a multiplayer game of parenting and civilization building
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I am onboard with the map idea.
Maybe game checks if any airstrip is within 10-20 steps of the map location, if so it will land on closest one.
That way it will not have to be exact location, but will still work if the landing strip is moved or if landing strip is crafted after the map was made.
Otherwise, exact location would be fine if that is easier.
Anything is better then crafting a new landing strip every 2hrs.
Also, I would like to see an update from a crude airplane to a more advanced plane.
Maybe a cargo plane with more item slots, or a passenger plane to bring a friend to visit your town, or a warplane to bring an army going to war with another town.
Yeah you are right. I was not Eve but Eve Kyle's child. I remembered wrong.
I can answer this one, this is easy.
I will tell you the answer in the form of a short story...
A long time ago, when airplanes first came out, trolls were building landing strips inside very small rooms with locked doors.
The evil troll would come back and check on his trap once in a while and collect all the loot and sweep out all the old dead bodies and old airplanes parts, then reset his trap.
The cries of the victims were loud, and reached the ear of our Hero and protector.
The Hero thought long and hard about this problem, and then he had an idea. The Hero hit landing strips with the 2 hour decay nerf and then bam, trolls gave up making the traps.
The Hero claps his hands with glee and declares problem solved with a big smile.
Everyone stopped using airplanes after that.
The End.
Part of the problem is Eve is spawning too close to old or current towns.
I was Eve yesterday and I checked the springs directly east and west of me for good iron spots.
To my surprise, the next spring to the East was dry and pointed to the current big ginger town, which was 200 North and 200 East of my spawn point.
And last week, I spawned as Eve a few times and each time I was upset, because all the wild food and milkweed were picked clean, even though I walked west for a few springs.
Still all the berry bushes were dry. I died on purpose to a wolf, but then I was placed as eve again in the exact same location.
-My old Eve dead body was one screen away from my new spawn point still with flies above it.
(I think Jason may need to loosen up the eve placement rubber bands that are binding eve placement to the average of the other current towns.)
In summery...
If two different Eve lives are spawning on pretty much directly on top of each other, it could be a sign of a problem.
If Eve is spawning next to a dry spring, it could be a sign there is a problem.
If Eve is spawning in an area with dried out berry bushes, it could be a sign of a problem.
If Eve is spawning 200 away from an old town, it could lead to a looting problem like we are seeing in the picture posted by demon.
I would like to see the strings on the Eve placements loosened up a little bit.
Paradoxal_1 wrote:Surprise eve! Your dry deep well is now a diesel well. Skipping right over needing piles of tires, all in eve's lifetime.
We talked about this a while back in some post. I never knew a town to skip the newcomen stage on bigserver2 since the spring update. I could have missed it, sure.
Well.... I am sorry to burst your bubble, but you can still add a pump valve to a dry deep well. Try er out if your a non believer. That's what I do when I am not sure what to believe.
And make mine carts so they keep moving when off screen. Then we can use mine carts to second wells and iron mines.
Oh thank you jason so much!
This is the best update in two years!
You will never know how sick I was of seeing an over abundance of engines in almost every towns property fence.
Whenever a town dies, someone goes and collects them all and brings them to the new eve town.
Ruins the whole game experience when trying to start over in a fresh caveman eve town, then boom eve has multiple engines and kero.
Surprise eve! Your dry deep well is now a diesel well. Skipping right over needing piles of tires, all in eve's lifetime.
Amazing update!
Plus it stops well and iron engines from being stolen or grief scrapped? WOW.
And that is not all? We also get the useless Garlic bulbs fixed? No more Vampire graveyards with garlic on every gravestone cause that was only way to get rid of dozens of garlics?
Woah. This might seem like a minor coding fix to jason, but this is actually a huge game breaking update!
I love it!
Plus we get a bonus secret update in game, we have to find on ApriL FOolS Day?
Thank you jason!
Next fix airplanes!
Make airport pad last longer then two hours.
Flying to other towns to get supplies like mango,banana,cactus,kero,rubber,glass, or to sight see ancient towns from weeks ago would be lots of fun and add exploration to the game.
Dont worry about griefers, as long as we can destroy airports with a pick axe, we will be fine.
Oh ya. Maybe make it possible to destroy bear caves. That would help alot in making straight roads and stop griefers around towns.
I guess I do not know how one griefs with an airport tile. How is that possible? Was the problem with the tile or the airplane? If the airplane was the problem, then delete the airplane. Why have unwanted content taking up dead space on customers hard drives? I mean, what is happening here to grief? If someone is stealing towns items with a plane, then delete horse carts too. Lots of players use horse carts to grief. Lets make horses degrade after 2 hours as well to stop all the grief.
I lived either in that town, or one like it. I know the answer to the mystery of why someone fenced in the town with follower gates all over.
The answer is, an evil player was spending his whole life, every life, riding to this town, and removing all items.
The player would load up his horse cart with tools, and steel, and pies, and basically anything not nailed down, and bring each load back to his village over, and over, and over again for hours.
If noobs try to kill him, he just lure them out of town, then kill them.
He would take all the arrows first, so noobs have to attack with knife.
Then he lure them out town pretending to run scared, and shoot them with arrows.
