a multiplayer game of parenting and civilization building
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How long did it take for the first two too- strike that. How long have the first two been going?
DF ~ 13 years ago
MC ~ 11 years ago
OL ~ 3, ish? More like, 2.
This may very well shape up to be the kind of game that parent's play with their kids, and then those kids, go on to play it with children of their own.
Maybe someday, if you're young, your grandchildren will enjoy playing this with you. And you can tell them all about how things were, the first few years.
You can talk about running around, exploring the world, as a little naked boy, when your infant grand son, calms down after running around the living room, exploring his world, naked.
You can tell your grand daughter, the lessons you learned, about letting the carrot harvest go to seed, when she brings home a little cup of soil, with a seed, waking up inside.
You know how we are, with towns, from life to life? I suppose we could be like that, with this game, year after year, for, who knows how long?
I still revisit those other two games from time to time, but, not like this.
This, is really something special.
May it be around, for the rest of our lives.
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Sadly, Jason cant run this game infinitely, servers costs, idea run out, and eventually such a small game would not last the longest unless it had a lot of support, thats usually about what happen to small games, only last about 2-5 or 6 years, sadly, we had videos of this games with millions of views, that helped, but we only haave 100,000 or 10,000 active players, seeya friend called OHOL...
You are amazing, you are loved, and have a good day to whoever might read this <3
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Ruby, I played both DF and MC their first years.
Neither of them saw much more traffic than this.
Clearly, every case is different, every game's catch, has the potential to hold onto a person, for the rest of their life.
If any of you need a break, and I am one to talk, trust me, it's okay to step away for awhile. The game, will be here.
Unless Jason is spending more and more of his time, polishing new skills and working on something else, which is possible, but even then, the ability to host and replay the game, is an option. A lot of things are possible here. The game may never reach a present state of technology. It may surpass it.
Heck, in 200 years, someone may rewrite the whole next 200 years, in their own version of the game... as a project for school.
-side note, sometimes it seems like kids of the future are smarter than kids of the past, but that's not so much the kids, or the genes, as it is our process of education. That's another one of those, immortal, establishments, that's own existence, keeps itself alive. Like the game of Ur, whatever it was called back then, or chess, or, The English Language (someday someone will come up with a more appropriate name, or, it may go the way of Latin, The Roman Language)
--
We, are, Awesome, at predicting the future.
Compared to rocks.
We are not so Awesome, at realizing it.
hazy vision included.
Friend; mother; child;
I shall see you in that fog
and carry you, if able.
--
I think I'm addicted to parenting simulators,
but this is the only one.
...
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"Minecraft was first released to the public on 17 May 2009, as a developmental release on TIGSource forums"
"Minecraft surpassed over a million purchases less than a month after entering its beta phase in early 2011.[233][234] At the same time, the game had no publisher backing and has never been commercially advertised except through word of mouth,[235] and various unpaid references in popular media such as the Penny Arcade webcomic.[236] By April 2011, Persson estimated that Minecraft had made €23 million (US$33 million) in revenue, with 800,000 sales of the alpha version of the game, and over 1 million sales of the beta version.[237] In November 2011, prior to the game's full release, Minecraft beta surpassed 16 million registered users and 4 million purchases.[238] By March 2012, Minecraft had become the 6th best-selling PC game of all time."
https://en.wikipedia.org/wiki/Minecraft
So, 1.8 million sales in less than 2 years.
Also, Morti, did MineCraft back then have a system where everyone gets put on the same server who didn't use custom type settings?
Danish Clinch.
Longtime tutorial player.
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Sadly, i dont think i can give OHOL to be "doing good enough" in the next 3 years, the design and engine is flawed and jason isnt doing anything about it except making it worse or wasting his time and resources to make it work with the actual fkawed design.
