a multiplayer game of parenting and civilization building
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Two fun questions for brainstorming and hopefully improving our capital cities (Bell towns).
What would your ideal capital city look like?
What would you like to see eventually implemented in these cities?
I would like to see a number of things in my ideal capital city:
1. A town notice board for job listings and to ask others for help on projects around town.
2. City walls with a town guard, perhaps even a prison and a way to arrest wrongdoers.
3. A couple of shops and a currency system.
4. A number of houses that kids could move into to store their personal effects and raise their children.
5. Different sectors; Housing, Market, Shops, Hospital & Temple, Farmland, Industry (Smith & Carpentry) and a Stables to keep our horses safe.
Eve Audette
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I'm curious how a housing system would work as well as inheritance of property in a continuously changing environment of people.
Last edited by Amon (2020-01-19 18:21:13)
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I'm curious how a housing system would work as well as inheritance of property in a continuously changing environment of people.
My thought was to build a bunch of pine houses in one corner of the city with a street running down the middle. Its essentially free housing for those who want to store some clothes or yum food, or raise their children in a house. They would claim the house by putting a property gate as the front door and could pass it on to a child if they wish to.
Eve Audette
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My thought was to build a bunch of pine houses in one corner of the city with a street running down the middle.
Oh, was this your work? I think I was in the town, but never went down this road.
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You could probably simplify the construction of private real estate by constructing a bunch of "empty lots" using property fencing. Much faster and cheaper to construct than actual houses. Add the property gates yourself, then go looking for young children. Give each kid ownership of one gate and let them know to pass down ownership to someone younger before they get too old. The gates fall apart when the last owner dies and the fencing would need to be maintained by the current/future owners. If no one managed the private property, it would eventually revert to public land, when the gates all collapsed. People could build houses or use the lots for farming or crafting or whatever they like.
I recommend picking a spot slightly outside of the main town, so the large empty plots are not in the way, preferably along a stone road, so finding your property is quick and easy. You could even add a waystone outside to mark your address. 10x10 plots would be a decent size for a small house. Make sure to add two gates to each plot - one front gate and one back gate. The back gate could be used to expand the property, if a single 10x10 is not large enough for the owner's needs. Or for adding a house connected to the "yard". Or for a quick escape, if your house is under attack.
Last edited by DestinyCall (2020-01-19 19:04:05)
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JackTreehorn wrote:My thought was to build a bunch of pine houses in one corner of the city with a street running down the middle.
Oh, was this your work? I think I was in the town, but never went down this road.
Nope not me. Although that looks a lot like how I was picturing it, except perhaps I would have the houses sharing side walls to save on material and so u can spy on your neighbours through the paper thin walls. The closest I've come is building a couple of houses just outside the city walls of (downtown city).
Last edited by JackTreehorn (2020-01-19 19:10:10)
Eve Audette
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Each building with a waystone next to the door describing their purpose. Then maybe a matching set of waystones in the center of town to point out different work areas. It would improve storage and organization a lot if people explicitly labeled where to put/get things. Instead of leaving clothes all over the place so people have to search for example, make a building next to the sheep pen where unused clothing is stored.
I want to say that building an armory so you can lock up all the weapons is a good idea, but really it just makes people waste more resources on crafting more.
Loco Motion
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I would scatter the homes through the city, well not IN the city, but outside of it. Have them form little villages say...next to the smithy, the farm, same near the kitchen.
So that people are never really far from either home or their job.
"Hi bb" "We are farmers, house is here, look."
A while ago I pondered about ideal house sizes depending on wastefulness.
If each house had its own crockpot and a communal soup garden, things could turn out quite well.
Or a chest and a cart-man would deliver food and plates to and from the kitchen.
These things, however, are mostly based on the mentality of players. Not game mechanics.
Last edited by Amon (2020-01-19 20:39:21)
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We need property materials that aren't just twigs. If you want a house you would either have to go to the work of making it from snow but then it would be public since anyone can tear down the walls. You can use property fences but then you don't have a house but a garden...
Maybe tuching the property fences with cut stones makes ''stone property wall'' which acts the same as property fences (doesn't have isolation and doesn't consume the cut stones) but looks like a proper wall
Build bell towers not apocalypse towers
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You can use property fencing to make a "yard" and build your house inside. It just takes up a lot of extra space. If you build a stone house, it eventually become ancient and unbreakable.
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We need property materials that aren't just twigs. If you want a house you would either have to go to the work of making it from snow but then it would be public since anyone can tear down the walls. You can use property fences but then you don't have a house but a garden...
