a multiplayer game of parenting and civilization building
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I will definitely add the noble potato.
2HOL is a community-driven project.
It is an experiment in long term habitation
with an open art submission process.It sharply diverges from OHOL in significant ways.
It is part nostalgia, part The Castle Doctrine.
A Methuselah story with room to trade and RP.
You cannot kill, but there is conflict.
Greed is punished by the gods.
Faith is rewarded with sandwiches.
The apocalypse is a bank teller.Yesterday, a walled village named Murica delivered an aid package of beer to the impoverished Eves in Spawn City to feed their children.
It is not a critique of Jason's work. It is a tribute.
All hail the glorious potato!!
A griefer doesn't really bother me all that much in 2HOL. As Jason has stated, there are small villages around the city, so moving on isn't really a problem. I have never been starved out of the game, though one did target me and shout slurs at me. I found it amusing and joined in, pretending to be whatever it was he called me. At some point, he started grabbing all the food from me, but since bags are plentiful, I just grabbed some pies.
It really had me dying when he followed me around with a camel telling me he found my toe.
Eventually the griefer got tired of me and my easy going attitude, going on to wreck some other kind of havoc.
The end of the story is that everything just gets rebuilt anyway. Nobody wants the large city to stay the same forever. We like that it changes. It becomes more realistic that way. How many cities have any of us lived in that hasn't had a few buildings torn down and new ones built up to replace them? It's just a normal thing anywhere.
Though I suppose one way to punish griefers is by maybe creating 'Police Officers' that are actually Mods. Dress them in blue, then have the clothes despawn the moment their character dies? I don't know, haven't really thought about it.
Though I will point out, Jason, that many players on OHOL play simply to be griefers. Killing them rarely works out until after the damage is all done, and the rare times we manage to nail them before they've destroyed everything, the damage is set. Once I've spawned as an Eve near one of these villages. Almost thought I could live there... I starved though, because this creative griefer used all the soil for wheat and milkweed.
They're a problem everywhere. OHOL and 2HOL will always have to deal with them. One choses a more direct approach, the other just waits out the problem.
I will say, however, that a griefer can only cause the kind of damage they want on the OHOL server. Because that one lasts. Like the village I went to, there is no fixing it. I didn't help built that, but it did cause me to feel a bit disappointed for those that worked so hard. There will never be any civilization vs. civilization wars because they're too busy fighting against the criminal stealing all of their food. Which is massively disappointing as I'm with you on that one, I'd love to go to war once or twice.
To arms! To arms! All available bodies to arms!
Came close to it once, but as we all know, the Kingdom was defeated by it's own walls. lmao
The most important thing to notice, however...
WE'RE GETTING POTATOES!!!!!!!
Sound the trumpets, all peasants rejoice!
It's an interesting idea....
Though one of the fundamental ideas in the game is that you never know where you will be born. It's not really supposed to be a game where you have control over continuing projects into the next life.
Obviously, people are playing the game that way, and working around the game's systems, through baby suicide. Not sure how to deal with that.
I agree. Yes, I do enjoy the occasional times when I am reborn to a civilization that I helped build... But I don't want to be 'Mom' forever! I don't want my Mom calling me Mom all the time, so sometimes (when it does happen) I'll just keep my trap shut. I enjoy the way the game's spawning system is (though, yes, it does kind of suck when your mom abandons your or you spend five minutes raising a kid up only to watch them die asap).
As for the suicide babies, I don't mind them. I say let them suicide to their little hearts contents. Players will always find glitches and bugs that will go to their advantage. It's some of the fun in playing games. Especially if they find out how to get to places they're just not supposed to be.
I always take care to pay attention to the decaying handcarts. The second I notice them cracking is the second I only use them outside of town. Jason tweaked the decay on many things even though we all know he really didn't want to.
I would like to step aside real quick and thank him for that. It has really made a change in the game for many people and I think it's important that everyone takes notice of this.
