a multiplayer game of parenting and civilization building
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What do you want him to do, generate Mongols to come and raid our village
0. Make all human children, except the second player on the server, require both a mother and a father. Accordingly, family trees would have both parents register on them.
1. Go back to old biome spawning algorithm where they spawned at random. The topographical ring system is predictable and boring and makes the map less interesting overall.
2. Go back to temperature system as it stood between the steam release of 2018 and the temperature overhaul of 2019. It was more dynamic, and as I can remember San-Cal, people did build buildings then. Jason should admit that he's designed them for aesthetic purposes, as all the colored walls show most clearly.
3. Go back to ponds turning into wells. Springs can stay for the fault lines or fault lines can work on another basis.
4. Remove hair based/race restrctions.
5. Remove the tool slot system entirely.
6. End the only birth by well system/'homesick'. It doomed the Tarr family this past week, and I think some other family will experience the same fate, dying out because of not enough people realizing that they can't have children.
7. Go back to an Eve spiral instead of the square wave tending left all the time.
8. Put more monuments like the Tarr monument on the map. One monument at (0,0) is kind of dull. Several makes the map more interesting.
9. Increase the number of biomes on the map. Maybe in some of those biomes the player could suffocate or there exist wild animals as fast as horses, but as deadly as bears... perhaps tigers. If that means another core system in the game, so much the better. The whole core systems as being food and temperature has ensured that the survival aspects of the game aren't all that interesting.
10. If a mother is 35 or older and does not have a human child alive, then she gets one child and that child is female and a bot (same rule applies to bots). The bots should be able to survive if they have resources around and need not do much. And for the record I'm sure that playing with a bot would be more interesting than playing with a 'potato' person... the ones you feed without them moving for several years when some human has disconnected or gone away from their keyboard, but their character has remained alive.
11. Go back to how families birthed children in terms of their looks as to how it was before the Come Together Disaster. In other words, a Ginger can birth a Black.
12. End the language barrier.
13. Hire help to work on the game.
14. Stop worrying about bugs so much for the present. Most bugs aren't game breaking, and when fixed don't make the game all that much better. Attitudes like 'I'll go back to making content after fixing the bugs' should get rejected, at least until Jason has a team (whether that team is two people or more) making dozens of craftable objects every week as advertised.
15. Add more craftable objects every week. Jason and his co-worker(s) should get to dozens of humanly craftable objects every week. The game takes place in the future and it's nowhere close to having a serious vision of rebuiliding civilization from scratch. We don't have electricity. We don't have computational machines. Cars don't have metal exteriors. Trucks don't exist. Rockets don't exist, let alone an interstellar or even interplanetary spaceship, like a future society might have. There's not even the technology to orbit the planet, let alone reach the planet's moon(s).
16. Flesh out what sort of planet we're actually on and how humanity got there. And what sort of solar system the planet is in.
17. Make it so that people can get reborn into the same spot if a lineage dies, or can choose to get reborn into their same family. Players already get re-incarnated, so may as well make re-incarnation fully meaningful.
18. Make a choice screen so players can pick their family, or choose to become an Adam, or to become an Eve.
19. Split people up between servers more freely, and keep those other servers around.
20. Stop saying things like 'we want everyone on one server', when it's either just his opinion, or is not a unanimous opinion.
21. Seasons.
22. Remove lifetokens. They always were and remain bad.
23. Have different difficulties on different servers.
24. Have a server specifically for testing the newest update, which players do NOT go to unless they have checked that server as new server.
25. A baby sling!
Last edited by Spoonwood (2020-03-21 23:44:23)
Danish Clinch.
Longtime tutorial player.
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What can I say? I honestly appreciate, that you, Aurora, went out of your way, to find people willing to be father's, to your children. It was unusual, until, I saw it enough that it wasn't. You, made a game within the game, even when others didn't play along, you persisted, and found people that did and I began to find those encounters amusing. ... Probably fathered a few dozen kids with you and other people, who were playing as well, thanks to you.
