a multiplayer game of parenting and civilization building
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If I'm being honest, it is highly possible that someone led your dogs away from camp on purpose. Dogs don't have a purpose, take up space, and have a bad reputation with us players who were here for the first few days of their update. It was pure doggie chaos.
So. Many. Dogs. O-O
That being said, I'm glad you're having fun! I wish you luck with your little fluffy companions!
So by itself a domestic bush would never regrow, unless it gets soiled and watered when empty?
Yes, that is correct
mx_owl wrote:Sorry if this is off-topic, but on the subject of noobs and berries, when should we take all the berries off a single bush? I believe I've heard that domestic bushes should be exhausted and one last berry kept on wild bushes to keep the timer from being reset to 30 mins, but I'm not 100% sure on that...
Eat them all. They won't regrow like that.
Domestic Berries should be exhausted.
Wild berries are a little different. It is common courtesy in this game to save a berry or two on wild bushes to be eaten in emergencies. If you are able to search for another bush without starving, you should do that instead of eating the last wild berry.
Wild berries will still grow more berries if there are a couple left on the bush.
Domestic Berries need to be fully picked, have soil added, and watered before they can grow more berries. It is best to fully pick a domestic bush instead of leaving many domestics with one or two berries. Leaving one or two berries on many domestics can lead to mass starvation as it is likely all those bushes will be exhausted at the same time, meaning no berries for a while.
What is someone is feeding the mother? Would the mother be able hold the baby until she ages?
You should be able to get to it from the death screen if you don't disconnect.
I still think it should be accessible from the main login page. Jason said he doesn't want to clutter the main screen. I tried to explain that making the tutorial easily accessible is very important and it would never be considered clutter, but to no avail....
I think it would be especially important with the new steam release.
Monolith_Rans wrote:I'm an old player as well. I've lived every kind of life. I've been a nomad wandering aimlessly. I've been a queen of a kingdom. I've been Eve to a thousand newb babies. I've applied my life to menial tasks, and I've lived lives of leisure and role play. I have had every job from road construction, to baker, to Shepard, smith and medic. But I have never ever griefed. Why do people think it's fun to destroy what others have built? Never in my hundreds of lives, did I want to hurt my family or neighbors. To griefers I say, grow up or go play fortnite. OHOL is not the place for you.
The last part makes it look like, that most griefers are either childish adults or little trolly 6-10 year olds
This is mainly because many of the traits griefers potray are the same traits most commonly attributed to children/immaturity.
Children and adults possess different traits for good reason.
It is believed that throughout history children who were selfish, attention seeking, etc were more likely to survive.
Adults, on the other hand, were more likely to survive when more community minded. This made traits like empathy, responsibility, gratitude, and selflessness much more important at this stage of life.
These set of traits conflict making it near impossible to have both. So over time we evolved to have both set of traits at the seperate, appropriate times of one's life.
The actions of griefers simply potray a set of traits more commonly associated with childhood, causing them to come across as immature.
A person people would generally consider mature would simply be much less likely to grief.
I myself loved the donkey town update.
I could take or leave the killing and destruction griefers cause if I'm being honest. I mean, I'd rather them not, but I can handle it if they do.
The real reason I loved this update was because some of the most toxic players left. I'm talking about the people who would roleplay extreme racism or chlid molestation, viciously target and verbally abuse specific people, etc. These people were just plain bullies looking to ruin people's day.
It was so bad when I started playing that I felt the need to post this:
https://onehouronelife.com/forums/viewtopic.php?id=3651
I haven't seen anything that bad since the donkey town update. Essentially, this game went from being completely unmoderated to being kind of community moderated. While it's definitely not perfect, it did really help in some ways.
In the end, whether you grief or not is up to you, please just have the common sense and common courtesy to know when you may be taking things too far.
I still can't connect to the servers
VioletLily wrote:I've tried over 10 times now... Guess I'm playing a different game today. I really wanted to play the first day of the steam release too... T-T
Don't give up! Keep trying!
I'll try again in an hour or so
I've tried over 10 times now... Guess I'm playing a different game today. I really wanted to play the first day of the steam release too... T-T
So some people are on the servers.
I still can't connect myself...
I guess the servers must be down for some reason
I can't log in. My guess it has something to do with the Steam release, or I missed an announcement.
I was just about to post the same thing.
I can't connect to the servers. I even tried reinstalling my game...
Linen plant is called flax. And yes, we need it.
I would love to have flax in the game. Even if it is only used for pants/skirt to fill the missing wool piece.
I've brought it up before, but it seems people don't want an easy clothing source.
Maybe it can have a random, rare chance to be derived from planted crops as a weed? This would mean you would need a farm before you can start planting it.
VioletLily wrote:I don't think it will fit well in this game.
Actually I think it fits very well. The game is about people cooperating to solve problems. Dealing with griefers, criminals and spies is exactly that.