If you managed to get a bow and arrow, he just use his zoom mod to stay out of your range and bring his loot back to his village.
If you killed him or cursed him, he be back next life doing same thing.
Nothing could stop this guy, he was trying to kill towns by looting all items out of the town, and then at some point they starve off.
So the town leader decided on making a fence around town with follower gates to protect the town items from the bad guy.
The bad guy did eventually block off the gates, but the town eventually broke out after figuring out how to do a removal notice on the fence.
And that did take a while because the town was mostly full of noobs.
It is not every day you get an evil player who tries to steal every single item out of a town.
That is why you do not see every day, a fence made around a town with follower gates.
This is a rare defense a town makes against a rare kind of attack. I only ever seen a handful of players ever try to attack towns this way in my lifetime.
So as you can see, the town did not just build fences around town to waste their time vs bears and wolves and boars and thieves.
It was in defense of one evil player in an all out war vs this desperate town fighting for it's survival.
In the end, the town barely survived, and the evil player gave up after sealing up the follower gates and either logged off or attacked a different town after that.
When the attacks stopped, the town took down the whole fence around the town with removal notices.
The little known reason why airplanes are not used in this game, in the order of most importance:
1) Airplanes are very hard to figure out how to properly use before running out of kero.
2) Airplanes require airports for departure and destination, which biodegrades into a flat stone after 2 hours. Good luck keeping airports alive at both ends. Many items will not move or degrade when off screen, including fires, mine carts, and paver machines. But don't worry, jason made sure that airports will degrade when off screen. I tested it, it does degrade off screen. Last thing we want is Airplanes being used to fly all over the place. It is only for fun experimenting, and only lasts for 2 hours. Noone gonna use Airplanes for real until Airports last a bit longer then 2 hours. I get it, jason maybe doesnt want players flying backwards to the beginning of time to loot old ghost towns, but maybe airports can last for the weekend, at least please, so we can have fun with planes for real. Paved roads do not biodegrade, why do airports have too? Last I checked, both are made from same material and are crafted the same way and last about the same time.
3) Airplanes also require runways attached to airports. I think the minimum is four or five stone tiles. This took alot of kero to figure out. If no runway, your plane just turns off and you lose one kero charge, derp.
4) Airplanes need a runway in every direction in which you want to travel. If you want to fly north, must be a runway leading to north with airport pad at end. A cross formation with airport in middle works fine. The destination only needs an airport. The runway is optional and only needed for takeoff and not landing.
5) Only one race can make rubberized airplane wings. And a different race makes the fuel. And three races are needed to make the tires. And airports last 2 hours before self destructing.
6) When you land, how you gonna keep noobs from stealing your plane while you are making trade deals? Maybe destination has a locked door with a key you can borrow and lock up your plane. When you land, your plane stops moving, and requires a charge of kero to move again. You can drive your plane around on a kero charge for 30 secs.
7) So if you put all the above reasons together, you can start to see why having the ginger race super far away from the other races and you have to fly to the ginger race to trade, aint gonna work ever. Airplanes are broke right now, and need alot of buffs and fixes before that is happening.
Right.
I should not have said everyone. The veteran players like you and me, just ignored the headless horseman and played the game as usual. The group of players I am referring to in this post was the average new player who does not know much about this game yet. What I am talking about was this average group of player's behaviors, whom I observed while I was playing. I have played in many different family villages, and they all reacted in roughly the same ways. Their natural instinct was to want to push the threat out. I am trying to relay to Jason what I observed from the hive mind group think.
Jason need to focus on the needs and reactions of the average new player, if the goal is to make the game grow. Tap into what the hive mind is thinking, in order to fine tune the game. Tailoring the game towards you and me will do nothing to expand the player base.
Again, I am sorry I used the term everyone. Let's redefine everyone as, "everyone who does not play this game on a regular basis". It is this group's reactions, whom I am trying to convey to Jason. So whenever I used the term "everyone", go back and substitute it for something such as "the average new players whom I observed". I did not mean to speak for any pro or veteran views on this topic.
As to your problem with the poison food idea, It does not have to be poison to everyone, only to the horseman. Just like how garlic is fine for humans but bad for vampires. Don't even need to add a new food for it. Just maybe a hard to make garlic item such as pickles or garlic shrimp or whatever you want. I never was trying to say add a poison food mechanic for all players. That would be an overly complex way for Jason to add in. Keep it simple, and Jason can add it in. A few lines of code. To much coding, and he wont do it.
As to your post about players cursing the horseman, I also view this also as a positive reaction. Using your curse mark is fun and satisfying. Just like on youtube or facebook, you can upvote or downvote. Both cause a reaction, which is what makes the vote system fun.
But, I also agree the horseman being cursed is not fair. What should happen is, you are immune to curses while playing as the headless horseman. It should not go on your permanent curse file.
A simple fix would be, just remove players name while being the horseman so you do not know who to curse.
Or change your first and last name to "Headless Horseman"
You are now "Headless Horseman".
Whenever someone curses "Headless Horseman", he just laughs an evil laugh and his eyes flicker.
(Again, the fix needs to be as few lines of code as possible. To complex, and it will never get done.)
