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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Other games solve a lot of these long-term problems with regular wipes » 2019-05-27 02:13:10

jasonrohrer wrote:

Like, if an area hasn't been seen by human eyes in 24 hours or something, the human-touched tiles there start going back to their natural state

wait, I thought this was implemented?? or a similar process.
did it get stopped at some stage?

#2 Re: Main Forum » Scattering compost into soil piles on the ground - why exactly? » 2019-04-15 01:46:49

MultiLife wrote:

why do you empty a compost pile on the ground?

too often have I seen players, attack the compost pile with just a bowl, fail. Then don't bother to maintain the berry bushes.

#3 Re: Main Forum » You see a knife on the ground, what do you do? » 2019-03-18 22:33:08

Pick it up put it in my backpack and kill the snakes I find when out gathering

#4 Re: News » Update: Fixes Galore » 2019-03-11 01:51:44

make all ingots stackable to 6?

raw materials too?

#5 Re: Main Forum » What do you want added in the game? » 2019-03-01 03:33:09

BladeWoods wrote:

A way to kill mosquitos

how about
mosquitos die/killed after they bite, but eventually re-spawn

#6 Re: Main Forum » 5,000,000 lives » 2019-02-19 22:51:12

hmmm... who has lived the most lives?

#7 Main Forum » Wait a sec, sulfur + niter + charcoal = black powder » 2019-02-08 04:24:32

desertsyd
Replies: 1

there is steel pipe,

so all that's left is to add tinderbox

and we'll have Wild West of OHOL

#8 Re: Main Forum » How should clothes work heat-wise? » 2019-02-08 00:21:03

Add clothing provides a chance to survive a creature attack and I'll wear it more often.

Otherwise, when out exploring/gathering it's a hassle not worth having.

#9 Re: Main Forum » Save the dancing geese! » 2019-02-07 05:03:11

CrazyEddie wrote:

Most animals will not cross biome boundaries. There are exceptions, like bears.

I believe the determining factor is the "Move Behavior" parameter. "Random" and "Flee" will stay in a single biome, "Chase" will cross biomes.


really,

that explains the 8 stationary wild horses in a town that one time

#10 Re: Main Forum » Sharing locations, multiple markers and plane destinations » 2019-02-05 03:22:48

CrazyEddie wrote:

very hard to find using the default zoom level.

tired of players whining about the zoom level.

the zoom level is fine.

the world of OHOL is a grid, how hard is it to move in a straight line. sure, there are obstacles to route around, but it's just as easy to count how many squares you have been pushed off the original path.

#11 Re: Main Forum » Sharing locations, multiple markers and plane destinations » 2019-02-05 00:15:19

*cough*  stone obelisks

in gameplay
stone on ground + flint

stone in the middle of the ground tile
then flint in an offset position

ie south east
_ _ _
_ s _
_ _ f

#12 Re: Main Forum » Server 11 Town Found » 2019-01-20 23:22:05

I've been spawning there for many lifespans.

Built two Newcomen machines and all the equipment options.

Next goal is to is to secure a Kerosene supply.

There's a new iron mine nth east with a horse fence, and directly east a horse fence next to jungle for rubber

Also building a bell tower, it's 3 levels atm

#13 Main Forum » Server 11 Town Found » 2019-01-19 23:24:38

desertsyd
Replies: 7

https://youtu.be/I5tltvm9Is8

I'll try to keep my Eve spawn at the location

#14 Re: Main Forum » Anti-Suggestions: » 2018-12-31 07:22:04

Yellow Fever

it discourages exploration and expansion.
Too many times I have died after gathering much need iron for the town, only to have to pass through a previously unseen jungle biome to get back to the town. the most direct route.
it's not like I can't dodge the mosquito swarm, but when you get a tight spawn of rubber trees and the auto-pathing takes an unexpected route, straight into a swarm behind foliage. kind ruins the enjoyment.

