a multiplayer game of parenting and civilization building
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Has server been wiped again?
Seen any signs of old works?
I had some projects I've been working on for the last 24 hours.
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Were we moved to another server?
There were like 75 people playing, now it's 44.
I just want to get back to what I was working on.
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Please, if you run out in any direction and can possibly find a way to get to some bells, ring them...
Population is steadily dropping, so, I'm guessing we were pushed over to another server.
Down to 33 now.
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Think I laid over 2k of roads today, played maybe 18-20 lives over the last 22 hours...
Sorry I didn't get it connected sooner.
I could have been more efficient, like the way I was with the roads and the walled corner towns in the Arc... but I goofed off a few lives.
I was working on something else too.
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I think I'm looking for an excuse to quit, call it a day... but I had a new thing I wanted to show you...
I hate how brains need to shut down.
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Morti, do you ever check live dev changes on the official OHOL discord? There was an update about when you posted all this. During an update players not checking a custom server get redirected to server1 so that bigserver2 can update. Then after it's updated, players get redirected back to bigserver2. Also, you can check your family trees for the server that you played on to see which server you were playing on for these posts. Also, here's the report from the reflector, and it gets updated constantly: http://onehouronelife.com/reflector/ser … ion=report
Danish Clinch.
Longtime tutorial player.
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We're on bs2 again and there wasn't a reset.
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Morti, do you ever check live dev changes on the official OHOL discord? There was an update about when you posted all this. During an update players not checking a custom server get redirected to server1 so that bigserver2 can update. Then after it's updated, players get redirected back to bigserver2. Also, you can check your family trees for the server that you played on to see which server you were playing on for these posts. Also, here's the report from the reflector, and it gets updated constantly: http://onehouronelife.com/reflector/ser … ion=report
Yeah, Spoon. I was tired.
If anyone should know what happens, it's me. Then again, I try to avoid looking into the technical aspects, so, probably 100 people know better, what sort of technically wizardry, Jason does. Just talking about it, is ruining future immersion.
I wish 8 billion people, knew better.
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We're on bs2 again and there wasn't a reset.
Thank you Gogo, that update knocked me out though.
But, here I am, ready for round 2,884.
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Morti, do you ever check live dev changes on the official OHOL discord?
You asked me a specific question, so I will address that.
No, I don't use Discord.
Nor do I use Ventrilo, or Teamspeak or Skype.
I don't use Facebook or Twitter or IRC or ICQ.
I use Windows 7, I use the Chrome browser, and I use this Forum.
I barely use Twitch, but I do use Youtube, probably 2-8 hours a day.
And I use... the game. Sometimes I'll play other games, but this one, this one has the piano pieces that make me forget my pain.
I hate this new update, the, only having kids by your own well, shit. It's ruined the game for me.
Now I can work.
or
Now I can raise kids.
But there is no game, of working, the way I do, and raising kids. You would think there would be, and there could be. With the way I was going around making wells, but, now, I don't want to make wells. Now, I'm making roads. And there are no kids, in my life, and I hate it.
It feels like, like being kicked out of a place, a place that I wanted to be.
The game was, for me, to be useful to everyone, to the most people, without discrimination, until, one of you came into my life. Then I had to decide, how much of my attention, would be diverted to you. I learned the world before you, and I gave the best of what I learned, to you, when you came along. That was the game for me. But now you are not in it anymore, and I have become selfish. All my time now goes to things, just I want to do, and I hate it.
I don't want to be without you, but I don't want to sit, and stay, at home.
I thought maybe I could make this work, but I don't think any of us, are making this work, the way Jason imagined. We're letting our past die, at an alarming rate.
It is very unpleasant, to me. But I do not want, to dictate, what game Jason makes, or, what you (the players) enjoy, I'm just saying how I feel, after having slept on yesterday.
Now, the world, may benefit more, from my time spent, gathering flat rocks, and picking up pieces of your past, but I, am at a loss.
Because I don't have you, to surprise me.
I don't have you to make me feel good, that even though I am busy, I am never too busy for you. That's gone now. And it hurts.
So, I have to decide, to be okay alone, again. Or to give into my family. It's either one, or the other now, or so it feels. And, without being in the game right now, I don't know which it's going to be.
Today, I will try to pick up where I left off, but if I know myself, at any time, I may change direction. Speaking outside the game, I hope I change my direction, for my own sake, and for those of you, that love to find yourself, my children, wherever I may be. Under whatever circumstance I find myself, I just don't want to be alone, not for such long stretches of time. It's too much like a mirror, of my reality.