Getting back to reality, the simplest and most likely fix is, just remove the horseman till next season.
This is definitely going into the same category as the April fools joke where everyone was born as a Jason and only lasts a few days, then removed forever.
So do not worry. I am sure it will be gone by next weekend.
Hopefully replaced with a Thanksgiving quest in its place!
Thank you Jason for adding something new. Even if it was only for a weekend.
The crashing is fixed. But, for a while I wondered if taking enough heads triggered a bugged event and caused the server to crash. Maybe in the future, the hell horseman can be used in a mini game to battle vs a village or vs the whole server for an apocalypse or a reward for your village, such as a baby boom boost and hinder the defeated towns baby production. Everyone wants another battle mechanic. There needs to be a way to fight back vs him though for maximum fun. Maybe a special crafted holy food to feed the horseman to end him, that would be the easiest for you to program in. I noticed a lot of players wanted to battle him, but could not. I see he does runs out of food eventually, but players want to fight him to defend their towns people's heads. If they can chase him with a poisoned holy food, that may be satisfying enough to battle the hell horseman. Or just bring him back once a year on Halloween just like you did now. Everyone seemed to like the hell horseman, it was fun. Good job!
Just crashed again. Took 45 mins this time to crash. Eve was still alive. Eve's child was in her forties.
Jason fix the crashing. Game is crashing every hour now.
Unfortunately, new content sometimes comes with non-stop server crashes. Might not be playable until Jason fixes the crashing every few hours problem. But on the bright side, we get to play non stop eve camps all day. Sounds fun to me.
First real update in over a year. He added some stuff and reset the server. Wow! Amazing! Some content at last!
I joined the road to the main road and some idiot drove a car probably, all the way to the end.
Doing that shifts the eve spawn.
Ya, remember last week when you asked me if I still hated your long roads? Then, I responded that I did not care about you paving long roads, I only did not like roads that go all the way back into the beginning of time. (60 thousand tiles into the past to where the first eve spawned right after the big bang of the last server reset is super really not necessary.)
Well guess what. You did exactly what I told you not to do. And now you broke the game. Now eves spawn 20 thousand tiles east again.
How about we just focus on paving roads to link up current towns, and less focus on getting one super highway all connected to way back into the beginning of time.
You know jason does not care about this game anymore, and refuses to fix anything due to the game being so magical to new players.
Now we stuck with broken game, while jason fixes his broken kitchen floor that needs reinforcement because he has real life problems like installing a $10,000 kitchen stove that is too heavy for his kitchen floor in his new house, and now he has to remodel the floor so he can support the weight of a decent kitchen stove like the rest of us normal people use. You dont want jason living like a caveman cooking on a 200 dollar kenmore stove like a homeless person, do you? Well DO YOU? No, no, no, jason, take your time. Get that stove taken care of so your fam can get a good yum chain bonus going. We got plenty of magic down here in no patch land to get us by. Yum, that magic feels so good in our tummies.
Just be happy with the magic you got now, do not be greedy and wish for even more magic.
Too much magic, would be magic overload, and you could never stop playing this game.
It is better to experience the magic for one hour, one life, then just stop playing the game when the magic is gone.
jason said it himself, the game is designed around new players to get that magic feeling.
jason logs onto his game once a year to see if that magic is still there.
Yup it still there.
jasons mission is complete.
jason feels magic still.
Game over Man.
Now you can rest in peace.
You did it.
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This is exactly what we need to expand player base. Maybe also make a guide on how to use the in game recipe helper. The one where you can hold an item and press tab to cycle possible uses, and the one where you can use /snare and then game hovers in game arrows over items you need for that item next to make a snare. Then a plain / to end the helper. Jason does not explain this very well in the tutorial. We can use a guide on these powerful in game learn as you go learning tools.
This site is also one of my favorites for learning about the game. It explains in more detail then the onetech in many areas.
Calm your tits, my friend. We are having a civil discussion here. There is no need to shout to be heard.
-That is opposite of being civil.
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So just to be clear, are we talking about resetting the server a couple of times a year? Once every month? Every couple of weeks? Every week? On a fixed wipe-cycle or just whenever the last family dies or some other tech milestone or failure condition is reached? You have mentioned a variety of time-frames from very long to quite short, scheduled or random. It makes it hard to understand what you really want. I apologize if I misunderstood your intentions previously.
-I do not want anything. But anything except never should be fine. And not for my personal selfish reasons, but for the game to be fun for new players.
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Regarding server resets during the Rift, I don't recall the exact length of the longest arc back in the Rift days, but I am pretty sure it was a time-frame that would be measured in hours or days, not weeks. Once the Eve window closed, it was a rapid descent into chaos and death every time. I vividly recall how ridiculously fast the first couple of arcs ended while Jason was still tweaking the fail conditions. Later on, most of them seemed to last a couple days at most. Some ending just hours after the Eve window closed. Did we even manage a week long arc in the Rift?
-Noone is asking to stop eve from spawning. I do know know why to bring this up. Have eve spawn up to the last minute the server resets. It makes no difference. It only matters that there is an end, so there can be a beginning.