Cant say i know a lot DF history (And actually, i dont think i know DF at all!) But Minecraft had always a straight-up mind, sure, some items were added that were removed (gears, the camera and the crying obsidian, which is actually back!) but once it got out of beta Minecraft never had a need to be constantly having to rework their core systems and to depend on trial and error changes to make the gameplay tolerable. (HOWEVER they are reworking super-old biomes and trying to shape the pvp mechanics to be better, however they are actually reworking it and not just changing numbers and add more restrictions without content!)
OHOL is not stable and jason doesnt know how to manage it, just last year we spent half the time on the rift which ended up being removed so that time went out of the drain and the same might happen in the next few months
Its sad but i do think that is the cruel true, hopefully someone will see the gap on the market and make a game with a similar premise.
make bread, no war
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Also, Morti, did MineCraft back then have a system where everyone gets put on the same server who didn't use custom type settings?
Word that again, please, Spoon. What are you asking me? Could people be cursed in Minecraft?
I didn't play Minecraft, with, anyone, back in those days. You either played it in your browser, or downloaded the flash (or whatever it was) and played from your own machine. Which, was far more immersive and fluid. I don't recall where I was in life, when Minecraft became a multiplayer game, or even, if it was, and I was just opting into single player, to hone my skills, but I rarely play MC multiplayer. It's, like meditation, for me. Do people meditate while conversing in a crowd of people? Maybe. But it's not quite the same as doing it in solitude.
Experiencing what Notch was doing with the game, revisiting and redownloading it, from week-to-week, sometimes month-to-month was comparatively enjoyable to what we are doing now, with Jason. I'm just a decade older and Jason is another... type, of game designer.
Minecraft's premise was different. The bait, on the hook, was a different breed of worm.
Same with Dwarf Fortress.
But they have each, arose out, of an understanding of processing and programming, in much the same way.
Jason isn't just making a game here. Sure, most developers and designers, are doing more, than just making games, but Jason... is challenging, a very big industry, and a lot of neighboring ones, that all profit, similarly.
Murder.
Yes. It has followed Jason, into this game. He has not cast it out of our minds entirely; it's here too. But are we encouraged to do it? A little, but I don't think that is because Jason, wants, us to enjoy murdering each other.
Just listen to the sounds of rabbits, or the sheep, as the noose and the knife, connect. Do you hear a satisfying bell, go off, as you are rewarded for triggering those reactions? After you have killed your brother, do you not find the lack of presence, unsettling, inside you, as the world gets quieter and quieter, in their absence?
No matter your excuse, the world of 8 billion people, is fairly unanimous on the matter. Ending life, is a primitive impulse, that we should migrate, away from. Yet we still do it, to other forms, because this is the mechanic of the machines, we are born from.
Even vegans, consume other forms of life. Their admiration, of forms not rooted, does not admonish them; it does not absolve them, of their role, in the surface of this planet's digestion of itself. Good on them for caring for a select branch of the the tree, they just happened to be perched upon. But one carrot or a hundred, some carrots were harmed in the making of this film.
--
One of the beauties, I found of minecraft, was going down into the ground. Stop me, if you know what I'm saying, but the satisfaction, of clearing the path before you, coupled with our knowledge, of magnitude of resources, between us, and the other people, down there, below us.
!
Look, straight below you, right now. Look out towards the horizon, and down, at the half of the sphere that surrounds you, closest to your feet. There are 8 BILLION people down there, right now. And they are not as far away, as you may imagine.
Between you, and them, is a lot of material that, will someday, be constructed, into beings that appreciate, every effort, we take, from now until then, to dig them up out of the ground and weave life, between the atoms, of their molecules.
We have a lot of work to do!
Minecraft made that fun and easy, at least, the part of the process that will be the most work; getting down to those materials, or, perhaps the even harder part, of bringing them out, to the edge of space, to see the Sun.
--
You want to compare sales numbers?
I want to compare atomic numbers.
But I will hold off, for now, and meet you where I started. Comparing the games, their mechanics and their players.
DF and MC have both, brought a third dimension to the world, the focus of which was on the abundance of resources, below the starting level.
