a multiplayer game of parenting and civilization building
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Yeah, as thundersen says, server 1 does help a lot in that case.
My thought is maybe if you keep suiciding as eve you've got a decent chance to end in a city right? Like if you're /dieing maybe it's during a time where there's a birth cooldown going on. Although yeah all the towns will be wiped after a certain point.
If you want to play in a big city at night, I've always got one for ya on the one city server
It is, however, utterly dead at night hours, so it's mainly solo play, occasionally I derp around there tho.
On a main server just /die until you end up in a city if you can. Villages simply do not survive night time with the new changes to birthing.
Do we really need 4 topics for something that probably will never happen anyways?
Edit: That came out kinda dickish. Point being, we have plenty of topics, use those xD
Yeah that's pretty funny how the huge population surge initially had almost no effect on linage length xD
Too lazy to do the work myself, but assuming you have death time and coordinates... To give a rough estimate of towns, maybe you would divide death spots into buckets of 200x200 which would estimate town sites. Then sort the death times in each bucket, and town ages would be streaks of time where the time to next death is less than some period of time (Time until map reset? I think it's 6 hours? Actually it might be longer). And then just record how many and how long each streak is in each bucket, dropping any streak below X.
You could do better than that, but it'd probably be more work than worth it since I think the above way is so close to good enough that you'd just waste time.
Assuming there is no warning system.
There is a gigantic warning xD, multiple spread out over the whole process, with a bell tower like effect showing you where the tower in progress is. Part of the reason why people are saying it's impossible right now, aside from the sustainability issue.
Well, as someone who /died as eve a lot a few weeks ago, it was mainly to get a better understanding of the game and see how long I can make lineages last. As you do it more often, you realize that literally what seems like a monumental task as eve of trying to get your town as high tech and organized as possible, literally reduces down to picking a good spot ,making a clay bowl, and telling people what (not) to do. So the appeal dies as you learn all the primitive tech and know how the town cycle works.
It's actually a pretty excellent idea when you think about it. It perfectly balances town sustainability, in that if towns get too far advanced, apocalypses kick in. So now efforts can be made to making towns last longer without having to give any thought to how often you would need to wipe the server. Only issue of course is town sustainability is terrible now ![]()
I think the donkey town one wouldn't work: getting sent to donkey town just adds 20k to your X and Y as an eve spawn, so it'll be much different place every time.
That tutorial idea is interesting, though, do the jason heads spawn there tho?
Server wiping is fine, it's just a matter of tuning to figure out how often. Honestly eve chaining being lost is probably the bigger blow. I think we're just being guinea pigs again xD Nobody's actually caused an apocolypse anyways right?
Anyways, the One City server is going nicely if you just wanna derp around in big towns. Only been up for a day and we've got a good town going and a massive one up north.
Well looks like we've actually got a bigger town to the north this time around, connected by the road, and I know at least someone started a town south since I was born there. I'm going to work on 20x20 giant zoo a bit west of town once I get the basket and milkweed situation under control and bring in some more iron.
Interestingly food just does not seem to be an issue. Looks like we're getting the problem of too much wheat actually from all the baskets I'm making so I've been off filling carts in the wild with reeds.
CrazyEddie wrote:Gabby wrote:I've been Eve-chaining in Server 9 for the last day, learning some recipes and experimenting with stuff that would be considered a "waste of resources" by experienced players. It was nice. I'll be sad to see this possibility go.
Run a private local server and you can experiment to your heart's content. If you're using Windows, it's easy!
Download the win_full package
Unzip it
Go to the "server" folder, right-click on "runServer.bat" and choose "Run as administrator"
In the game client, connect to 'localhost'
That's all there is to it!
In the settings folder under the server folder, there are a bunch of configuration files that you can edit to control things like whether or not you randomly spawn, whether you always spawn in the same place, where exactly you spawn, etc. By default I believe you will always spawn in the same location, but if not you can edit the value in forceEveLocation.ini . You can also give yourself an extended lifespan by editing lifespanMultiplier.ini and/or epochSeconds.ini which might suit your purposes even better than Eve-chaining.
Thanks to Awbz for building and packaging the server for Windows.