I would find it odd to be born with a predestined role. The role you play in the community has always been something you decide as you grow.
It would be like being born with the message: "Your job this life is composting", or "You are a trapper"
I don't want to be told what to do with my one hour life. I want to take my family, the village, and surrounding area into account and decide for myself.
The only exception is if others in the community give me a role, but this is based on their experience in the village. It is not some undisputable message from a higher power.
Again, I don't really think it fits in this game.
Kinrany wrote:I suggest something like the Mafia/Werewolf games where some people are randomly assigned to be antagonists.
Make it impossible to distinguish between the real griefers and the antagonists who want to bring the village down for in-game reasons.
Then design around that, and the griefer problem will just vanish.
It almost works in space station 13, except they don't have to solve it completely because they have both bombs that can blow up the whole server, and admins that can ban people before the red button is pressed.
I disagree. It is relatively much easier to bring a functioning town down than it is to keep it going. Stealing pies is way easier than making them. That's a broken aspect of this game. It takes very little effort with very little risk (IRL: getting caught, fines, jail time) to ruin things but a great deal of effort to keep things going.
I disagree with the designated griefer idea as well. I don't think it will fit well in this game.
technically i prefer leaving one milkweed rather than many seeds
I would agree, if not for the risk of someone coming and picking it without leaving seeds. It's always nice to have at least a couple seeds around just in case. Having both is always nice.
Lum wrote:If you have a knife, then sure, I think stabbing yourself could be allowed. Not sure if Jason would like to include something so gruesome and triggering in the game though.
I dont think he really cares about triggering anyone concidering miscarrige is a thing
Unless I'm missing something, miscarriage isn't a thing since their is no pregnancy in the game. The infant death is reported as SIDS (sudden infant death syndrome). This of course could still be very triggering to anyone who lost an infant this way in real life.
We already have suicide in the game. You can simply let yourself starve. I can understand how taking an active role towards it (using a knife), rather than a passive (starving), may be more triggering for some though.
And I'm sorry, but everyone should be worried about triggering others to a degree. I'm not talking about tiptoeing around sensitive topics, but rather using common sense and common courtesy to avoid unnecessarily causing someone harm.
pein wrote:dull knife- you want to say flint chip?
Ah yes just let me cut my bread WITH THIS FUCKING ROCK I FOUND ON THE GROUND
Well... If it works, it works. We do store a vast majority of our food on the ground after all, so I'm not sure the characters in the game would find it too odd
I never understood that "don't pick the last berry" thing.
Was there ever a time where domestic berry wouldn't regrow if empty ? because when I started to play, they still needed 60 min to regrow, and you actually had to make sure to empty them as quick as possible if one berry was picked, because if one berry was missing, you couldn't fill the bowl anymore so you wanted to empty partial bushes as quick as possible because the cycle wouldn't restart unless empty.
I was told when I first started playing that you should never pick the last berry of wild berry bushes because they wouldn't regrow. Maybe at some point, people started saying the same about domestic bushes? It's basically just a giant game of telephone.
I've been having unusually bad lag in cities for a little while, making it impossible to play in them. It's one of the biggest reasons I'm currently taking a break from the game. Constantly playing in early camps gets boring after a while.
MultiLife wrote:Gosh, has someone taken upon themselves to teach potentially new people bad things? A whole new kind of a griefer?
I'd more think it was just someone new passing on misinformation by accident rather than people actually going out of their way to teach new players wrong. I once had a new player chase me with a knife because I was butchering naked sheep. Either someone had taught them or they noticed sheep eventually got their wool back but didn't realize it was due to being fed.
So they of course were angry spouting how I was a troll killing all the sheep when in reality I was just clearing out the useless sheep and replacing them with fed lambs to get more wool.
I agree. I was fed a lot of misinformation when I first started the game. The only people at the time willing to teach were other new players. When I asked an experienced player questions, I only made them angry. They answered my questions by calling me an idiot. This led to a lot of misinformation being spread around.
I've seen a lot more experienced players willing to teach than there were when I started four months ago though, so I'm surprised this is still a problem. I guess you can't truly know what it's like unless you are currently a new player yourself though.
If there are any new players on the forums, I would appreciate if you could let us know what it's currently like for new players at the moment. It helps us more experienced players know what we could be doing better.
...
I agree that things in a game don't have to be wholly realistic.
The only reason I brought it up was because the predators we do have in the game at this time have been known to cause some serious trouble for humans at some point in history. Wolves, bears, and boars have all been very ready to harm humans at one point in history or another. I simply assumed Jason would want the future predators in the game to be the same way.
Lions (the African variety), tigers, crocodiles, packs of stray or wild dogs, and possibly even moose would all fall into this category. Mountain lions and bobcats would not.