We, are toying with that here in One Life, but we are far, far from what either of them entice and provide players with, when it comes to substances, of physically deep natures.
But, Minecraft is as devoid, as the space between galaxies; as the sky around Arcturus, and the void that lies beyond, of story, emotion, and meaning. You must bring those, to the experience. (And don't you dare bring up the abomination that is Story Mode, that trash isn't Minecraft, it has no good business, being there! Though I'm sure it's someone's guilty pleasure.) Now, Jason has tried to facilitate, to catalyze, the process of stories and emotions, that stir people together. DF, generated 99.99999% of them, before you even embarked on your journey. But they, were just that, generated. Generated by algorithms, you didn't write, using madlibbed words, you didn't choose. Much the same way you don't choose your mother or your children.
This is nature.
What Jason has done, with One Hour One Life, is a step, towards representation, that life has been sorely lacking, in it's games. At least, in those visually pleasing enough to draw attention, from those of us, blown away, by graphics... and sadly, violence.
Do not get me wrong. I get it. The satisfaction that comes from nearly murdering a person you find as the most concentrated source of evil in your world, is not foreign to me. I have pushed my body to it's limits, to both, stay alive, and, to potentially end, someone else's existence, in bloody fights where, anything within reach, called to me to put it to use, to tip the scales of that conflict in my favor. I never want, to experience that again. I wish no one ever did. But the attempt, by game developers, to encapsulate those moments into their games, to make killing a person as simple as a mouse click or a key press... I am no longer a big fan of those types of games.
I would never call for people to stop making them, we are far from civilized as much, or, humanized, enough, to not find excuses for that sort of stimulation.
Every one of you is the result of a near countless tree of branches, where one of your fathers, nearly died, killing another man, before he was even taken in, by your mother. Those branches go back, orders of magnitude greater, than I could stand considering. They are happening inside you, in millions of places, as you read this. Sure, none of your microorganisms are calling each other mom, but you can not stop the cannibalism that keeps you in order. And we won't be removed from it, for a very long time. One of the attractions of life outside of biology, in artificial intelligence, and machines, is that it isn't perched anywhere, on the phylogenetic tree with us. Worse they may do, is give recycling orders to the obsolescent ones, but, that will make sense... that will be true, it will be a benefit, to a being that isn't controlled by a nervous system, designed to minimize pain and damage, but to one that is rooted in memory and logic.
--
Where the hell was I going with this? I stopped away to make some coffee and grab a muffin.
Let's see,
-killing
-story
oh, you know what I think I left out, was the underground aspect of OHOL. The iron and the water and the implication that there is a layer at work below us.
I don't want to write this comment anymore. I'll send what's here and move on though, and not let another hour of typing, and other things, only serve to benefit me as an exercise in... noggin vomit.
>_<
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For everyone of you complaining about Jason or this game, there are 100 people, reading your comments, asking themselves:
"Is this how forums work?"
"Am I just supposed to type hateful things?"
No.
They work the way you want them to, so long as you are willing, to say, what you want.
Be a candle, a fire, in the dark; be a distant star, in the night sky.
Bring some strategy, to this place! Bring concepts and ideas.
Share your desires, your stories, for and of the game, or, of yourself, for that matter.
Everyone of you, is capable of making a contribution. No matter where you are from, or your grasp on the English language, your thoughts and ideas, for towns, for homes, for industries, are appreciated.
Some core mechanic of your strategy may change one day, but at least your contribution to what it was, when it was, will live on the internet, for far longer.
Spread the joy, the happiness and the intrigue that this game sparks in you, and as we do in it, we will explore together, work together and grow, as a family.
As a community of people, brought together, by our desires to care for one another.
Share your points of view, time and time again. You are all great people, I know you are.
Let us know more, about what like, so we can produce more of it, from the world. Games are meant to be excuses for people to enjoy their lives together.
Let us enjoy, and spread enjoyment, of our time together, with one another, while we have it.
I want you to look back on this time in your life, with fond memories, both, of the experiences you had in-game, and of those with the community, outside of it.
