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Can't be certain until the next lifelog ship, but for now:
Older towns are south.
Newer towns are north, if any
We've gone north for too long and this behavior seems to be supported by the code. (Already reported on github)
Look around here and pull up lives since about 2020-01-04 01:30 UTC, eves have circles.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
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I had one person suicide on me 8 times (she was trying to get back to her Eve spot on a low pop server... it didn't work that way last week last I knew): http://lineage.onehouronelife.com/serve … id=5744445. My guess is that something with the pictures which changed family trees changed things, since that seems like the most potentially relevant change.
Last edited by Spoonwood (2020-01-04 16:34:56)
Danish Clinch.
Longtime tutorial player.
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This situation is on bigserver2. Something similar could happen on another server, but it's harder to pick up the spawn patterns, and many people have saved eve spawns.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
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Thanks for your response on the Twitch stream Wondible and here also!
Danish Clinch.
Longtime tutorial player.
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Possibly related, the donkeytown location has also changed from SW to NW... Happened right after the update. Donkeytown is pretty intrinsically tied to the eve spiral since you're always eve there.
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Yeah, donkey towns goes out with the same sign as the base coordinate. We went from spawns below 0 to spawns above 0, so donkeytown flipped.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
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Yeah, donkey towns goes out with the same sign as the base coordinate. We went from spawns below 0 to spawns above 0, so donkeytown flipped.
So does it flip between sw and nw every time the eve spiral dips above and below y=0?
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So does it flip between sw and nw every time the eve spiral dips above and below y=0?
Yep, also east and west based on x=0
Or maybe it's the initial eve point instead of true 0, as a leftover from the spiral. The system used to be in place to make sure donkey town was always outside the spiral.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
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Now donkeytown is -20k,40k from one of the bells... the hell is going on with the eve spiral? I checked the recent commits and I didn't see anything suspicious... so weird
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Now donkeytown is -20k,40k from one of the bells... the hell is going on with the eve spiral? I checked the recent commits and I didn't see anything suspicious... so weird
It's not a code change. The northern bell town moved the eve start point much higher than expected during the last update, and the code doesn't handle being out of it's expected area correctly. We took a jog south, started to zag, and then kept going north.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
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jcwilk wrote:Now donkeytown is -20k,40k from one of the bells... the hell is going on with the eve spiral? I checked the recent commits and I didn't see anything suspicious... so weird
It's not a code change. The northern bell town moved the eve start point much higher than expected during the last update, and the code doesn't handle being out of it's expected area correctly. We took a jog south, started to zag, and then kept going north.
Ah i didn't realize that bells had the ability to move the eve spiral... Does that happen every update? There's no bell that far north though. The highest bell is at y=1686 and the spiral was fine prior to the update
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Ah i didn't realize that bells had the ability to move the eve spiral... Does that happen every update? There's no bell that far north though. The highest bell is at y=1686 and the spiral was fine prior to the update
I don't know all the conditions by heart, but last bell is one of the conditions. It pulled the eves back east a bit during a couple of the recent updates. It's not that the north bell is super far up, it's that it was far enough outside the typical bounds to confuse the algorithm once we got moved up there.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
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jcwilk wrote:Ah i didn't realize that bells had the ability to move the eve spiral... Does that happen every update? There's no bell that far north though. The highest bell is at y=1686 and the spiral was fine prior to the update
I don't know all the conditions by heart, but last bell is one of the conditions. It pulled the eves back east a bit during a couple of the recent updates. It's not that the north bell is super far up, it's that it was far enough outside the typical bounds to confuse the algorithm once we got moved up there.
Got it, thanks for the info. Maybe this would be a good time to get him to change the way the eve spiral works entirely since marching westward endlessly is absolutely awful as it guarantees everything turns to unreachable dust within the week.
Also relieved that no one managed to get that far north on their own lol, I got a family a good 4k or 5k or so away from the bell one time and it was quite an ordeal... People get very bored of running very quickly lol
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I'm fixing the bug in the code that is causing this.
Opinions needed:
Is this worth a Monday server restart to get the fix out ASAP?
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Yeah, so... server reset incoming to fix this.
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Yeah, so... server reset incoming to fix this.
I organized some thoughts about the state of the eve spiral (excluding the current bug) here btw https://onehouronelife.com/forums/viewtopic.php?id=8878 hopefully we can get an improvement to how the eve square wave works soon.
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