It's just that as someone who grew up around cougars and bobcats (I live in Washington state), I find it odd to see those animals portrayed as actively agressive toward humans. You could probably find both within a one or two mile radius from my house. Cougars have actually been proven to be afraid of humans. They will avoid confrontation with one whenever possible in the same way we humans avoid crocodiles and the like.
Of course it is completely up to Jason.
And I do agree with your general idea about predators or other issues becoming more prevalent as you climb the tech tree. I think it would be a good addition to gameplay
Edit: I just remembered that cougars may risk hunting humans if starved, so they may work pretty well for your rabbit situation.
I have a better idea involving iron that will also make the game a little more interesting.
Have the wild animals get ornery at whoever is disturbing the ground. Pulling iron could attract nearby wolves and release nearby bears, who will also come to investigate the perpetrator.Add a mountain lion to the game that actively hunts like the bear, but detects from a larger radius and has a dash like the boar, where he goes from slow and stalking at a distance, but his attacks are fast and long (5, 10, 15 meters) ranged. Give him evasion, so arrows don't always stick. Make it a group effort to hunt, like we had to do to remove sabertooth tigers before we could peacefully settle in any of their habitats.
Make wolves rally into packs and travel across the land together.
Cutting down swamp trees should have repercussions as well. Add a chance to release a jaguar when swamp trees are cut down.
Bobcats that stalk the prairies, randomly eating rabbits, but that get particularly aggressive when there are no rabbits. If a field of rabbit holes is left unculled, it spawns predators that, if left unchecked, would reach a balance between rabbit family holes, and predators. Remove the predators prey and they get increasingly aggressive over time.
Add gazelles, at zebras, add lions, add content that engages with content, make people excited to rally together; bows, knives, spears and shields in hand, to take on the wild and claim the lands holding resources.
Make the game more exciting over time, not less.
"Send the scout out on horseback, our resources are dwindling."
"The scout has returned!"
"I've discovered an iron node 200 meters northeast. It's surrounded by four bear caves, and a pack of wolves patrols the area. Gather sufficient food and weapons, we must take these lands, for our family!"
--
"The rabbit populations have grown exceedingly large. Dozens of holes with full families will soon attract predators."
"Help" "Pls" "My" "Mom" "Died" "Getn" "Rabs" "NE." "Bob" "Cats" "Atak" "Her." "Pls" "Help"
--
Come on Jason, stop treating a number tweak like 0.001 to 0.0005. Like a weekly update. Every keypress you make writing in this forum could have been a keypress into a new objects .txt file. Every hour you spend reading our comments could have been an hour spent drawing or roaring into a microphone.
Make us happy with new content and we'll make you happy with exciting new stories, new families, and new lives.
Sit down with your kids, watch a documentary, share a moment with them, find inspiration for a new idea and bring it into the game, for everyone to engage with.
Don't waste your time obsessing over the way milkweed, soil or iron works, only to find that 3 months later you've just made matters worse and now want to tweek it again. Don't play with the chess pieces on the board, make new ones. Playing with them is our job. Making them is yours.
Interview after interview, you are promising people weekly content added to the game. You sold the game to people with these statements. It's time to bunker down. 6 hours a day, 5 days a week, find what you want to add, decide on it's role, how we're going to interact with it (or it with us), draw it, give it life and set it loose.
This is your mason jar and we're your little caterpillar. Don't just put a leaf in here and watch us die. Move us to larger and larger terrariums. Forget the pet store; you are the factory, you are the industry, you can give us anything, from anywhere, from any time. Don't just leave us here in this mason jar with a leaf and a stick and expect to find a butterfly when you get home from school. We need a lot of nourishment, we need fresh air, we need the humidity and all the things that our ancestors adapted to so that we could become the creatures we are today.
Give us the world.
We're starving for it.
Give us the world!
I like the idea of things getting harder as tech progresses.
Although, I'm not sure I like the idea of cougars stalking and sniping people.
For one, cougars avoid attacking people whenever possible. The only reasons they have been known to attack is if they are cornered or the person stimulates the cougar's predator instinct by acting like easy prey (playing dead, quickly running away). Cougar attacks are actually very rare.
Also, I really don't like how animals can snipe people. This is the biggest reason I use a small zoom mod. This falls under "unavoidable death" and should never be added to a skill based game.
Bobcats are also rarely known to attack humans unless cornered or scared. They recognize us as the larger predator and avoid fights with us if possible.
Coyotes may work for rabbits. Although coyote attacks are also rather rare, they have been known to attack when a person gets between them and their prey.
Overall, I love the idea of the game getting harder as you advance in the tech tree. Eventually, we can obtain tech to overcome these issues and new issues will spawn.
Because we all can agree on one thing, the black speech bubble is cool as hell, and i'd like to see it a bit more in the game.
This is exactly why I would rather not see the black speech bubble return. I don't think people should be rewarded for bad behavior. That text box actually encouraged griefing.