No. You never fathered anyone in game. Nothing you did whatsoever pushed the player to end up near you.
Danish Clinch.
Longtime tutorial player.
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Morti wrote:...
No. You never fathered anyone in game. Nothing you did whatsoever pushed the player to end up near you.
So men who adopt children are not fathers in your books? Society would disagree with you.
Last edited by JackTreehorn (2020-03-22 00:11:39)
Eve Audette
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Morti wrote:What do you want him to do, generate Mongols to come and raid our village
0. Make all human children, except the second player on the server, require both a mother and a father. Accordingly, family trees would have both parents register on them.
1. Go back to old biome spawning algorithm where they spawned at random. The topographical ring system is predictable and boring and makes the map less interesting overall.
2. Go back to temperature system as it stood between the steam release of 2018 and the temperature overhaul of 2019. It was more dynamic, and as I can remember San-Cal, people did build buildings then. Jason should admit that he's designed them for aesthetic purposes, as all the colored walls show most clearly.
3. Go back to ponds turning into wells. Springs can stay for the fault lines or fault lines can work on another basis.
4. Remove hair based/race restrctions.
5. Remove the tool slot system entirely.
6. End the only birth by well system/'homesick'. It doomed the Tarr family this past week, and I think some other family will experience the same fate, dying out because of not enough people realizing that they can't have children.
7. Go back to an Eve spiral instead of the square wave tending left all the time.
8. Put more monuments like the Tarr monument on the map. One monument at (0,0) is kind of dull. Several makes the map more interesting.
9. Increase the number of biomes on the map. Maybe in some of those biomes the player could suffocate or there exist wild animals as fast as horses, but as deadly as bears... perhaps tigers. If that means another core system in the game, so much the better. The whole core systems as being food and temperature has ensured that the survival aspects of the game aren't all that interesting.
10. If a mother is 35 or older and does not have a human child alive, then she gets one child and that child is female and a bot (same rule applies to bots). The bots should be able to survive if they have resources around and need not do much. And for the record I'm sure that playing with a bot would be more interesting than playing with a 'potato' person... the ones you feed without them moving for several years when some human has disconnected or gone away from their keyboard, but their character has remained alive.
11. Go back to how families birthed children in terms of their looks as to how it was before the Come Together Disaster. In other words, a Ginger can birth a Black.
12. End the language barrier.
13. Hire help to work on the game.
14. Stop worrying about bugs so much for the present. Most bugs aren't game breaking, and when fixed don't make the game all that much better. Attitudes like 'I'll go back to making content after fixing the bugs' should get rejected, at least until Jason has a team (whether that team is two people or more) making dozens of craftable objects every week as advertised.
15. Add more craftable objects every week. Jason and his co-worker(s) should get to dozens of humanly craftable objects every week. The game takes place in the future and it's nowhere close to having a serious vision of rebuiliding civilization from scratch. We don't have electricity. We don't have computational machines. Cars don't have metal exteriors. Trucks don't exist. Rockets don't exist, let alone an interstellar or even interplanetary spaceship, like a future society might have. There's not even the technology to orbit the planet, let alone reach the planet's moon(s).
16. Flesh out what sort of planet we're actually on and how humanity got there. And what sort of solar system the planet is in.
17. Make it so that people can get reborn into the same spot if a lineage dies, or can choose to get reborn into their same family. Players already get re-incarnated, so may as well make re-incarnation fully meaningful.
18. Make a choice screen so players can pick their family, or choose to become an Adam, or to become an Eve.
19. Split people up between servers more freely, and keep those other servers around.
20. Stop saying things like 'we want everyone on one server', when it's either just his opinion, or is not a unanimous opinion.
21. Seasons.
22. Remove lifetokens. They always were and remain bad.
23. Have different difficulties on different servers.
24. Have a server specifically for testing the newest update, which players do NOT go to unless they have checked that server as new server.
25. A baby sling!
ooor:
spoon learns programming
makes his own game
no one plays it anyway but at least he doesn't have time to criticize others
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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