a multiplayer game of parenting and civilization building
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hmm, getting aussies playing could help. As well as other language areas. Player made bots would help, like i was saying, about NPCs, and save Jason from any code changing. Are their any already made mods available for that. I don't know coding at all. It'd take a very user friendly interface for me to use something like that.
It seems to me, that almost no families last longer than a day or two, since there is a lull in players overnight. And since there are multiple families to spread the players out amongst, babies become too few and far between. Also some are male. I'm not here with solutions, i just think it's an issue that needs a fix. My only idea would be NPC AI babies, but i know that would be a big change and a lot of programming.
Wells are stupid. They seem to dry up after drawing only a few buckets. And then you build a pump and you need a spare tire every time you fill one tank of water. And the biggest issue is all the idiots, over farming. They just see a grown plant and harvest it, even though the boxes and ground are full of piles, not getting used.
I established the Pizza family with a very nice starter town. Now they have all moved to the old Pickle family farm. No one in this game has the balls to play the game. Everyone just wants to live in a big town they can leech off of.
Okay it must have been the cache that made my test edit not work. Thanks
Can i edit the images in the game folder to change the graphics, or is it more complicated than that?
Now that's some good info.
I get it that a yum chain makes you more productive and is to be sought after. But the chain will always break sometime and I think people shouldn't be petty about the mistakes of inexperienced players. I don't even see how breaking someones chain on purpose is that big of an offense. Just start chaining again. I think a high yum chain, for some, is more about bragging rights than the actual practical value.
I didn't realize till reading this, that there were people so concerned about their personal food philosophy that they would murder some one for feeding them. That's some very petty behavior indeed. I feed others to free up dishes, or to get the last turkey leg cleared up, for the full set of bones. Feeding your family is supposed to be one of the best things you can do for each other. The idea that a survival themed game would have a mechanic that causes people to kill their own mother, for feeding them, sheds light on a big problem in that mechanic. To me, yum is like points in an old video game. It's just for showing off and is not necessary for actually winning the game.
I really don't see the point of chasing yum, once you have a town producing plenty of food. Too many food options and so many of them are so convoluted on how you finally get the food in the belly. Stew is so easy and so filling. Not so easily portable though.
I have been working on a project. A dedicated place to make and dispense stew. I have found that a 1H1L kitchen can be a very laggy place. This is usually not because of too many people working in the kitchen, but rather, too many freeloaders, frequenting the kitchen for food. I've noticed, that in just about every town, stew and broth are made right outside the kitchen just sitting in the yard, surrounded by junk.
My solution is to create a dedicated spot for stew prep and service, away from the main kitchen. In general, I like to be on the opposite side of the farm, from the kitchen. At first I tried large buildings, with adobe walls for boxes and tables for.. stuff. But i have found an ideal size is 6x6. The walls should be complete on 3 sides, with the side facing the farm, fully open. Giving 4x5 of floor space. Adobe is okay, but i found shelfs to be unnecessary, so stone works well. As well as for the floor, since wood is a much hotter commodity. If i have to start from scratch, I can usually finish the build and get a pot of stew going in one life time.
There are only a few tools needed on site, which is why i stopped worrying about storage space. A plate is needed for squash and beans. A hatchet or ax is needed for squash and kindling. A stone is used for crushing beans. And two bowls are needed for soaking beans, but trying to keep tool bowls from being taken for eating is not always easy. A bucket of water should be kept on hand for soaking beans and filling the dry stew pot. Also needed, is a flint chip for cutting corn and picking squash. The last tool, and most often stolen tool, is a shaft for getting fire. These tools can each have a space of kitchen floor without causing too much clutter to work.
Four crocks are good but five gives an extra one, to work on while you wait for one to get emptied. The stew should be put along the outer edge so that people can come up and take stew without needing to go into the prep area. Not that it will actually stop them from wandering in anyhow. The three full walls also help in stopping people from running through the kitchen just to get from one side to the other. Keeping bowls stocked out front can be tricky, since, like i said, i like to build at the edge of the farm, and farmers love using bowls.
