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#1 2020-01-23 15:49:49

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

RECORD BROKEN

Congratulations to the Sauler and Connell families, who both broke a 20-month-old record yesterday.


Clearly, the new baby placement code is working as intended.... maybe a bit too well.  But it's clear that families aren't dying out "by accident" anymore.

And oil does dry up (I VOG-visited a town a few days ago that had two dry oil wells nearby, and they were in the process of looking for a third).  So long-term perils abound, hopefully.  Maybe it's not quite hard enough...

But two of the initial families (Underberg and Cool) did die out along the way, so that's good.


The two record-setters will meet their demise with the update restart, of course..... that's a testament to how long they survived!

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#2 2020-01-23 16:01:46

DiscardedSlinky
DubiousSlinker
From: Discord
Registered: 2019-05-06
Posts: 689

Re: RECORD BROKEN

It's sad the boots have been dethroned but I prefer families lasting a long time. I think the baby placement update was a good one.

Don't nerf oil again though. Maybe YOU should spend multiple lifetimes looking for an oil spot 3K away and then tell me it should be nerfed.


I'm Slinky and I hate it here.
I also /blush.

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#3 2020-01-23 19:05:35

miskas
Member
From: Greece
Registered: 2018-03-24
Posts: 1,095

Re: RECORD BROKEN

If something needs a nerf this would be the food bonus.
The current pip loss is nice it gives us some time to communicate and work without always munching food.


Killing a griefer kills him for 10 minutes, Cursing him kills him for 90 Days.

4 curses kill him for all of us,  Mass Cursing bring us Peace! Please Curse!
Food value stats

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#4 2020-01-23 19:54:08

Punkypal
Member
From: New Orleans
Registered: 2019-11-24
Posts: 245

Re: RECORD BROKEN

I'm happy to claim I was Eve Connell! I have a series of /DIE two times since (I hated using it, and my score paid the price!) to get born as a Connell and keep the clan alive when I saw the pop was down to only one fertile female. One time, my mother (the last left besides me) got bitten by a wolf while holding me when I was about 2.5y.o. She was crossing badlands just running anywhere. I came a second from starving before I turned three and was lucky enough to make it to a berry bush. I'm 99% certain if I hadn't been that baby, the Connell line would have perished then and there.

P.S. As a reward can I get one of your sun hats? smile

Jason:

It sure would be nice if you could think up a way to allow families to survive an update restart. Spoonwood sure would be happy I know. Why can't the FIRST player to log back in after a restart that was of a family just be an Eve with that name already? If I was a Connell last life before the reset and I'm former Connell to log back in. then I'd automatically be Eve Connell. Even if there was already a new Ginger Eve. The result is there would be after restart more than 4 families, you'd likely have a couple of a few races because the game would create Eves for each race, and then again for each first player from former family if that hasn't already happened. I think this would be good because it's no certain thing that the line will continue. They still have to make it from one single point and there will sometimes be a couple families of the same race for a bit, which under the new code doesn't seem to happen much (not until population gets very high it seems).

-----------------------------------------------------------

Jason:

I'd love to see you add some kind of way to make semi-renewable oil options and push late game tech up a bit. Bio-diesel? Why not? I think it's nice that Gingers are required to get oil going, but I think it's bad that a town needing oil is forever 100% dependent on them. Batteries and solar panels and electric driven things would be a nice someday thing too.


Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA

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#5 2020-01-23 20:25:54

DarkDrak
Member
Registered: 2019-06-05
Posts: 122

Re: RECORD BROKEN

The single upgrade that made long lasting lineages viable. Nice!


Youtube guide to Oil and Kerosene: https://www.youtube.com/watch?v=SKSZHPiUK6A
Youtube guide to Diesel Engine: https://www.youtube.com/watch?v=4sMX_GlwgbA&t=5s

World is not black and white

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#6 2020-01-23 21:48:58

Bearfut
Member
Registered: 2018-07-28
Posts: 22

Re: RECORD BROKEN

Is it possible to save the player states before an update and allow us to resume that life after the update? Kingdoms and Dynasties might become an actual thing if bloodlines were allowed to persist indefinitely.

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#7 2020-01-23 21:50:12

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: RECORD BROKEN

shushsssss
every noob want to be eve, I wasn't eve for like an eternety ago, and yeah I was on a pretty decent score lately for a while


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#8 2020-01-24 01:46:42

Portager
Member
Registered: 2018-03-09
Posts: 217

Re: RECORD BROKEN

What makes this new player record sweeter is that it was achieved (for the most part) without players working together through discord and other channels to achieve, this cannot be said of the Boots lineage as I recall.

I think that the resource limitations make the game harder, there is a good reason that players migrated farther to the East and West along the great road before the apocalypse, and that is because resources were too scarce to continue in many towns. New towns had to be formed to survive. The few towns that consistently flourished did so because some very dedicated players kept them alive. The number of abandoned settlements along the great road and deeper in the wilderness was staggering.

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