests on github that he has neither closed nor accepted and I'm always curious what he's going to do with them. I suspect he doesn't really know himself :-)
The other thing that I think is important to recognise is that Uncle Gus is doing a fantastic job. He's already found a couple of bugs and his comments are really insightful. *Especially* with such an experimental game, the concept of free software is super important. Many people have mixed emotions about the game, but the awesome thing is that you can do anything that Jason can do -- he has given you that power. Of course, not everybody has the technical ability to do those things. And that's where people like Uncle Gus come in.
For me, if Uncle Gus were to stop working on his mod because Jason included his code in the main code base, we would all lose something. Jason's game is Jason's game. But software is jazz -- you get to riff on the theme. When you do, that riff will be heard and it will be echoed -- not in it's exact form, but altered, modified and expanded. Every contribution is in itself an invitation to contribute. I have been keeping tabs on Uncle Gus's work without ever using it, because his work makes me happy. I hope he continues for a very long time to come.
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