Maybe some real life family stories? Compared to those in game? Reading that sort of thing would be a breath of fresh air, especially from those of you who are sincere, and don't feel the need to turn everything into a joke... joke's are nice, sometimes, but learning something new, about someone - being sincere and genuine, with one another, with a stranger, it shows trust. It builds good relationships. It brings our strings closer together.
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I dunno about the whole parents playing with their kids thing... not until jason adds a nudity filter (which he wont). Parents tend to get squeamish about nudity in games and wouldn't let their kids play it.
Also, DF and Minecraft were designed for single player with multiplayer added later... they're fundamentally different from OHOL. Actually does DF even have multiplayer officially? That's a mod, right?
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I dunno about the whole parents playing with their kids thing... not until jason adds a nudity filter (which he wont). Parents tend to get squeamish about nudity in games and wouldn't let their kids play it.
Also, DF and Minecraft were designed for single player with multiplayer added later... they're fundamentally different from OHOL. Actually does DF even have multiplayer officially? That's a mod, right?
I don't know what kind of parents you grew up with, Mekkie, but I know people have a pretty wide swath of tolerances for certain things.
-Some are vehemently against and sort of, naughty language.
-Some go as far as to make up cute, substitutes, for many of the more obscene turns of phrases.
-Some enjoy watching South Park with their kids and enjoy finding laughs together, unfiltered.
Maybe it's, just that I grew up with people, who themselves had a, sort of, "If it's on TV, it can't be that bad." attitude, more so than I grew up in households like the first two types, though I heard horror stories at school, so, I did know of their existence. But, most of the parents I know, and even many that I didn't get to know, but, just happened to pass through their homes because I was, a friend of a friend, they all tended to be of the third types. And though it is often a result of the fathers choice of entertainment, that leads to father and son times with the, boys of Southpark, and not so much the Mother's, I pleasantly surprised with the number of mothers I have met, who don't just drown their children in Disney cartoons, but share their interests Adult Swim cartoons, action movies and in some cases, even music with those little warning stickers.
I can see your point, and there are mods for that sort of thing, but, I don't think a majority of parents around the world, are overly concerned with the tiniest, of cartoon penises, or, nipples, or even a little UU as if those were breasts and what you were looking at, somehow suggested you should feel bad. I don't get those feelings at all, myself, but, again, I am aware that people have, sensitized themselves so much, to some things...in some cases any sight of flesh, on a woman in public, I know those people exist out there in the world. But, is the rest of the world, supposed to cater to the restrictions, of the most sensitive parties, on every issue?
I don't think anyone, that isn't willingly a member of that philosophy, that, ideology, or, that culture, should be expected to do so, if it doesn't also, meet the standards of the culture they are a part of, or, trying to cater to. Like, trying to tell a nudist colony that they are bad people for exposing the site of their genitals to the children, is pretty fucked up. But, Twitch, deciding that streamers cannot show pornography to their audiences, or they'd close their channels down, no questions asked, that's fine. You use Twitches services, you are expected to play by the site's rules. Well, just as different companies have different restrictions, so too is the case with every parent and their children.
"Viewers discretion is advised."
"Parents discretion is advised."
It's strange, I heard that so much as a child, and I never even thought of it until now; why they really found it necessary to say that. "What is so important, about discretion, that they have to say that at the start of every one of these movies?" was never a question, I felt the need to ask myself, as a child. I knew it was a warning, of sorts, but obviously the wording is very, important. Discretion, what does that mean in this context?
Behaving so as not to offend, or, the freedom to choose, I think they meant the latter.
People have the choice.
In regards to multiplayer DF, I don't think there is anything like that, but, Jason did start a game challenge with Minecraft, similar to Boatmurdered, where the game got passed around from person to person, except Jason's Minecraft copy, was on a thumb drive, and, Boatmurdered was played via sites like rapidshare and megaupload. Except, Boatmurdered was in 2007 with DF and Jason's Minecraft on a flashdrive world, was in 2011.