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Personally, I'd rather not have a variable arc length, like during the Rift. It made me lose my connection to the game, because it was hard to get invested early on in the arc when you didn't know if it was going to be a lo ng one or a short one. I didn't want to start any big projects that might require several lives to finish, because it might vanish the next day, without any warning, wiping away my efforts in an instant. And if the arc lasted a long time, it was still hard to get excited because an arc that lasted longer than normal was even more likely to end before I logged back in. Either way, the frequent, unpredictable resets encouraged me to "live in the moment" and killed a lot of my enthusiasm for the multi-generational aspect of this game. I like helping to build an early village and coming to check back on its progress from time to time. See how it grows, add personalized features, improve organization, that kind of thing. I get attached to a place and want to see it develop and thrive over time. Random frequent wipes are not compatible with getting deeply invested in your town.
-I am not interested in what you or I want personally. I am only giving insight on how the average player sees this game. The average player sees this game as a problem solving crafting RPG game. When no problems are left to solve. The game becomes dull.
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So what about less frequent, routine server wipes? Maybe once a week or every two weeks or every month? Would that work?
-I never said once a week. Once again, please go back and read my posts. I have said every single time, a few weeks or a few months. Once again, putting words into my mouth I never said. Emotion is clouding reality.
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Keep in mind, that it takes less than 24 hours to reach the top of the tech tree currently. And that rapid tech progression is critical due to the current well mechanics. You will run out of water and die if you don't push straight through to oil tech rapidly. There's no ability to linger in earlier stages, because normal water usage will exhaust early wells quite rapidly.
-Noone will run out of water. There are endless duck ponds out there. Also you can make other water wells outside of town. You guys will mine oil 5000 to 10000 tiles away. I personally witnessed this during the eve spawn bug. This is the one and only good thing to come out of the eve spawn bug. We proved noone will ever run out of oil or water on the endless rift.
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Even without help from past generations, that tech rush is going to happen in any village with seasoned players. Because it HAS to happen in order for the village to survive. A village full of noobs will just die out when they hit a chokepoint, because they won't know how to solve the problem fast enough to prevent death. Fortunately/ unfortunately, too many new players is typically not a big problem in OHOL, except during a Steam sale. Dodged a bullet there.
-A village of noobs should die when they hit a chokepoint. Humans learn from their failures. To error is human. Humans learn more from failure then from success. Players learn from pros on how they solve problems. Too many new players should not be seen as a problem. It should be welcomed, but sadly many pros see the new player rush as something to oppose and shun.
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Meanwhile, we are currently experiencing a decent amount of family turnover. Old families die out. New Eves are created. A new village is born, grows old, and dies again.
-Currently, the no 1 reason for families to die and new eves created is low population after peek hours, then come morning new eves spawn as the population rises. If the game had more players, this would not happen.
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Each time this happens, we get pushed further to the west, leaving behind the old towns and whatever we don't take with us. Even if we didn't wipe the server for a year, we wouldn't have a full year of trucks/racecars/engines/oil/etc in the active part of the map. There are lots of people tirelessly working to preserve the work of past generations, but stuff still gets left behind or lost (or purposefully hidden) all the time. We don't save every truck or every tank of oil. We don't raid every dead town or empty every oil well. And once it gets left behind for a day or two, we are unlikely to go back for it, due to the rapid rate of our westward march. In a month, we are so far away from our starting point, it might as well be on the moon. You can only travel so far in a single lifetime. The server might be infinite, but our lives are not.
-Here is where you are very wrong, and oblivious to how nothing ever gets forgotten or left behind. I have been monitoring the online map. You can check this yourself, if you know how. Players have cleaned out the map of every truck,car, and can of oil, engine, and tarry spot for 20000 tiles. It is a strange bare area on the map. There are players who I call The Cleaners. Noone leaves a high value item behind. Every single high value item is brought into the current play area. Do a map search for all delivery trucks or kero on the map. There is a huge blank spot spanning 20000 tiles in the middle. There are only a few trucks left at the very start of the server area, and only because someone has brought them there during the eve spawn bug, otherwise there would be none. But, between that server start area and the current play area is a huge 20000 tiles of nothingness. Dozens and dozens of old ghost towns, but zero high value tech items. None of these super high value items are forgotten or left behind. Every truck, kero, and yes even water well engine pumps are all pulled from every town and salvaged. I have even brought engines to old towns thousands of tiles into the past and placed them into old water wells and fueled them up to deter pirates from taking them to see. I have hid tanks of oil or kero or cars behind random trees and buildings and walls and swamps in many areas all over this center part of the map as an experiment. Guess what. They took every engine from every well, every tank of kero from behind every tree, every car and truck very well hidden off the beaten path, every single time. And this is 5000-20000 tiles into the east. Nothing escapes the prying eyes of the treasure hunters. They will travel thousands and thousands of tiles for one tank of kero. As long as there is an online map showing locations of every high tech item on the server, there will be a treasure hunter bringing those high value items into the future. This is one of the main reasons we need server resets once in a while, or items that expire.
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So what length of time would be long enough to satisfy my desire to build and watch my town grow, but short enough to satisfy your desire for a "blank slate" and a fresh start for new players joining the server?