Maybe tuching the property fences with cut stones makes ''stone property wall'' which acts the same as property fences (doesn't have isolation and doesn't consume the cut stones) but looks like a proper wall
You could always put a property fence around your walls though if you want to protect it.
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Tipy wrote:We need property materials that aren't just twigs. If you want a house you would either have to go to the work of making it from snow but then it would be public since anyone can tear down the walls. You can use property fences but then you don't have a house but a garden...
Maybe tuching the property fences with cut stones makes ''stone property wall'' which acts the same as property fences (doesn't have isolation and doesn't consume the cut stones) but looks like a proper wall
You could always put a property fence around your walls though if you want to protect it.
Too much space and time wasted and it doesnt look good
Last edited by Tipy (2020-01-19 21:04:14)
Build bell towers not apocalypse towers
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Or just build the house out of straw and hope it doesn't get blown down by a passing wolf.
Even a pine house with a property gate door will keep out the average villager.
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i shure had a laught when i ventured north on a road fork, and then i found the "trailer park avenue", it had like 12 small pine-tree-houses and one long flatStone road between them, and a "trailer park" wooden sign.
i didnt make it, but it made the exploration worth it!
building cities is a mistake, just build trailer parks and bells and fmall farms along the road.
Last edited by ollj (2020-01-19 22:26:00)
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I think most cities that make it that far are fairly decent. But one I noticed was that nobody builds radios even though there's ofren multiple families.
Radios are translation machines and would be a benefit to any city.
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voy178 wrote:Tipy wrote:We need property materials that aren't just twigs. If you want a house you would either have to go to the work of making it from snow but then it would be public since anyone can tear down the walls. You can use property fences but then you don't have a house but a garden...
Maybe tuching the property fences with cut stones makes ''stone property wall'' which acts the same as property fences (doesn't have isolation and doesn't consume the cut stones) but looks like a proper wall
You could always put a property fence around your walls though if you want to protect it.
Too much space and time wasted and it doesnt look good
True,
When 1 arrowhead, a needle, or any object (large or small) occupies a complete tile, it does not make sense to create enclosed spaces
This is one of the main problems of private property in OHOL ... (and I would say that this generates many problems in the game)
nobody wants to live in a small space where you can barely move
In addition, the advantages of having private property are practically non-existent.
Nor do I believe that buildings provide advantages, nor are they necessary to survive and I even believe that when the city grows and the level of garbage increases ... having a building is more annoying than beneficial
* My ideal city is a city that is not a photocopy of the other cities ... I would like more diversity of cities in OHOL ... currently all "cities" are the same (they are not really cities, they are just some rooms with things inside)
Last edited by JonySky (2020-01-20 12:57:56)
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If walls/fences could be built along the edges of a tile instead of occupying the entire thing, it might be different. But I don't think that is possible with the current game engine.
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But one I noticed was that nobody builds radios even though there's ofren multiple families.
Radio should be a tool, so people won't touch it.
5. Different sectors; Housing, Market, Shops, Hospital & Temple, Farmland, Industry (Smith & Carpentry) and a Stables to keep our horses safe.
I tried many times build something like hospital. People tend to put pads in... nursery! ALWAYS. They waste or bring back to nursery every other pads. We instinctively run to nursery for help. I suggest make nursery bigger for pads/needles.
Temples has been build, the small ones with bell tower base, but they served no purpouse.
What I suggest - stables with horses running free (pretty far, sound of running horses are annoying) and hide lasso somewhere. Build storage for tools/carpentry next to smithy.
1. A town notice board for job listings and to ask others for help on projects around town.
Actually I would like to see that, but how it will works?
Last edited by Gogo (2020-01-20 21:49:36)
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Seeing that we don't have a proper town notice board that we can stick notes to we would need to improvise.
1st idea - Two or three tables with baskets of paper maybe one with a pencil and eraser.
2nd idea - Slot box to hold the notes and a sign above it saying notice board or Jobs board.
On the notes we could write something like "Job - Milkweed farmer - See Arnold", "Help needed to finish town wall" or "Missing one set of batteries"
Job title notes could be another thing "Job - Main Baker" "Job - Shepherd"
You could collect the job title from the slot box then hold it in your pants pocket or backpack.
People could then return their job titles when they retire or die.
Now that we normally only have six tool slots each it could be useful to specialise and know what jobs are needed in town.
Last edited by JackTreehorn (2020-01-21 01:53:02)
Eve Audette
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