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After running around again with an Eve to find a not dry spring, having more gradient springs could be quite useful, just wonder why none of the dry springs we encountered where gradient dry springs?
Does some one know why? Is there any logic to not make all dry springs gradient dry springs, except the one in the very middle?
Or do i simply miss something?
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only the diagonal springs have gradients ( X ) and the horizontal and vertical ( + )
if a dry spring cant form a straight line with the well then has no gradients
Last edited by miskas (2020-05-31 08:16:19)
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Miskas is right, only diagonal, vertical and horzontal dry springs have gradients. Here ° are no gradient dried springs, || are vertical gradient, = horizontal gradient and O the well. Obviously each symbol is in the 40x40 array and springs only appear on grasslands, yellow prairies and swamps. Dried tarry spots follow the same pattern.
\\ ° ° ° || ° ° ° //
° \\ ° ° || ° ° // °
° ° \\ ° || ° // ° °
° ° ° \\ || // ° ° °
= = = = O = = = =
° ° ° // || \\ ° ° °
° ° // ° || ° \\ ° °
° // ° ° || ° ° \\ °
// ° ° ° || ° ° ° \\
Also a dry spring with or without gradient can potentially become a natural spring because of the tapout mechanic. If a secondary well overlaps its dry springs
with the primary homeland dried springs and triggers the tapout it will become a natural spring even if it is just next to the primary homeland. Thats why some villages have a secondary well so close (40 tiles) and can build a newcomen there.
Last edited by testo (2020-05-31 09:29:47)
- I believe the term "Berrymuncher" is derogatory and therefore I shall use the term "Berrier" instead.
- Jack Ass
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Oh so testo how do you transform a dry spring back to a natural spring?
Do we have to make a new well as close as possible to our Primary well for the Tapout to overlap? is that so? this can provide tons of extra water close by to home.
I guess it is working like -1 * -1=+1
I always wanted to know how some cities get a second well.
Last edited by miskas (2020-05-31 09:40:22)
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Miskas is right, only diagonal, vertical and horzontal dry springs have gradients. Here ° are no gradient dried springs, || are vertical gradient, = horizontal gradient and O the well. Obviously each symbol is in the 40x40 array and springs only appear on grasslands, yellow prairies and swamps. Dried tarry spots follow the same pattern.
\\ ° ° ° || ° ° ° //
° \\ ° ° || ° ° // °
° ° \\ ° || ° // ° °
° ° ° \\ || // ° ° °
= = = = O = = = =
° ° ° // || \\ ° ° °
° ° // ° || ° \\ ° °
° // ° ° || ° ° \\ °
// ° ° ° || ° ° ° \\Also a dry spring with or without gradient can potentially become a natural spring because of the tapout mechanic. If a secondary well overlaps its dry springs
with the primary homeland dried springs and triggers the tapout it will become a natural spring even if it is just next to the primary homeland. Thats why some villages have a secondary well so close (40 tiles) and can build a newcomen there.
thx for explaining. That: -1 * -1=+1 / is a natural spring again sounds more like a b.... aeeehh i mean an yet to explore feature
So when does it actually dry out all the surrounding springs and makes the iron mines sunken? Is a well site enough, a finished well or an dry well?
Last edited by Arcurus (2020-05-31 15:32:50)
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Omerta XD
Last edited by miskas (2020-05-31 15:47:58)
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There are no bugs. Only unexpected features.
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BUG!? shhh, Arcurus! QUICK! DELETE THIS MESSAGE!
There are no bugs. Only unexpected features.
Lol yea, always depends on the way how you look at it!
@miskas Updated the post hope Jason did not read it yet
By the way fouind a great feature to explore:
Shovel plus gradient dry spring = Small Sand Pile
Wonder for what this sand is good, but why not explore this unexplored feature?
Last edited by Arcurus (2020-05-31 15:38:55)
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