-Once again, I am not interested in what you or I want. I am only interested in growing the player base. 20-40 players online most days is far from a successful steam game. We need to look at the game from fresh players viewpoints, not our own.
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With the current state of the game, I don't see much point in a monthly reset. It probably wouldn't feel any different than having no reset at all, with respect to tech accumulation, and it would really suck to play during the week leading up to the wipe, since you would know that nothing you built could last for a long time.
-One viewpoint is yours, feeling it sucks to have server reset soon. But, is there any other viewpoints out there? I am challenging you all to try to see others viewpoints and come outside of your box. I bet there are some players out there who are excited to have a server reset days away and cannot wait to get rid of the ten delivery trucks in every town and property fences full of oil and engines. To be free of paved roads at every eve camp. To have a reason to build that first delivery truck again, instead bringing that old truck back from an old town.
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Weekly resets would be a little too fast for my preference, but might be the most the game can handle right now, since the pacing is so rapid and late game content is lacking.
-Once again, I have never one time, ever asked for a reset every week. I have always said every few weeks or few months.
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Personally, I would prefer every other week, with the server wipe coinciding with a new game update, so Jason can make any changes he wants and push them out to a clean map.
-Every two weeks would be pushing it, but if there were updates every two weeks, I could see that being ok with players. If no update every 2 weeks, I think this could be too soon for everyone to lose all their hard work for nothing in return. Lets remember to think of the average new player who just picked up this game. We want to grow the player base. It is way to small at the moment. Lets focus on what average new players would want, and not what the 20 pro seasoned players want.
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That could be fun and it would give people plenty of time to build and develop their towns before the reset. Even if we theoretically could keep villages alive for longer than two weeks on an infinite map, in practice, I don't think we are actually able to do it. Trying to keep a village alive and functional for a whole week or two would be a serious challenge, I bet.
-The goal of the game is not to keep a town alive for weeks remember. The goal of the game is to get the town to the next level. Lets remember, new players do not like living in a maxed out town with nothing to do. When a town is maxed out, it is ok for that town to die after a while. The game is about the climb. The game is not about staying at the top as long as possible.
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Also, I think it would be great if the well upgrades could be tweaked to reduce water pressure in early towns, so the shallow/deep wells gave more water before exhausting. This would allow villages to develop more slowly and linger at the "pre-oil" stages for a longer time, rather than rushing up the tech tree. Allowing towns to be more self-sufficient and progress at different paces would also help stratify villages into different tech levels which would increase family diversity. Ideally, I would like to always have the option to be born in a very early town, a very late town, and a couple mid range to towns. Not everyone wants to be a city-dweller or a caveman ... but it would be great if we could have more options to play whichever way we find most enjoyable.
-If you ask me personally about the water wells, I personally think to need: some latex, some sulfur, some palm oil, a whole bucket of water, a whole basket of coal every single time you want to use the water well, is a bit extreme for the average noob player to deal with. I think this area should be reeled back in a bit. This is a huge bottleneck, and I seen towns get stuck here quite often. Tires are actually quite a bit harder to come by then a tank of oil.
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Regarding the desires of the average player, I think the "average" player just wants to enjoy their time in OHOL. That might mean any of the things you listed and many that you did not ... like looting old towns and returning to town with a treasure trove of valuable items or a new truck. Or making a lot of tacos. Personally, I am not a big fan of feeling "the wall of spikes slowly approaching and the impending doom coming for them if they do not focus on their crafting goals", but I don't have anything against people who are into that sort of thing. Different strokes for different folks, you know?
-There is nothing wrong with looting old towns, I like that part of the game. There is nothing wrong with making a TacoBell in game either. Both are fun activities. But, because of the online treasure map, and certain high tech items lasting forever, too much treasure is being brought forward, and it is leaking into every eve camp ruining the stone age part of their story. Every eve camp for months have always had another towns dyed clothing, engines, trucks, and engines dropped off to them at some point before a sheep pen is made without anyone asking for that help. It is dumped on them without them wanting it. It is actually alot less fun to play in an eve camp once all the bottlenecks dumped in the center of their camp, goals are taken away, and everyone has fine clothing and cars to drive around while the original eve is still alive. My solution to this problem is simple and fair. All items have expiration dates to limit excess item buildups on the server from treasure hunters bringing them forward, and or to reset the server after some point before item build up becomes a problem. Does Jasons trailer video show treasure hunters dropping off clothes and engines to every stone age eve settlement. No. It shows early man wearing bunny rabbit furs, then mid game knit clothing, then top hats and button up shirts and pants.
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In my mind, variety is the spice of life and too many limitations or restrictions just get in the way. This game is at its best when you have many ways to live. Too much doom gets overwhelming and mentally exhausting. Too little hardship becomes dull and boring. Too much monotony leads to one life feeling too much like the previous one. Too much old stuff accumulating endlessly is just as bad as too many wipes, washing away all your hard work The list goes on and on.
Balance and variety ... keep things interesting by allowing people to progress along multiple paths to success. This game has so much potential, but a lot of it is still untapped, even after years of development.
-I cannot argue with this one. You got me. We agree on something at last.
Telling people to calm their tits is hardly having a civil discussion.