I agree that having a horse draw them away is the most logical move for this irritant. It's a good idea that also takes into context that Jason doesn't want to repair them, while also factoring in that players don't want trash cluttering up their tiles.
Positives of having a code letter:
1. It helps identify who may or may not require extra guidance.
2. It allows other players to inform new (or ignorant) players of the forums.
3. It creates a tight community when the majority of residents are 'Q' players.
4. It allows 'Q' babies to know if their mother might need a little extra help creating a home.
Negatives of having a code letter:
1. Grifers can and will take advantage of this. It's what they do, expecting otherwise is naïve.
2. Puts undue confidence in a players skill. Just because they read the forums doesn't mean they know what they're doing.
3. Separates non 'Q' players from 'Q' players, potentially causing strife in long standing civilizations.
4. 'Q' players may (potentially at least) begin treating non-Q players poorly.
What we actually need to do is to inform all non-Q players that they will benefit by reading the forums. The knowledge they could find here will help them build the confidence necessary to contribute to their civilizations. Encourage them to give it a glance. Tell them about the Connections thread where they can write their stories and read the previous lives of others. Ask them if they've seen the latest memes.
When people think forums, the first image that pops up is an inner community. They should not only be welcome here, but also accepted. Now, we don't need to go completely out of our way. Just a quick sentence every so often should be enough. Even just "This will make a funny meme on forums." might work. Maybe not, but it's at least worth the effort.
It's true that 2HOL is easier than the original OHOL. For one, there is no item decay. Another is Eve's spawn point.
Outside of that, I just enjoy the heck out of it. I play both OHOL and 2HOL because both give me different things. First, the different clothing options. There is also different crafts to make. It relies heavily on players input (I've got my fingers crossed for potatoes, which might get the okay soonish).
There is still plenty of trolls running around. Still several things that can go wrong and capsized a city. Even the expanded time (two hours) can rear up and bite you in the ass.
I especially recommend 2HOL to newbie players.
pein wrote:a true killer never hides shit
also kill the noobs, not the contributing members, even if your bro had gear he made a work to contribute, you are just a lazy idiot who cant even make his own knife from scratch, if people piss me ooff i kill them but by hiding stuff you destroy even the next eves life, and thats crappy, take items in carts and take it far, but do not hide it behind tree, maybe no one finds it, killing a generation is a thing, killing a part of the map proves you are an asshole
if you really wanna hide stuff, at least choose swamp trees and pine, thars need to be cut eventually
Lol idgaf, I do it because its fun. Better then wasting time farming for some retarded village.
Besides it's obvious the dev dose not give a shit about people building civs. He said it himself, it's a survivel game. Best way to survive is to kill everyone else.
Better then wasting time.
lmfao
Irony~
Anyhow:
"Lol idgaf, I do it because it's fun. Better than wasting time farming for some retarded village.
Besides, it's obvious the dev does not give a shit about people building civs. He said it himself, it's a survival game. Best way to survive is to kill everyone else.
Fixed the (albeit) small errors for you.
XOXO~
P.S. There will be no better troll than the one I faced three days ago. Whoever you are, Master Lag, you had me lawling more than ever. Loves~
Well they do seem to be less harmful than many of the players that I've come across.
+1 Sad but true.
Just curious because nobody else seems to be having these problems today.
The problem that I have here is that many player complaints come from a place of misinformation.
Immediately after the update, people said, "There are no villages! See, the decay update ruined everything!" But the reality was that the servers were crashing. The lack of villages had nothing to do with decay, but instead was due to the crashes causing everyone to start from scratch ever 30 minutes or so.
Here's a few things I don't understand:
1. Almost all of the time-based decay is currently set to 2+ full lifetimes. You make clothes, you wear them your whole life, your grand children and great grandchildren wear them. Then some stranger in the distant future finds that they wear out. The walls crack in 5 lifetimes. If you make these things, their decay will be someone else's problem.