It makes me wonder what other sorts of troubles this is causing for other people; what sort of adaptations, you find yourselves having to make. Like I say, I am worried, about the towns. I used to care, about the buildings; the layouts; the plans, like they were people. Now it feels like those entities, are dying, far, far younger than they should be.
I want our towns, to be like the blue whales, the elephants, the tortoises, of life. Now, they feel like fruit flies, mice, or dying seeds. On the slider between permanence and impermanence, we've shifted too close, to impermanence. For every thousand, Podunk, Ohio's, there should be at least one, New York, one London, Beijing, or Rome. Based on players reactions to the new reproductive system, it feels like everything is destined to be a ghost town. Maybe it's just me, but I wanted to stay near the center of the map. It has always seemed, significant. Of course, it should not be all, but, there are not enough people, going out to gather, and coming in, to experience, any sort of, majesty. We're being flung, to hard, and to fast, to the wind.
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Do people even read what I post? I'm going back into the game to forget.
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Morti,
I read what you wrote in your last post. But, admittedly, I don't read everything you type.
Danish Clinch.
Longtime tutorial player.
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Morti,
I read what you wrote in your last post. But, admittedly, I don't read everything you type.
I don't read all yours either Spoon, I'm glad you're the one raggin on Jason about the game and not me. But I don't care to change his mind, by telling him to change it. He's changed the game, for reasons I've asked for, enough as it is. If it works into what he wants people to think about, so be it.
Besides, I generally don't like what 90% of other people suggest, which leads me to believe people probably don't care for 90% of what I'd suggest, so, why make a game we all loved from the start, worse and worse for each other? That said, we do accept changes and we can accept the past... we can't not, accept the past. Guess you can argue over values and interpretations of it, but, it was what it was. Just glad I was here.
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I'm sorry you're having a hard time with the game.
I decided to take a break, myself. Too much (self-imposed) pressure on keeping towns going, on feeding the family and getting water. I didn't find time to even teach new people, which I love to do as a fellow new person. I found myself playing either a frustrating game or a lonely one.
Your roads were very helpful. I hope they're bringing you some satisfaction too.
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I'm sorry you're having a hard time with the game.
I decided to take a break, myself. Too much (self-imposed) pressure on keeping towns going, on feeding the family and getting water. I didn't find time to even teach new people, which I love to do as a fellow new person. I found myself playing either a frustrating game or a lonely one.
Your roads were very helpful. I hope they're bringing you some satisfaction too.
They always do, even if it's just traveling to the end of them, to make them even longer.
I had a dream once, of playing the game, after making roads for many days. It was back when it was not uncommon, to hit the squiggly mess, that is the edge of the drawn area, of the loaded part of the map, in the original client. It would not load, and I could no longer build. It was a little frustrating, but, in a dumb way, very satisfying. It reminded me of the scene in Time Bandits, when they hit the edge of the world, and they got angry, and one of them went to throw something at another and they broke the glass. I must rewatch that, I have not seen it in decades. But it was like that, I wanted to do something to make more of the world, appear, but I woke up, a little angry, a little amused, a little sad, that the world did not continue to generate, before me, and that I didn't know why. People complained about hitting the edge of the drawn area and that bug was fixed and I had almost forgotten about it, until now.
It has never been the game that has frustrated me. It is my emotional reactions, and living with the mistakes I clearly knew I was making, that upset me.
When it comes to food, tools, clothing, meters, all of that is easy, it's fun and it's easy and I could do it forever, what tests me is other people and their unhappiness.
I thought unhappy people, were, just like knots, you found out where they were tight, loosened them up, and they would be easy to straighten out, to free up and flow, like an inflatable tubeman, in the breeze. But unhappy people are more like bosuns, shouting at the big ship of the world itself, to tie it's own knots to the dock. They think they are doing the world a favor, trying to keep it safe, as if every wave were a storm that could take it out to sea, or crash it against the rocks. They don't understand slack either way. I don't even understand it, and these are my analogies.
Don't worry about me, worry about those unborn looper kids, who have yet to dictate the fate of the world. Don't let them see the edge. They are likely to forget the face of their mother. Pull this ship right onto the shore.
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In regards to the losing battle, someone reminded me in another post, of the lesson of Dwarf Fortress, that I had forgotten.
It's not whether we win a lose, but how we p̶l̶a̶y̶ unɟ the game.
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