Sharing worlds is about the closest thing to multiplayer DF, I've ever known, but, you didn't need multiple people in DF, you had multiple dwarves.
Imagine if OHOL had a version like DF, and you could have kids and set them to work in different parts of the town, doing various tasks.
You could just give orders for things to be done and the AI would do it. I might have said I'd love an idea like that, and I might like it has an option, but I really wouldn't want to play this game, without all of you.
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I dunno about the whole parents playing with their kids thing... not until jason adds a nudity filter (which he wont). Parents tend to get squeamish about nudity in games and wouldn't let their kids play it.
Also, DF and Minecraft were designed for single player with multiplayer added later... they're fundamentally different from OHOL. Actually does DF even have multiplayer officially? That's a mod, right?
there is a nudity censor mod jason made, it says it when you buy or redownload the game, honeybunny uses this to not get demonetized
You are amazing, you are loved, and have a good day to whoever might read this <3
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Oh I know there is the mod, and I personally don't care.. but this is 2020, where everyone gets offended by everything.
Hell, even G rated movies from the 60s have to have warnings nowadays.
I mean... seriously? No one knows how to live and let live anymore.
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I can't speak about early Minecraft, but I did play a lot of early DF and will add my two cents. Not about the games, but the developers.
In DF, if you wanted to know what the developer was planning, you could go to a multi-page list of items. Some things were clearly months or years away, but if you saw your particular item, you could count on it at some point. In OHOL, since the new year, all I know is that "bug hunting" is the focus. There is no documented vision for the game that can serve as a reference point.
In DF, you could go 6-12 months without a significant update or when an update would hit. In OHOL, we have been trained to expect weekly iterations. Too much of either philosophy isn't healthy IMHO. The player base needs to have their expectations managed better.
In DF, I never knew the developer to interact with the player base in a negative or dismissive manner whether it be in the forums or elsewhere. 'Nuff said.
-----
You may say, "Well DF is a single player game while OHOL is multiplayer game, you can't compare them." I would encourage you to read some of the community games that are lovingly written up in great detail in the DF forums. That dozens of players would patiently pass save files from player to player waiting for their turn to play a month or year in the life for a given fortress. Many of the stories are truly legendary. It marks a clear difference in temperament of the early DF player base from the current OHOL player base IMHO.
The_Anabaptist
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I can't speak about early Minecraft, but I did play a lot of early DF and will add my two cents. Not about the games, but the developers.
Mind you, we don't play Developers, we play Games. We shouldn't, be trying to play the developers, but maybe sometimes developers want to be played; maybe they want the community to work the game out of them, maybe they want to be, the good mayor, of the democracy, and not the dictator of Disneyland.
In DF, if you wanted to know what the developer was planning, you could go to a multi-page list of items. Some things were clearly months or years away, but if you saw your particular item, you could count on it at some point. In OHOL, since the new year, all I know is that "bug hunting" is the focus. There is no documented vision for the game that can serve as a reference point.
Have you seen Jason's graphs, in his talks? He has some plans for what he wants this to be, but, he has a lot of ideas for games. Ideas on their own are very easy things to come up with, but if you want to see ideas become reality, they must be brought about, via some medium in the real world. Whether that medium is clay, the strings of an instrument, or C++; turning a quarry of stone into a town center, building a rocket of recycled material, or turning thousands of people, into a community, you must know the properties, of the medium you wish to work.
Jason is working with many mediums, but he does have ideas he's trying to shape out of them. The game world, is one, but the mind, of each experiencer, is another.
That is, a view, of what ideas are about; bringing about a change. I say ideas, because that is where they start, in the imaginer. But they don't get much farther than that, if the imaginer does not know the medium. Jason knows a few mediums, pretty well, but there are ones others know better - life is too short to try to take on, too much. And for that fact, we rely on others. We can rely on others.
Communication, people are Awesome, we're like Voltron. You know why we're on top of the pyramid of life - we're the evolverest evolvers.