#15 Re: Bug Discussion » Player slowdown when carrying hungry wild piglet » 2018-12-04 21:43:01

wonder if it's part of the domestication process

eg.
hungry wild piglet struggles in the hands of the avatar = moving slower
while an unhungry piglet is considered "tamed"

#16 Re: Main Forum » Meta about town security » 2018-11-30 05:47:02

JackTreehorn wrote:

I think the safest option is to only two to three knives in a city and melt down the rest.

I'm pretty sure there is no way of destroying a knife currently.

#17 Re: Main Forum » List of infinite, zero-input food sources? » 2018-11-27 23:51:03

jasonrohrer wrote:

bananas being endless food sources

maybe have a portion of soil is required to start the fruiting timer?

#18 Re: Main Forum » Bring Back Bowl + Berry Bush » 2018-11-27 23:36:54

Gederian wrote:

When the bush is in the middle of the patch it's even worse.

this is the root of the issue.

People stop making large continuous berry patches!!!!!

have a max of 3 rows or 3 cols

OOO
OOO
OOO
OOO
OOO

OOOOOOOO
OOOOOOOO
OOOOOOOO

or leave blank spots for soil, bucket, bowl

OOOOOOOO
OOOOOOOO
OOO -- OOO
OOOOOOOO
OOOOOOOO

your avatar's reach is one square distance in each cardinal direction.
- #-
#A#
- #-

#19 Bug Discussion » Despawned a Bear » 2018-11-22 12:59:53

desertsyd
Replies: 0

Was making a jail for a bear, but the bear despawned instead

youtu . be/JFV58-8Z7Ew

#20 Re: Main Forum » Why is it so difficult for you? » 2018-11-21 00:19:47

Catfive wrote:

One compost pile gives 5 baskets of 3 soil = 15 soil
It costs 1 wheat (2 soil)
2 carrots (2 soil)
2 bowls berries (2 soil if already planted)
= 6 soil **

Net Gain of 9 soil or +150% increase on soil invested

**Yes I'm aware it is also iron, wood, water, this is purely on the soil return.

You will not grow a settlement long without both soil and water in good supply

a deep tilled row can be made with just one soil

it just has to be tilled twice
soil->shallow tilled soil->deep tilled row

when there is plenty of iron I always go for one soil twice tilled

#21 Re: Main Forum » What's going on? » 2018-10-13 04:25:45

Fertile Soil Pit -> Shot Wolf
Skewer -> Canada Goose Pond
Canada Goose Pond -> Beheaded Goose

#22 Re: Main Forum » Make Goose Berries not so Yummy. » 2018-09-18 04:18:31

It comes down to space,
do a gathering run, are going to take a variety of consumables to get/maintain yum bonus.
or
the densest consumable that only takes one storage slot?
in a perfect whole, I would take
- cactus fruit
- baked potato
- roast mutton
- cooked rabbit
example, once consumed, a storage slot is freed up and I don't have to cart an empty plate back to town or add to the expanding 'wild plate population'
but rarely is such a variety available in a town, so a pie it is.

#23 Re: Main Forum » The most annoying thing » 2018-08-16 05:06:25

1. Oh look an axe, time for some deforestation
2. Not leaving gaps in farm fields
3. Not returning tools
4. Basket stealing - don't be lazy and make one
5. Making rabbit fur shoes
6. Not letting the rabbit hunter claim the first backpack
7. Filling all the bowls with pork
8. being overly protective of knives/arrows
9. making a Home Marker in the middle of the village

#24 Re: Main Forum » I need help » 2018-08-15 23:37:06

selenastarbuck,

the best way to get help is to describe in detail your issue.

1 - what are you running on?  Windows (xp, 7, 8, 10) , linux, OSX, phone?
2 - briefly describe the hardware. intel, amd, on-chip graphic?
3 - "one frame  per 30 seconds" does the graphics take a while to appear or is your avatar seems to be "skipping"

#25 Re: Main Forum » Marked graves » 2018-07-18 01:16:32

I've seen graves with
Red Rose

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