2. Even the dreaded baskets take a full lifetime to decay. If you make a basket, you will never see it decay.
If it's tedious to make them in the first place (or if you are that future stranger who finds the previous generation's work wearing out, and must make new), then what exactly do you want to be doing with your life in the game? It's a game about making stuff.
3. All of the use-based tool breakages is currently set to 20 (or 40 for the ax). That's a lot of shorn sheep, or chiseled stone, or... whatever. Probably more than a lifetime of usage for everything but the hoe. Do you really want to never blacksmith again?
I was just born into the biggest, most advanced-looking village I've ever seen. Stone walls everywhere, multiple bell towers. How did they do that?
For those of you who have played 100s of hours and are "suddenly" finding the game to be tedious, there's also the chance that you are just getting bored at this point, and a worn-out basket didn't really ruin everything for you. I know that the game can get tedious over the long haul, and that's what I'm working to fix.
Yes, all of this stuff will be tweaked and tuned into the future. I'm tweaking and tuning it now.
But the rash "the game is ruined now" proclamations are getting a little old at this point. I've heard these same things, to greater or lesser degrees, week after week, whenever I changed things. Getting rid of infinite carrots eight weeks ago didn't ruin the game. Making stuff wear out last week didn't ruin the game.
I'd say the game is way better now than it has ever been in almost every measurable way.
If you don't believe me, the whole history is right there in github. Roll back the client and the server and data 8 weeks and see how "fun" it was back then. No bears, no desert, no gold, no dyed stuff, only two wild foods, no monuments, no horses, no baby names, no stone walls, no locks.
Sometimes I feel like pushing a little "time machine" update just to give people a taste of what the game was like at launch....
Ah, ah, ah! Jason!
What about potatoes, Jason!?
Drakulon wrote:palisade thanks for posting this images, i also want to see the game succeed, i spent 20$ for this.
Jason is saying he poured his life into this game the last week and how much he is doing for us.
But he is not working on charity organization and this game is not free to play.
I am sure he gained ALOT of money by doing this game.
The people who spent this money were expecting something from it.
If this game would be free to play he would receive much less hate.
Its very difficult for me to feel sorry for his rich assLol rich ass? you get that hes been working for 3 years on the game right, and with the amount of hours he puts in its not like hes making 1000 dollars for every hour of work.
First, let me say that I don't care if Jason has hit it rich with his game or not. He's putting in the hours and, if you work like that, then you should be paid. End of story. Like it or not, he is doing one that he had promised to do. Weekly updates. That's something that everyone should respect, their view on the updates notwithstanding. This isn't a small task that he's placed on his shoulders, after all.
That being said, I'm sure the true problem is just that it's become too difficult to achieve much of anything. There's too many new players, and too many things that need replaced. The actual problem lies within carrots. No longer can we go out and gather wild seed from the desert. Not only that, but the wild carrot only seeds one seed once per plant. So we must seed them ourselves, which depletes the soil.
In order to expand in any way, a fence must be built. Then sheep placed into the fence. Berries need to be planted along with the carrots to feed the sheep. Shovels need to be crafted to get the fertilizer. On and on and on... Fact of the matter is, by the time it even gets to the point that the sheep are actually in the fence, the soil has run out. There are places where soil is plentiful, and it can give you hope.
For a second.
Then the babies come and you realize that even just the two of them was too much for your farm to handle. Because everyone's naked, the weather is too cold, and you're pretty sure that one is a troll even though you have to way to prove it.
Do I blame Jason for this?
I don't. The decay allows new options and new skills. It makes available new jobs to do. Yes, I hate the respawn time it takes for resources. Yes I hate that the carrots only produce one seed one time. But is that honestly his fault?
Okay, so maybe it is. But it's also because I can't keep up. At all.
My original desire was to build roads connecting one town to another. Setting up trading routes. Creating a 'school' where new players could go as children to learn how to bake, smith, and craft. I wanted to participate in a game that actually advanced as a culture, not just a village/town/city. True civilization!