We created a medium, for global communication, that no other animal had made before. Nature was using sounds, visual patterns, even starting to flash lights at itself, and we came along, laid copper lines all over the planet, harnessed the "air waves" and now we can live in virtual worlds together.
We added a new sensation, made our own sensory organs for it, and it's ours. You are one of those animals.
We're awesome - point made.
We are awesome, together.
Although, we have bugs of our own to figure out. Each of us, has cultural properties - we are, mediums, of varying properties, to, varying other mediums, as we go.
--
It is not going to be easy for Jason to balance the kind of game he imagined making with his computer, with the game he sees taking place, among the members of the community. Then there are all the other games he's been playing with his sons, and the desire is surely there, to make a game for them as well, to remember and revisit, as they start to wonder, if their lives couldn't have been different.
Jason isn't Tarn and Zach.
He's not Markus either.
He's a dad. He's the father of a family.
His children are not games, they're real people.
Given what little we see from him, he's probably busy being a really good dad.
Something, I'm guessing, most of the people in this forum know little about - but wish they did.
In DF, you could go 6-12 months without a significant update or when an update would hit. In OHOL, we have been trained to expect weekly iterations. Too much of either philosophy isn't healthy IMHO. The player base needs to have their expectations managed better.
In DF, I never knew the developer to interact with the player base in a negative or dismissive manner whether it be in the forums or elsewhere. 'Nuff said.
Notch, Toady One, Threetoe, those names are not exactly synonymous with the people who had those usernames.
Morti, Anabaptist; we hide behind usernames for a degree of freedom.
Jason doesn't afford himself that luxury... or, he does and we don't know it... are you Jason, Ana? Maybe I am. XD
-----
You may say, "Well DF is a single player game while OHOL is multiplayer game, you can't compare them." I would encourage you to read some of the community games that are lovingly written up in great detail in the DF forums. That dozens of players would patiently pass save files from player to player waiting for their turn to play a month or year in the life for a given fortress. Many of the stories are truly legendary. It marks a clear difference in temperament of the early DF player base from the current OHOL player base IMHO.
The_Anabaptist
Jason is not a bad person. Bad things have caught his eyes, but he's not too polluted yet.
It'll never be too late for him. The good, wholesome, upbringing he's had - you can see it in his face, even when he's sad, or alone - it's still there.
Deep inside he's still a really good kid, and good things, will continue to come of that kid.
OHOL may never be ultimate single or multiplayer game, but so far it's pretty good.
I like it a lot, but, Jason has also referred to me as a fool.
Maybe it's the greatest fool's game on the market?
Certainly is shaping up to be my all-time favorite.
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Here y'all are comparing OHOL to Minecraft and Dwarf Fortress but none of you are comparing it to the closest "relative" in the gaming space.
smh.
Avatar by Worth
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Here y'all are comparing OHOL to Minecraft and Dwarf Fortress but none of you are comparing it to the closest "relative" in the gaming space.
https://i.imgur.com/QxY7zt6.png
smh.
Bruh the closest game to OHOL has to be Survive Together
Build bell towers not apocalypse towers
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Wuatduhf wrote:Here y'all are comparing OHOL to Minecraft and Dwarf Fortress but none of you are comparing it to the closest "relative" in the gaming space.
https://i.imgur.com/QxY7zt6.png
smh.
Bruh the closest game to OHOL has to be Survive Together
What games are out there where characters can be born to other characters, mature throughout the course of the game, and can then go on to live lives, and play roles, for themselves? I can't think of any with players born as children, but which ones can any of you think of with NPCs as children? Probably some 4x games, maybe city builders? Survival or Rogue-like type games? I'm sure they exist and I've just forgotten them. Anyone play Europa Universalis or Crusader Kings? Are 'vassals' to-be, born in those, before taking up roles in the Empire, when they come of age? Did kids in The Sims, grow up to be adults? Or, remain children, the way they do in Stardew Valley?