I never said we need to end the game every 24 hours and ruin all your hard works. I did say, and go check this please, to please have an end to the game after a few weeks or a few months. But it only takes a week or so for a town to max out and live the good life with every item possible in the game made and enjoy all your items. But the last reset was months ago. We have been living the good life with enjoying all of your hard works for months and months now. When is enough, enough? When have we had enough time to enjoy putting your hard worked items on a shelf and looking at it day after day? Do noobs log on to come see your hard work on a shelf? Or do noobs see nothing to do and uninstall pointless game?
I never said I want the server to reset every 24 hours. You are trying to twist my words and you are being emotional about the reset. But you ARE comparing a reset after a few months to a 24 hour reset. I know me asking for a reset every few months feels to you like we are RESETTING EVERY 24 HOURS. But you cannot compare a 24 hour reset to me asking for resetting the game maybe A FEW TIMES PER YEAR. Those two ideas are vastly different. Emotion is clouding your eyes. Also, we cannot balance this game around a select few hardcore players who never want their masterpieces to ever disappear. I am sure Jason wants this game to grow and appeal to the average player. Being born into a town with nothing really important to do for a new player will feel very pointless and with no obvious goal, they are going to afk by the fire or quit the game, or kill all the sheep and start to grief the game doing anything possible to un-craft the town, kill all the girls, or whatever it takes to ruin the town and return order into chaos.
I remember when I was new, when I was born into a HUGE long established town for the first time, with everyone wearing FANCY clothes and FANCY hats and EVERYTHING possible already crafted and stored onto tables, it did not feel fun to me. It was fun to run around and gawk at all the hard work that was done like visiting the MUSEUM. But, at the end of the day, my noob self back then did not find any value or fun in playing in a maxed out town. I would rather play in a small camp with obvious goals that I can feel the pressure of getting done, feeling worth in the crafting and work I put into the game and the appreciation from others from doing so.
Now I know all you hard core veterans hate to see your hard works erased, but just for one moment, lets try to see this game from the viewpoint of the average noob. You know, the players who will make this game grow from 20-40 players on per day to hundreds or thousands of players on per day. We cannot center this game around a select few and expect it to appeal to everyone. We should be targeting what things make the average noob player feel good about playing this game and focus on that. If the game grows, we did something good. It should not matter what the 20 hard core players want in this game. The focus should be on expanding player base.
Is this games goal to be a thought experiment to get data from the hardcore 20 players living in their sheltered Bio-Dome where nothing is ever erased so we can collect data on them how they react? Did Jason make this game for just you special 20 hardcore players? Or is this games goal to expand player base beyond the 20 hardcore players and appeal to more then just hardcore players and reach hundreds or thousands of players, all enjoying playing this game and feeling that warm feeling of helping others out in their time of need and getting that reward of other players thanking them for reaching the towns next goal they were stuck on.
Lets all take a step back and see what makes the game fun for average players. Is it hording piles of treasure in your town and looking at it every day with nothing left to craft?
Or is it teamwork and reaching goals and player recognition and saving your town by being:
-star cook saving town from famine or
-star farmer getting a variety of food for towns yum chain or
-star smithy crafting tools to farm and build or engines to get oil or water or
-star lumberjack getting wood for floors and fire or
-star horse trainer so town can explore and gather resources or
-star road builder connecting towns to other towns or iron mines
-star mother teaching children how to do the above jobs
-star leader keeping town organized on strategic goals for town
The point is, the average player does not log on to play in your maxed out towns. The average player wants to be a star and shine in front of others being showered in their thanks and being a role model for other noobs to learn their skills and save the town so they can be recognized too for saving the town themselves someday. The average player likes to feel that wall of spikes slowly approaching and the impending doom coming for them if they do not focus on their crafting goals. If there is no doom, then this is just a sandbox where we bang two items together over and over with no real end goal to the game.
We do not need to convince everyone to leave eve alone. This is not the communities fault at all. We do not need the Prime Directive to leave primitive towns alone. We need to completely end the story once in a while, instead of picking up where we left off every single day. Like in old days, the last family standing wins and they get some special honor on the website. Or the rift runs out of water and oil and iron, now we go into recycling mode to make our town go on that last mile. Maybe we drink pond water to make it those last few generations. Then the server resets and we start over with clean server and zero items anywhere. Maybe once in a while someone ends story early with a surprise endstones ending, and then we get an early reset to stop some other families advantages and level the playing field to win the last family standing game.
The problem is not the community. The problem is how items never go away. If cars and trucks or bucket of latex or engine would rust over time or any item would just expire after a set time, sure lets fill the server with a thousand cities and never reset and play the same story forever and ever. But if a truck or engine or car is still on server from being crafted thousands of eves ago, there is little to no reason to craft more after a few hundred engines are already on the map. I seen some players drive items for a whole life, 20 thousand tiles off the map to the south, just to get rid of old race cars and trucks off the map on purpose, because they are so sick of them and there is no way to get rid of this junk from ever coming back otherwise. We got so many engines and trucks we drop off a few to every new eve town right away just to get rid of all our extra junk. No town is giving away their only towns water engine to help that new eve out. There is no way to destroy a car or truck, its invincible and it never breaks down, but that wooden cart will break or that newcomen pump will break after every use and it needs a new rubber seal after every use. I wish my real life car lasted for thousands of generations for all my descendants for all of time in real life. Why does not our cars or trucks in this game need a new tire every 20 thousand tiles. Why not a new engine every so many tanks of gas. Why not new windshields every so many mosquitoes. Why not need an oil change after every so many generations. Why not a new timing belt every so many hours of use.