I'm not angry it won't happen. I am disappointed though... But I received this game as a gift, so I can't complain about the money spent.
And I'm sure Jason is doing his best, so I also can't complain about that.
Basically, I'm disappointed; but there's nothing to do about it but move on.
breezeknight wrote:games are made for gamers but not every game is made for every gamer
& games in development often change the gameplay significantlyWhat you're saying is, Jason is making a game for some gamers, some people who are not already playing his game. He's not making a game for the people currently playing and enjoying the game. He does not want the gamers who are playing his game, and is actively trying to get them to stop playing, so that he can magically find the other gamers that want to play his tedious chore. Sounds like a solid game plan. Can't see anything wrong with that lol.
Is this a serious thought or a SNL skit?
It's true that the new update has made it nearly impossible to be a new Eve in a new land. Having children at that point isn't just difficult, it's foolish. Most of the children die during this phase, so all the time you already put into them was wasted. I completely understand not being able to tack on "teacher" among the various titles we've already accepted. During these times, I never really expect to be raised, and I never hold it against a player who isn't willing to risk dying early for it. Especially if it can't be guaranteed that I'll even survive.
It's mainly people who say "Who cares" that are amply wrecking the game. For one, many of the players care. For two, Jason cares. It's his project. His job. He sinks a good deal of time into it. Players have sunk a good deal of time into it. Various lives lived, an hour here and an hour there for weeks at a time until hundreds of hours have been logged. That's not a bad thing.
And I find the lack of care anyone feels for this somewhat disconcerting. The lack of kindness in the game is astonishing.
The more I play the more stunned I am over it. Was it all the previous players that made the game what it was? If so, then was it because they cared? I would guess so, and if that is the case, then I salute them for taking such a risk during this age and I mourn that they are no longer here to help make the game more enjoyable.
One if the things I use to tell my children is "be kind and patient with the new players."
That was before the update. I'm not doing much mothering lately.
+1
For realism, reed bundles left abandoned should turn into rotted reeds, which can be threshed for thread.
+1
Lily wrote:The problems with the division of labor like that, is that currently a single farmer can't support 8 other people. If a farmer can't support 8 other people, then there is no way you will ever have those 8 other jobs. Probably the biggest reason is because there is no where to put anything. Even if you produce massive amounts of food in the most effective means possible, there is no where to put it all, especially when baskets decay in an hour. Before we had some towns that could make carts full of baskets and carrots but now that is impossible. As long as there isn't any real way to store all this food, we can't move on to doing many different jobs.
This is true, now we just toss them on the ground.
Not only that, but a productive hour can have carrots and rabbits spreading through the city and around the outskirts of town.
I've actually found several villages like this. I assume they died out because they just ran out of space for it all. lol
palisade wrote:breezeknight wrote:what i also don't understand is that some of you complain that you're unable to do legacies
but what is the point of legacies if there are no family trees in the game ?
i don't think that the current state of the game is about legacies at all, it's more just about survival & learning to be more efficient, more is not there
building more of those monstroCities, that was not my fun, i get it that it was fun for many players but that called then for griefers & murderers & in effect for complaints as wellThe premise of the game (look at the video at the bottom of onehouronelife.com: https://youtu.be/nu8d3iW2yxM) is that our lives our meaningless except what we leave behind for others, to build upon in the future. And, that we will never realize the full impact of all that we have wrought for those that come after us.
The game was sort of like that pre-decay update. Now it is just a sprint straight into the dust at our feet. An example of true meaninglessness, with nothing truly left behind or carried on into the future. No advancement, no progeny, leaving nothing of worth behind for them to carry onward, and no legacy.