Wow nice, thanks! It will be great to have a place to train my clicks. I'm still really slow.
Practice server is really nice for this as well, as it's essentially this + godmode.
Alright, new spot: Desert by grassland swamp.
-removed baby teleport (hopefully)
-Now start randomly within -10 to 10 x and y.
-used screen
This spot is disturbingly good. Only issue is lack of baskets, so I'm getting a big wheat farm up for yall, might want to make some bread to get rid of the flour. Iron vein right south too, cant miss it.
Edit: Wow... It has a lot of rabbits xD
Yeah the baby teleporting I'm getting rid of. I was originally going to have all people, babies and eves spawn at the origin, and the baby part was buggy. However, rather than fix the bug, I'm just only setting eves to origin now. I was originally worried people might start subtowns far off which might dilute the town too much, but literally nobody did lol.
As for choosing the town location, yeah I just picked the first viable spot (had any water and grassland). If people like, I will choose a "good" spot for the next town.
Anyways, I'll probably have the code changes and next town location up and started in 2 or 3 hours if anyone's wondering, will post when it's up or if I just went to bed.
Edit: Also going to introduce a tiny bit of randomness to the Eve spawn location just to make it harder to kill off the whole server via griefing. A permanent town is insanely easy to grief, but may as well make it a bit hard than just placing 4 bell tower bases xD
Yeah I'll try it with screen next time I get it running for real. Though I'm not sure that's the issue unfortunately, as I tried killing on my TestVM and it saved it. Maybe it gives unpredictable results if you kill it, or maybe it was something wrong in the merge. I'm looking through map.cpp in any case until I get an answer on discord.
Have you tried merging the new update into your practice server yet? Curious if you run into the same issue.
In any case, assuming I don't get this resolved soon, I'm thinking we'll start again at a different spot tomorrow morning? A week until the next update is still pretty good for a town length before it gets wiped, so I think I'll continue this experiment even if I don't resolve the issue by tomorrow. We could also play the town in the same location, but it's kinda weird with the town being semi-there still and mostly reset, so I'm going to move "origin" to a new spot soon.
Heh, it probably had a miniapocalypse, which technically is a way to remove it. Whoops! Glad I started this right before an update so we didn't lose a week of progress. It's possible we might be able to recover it, but I doubt it. Asking around discord to get some help debugging it. In any case I'm going to look into making sure chunks never get reset due to inactivity. That might be what happened in some buggy way, and there's really no reason to ever reset any of the map for this server.
Roads seem like they're going to be important. Specifically non-branching roads. Just one large road straight north and south I'm thinking, as it currently is. This way you just get more roads by getting flat rocks from the east and west of the road: since these will generally be the only roads you will then be able to expect to have flat rocks within a certain distance. Also keeps it simple just having a straight road as mapping is gonig to be nuts. I guess if someone wants to make a suburb they can do a east/west branch.
Probably going to be a few days before I do any code changes since we got a working version thats fun, but yeah that force field pen is probably not ideal xD I was there when that was built, the person who made it rather quickly finished a working version, though, after realizing the mistake. Wasn't griefing, just their first time building a pen and I was out doing stuff.
Edit: as for the mines, hard to say, if we keep building roads, we'll last quite a long time I'm thinking. I can always add that if it looks like we'll get low, although we are lucky that the somewhat random spot I chose had like 3 veins o.o
Edit: might be down for tonight as I figure this out. Things worked fine on the vm, but getting bad socket bind on the linode server ![]()
Alright, fixed that issue, but still getting a version mismatch on the linode server. Hmmm... Probably will be up soon.
Okay, merges worked. Most of the town constructions are gone, so I'm going to see if I can fix that before getting the server online again. It might just be gone permanently because I had to stop the server using kill since I wasn't sure how to stop it gracefully as a background process. Not sure yet. Server's up if you guys want to play, but I'm probably going to have to get on discord to figure out what happened with the town.
Let me know if you know what's up when you update the practice server lionon ![]()
Maybe. It depends on how many people play on the server and how many want to make a suburb I guess. Then again, I think it'd be weird if a lot of people wanted to make a subcity, since you can always use practice server if you want a small town to yourself.
Here's 115 lives xD *d for interest level.