Now if you would have to craft an engine from scratch to help that eve out from the kindness of your heart, I am fine with that. Go to that eve town and start pounding iron. But when this game which revolves around crafting, loses all reasons to craft, because of item overloading and overflowing into eve towns, this is a critical problem which is sucking alot of fun and crafting goals out of this game. I am sure alot of you love having infinite items on the map and I am sure it is really fun for you to hoard all that junk into your towns. But, if this were my game, I would focus on giving players new crafting goals and rewards for reaching them. Right now, I feel like why craft items that we already have hundreds of already. Instead of crafting that engine, I will just walk for 5 mins to old town and pick one up, or pull one out of the dozens of engines stored in rail carts full out the family vault from thousands of generations before me handed down for thousands of years for all of time. Except now we lose all excitement of building that engine before water runs out. Except now we do this for every hard crafting item in the game only weeks after a server reset all the hard goals are gone. Now the game is not about crafting, it is about treasure hunting old ruined towns.
If we want a treasure hunting game lets go hard on it and add dungeons to explore like Zelda or Tomb Raider to find that gold crown to craft into a bell, but that treasure chest full of gold has a lock on it, now we have to find the key or craft a replacement key and pick that lock to get that treasure out of the dungeon while shooting bow and arrow at monster mobs. If we are here to craft, then please lets embrace crafting. Noone here wants to re craft items for fun that we already have unlimited access to in unlimited amounts. We need to be crafting towards a goal to evolve town to next level. It is not fun crafting that one last engine so our engine vault is finally full of one hundred engines now we win, we did it. Or yes finally everyone in our town has their own car and own truck because we have a whole fleet of cars and trucks from thousands of eves ago. We need a steady progression towards a towns goal, and when that goal is met, then we need to start over. All the way over. It is not fun to cheat our way to a towns goals. Noone feels good about getting a free truck full of oil and engines in your eve town so you can skip all the crafting goals without working for them.
Lets all stop acting like the problem is we do not have enough oil or water and please Jason give us more oil and water. We got so much water and oil we will never run out of it stop complaining about not enough water and oil. There has never been one day where I log on to this game, and I say to myself, uh oh no more oil now we gotta go get water from duck ponds. The server is dry everywhere. We gotta start using water saving sprinkler systems. How often do you all use a sprinkler system. If you do, It is not cause your running out of water, you can bet on that. More like, I am bored. Lets make a sprinkler not to save water but to just make something new that noone ever uses. If yall were that bad on oil and water, every town would rush water saving sprinklers from your unlimited iron supplies. No town on our server ever dies from no more water. I use sports car to visit every old town on this server guess what. All the dead towns have access to water. Some dead towns have so much cisterns of water it really is amazing. We all die from no player on at night time because the game is not fun anymore because there is no crafting goals so nobody wants to play a goal oriented crafting game without the goals.
No town needs any resources from another family in this update. If my town is stuck with no rubber or no sulfur or no oil, I can just wait until night time, log in during low population hours, then gather any resource I need for my town before the sun rises in the morning. At low population, I can be any race and go get anything from any other biome on the map without restriction. I can be any race even the worthless white language race who's special power of language gets taken away and reversed at low population hours and everyone else but the whites gets to understand each other for some dumb reason. The only thing whites are good at with this current update, is waiting until night time when some other town's last family member dies, then pirate and pillage all of the other towns resources into their own town before sunrise like a pack of ninjas. I seen one town just about to die from low population dropping off at night, and many whites on horses will wait outside the towns with torches and backpacks and carts and trucks. Within literal minutes, the whites are storming into old towns gutting out the towns before any eve can run back to repopulate. I even seen one white guy shoot an arrow with a bloody note at the very last family member in a town guarding his towns property fence, with an arrow to the heart. The note saying, "WITH THIS ARROW, I END YOUR FAMILY LINE AND TAKE YOUR SHIT. Which is fine, I am totally fine with having a White Pirate Race who can only get stuff by stealing from other Races hard work. Feels like real life right? But, I will never have to travel down a long 10 thousand tile road to get a bowl of sulfur because there is no colored folk near me. There is zero reason to go ruin new eve camps to accelerate her tech tree for a bowl of sulfur or tank of oil or bucket of latex. The whole tech tree is accessible from any race, at any time, of any day of the week. If low population does not happen like on a weekend, I can use the online map to locate oil or sulfur or latex or anything from an old town to the right. Some days there can be low population, even during day time! We do not need every new eve's help as soon as she spawns. Everyone on this server has had everything they needed at any time without any eves help since March of this year. I am fine with families who are all 4 starting from stone age helping each other out with a bucket of rubber or bowl of sulfur using teamwork, if and only if, THE WHOLE MAP IS RESET, and we are trying to make that first engine or first truck. But when our server has dozens and dozens of engines and trucks and rubber and oil and bowls of sulfur already out there all over the map, and every town has 20 cans of kero in their property fence and multiple trucks in every town, and we all have access to an online treasure map telling us where every item is at any time of the day, any day of the week. No, I do