There are some of us who aren't okay with that.
yes
& that's what i am experiencing now in the game, after the decay update
there are remnants of things other people made before i've got there
played exactly that way today two times as Eve arriving in a dead settlement, way better than the nothingness of the deadlands i usually spawn into
& i played also as baby several times in settlements, so again remains of the people before me & since i am trying to be cosntructive so i leave something for the people after mepre decay it was plastered with monstroCities, so damn boring because every thing needed was there, nothing to do than spawn babies
& what it called for was murderers & griefers
i was once in such a town with another player who came running & telling me that someone griefed all the berry bushes, i realised quickly that it was he himself
he was very proud of himself at last doing something with this town, this was quite a boring thingas Jason said
the game changes & the gameplay will change
as long Jason stays on board, everything will be ok, because he cares
i cannot say that much about many games i had hoped for that they will be improved
it hurts to see a good idea stay unfinished because the devs don't stay on board, so that's the most important part
& complaining is not the best way to motivate a dev to stay on board, positive feedback is probably betteri think many players had some other expectations about OHOL, which were never intended to be nurtured, but that's how it is with games in development
most games nowadays are this way, i played so many games meantime this way, Early Access, mobile, live service ... i learned to have fun as long it lasts & if i am not satisfied with the current situation then to take a break for at least half a year & then come back & see how the game is doing, this helps- - -
I'm not against the decay, I'm against being unable to repair the decay. Why does a steel hoe break, so therefor we can no longer use it? Shouldn't we be able to pry the steel head from the tool and simply install it onto another handle? Isn't that what we do in the real world? I understand why the baskets will fall apart after thirty years of use, but does it honestly take sixty years for the reeds to grow?
There are things about the decay that make sense, but most of it doesn't. I believe the issue people are truly against is the inability to repair the decay. Regular maintenance could be applied in most of these cases. Wear and tear is impossible to avoid and the people who "whine" about this seem to understand that. What they want, what they are requesting multiple times over, is a way in which they can repair the damage. Or better alternatives to certain things (namely baskets) that would last a decade or two past their lives.
I myself was looking forward to the light roleplay of the game. When I was told that was no longer the case aside from "Ma" "Son" and "Daughter" (mainly so people don't have to search names all the time) I admit to being disappointed.
That all being said, I'd like to point out that Jason seems to be evolving the game further into the ages.
That might be why all the decay is happening.
Instead of adobe walls, he wants us to use stone.
Instead of carrots, he wants us to hunt for meat and make pies.
I'm sure we would all happily do this, too, if only there were time for it. The mass majority of players that I've encountered haven't even heard of the forums. Let alone read them. If they can't even be bothered to do that, then are any of us truly surprised when you find them running around in game doing nothing? Are you shocked to see they can't build fires? I'm not. I asked one if they've gone to wiki to look at recipes at least.
They thanked me for letting them know it existed.
Now I'm not saying newbies are ruining the game. Without them, we probably wouldn't even have a game any longer. Though it certainly doesn't make the game any easier, either. Most of the older players have abandoned the game. I don't care who wants what, that is also something that seriously stunted game play. It's also something that (hopefully) Jason takes notice of. Perhaps he can concede repairs (I hope he does).
(Also, to elaborate, I would love repairs. Not "put two broken baskets to make one" but "get a tool to remove the broken bits, then add a new reed with another tool. Also, I'd like it if he added options to make steel carts! Ooohh, and wooden/clay baskets! Maybe that will eventually happen. I can always hope. LoLoL)
EDIT: I just can't seem to spell 'tool' today.
It seems to me that the topic of what to do with new players is steadily growing. Why, I honestly have no idea. Everyone should be embracing the new players. Without new players to replace the old, where would the game be? At one point in time, everybody started out as a Newbie. Which was fine then, so why isn't it fine now?
Yes, they can bring the fall of a civilization. So can having too many experienced players in one area. So can a bear attack. So can running out of soil, carrots, rabbits, ect... There's just too many reasons for a town to fail then a singular cause. Eventually the newbies are going to be too afraid to ask questions out of fear that someone will kill them, or starving. Which is a shame! They should be able to properly express their desire to learn. And we should teach them!