Just go into settings when you log in, replace localhost with the IP above (use the paste button in game, will later change this to a proper hostename), and check "use custom server". Then whenever you wanna play on the normal servers just uncheck that custom server box.
If there's an issue connecting, let me know, it's untested for other people, but it should work: I can get in from my laptop connecting to the server myself. It also seems like some people have done stuff while I'm offline, though hard to tell.
Edit: looks like we got a 3 people on
Babies get teleported to their mom from origin unfortunately, so that'll have to be fixed. Although I think you need 3-4 people on at once which isn't common at least.
Anyways, got a proper road, stew, iron mine, lookin great. I'll get the server back up in the morning if it goes down overnight, should have the town saved, though.
Status: Back online!
/status
Just started the discord here: https://discord.gg/7QVTABk
Basic idea is going to be everyone spawns in the same spot (babies, eves, etc) on a server I made on Linode. The current spot is in a highly mixed zone, although no jungle.
Knock yourselves out. Server: 23.239.21.125
Edit: the OP here keeps getting out of date info. Just join the discord already.
CrazyEddie wrote:If by "meta" you mean "the way that Tarr and a handful of other elite players approach the game"... well, I guess that's up to you. Maybe play solo / small teams on private servers?
If by "meta" you mean "the way that most people will play" then nothing will change at all. Most people haven't been using /die to respawn as a new Eve in the towns they just left.
What will be interesting to see is whether any towns at all ever develop advanced tech without Tarr and company there to make it happen using serial lifetimes.
You can still starve yourself at 29 so you don't get lineage banned and then /die to get back to your project if you're that desperate to be your own legacy.
You sound like those goofballs who thought fences would be used after trash pits were nerfed. With any major change like this an actual meta shift occurs from what previously was acceptable.
For example: Trash pits are removed from the viable animal pen pool. Originally we looked to adobe since it was the next easiest thing (which is still somewhat used) and eventually someone started moving to bell tower bases. Now instead of seeing trash pits everywhere we see mostly bell tower bases due to something being shifted in play.
When bananas were first shown everyone knew they would be incredibly OP. The game was literally warped around finding a spot with banana trees. Are you telling me that there isn't going to be some sort of negative consequence to the removal of Eve revival? At the very least I see people playing how they do on low population servers and only keep females in a village to prevent losing everything.
It probably won't go as far as needing to imprison other players but I very much see Amazonian tribes returning.
I definitely agree this will update will cause issues with big cities:
-Eve exploit fixed (Big nerf to city size (maybe (since it was complicated)) )
-Some form of server unknown apocalypse (Big nerf to city size)
-Yum bonus overnight (??? buff to overall city size)
Looks like it'll add up to a fair chunk of nerfing to big cities which is kind of the opposite I'd hope for xD
That said, I don't think players can really do anything about it other than ask their babies to commit suicide if male, or maybe try to trick them into it by staying near town instead of in it and picking them up if male (as most suicides seem to be players seeing an eve situation in my experience). If they're male and don't commit suicide, there's no reason to not raise your kid. Eve male abandonment occurs because if you can only support X players while your farming is getting set up, they may as well be female. However, it doesn't seem to have a point in cities that are in the post-rampup phase where you're limited by population and skill rather than the additional wild forage factor.
Edit: ah yeah as crazyeddie suggested
Well in any case, I'm working on setting up a "single city" server with linode if I can get my VM code working on one, so we can see just how bad that would play out xD Holidays, though so it'll have to wait.
With the apocalypse coming back isn't better for everyone to have people killing off the advanced towns to prevent everyone from being wiped? In what world does it make sense that you should have to kill yourself from your own line to protect it by killing another.
Time to see if the update that nearly killed the game finishes the job in its second coming.
Where was that announced? I was just going on a total tangent, if you got that impression from my rantings.
Edit: Ah, saw the changelog. Hmm. Mysterious. If I read the history of the apocalypse right, it was originally taken offline due to cheats causing it to fire repeatedly right? I'm assuming that system wouldn't be used.
Wake up at 11AM
Do whatever I feel like, cause I'm single and worked till I saved a bunch
Go to bed at 3 AM
XD