a multiplayer game of parenting and civilization building
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I really like the idea of random things that keep you on your toes during the game.
Recently, food intake has become pretty easy since you can overfill the bar. Caring for food is no problem anymore.
Why not care for your health, then? Eating the same kind of food could render you 'unhealthy', which in turn gives you a chance to become sick.
There are many kinds of illnesses that I could think of:
- Slowdown
- Inabilities (by disabling some tool slots?)
- Weakness (inability to carry heavy stuff or fight™)
- THE BLACK DEATH (only in combination with beak masks)
- Infertility
- THE BLACK DEATH
All of this would raise the incentive to make clothes and create different kinds of food.
'But what if it's too hard?' - Flatten it out with more content, like medicine.
Feel free to build on this marvellous idea.
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Diseases sounds like a great idea but i am not so sure that they could be added as of right now without adding some things before-hand (spoilage, infections, viruses) otherwise it would be a little clunky or rushed.
The only disease we currently have is yellow fever, which i would love to be reworked so it threatens your life long-term but gives you more time to get treated by it.
make bread, no war
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What about a player like wasabi who ALWAYS does a majority of the good work in town with a massive amount of tool slots but they don't yum. They eat whatever is near or they store one good pie for later. I don't think it would be fair or fun.
Last edited by Cantface (2020-01-16 13:52:24)
Breasticles
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... otherwise it would be a little clunky or rushed.
There are many things that feel clunky or rushed in this game, it gets reworked every week.
While everyone else cries out for more content, I feel that the old content is not difficult enough. Content is a matter of perspective, it doesn't just get bigger by adding more stuff.
Example: Enable cheats and you get bored really quick.
By being able to 'just exist' using heaps of pies, you get to do everything you want. Tool slots have not changed this, it's just a very small inconvenience (also, it's not 'treatable' during play - so whatever you wanted to do: it's game over, or get help from others, which basically also means game over).
That's what I'm trying to achieve. To add a degree of difficulty to all those 'borders' that have been defined previously.
Illness comes in handy because we could alter the tool slot table dynamically during play. It may aswell be the most clunky thing.
I don't think it would be fair or fun.
I don't believe that this game is supposed to be neither fair nor fun. Also, this unfairness exists right now, too. I want to slow down the high achievers while also speeding up the low ones. This way, wasabi just can't do the majority of good work in town. I know, it sounds like a nerf, but the inbalance between players is so high, it's frustrating. It's like this game is focused on wasabis target audience, so to speak.
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I'm not into games for the grind like I've said before and I don't like the idea of being forced to have an illness. Like race in this game and irl you can't choose who you're born to so being born with a disease or illness may lead to more unpleasant roleplay and who knows what else it could cause? I'm cringing just thinking about it. I'm okay with more yellow fever type stuff/more animal bites maybe but if you start chopping off my limbs or making me blind/any mental disability I am out for good.
Breasticles
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Disease could be used to force villages to be less cluttered
How would it work though?
We could have food go stale, then go bad and spawn mosquitoes.
Last edited by Kinrany (2020-01-17 06:09:48)
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Disease could be used to force villages to be less cluttered
How would it work though?
We could have food go stale, then go bad and spawn mosquitoes.
I thought you wanted the village to be less cluttered, Kinrany?
If I'm in a village will mosquitoes, I'm going to max out the floor clutter to keep the bugs from getting me.
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If I'm in a village will mosquitoes, I'm going to max out the floor clutter to keep the bugs from getting me.
Ah, right. I somehow forgot that they can't move on clutter.
Well, let's call them mosquito tornadoes. They'll move one tile only, but displace items in their path.
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DestinyCall wrote:If I'm in a village will mosquitoes, I'm going to max out the floor clutter to keep the bugs from getting me.
Ah, right. I somehow forgot that they can't move on clutter.
Or make it so mosquitoes can move trough any cluttered tiles that is not a wall, they are mosquitoes, after all.
make bread, no war
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Kinrany wrote:DestinyCall wrote:If I'm in a village will mosquitoes, I'm going to max out the floor clutter to keep the bugs from getting me.
Ah, right. I somehow forgot that they can't move on clutter.
Or make it so mosquitoes can move trough any cluttered tiles that is not a wall, they are mosquitoes, after all.
That's crazy talk!
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