Just have them shadow you as you go about your various tasks. Let them watch you make a shovel. Answer them when they ask why. This way, once they die and play again, they already know and can move on to a different how and why. The more the newbies learn and advance, the easier all our lives will be.
Yes, there will be trolls that take advantage of this.
Yes, there will be people who just run around like idiots.
Most people, however, actually want to learn. They don't want to make your experience difficult. Helping people out is just the way most people are hardwired.
Tell them why they shouldn't eat the seeding carrots. Tell them why they shouldn't leave a single carrot growing in a row. Tell them what happens when they make mistakes. Encourage them when they do things well, or hell, encourage everyone when they do things well. Nobody likes it when their work isn't appreciated.
"Here's some wheat for you"
"TY GJ"
"Whoops, ate seeding carrot!"
"Be careful. Don't do again."
I just think that everyone is being just a bit harsh on them. It only takes a couple of hours to figure out the general 'rules' of the game. Trust me, everyone wants to advance. Everyone wants to contribute. More importantly, everyone wants to be able to wake up tomorrow and get a town going, and they can't do that by themselves! If we abandon the newbies with all the old players quitting, then what's going to happen?
Eve-rlastingGamer wrote:Rule 6: Don't dig wild carrots. They don't respawn. Ever.
Does seeds on wild carrots still respawn? For couple of days I thought They give one seed per bush and then never respawn. If so, whats respawn time?
Sorry, I recently took over my aunt's game after she did a rage quit. Haha
I was told that wild carrot seeds respawn, but I don't believe they actually do. I'm not sure if this is an error in the code, or if the game creator, Jason, did this intentionally. If it was an error, I can understand. From what I've learned, OHOL is under constant change and updates. Plenty of things will slip through the cracks if only because he's working too hard on it. If not? Well... then it should probably be fixed.
If you only pick seeds from wild plants, or take partial roots, then they will (of course) reproduce again. Plucking a seed shouldn't damage this the plant in any way. Same for cuttings. So, should he have actually altered it so that it never seeded again, then I would have to cry BS.
Also, and I know this is aside the topic entirely, how much longer do you think until he adds an update about with potatoes? It seems to me to be the next logical addition. Potatoes are easily grown around the world and were discovered fairly early, after all. Give us potatoes, Jason! We want to make various foods with them!
Roast Potatoes
Mashed Potatoes
Potatoe Soup
Carrot, Rabbit, Potato Pot Pies
Come on, Jason, you know you want to! Lawl!
Well, I think I've officially had it with this nonsense. "Woo item decay" my arse.
The whole reason why I even bought this game was because I liked original concept. There is no time for role playing lineage anymore, which was the main reason most people are even interested in the game. You can't hand down anything to your kids. Your contributions to the village are laughable at best, and annoying at worse. How many times have I had to work around broken wheelbarrows and carts that can't be moved. How many baskets do I have to shuffle around so I can replace them with new?
For that matter, everyone is so busy trying to work around the mess, that no work happens at all because of it! You can't even tell where your tools and items are unless there is someone there cleaning up their entire game. Which wouldn't be that bad, if Jason would
TAKE CARE OF THE FREAKING TROLLS THAT HAVE, HAD, AND ARE MAKING A MOCKERY OUT OF HIM.
You're seriously just going to stand back while random people destroy your game? They've turned it into a joke!
"Oh, I've made them slower!"
Yeah. Slower and armed. Perfect.
How about something that might actually help? How about a decay on their lives? Cut half their life span, then add a five year decay for every action they take from then on. Need to eat? That's five years. Need to put down your weapon to eat? That's five years. Need to pick it back up? Another five years.
It won't stop the problem, but it will shrink it quite a bit.
Not that I'll be dealing with it anymore. I'm giving my account over to my niece. She might play it for a week or so before losing interest. Or, she might rage quit after the first day. Not my problem.
And better yet?