Once the stew stand is set up, it becomes like a little known restaurant that not many people come to, but those that find it keep coming back. But it needs the care of others once i die. I don't care to /die over and over, just to get back to the same family. So, I'll just make a new stand in a new town. But when i do return to an old stand, things can be pretty bleak. At best, it is abandoned and no longer serving stew, tools and crocks pilfered and gone. At worst some one will half destroy the building. So, I'm writing this, in hope of reaching other stew cooks out there that could appreciate such a building. If you see a little abandoned shack of stone, on the edge of the farm, it may have been a nice stew stand at one point. And now you know the details of how to get it up and running again.
Stew is a great food source. There are two servings per bowl, and I've never needed more than three servings to get my health back to full. Sometimes, you may need to farm the veggies yourself. I try to get them going in the plots closest to the building. As for broth, let the kitchen keep it.
So? WTF is up with springs? I was hoping to find an answer here and it's just a long complaining post. How do springs work? The game and tech page tell me to add 2 springs together. How is that done? I also can't find any good youtube tutorials.
Problem: The walking button is also an action button and makes it seriously confusing as to which button to use for which action. Especially since sometimes either button works. Usually when you walk with a mouse, that's all you do with that button, and the other button is the action button. If you need 2 action buttons direction keys should cover movement. Also the mouse movement is really laggy between moving the cursor and the character changing direction.
I'd suggest adding the ability to choose a family name before being born. That way you can at least keep playing in the same family you've come to love. Of, course i they have no "birthing persons" left it would just go random, as if you left the name field blank. This should drastically cut down on sudden infant deaths, as well.
I'd also suggest using keys to move so the button controls can be simplified. But i assume someone has some reason to not do that, or it'd be done already. Movement and the confusing controls are what i've disliked most, so far.
I'm pretty sure i didn't change anything, but upon trying to run it a second time, it worked.
It almost started after i did this:
sudo apt-get install libsdl1.2debian:i386
as suggested here:
https://askubuntu.com/questions/201202/ … l-1-2-so-0
It went to a black screen for a couple seconds and then closed, leaving this message in terminal:
Local epoch time = 28800
GMT epoch time = 0
L4 | Thu Jan 5 09:26:40 2023 (32 ms) | general | OneLife client v216 (binV=216, dataV=0) starting up
Failed to load sprite from graphics/hiddenFieldTexture.tga
Failed to load sprite from graphics/hiddenFieldTexture.tga
Failed to load sprite from graphics/hiddenFieldTexture.tga
Failed to load sprite from graphics/hiddenFieldTexture.tga
Failed to load sprite from graphics/hiddenFieldTexture.tga
Failed to load sprite from graphics/hiddenFieldTexture.tga
Failed to load sprite from graphics/hiddenFieldTexture.tga
Failed to load sprite from graphics/hiddenFieldTexture.tga
Failed to load sprite from graphics/hiddenFieldTexture.tga
Failed to load sprite from graphics/hiddenFieldTexture.tga
Loaded 0 animations from animations folder
Finished loading animation bank in 0.016000 sec
Loaded 0 objects from objects folder
Auto-generated 0 'used' objects
Auto-generated 0 'variable' objects
Finished loading object bank in 0.017000 sec
Loaded 0 categories from categories folder
Finished loading category bank in 0.016000 sec
Frame rate = 49.043648 frames/second
Loaded 0 transitions from transitions folder
Auto-generated 0 transitions based on categories
Auto-generated 0 transitions based on pattern categories
Run 0: Auto-modified 0 transitions based generic use transitions and auto-added 0 last use generic transitions (0 objects had generic use transitions defined).
Run 1: Auto-modified 0 transitions based generic use transitions and auto-added 0 last use generic transitions (0 objects had generic use transitions defined).
Auto-generated 0 transitions based on used objects, 0 removed in the process.
Auto-generated 0 transitions based on variable objects.
Finished loading transition bank in 0.017000 sec
Segmentation fault (core dumped)
I've tried running the .exe version in wine and that fails too. It says:
An error prevents this program from continuing:
Can't write temp file Path not found
[SOLVED]
I'm pretty sure i have all the requirements. Though i only saw a list of vague names not full package names. The readme file doesn't tell me anything about how to run it.
I get this from a terminal:
error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
If libSDL-1.2.so.0 is a thing, i don't see it in the synaptic package manager. I have plenty of other things that start with libsdl that are marked as installed and plenty things that start with libsdl that are not installed. Does anyone have specific names of what i need to have?
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