a multiplayer game of parenting and civilization building
You are not logged in.
Pages: 1
I lived there a few times and hated it, The only good memory was seeing the sign go from Zucc to Succ. Seems it went from the main bell town to abandoned.
Need Content
Offline
I think they just ran out of any oil nearby. Punkytown didn't get established until a few days after Zucc and because of this, Zucc was just more crowded for longer and so also was burning more oil as well. That's why they are out. I think Punkytown has become the main bell town now pretty much because it still has a good amount of oil. I carefully picked the spot because it had lots of swamp near with ponds, and also desert and jungle nearby for those resources, and even though there isn't any oil like really really close to Punkytown, there is like 6 wells all a short horse ride. The four corners of the sheep pen are waystones guiding people to the nearest oil that's NW - SW - NE - & SE. I think all this helps. I don't know how much longer Punkytown can keep going, but I think for a bit still. The careful planning I believe makes a difference.
Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA
Offline
I liked it, but it became too big for it's own good.
Here's me and Yikes changing the sign
Last edited by DiscardedSlinky (2020-02-17 10:25:14)
I'm Slinky and I hate it here.
I also /blush.
Offline
Zucc/succ is our rome so far
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
Offline
I liked it, but it became too big for it's own good.
Here's me and Yikes changing the sign
https://cdn.discordapp.com/attachments/ … ot_467.png
My question is, How do you get a "Hat, Sun, Hot Weather"? I wore one. I saw it and I stole it, because I had never seen one before. How do these exist? Jason or hackers or what?
I am a dirty, dirty roleplayer. I roleplay in the game, sometimes on the forum and if I'm being honest, a bit in real life. I can't help myself. I'm a dirty, dirty roleplayer. Don't hate the player, hate the game.
Offline
My question is, How do you get a "Hat, Sun, Hot Weather"? I wore one. I saw it and I stole it, because I had never seen one before. How do these exist? Jason or hackers or what?
When Jason spawns in he spawns as his character as in the trailer. When he dies he leaves his hat behind. So each one of those hats is directly from Jason.
good thing he's so good at dying
I'm Slinky and I hate it here.
I also /blush.
Offline
Zucc/Succ as it was so lovingly named, actually had very humble beginnings. Back when the last apocalypse happened, if you remember, the blacks, whites, and gingers were all living fairly close together (at the time I think the were all the Boots family). However, the previous brown family had died out, as a result they had a new eve spawn, and were seeemingly MIA for a while. I remember spending many lives tryin to find my way to connect the fams but nothing ever worked. Because of this, rubber was a real struggle for a very long time.
Many people like myself kept trying to make bell towers in the main Boots towns, however typical griefing (intentional or unintentional I'm unsure) kept disassembling them and resetting the stabilization timer. That's when I knew the only way this was going to work was go off site, and make it where it didn't get much foot traffic. So I headed west from the white Boots town, and started development in a fertile piece of land, alone. This is how Zucc was born.
Many times I would sacrifice my gene score just to get male, so that I wouldn't have to worry about anyone tampering with things. Sometimes I would keep a female play, and just run back to the white fam during my fertile life. Many many lives of back and forth were taken while I started the basic layout and farms for the town (might I add, the original layout only had four berry patches surrounding the well, now look at it!). There were times where once the bottom layer of bell tower stabilized, I knew I didn't have to worry about it being reset anymore, and had small bursts where families lived there. They never stayed long though. As my tower was going up, families were spreading further and further out. The life I finally managed to get the bell on the tower, I was born in a ginger camp over 1.5k east of Zucc. But that life is where everything began.
I had never thought Zucc would get as big and overgrown as it is today. It was only meant to be a call for help, a way to pull people together so we could all have water again. And truthfully, after the bell was placed and people of all four races started moving in, Zucc has very fun and memorable beginnings. I remember when the tat shop first went up, and everyone was having a blast with that. Back then, things were smooth and everyone was working in tandem.
But, as time would have it, eventually the melting pot of a town became a typical bell town scene. Big messes, sprawling constructions with no real clear purpose, and of course, grief and bobo's gang. This caused a lot of bad memories for people, and made them come to despise Zucc. This was the time I even started to work on other things, and develop a Zucc 2.0 per se (this is where the triple bell town to the southwest was started, and is now on and off thriving).
Some early screenshots I took before the town was populated:
This was after the town was populated, same day I rang bell for first time. I was at work at the time, so someone else took a screenshot for me:
Last edited by bpskotch (2020-02-17 15:25:55)
Offline
You can watch the entire development on the map.
Around here https://onemap.wondible.com/#x=-8834&y= … 1581953270
Time range selection isn't great, best way is open funnel, Data, choose Arc and drag all the way to the right. Then you can close that menu
Now hit the clock to open up time view; the town started practically from the beginning of the world, so you can pretty much start from the beginning.
If you want to hit play, you can change the playback rate under funnel, Format.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
Offline
If you watch the timelapse on wondible's map you can see what I'm saying, where there were long periods of time absolutely no one was there. This was a time where the boots towns had started dying off and things were sprawling further and further. Working on the town became so hard at that point bc it was either far or I didn't know exactly where I was and how to get back.
Last edited by bpskotch (2020-02-17 16:08:23)
Offline
I arrived at the time rather late. Lived there for two lives (I think) total. The town was a big mess both times. I decided to basically become the town drunk both times, living exclusively of wine even in it's current terrible nerfed state (1 pip for one glass of wine is pretty bad).
Last edited by sigmen4020 (2020-02-17 16:27:32)
For the time being, I think we have enough content.
Offline
You can watch the entire development on the map.
Around here https://onemap.wondible.com/#x=-8834&y= … 1581953270
Time range selection isn't great, best way is open funnel, Data, choose Arc and drag all the way to the right. Then you can close that menu
Now hit the clock to open up time view; the town started practically from the beginning of the world, so you can pretty much start from the beginning.
If you want to hit play, you can change the playback rate under funnel, Format.
Wow I didn't know about this, I've always wanted a feature like this for the game. Amazing to think the structure itself is 30,000 years old in-game.
Looks like they got newcoman in around year 2859, Engine year 3224. Closest oil ran dry at year 3376
Interestingly, Getting the initial rubber took the better of 3000 years. Then just under 400 years to get the engine and oil which ran out in just about 150 years. So even though they lasted a lot more than that, 3376 was the beginning of a slow decline.
Last edited by JasonY (2020-02-18 07:00:02)
Need Content
Offline
Punkeytown (Or the one with a big row of bells) was founded at around 1634. Looks like by two people with horses who brought tools and started working on the initial site.
Need Content
Offline
Rip zucc n succ. You were the oldest continually populated city. You had your rises and falls, your share of love and hate, and your own beauty and ugliness.
Time to begin anew.
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
Offline
Punkeytown (Or the one with a big row of bells) was founded at around 1634. Looks like by two people with horses who brought tools and started working on the initial site.
It was only one person (who did bring tools). Didn't bring many horses though: usually just ran over every (male) life.
Last edited by Punkypal (2020-02-19 04:15:43)
Daily Updated Map of Player Structures: https://bit.ly/2UrfOQ9
Link to Many Beginner Guides: https://www.youtube.com/channel/UCNp6g7 … xcw/videos
Composting Guide: https://www.youtube.com/watch?v=jmgyl9evfhw
Diesel Engine Guide: https://www.youtube.com/watch?v=4sMX_GlwgbA
Offline
Pages: 1