not believe we need to help every eve out there rush to the top of her tech tree. That argument is not valid. Everyone has access to any resource they can dream of every single day of the week, every hour of every day. Anyone in this forum can challenge me. I will slash die until I am the worthless white race who has zero access to anything and I will go get any resource you want before my life is over without any other towns help. I will straight up run to an abandoned horse and cart or abandoned truck found from the online map, and then proceed to drive to the exact old town where the resources are you challenge me to get by looking at the online treasure map. I will be back before I get old with a whole load of anything you want. Any race can get shrimp or fish at any time. There are fishing houses with finished floors, all along the paved snow road everywhere, and in every old ginger town. Every race can get oil, there are oil wells out there with floors so any race can go fill up their empty tank at any time of day. There are mango farms out there with piles of mangos on the ground in most every old jungle town and in some white towns even. Use the treasure map and look. There are tons of buckets of latex everywhere on shelves in old towns, just use the treasure map and go take them. You get the idea. Everything is out there with no restrictions to anyone. You just have to walk to the right and go claim these unused old resources. I will never ever have to tech jump any eve town at any time to get any item. The only way to fix this problem of unlimited items, is to reset the map every so often, or give up on the specialization races idea and let eves spawn very far apart again in a sine wave pattern. Mix the biomes back up too. I actually like the old days, where you can ask a black or brown or ginger baby into your town and create a mixed race town so you have every colored race babies and special abilities in your town to reach top tier tech. I thought of it as reaching highest civilization when you have every race living life in peace in your town. I honestly think that was the best answer to this game, and in real life. Jason wants this game to be like real life. Why are we forced to live pure black or pure white towns. We all know kids love to role play in this game. The pure race town update only promotes role playing racism. The way the game is now, nine times outta ten, if a colored guy runs into a white town looking for some shrimp for craving, the white guys are going to shoot first and ask questions later if that guy touches any food or items, even one berry. Sometimes they are afraid the black guy is there to steal and they are right to protect. But also, sometimes they are looking for any reason to role play as a racist and shoot the black guy and call him bad names for eating one berry or carrot if hes starving from his long journey.
I understand it is very hard to fix the eve spawn problem. There is also a problem with eves running back to old towns. How about, until the problem can be figured out and solved some day, we do a temp buff to the endstone towers. We have a few players, mainly Greifer1 and Forman, who pave so far into the future where eves will spawn some day or weeks or months from now, that there is no way to spawn as eve, and not be near a paved road. Now every eve that spawns, either runs back to an old town to re-establish the old town, or eve descendants run back to the old town to re-establish, or they will go get all their old gear, clothes, engines, trucks, ect, and bring them back to the new eve town, or some other town brings them all the gear, without eve even wanting it. Nothing ever gets re-crafted. Items crafted months ago are found on the online map and collected and brought back into current eve towns. The same trucks from months ago are in new eve towns today. The same engines from months ago are in new eve towns today. No eve can spawn, and not have an old engine, old truck, and old clothes be at that town before a sheep pen is made. Towns have whole fleets of trucks in their property fences, along with dozens of old engines. There are many players on the server who would love to see a server reset and to remove all this old gear that will not go away, but it is impossible to reset server from endstone towers as the game stands right now. The same players who ruin the game by paving 100 eve spawns into the future, are the same players who stop every apocalypse by destroying endstone towers. They use the online wondible map to search for the endtowers every day and stop them. Then, they hide the endblocks or wall them in with stone, removing them from play, or loading them into a truck and driving them for a whole hour north or south to remove them from play. No one will ever be able to use endtowers, as these players log on every day to be sure their paved roads will never be erased. I thought Jason's original concept of this game was to have the rise and fall of civilizations, but every single day is groundhogs day, because of the broken apocalypse abuse from online map locator being abused the Paver Boys, holding the rest of us hostage, as well as the online map not letting any item be left behind. Please do a hard reset of the server every few months, or make the apocalypse easier to pull off, or remove items from the online map. Two kids on a server should not be able to hold all of us hostage single-handedly, holding back a server reset indefinitely, and ruining the stone age to iron age story. This could be a symptom of a problem with the Climate Zone / Band system. A straight road into the future will hit every eve camp forever. The eve spawns are too predictable. No matter where eve spawns, all eve has to do is run to the bottom of the snow biome, and like magic there is a paved road there every single time. Run on the road for a few mins to the right, and like magic, you got free gear from an old town. There is no escape from the paved road at bottom of snow biome. There is no escape from every eve camp getting old clothes and engines crafted many months ago. Please fix this hostage situation. Most players like the climb from stone age to high tech, living out an enjoyable story of stone tools to high tech cars and roads. It is not fun to have the whole tech tree dropped in your eve camp every single time, every single day, before eve can dry out her shallow well or make her first sheep. We are all being held hostage in the Paver Kids story. Please bring back Jason's story of stone age to tech.
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