I've stopped her from giving Jason $20.00.
Which I will actively do from now on.
Because he promised forever,
and delivered a repeated loop of frustration.
I wonder how he's feeling now? I know his player base has dwindled to a startling low already, as all players seem to just keep spawning into the same three villages (Two, now, as one was killed off by a troll with a bow) or Eves. Someone needs to rethink his game plan and actually give something enjoyable to his paying customers.
There's no way to advance. No way to survive without luck. Skill has nothing to do with it... Unless we all just abandon our kids and play by ourselves. At least we can keep a carrot farm going that way.
But that's it, really. We can advance enough by ourselves to make pies. Maybe, if we're lucky, a forge.
I don't think the problem is with the update (though I do dislike it a great deal. Moreso since it came after the apoc9update, which makes me think Jason himself wanted to start from scratch. Not a bad thing, just sudden). The new players aren't reading the forums.
Rule 1: Don't pick the milkweed until it's fruiting.
Rule 2: Leave tools where you found them.
Rule 3: Ask which is the carrot seeding row.
Rule 4: DON'T PICK THE SEEDING ROW.
Rule 5: Do not over-populate. Especially with girls.
Rule 6: Don't dig wild carrots. They don't respawn. Ever.
Rule 7: Don't cut down all trees. Just the useless ones.
Rule 8: New Eve doesn't have time to chat. Shut up baby.
Rule 9: Don't over eat. You're wasting resources.
Rule 10: Learn who is new and TEACH THEM.
Rule 11: Almost forgot. Only eat picked carrots. If none are picked, die.
NEW RULE: Don't make too many baskets. I don't think the servers can handle that much coding for trash. Lmfao
The problems persist because there's no time to teach, but you can tell them to follow you. Tell them to watch you. This way, if They're smart, they'll learn.
Yes, this update is shit, but we can work through it. Make less baskets. Employ a trash collector. We can make it work for us.
Needs for a successful village:
1. Farmers - For Carrots
2. Rabbit trappers - For pie and clothes
3. Bakers - For baking pies.
4. Smith's- For creating tools.
5. Tailors - For making clothes.
6. Fire Attendents/Nurse Maids - To monitor population
7. Milkweed Harvesters - So milkweed isn't picked early
8. Trash collectors/Grave collectors - For organization
9. A Guard - For bears and the occasional troll.
10. Resourse Collector - For clay and soil (mostly soil)
11. Town Crier/Scout - To keep everyone 'In the know.'
12: A Mayor - To designate jobs
Number 11 isn't really necessary, but it's always nice to have advanced warning on bears, trolls, and which row is seeding on the farm. It will also allow everyone to know if all jobs are being filled.
And keep in mind that farms will have to expand. I would suggest that, if it comes to it, thinking about two carrot farms. Everyone should keep an eye on the berry bushes.
Anyhow, these are all the common things the new people aren't aware of. So make them aware. Leaving knowledge behind is every bit as important as leaving an oven or forge. Leaving knowledge, in my opinion, is the greatest inheritance you can give to your children.
So far I only spawned to naked mums over and over, so there goes your idea of spawning by temp requirement...
I haven't seen any city yet or signs of decay, because I spawned in the wild with mums running around for a good spot to start a base, of which most of them left me to die.
How about the ones that pick you up and carry you away a distance? They're jerks. Why do that? Why pull such an absolute prickish thing? You've just made it even longer until we can restart. It's low-key trolling. Stop that.
I'm beginning to sympathise with the bloody greavers. I'm sure the game is still very fun... Now if only I could play it! The Mom's run off or die trying to take care of children while also undergoing the world's longest death run looking for a place that has soil AND water.
Just where on the planet are these people located? Why is there so little water? How about a stream? A river? A lake? Let us do some fishing.
Put most of those darn worms to work anyway.
And the decay would be fine, but there's just not enough room for the trash. Everyone is about to find themselves swimming in broken baskets and carrots, mark my words.
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