a multiplayer game of parenting and civilization building
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Is this outage related to a reset of server4 approximately two weeks ago? It's taken that time for my sister and I to find her base location with certainty (using server logs) to prove that the server was reset. I'm just wondering why it was reset. Are there logs of apocalypse events?
Edit: I was told that someone had been trying to build an endtower, so that explains that. On an unpopulated server, the 24 hour delay required is very easy to achieve without anyone else noticing and stopping you!
Looking forward to eventually getting more data about such things in the public logs! I just wrote a tool to animate birth-death travel vectors, users, and ages to figure out what was going on in the server.
Cool!
How about exposing the geneology data as textual records for other people to build viewers for?
So far, the amount of data that the servers export is rather little compared to Cordial Minuet, for example, but what would be the start of something interesting.
Maybe you're suffering from Windows blocking the game after you extracted it? See https://onehouronelife.com/forums/viewtopic.php?id=250
So I bought the game and I never got the email for the download link I get the other links to download like the
OneLife_v65_Windows.exe Windows self-extractor
WindowsDebugTools.zip Windows debugging tools
OneLife_v58b_IntelMacOSX.dmg Mac application (10.5 and later, Intel)
OneLife_v58_Linux.tar.gz Linux binary (built on 32-bit Intel Ubuntu 14.04)
(Requires libsdl1.2 and xclip)
OneLife_Live4_UnixSource.tar.gz Unix (and Mac/Windows) Source Code (notes)
nudityMod.zipbut nothing else is in my email and I checked everywhere for it.
Those ARE the download links. What more do you want?
How do you even get to the download screen???
You bought the game? Did you get an email? Did you check your spam bin (it really shouldn't be there, though)
Thanks, InSpace!
Too bad this gets lost in to the forum easily. It would be ideal to create a wiki article for updates. I couldn't find any such page.
You didn't even say which OS you're using.
Sadly Microsoft and Apple have made it very hard to run software downloaded from the internet. See https://onehouronelife.com/forums/viewtopic.php?id=250 for help.
Go die in a hole
(From https://onehouronelife.com/forums/viewtopic.php?id=621)
Go back to the email you received after buying the game. Links in there.
Virus scanners are a nightmare for software developers. There are always false positives, and the only way to avoid them is to employ the same tricks that virus writers use to get around scanners: spend a lot of time modifying the program until the detection goes away.
All virus scanners are faulty, so to figure out whether a piece of sofware is actually malicious, upload it (exe or zip file) to https://www.virustotal.com/ which will run the file through a large set of scanner.
If only a couple scanners detect anything, or if scanners report some kind of "generic" threat instead of a real trojan, then they're almost certainly wrong.
If your virus scanner gives a false positive on any program, please report it to the developer of the scanner, if possible.
To begin with, Mac OSX blocks all unsigned applications by default, so you have to command/right-click and select Open. There are more problems; please read https://onehouronelife.com/forums/viewtopic.php?id=250
Where are you putting the game files? That's seems to be cause of these non-executable file errors. (I don't actually have a Windows machine, so can't confirm.
See https://onehouronelife.com/forums/viewt … 2386#p2386 for the solution.
Awesome! This code will be useful for other tools as well.
nikooo posted this detailed guide: How to fix the Cannot Open OneLife on MacOSX, on how to fix an app with a binary which isn't executable.
I notice that the client just shows a "Waiting to be born" message if it can't connect to the server, which is weird. At least, that can happen if you set useCustomServer to 1. Are you trying to connect to a custom server?
You can see whether the servers are full by looking here: http://onehouronelife.com/reflector/ser … ion=report
If you never get born, something is wrong, maybe there's something like a firewall blocking your connection?
Email Jason directly. He doesn't seem to pick through forum threads.
OneLife_Live4_UnixSource.tar.gz is the full source code for the game, including client, server and editor, and it includes the files from the OneLife, minorGems and OneLifeData7 git repos (with some unnecessary stuff removed).
Where did you put the game files? (See https://onehouronelife.com/forums/viewtopic.php?id=250 for information about where not to install the game)
You can right-click on a file, go to Properties, and then in there you might figure out how to give yourself the 'write' permission. It can be very tricky to change file permissions in Windows though, because some permissions are needed to change other permissions, it's horrifically complex.
Also, you can try rebooting. Windows sometimes gets confused and keeps files locked after some program accessed them, but I've never heard of getting a permission error when that happens.
kngsnghun: I have no idea what step 3 refers to either. Skip it, SDL is precompiled, you don't need to compile it. Instead, you copy the headers, .dll files and lib/* files into the include/, bin/ and lib/ subdirectories in the MinGW directory, respectively.
Compiling stuff on Windows is such a drag. I prefer to do things in comfort, and cross-compile from GNU/Linux.
I'm managed to cross-compile the client from linux to windows, using mxe as the toolchain, after patching the build scripts a little bit. I'll put something up on git when I have time.
(mxe is awesome, it fully automates the process of setting up a cross-compiler for Windows. And because it only targets Windows it's miles simpler than other such cross-compiler-setup tools. However, installing mxe (compiling gcc, binutils, libraries, etc) can easily take most of an hour.)
Stuck as a folder? What do you mean? It's a folder named something like OneLife_v58.app, containing subfolders like Contents?
Or if it appears as an app rather than a folder, what message do you get when you try to open it?
Jason would not have done that intentionally.
There are various people having various problems with payment, eg: https://onehouronelife.com/forums/viewtopic.php?id=296
But I don't know of anyone having that problem (I wouldn't know though). That "not completed yet" message looks a lot like it's just delayed, though. Is there an outstanding authorisation on your card if you log in to your bank account? If so, I guess you just need to wait.
Does replacing the . with %2E work? I don't believe . requires encoding though.
Also, there is a gmail quirk: gmail ignores dots in email addresses. So if you register joesmith@gmail.com, emails addressed to joe.smith@gmail.com will also be delivered to you, and vice versa. Maybe this is the problem? You didn't use the exact same email address when buying the game, and when logging into the game?
SirChess: you didn't get an email after buying the game? First, check your spam bin. If it's not there, I would email Jason.
Try right-clicking/command-clicking the app and selecting 'Open'. Recent versions of OSX and Windows don't allow downloaded programs to be executed by default.
Also you should look at the troubleshooting FAQ thread. https://onehouronelife.com/forums/viewtopic.php?id=250
Try right-clicking/command-clicking the app and selecting 'Open'. Recent versions of OSX and Windows don't allow downloaded programs to be executed by default.
See also https://onehouronelife.com/forums/viewtopic.php?id=250
That's weird, but I really don't understand Windows anymore. What if you right click on SDL.dll and open 'Properties'. Do you see an option to 'Unblock' the file? Or the same thing, on the OneLife_v??.exe file? Does that also fix the problem?