I've played too many games, and OHOL, too much, to remember anything else with a 'children born to the townsfolk' mechanic... Banished!
I remember Banished had that. And you had to decide if you were going to rush a school so they didn't suffer at any profession later in life, or just hold out and risk suffering as they died in their professions, from accidents. But what else? Anyone?
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What games are out there where characters can be born to other characters, mature throughout the course of the game, and can then go on to live lives, and play roles, for themselves? I can't think of any with players born as children, but which ones can any of you think of with NPCs as children? Probably some 4x games, maybe city builders? Survival or Rogue-like type games? I'm sure they exist and I've just forgotten them. Anyone play Europa Universalis or Crusader Kings? Are 'vassals' to-be, born in those, before taking up roles in the Empire, when they come of age? Did kids in The Sims, grow up to be adults? Or, remain children, the way they do in Stardew Valley?
I've played too many games, and OHOL, too much, to remember anything else with a 'children born to the townsfolk' mechanic... Banished!
I remember Banished had that. And you had to decide if you were going to rush a school so they didn't suffer at any profession later in life, or just hold out and risk suffering as they died in their professions, from accidents. But what else? Anyone?
SS13 technically has that with NPC's, but in a limited capacity when it comes to other players.
There are some jobs where you are interacting with animals, primarily in Science where their job is to feed and grow slimes, kill off the old ones, and then repeat the cycle.
There are also circumstances where you are able to add another player into the game (SS13 allows you to skip playing the round as a crewmember and just Observe what happens, which also lets you potentially join the Round thru these 'Ghost' roles).
The one that has actual "maturity" cycles would be the Xenomorphs in SS13, who have to lay eggs in the crewmembers that eventually hatch into new larvae (Ghost role). Those larvae go thru the Xeno lifecycle and eventually become one of three or four archetypes of the Xenomorph species.
Avatar by Worth
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As someone who played minecraft right after the alpha released (yes there were multiplayer servers in 2010) I can definitely see some similarities.. however you have to know a few things.
Notch began working on it as a side project by himself, and actually had a job at the time he was making it. He ended up quitting his job because of the explosive alpha sales. He began to bring in other people to a company that he already had from previous work called mojang. This is the point where he starts to take his hand off the wheel and let his employees of his new company start to steer the direction a bit.
Now this is also the point where youtube videos start to get this game even more popular, and its starting to become the craze that it will become. At this point notch throws his hands up and gives all creative control to a guy named jeb. This is right around the time that the game releases from beta. The last real thing that notch touched in that game were the enderman, because they were in development in alpha, but didn't make it until beta. You know the history after that, mojang sells to Microsoft and they don't add anything or try things until they're basically forced to.
What happened the moment notch stepped down was stagnating progress, and trying to piece together an idea that was incomplete.
It would be like if Francis Coppola only got half of the story to write the godfather, and had to make up the rest. Or if Van Gogh only painted the village in starry night and handed it to another artist to fill the sky.
That's what happened to minecraft.
If notch didn't bail halfway through his game, it would have been something completely different and probably at least 4 times better.
Now the contrast for notch and jason?
If Jason's game blew up to that same degree, or bombs and flames into the ground, he's not going to cut and run and sell out. He's going to be jason and keep doing what he wants to.
And that is my favorite aspect of him.. hell any artist that is just willing to stick to their art.
Last edited by Grim_Arbiter (2020-03-05 04:43:04)
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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If Jason's game blew up to that same degree, or bombs and flames into the ground, he's not going to cut and run and sell out. He's going to be jason and keep doing what he wants to.
And that is my favorite aspect of him.. hell any artist that is just willing to stick to their art.
Good point, Grim. As much as we may want this to be, World of Warcraft, Minecraft, or any other big MMO, it's okay that it's not.
It's nice to enjoy it for what it is.
It's like Jason has scouted the landscape, found a nice spring location for a camp and we're here to gather rope and iron, to make a home, where we've found ourselves.
Thanks Jason.
It's a nice site.
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