a multiplayer game of parenting and civilization building
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I really like the sheep herding/grazing idea.
To preserve balance how about:
Grazing sheep regrow their wool.
Fed lambs grow up and produce dung+wool.
Woolly sheep create lambs (as now)
Alternatively:
Fed sheep produce dung+wool+lambs.
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I messed a bit with sheep pastures in editor.
Animal AI moves mostly at random so pens can't be to big or sheep never find food or to small because you loose lambs and grass can't regrow. Sheep need to be moved to diferent pasture eventualy.
It could be nice alternative to manualy feeding livestock next to kitchen.
Farms could use similar system with permanent soil that can't be moved around.
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yeah that looks nice
it could be that sheep would leave behind a brown tile which you need to mix with poop to get a farm tile, once every tile in a pen is brown you would need to move the sheep to another pen
once you converted every tile to soil you could farm on it, maybe specific plants only
since the carrot and berry is a requirement to sheep, I guess that would leave you with other plants, maybe those tiles could have better yields or timings or could be sued for cash crops like coffee, tobacco or cotton.
But since it's an item, it would not let animals move on top of it, that would be weird, so it should be special tiles that once you make the pen has 2 free slots, then animals can eat it and poop on it and walk on it.
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Animals can move onto objects if they have proper transitions made for it. If they don't have one they also delete object beneath if their movment is blocked (like old goose on stump bug).
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