a multiplayer game of parenting and civilization building
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Aurora Aurora! Where does "M" come from??
We are the most complicated things in the universe.
You know the universe is a big place, Mooorti.
The compost aspect would make a lot of sense. I know that real life small farmers use their pigs to dispose of waste aswell as getting manure. What would make pigs really useful is if they could clean out any bowl no matter what food item has rendered this bowl unusable for other purposes.
Dough has been left for too long and the bowl is now unusable due to the lack of a knife?
No problem! Just feed it to the pig.
Somebody has left a bowl with soaked beans, but you're too noob to make stew?
Easy; Here piggy!
It'd be OP if the pig gave manure for every feeding. Though, maybe the pig should need more than one feeding in that case? It would still justify the dangers of raising a deadly boar, if that is still to be a thing.
I think you guys who are pro "penalty for suicide" don't see the problem or solution.
long term solution to the suicide problem is more tech lvl. Right now you can reach max tech within 3 generation. thats a very short amount of time. I would say there is about three tier lvl.
tier 1: eve camp (berry bush, axe, forge)
tier 2: settlement (sheep, cart, carrot farm, pie, bakery, knife)
tier 3: village (most farm, horse-cart, road)most things like wall, and bell tower not really higher tech lvl.
if you add higher tech (which Jason plans on) then i can play tier 3 village cause theres more to be done other then vanity.
but right now there is no point to me or any enjoyment in playing in tier 3. so I only play in tier 1 or 2 to have fun and progress the settlement.the suicide baby mostly stems from lack of higher tech in my personal opinion.
another point is that tier 3 is way to easy to get to. is not a rare occurrence to see max tech village. I see 2/3 is mostly just village lvl.
it need to be more rare so I can strive for it heh ( where is the challenge).In the end. I'm saying stop asking Jason to add penalty, instead make the game more fun for everyone. you are focus on the wrong idea, and going backwards. everyone benefits from Jason adding more stuff, then your flimsy feeling about baby-suicide.
p.s. Everyone is selfish, is just a perspective. You should read 'selfish gene theory'.
The adding of new gameplay is also a short time solution, just dealt up into several periodic, short-time solutions, which may or may not solve the suicide issue with each addition. Not all future tech upgrades are going to be engaging to the average player, and not all updates are going to be frequent. Thus baby-suicide will keep being a thing between the updates and also, sometimes, even during the release of an update.
I like the pregnancy suggestion brought up by Anshin. Especially if it's not visible on the mother for the first 10 seconds so that the mother player won't have to necessarily know that she has lost something if the baby aborts and the baby will feel less pressured to make a decision right off the bat.
Now Helloworld, I see here that your contribution to the suggestion-pool is to ignore the baby-suicide issue completely (along with our flimsy feelings) and keep adding new craftable items instead.
I'd say that would be a valid argument for a pure crafting game, but I distinctly remember reading this game's description as "a survival game of parenting and civilization building", thus, in addition to being about survival, the parenting-aspects of this game should allow for "flimsy feelings" to be part of the core gameplay experience.
Although we humans posses an incredible ability to rationalize, most would agree that rational motives are hardly what we choose to act upon. This should be apparent to anybody who isn't living in a cave.
The selfish gene theory is also just a perspective. I suggest you read David Hume's treatise of human nature, Helloworld.
Last night after realizing I had spend too long playing OHOL, I spend a life meditation on a temperate tile, trying to attain liberation from the cycle of death and rebirth by not engaging in OHOLy affairs. I mostly only left my spot to eat berries from full wild berrybushes and I managed to eat only one of each bush before the one eaten berry of the first bush had respawned. I also felt obliged to do an iron run to make up for the sacrifice my mother had done to bring me into this world, but apart from this and a few other minor chores I stayed indifferent to this life and the progress of the village.
Some people joined me from time to time, but I suspect they were to engaged on OHOL gameplay to break free from the samsara.
Finally when my life was up, I was able to break the cycle and get back to focusing on my school assignment that I had been putting off for so long.
I'm surprised nobody's mentioned the ease of living with a lot of ponds. It's NOT a nomad life, but you can survive solely off eggs quite nicely. I've lived in two egg-based villages that were adjacent to cities. I don't think one of the cities would have survived without the village as a bridge between us and the savanna; the other? Well, always nice to have egg supplements. But - depending on how many ponds you have - one can definitely spend a whole life in Eggville.
It's a great idea. I've done it several times, but kids are hesitant to touch the stuff.
Some are noobs of course and others hesitate because they think it's a "waste" - and they die.
I only make omelette stand to supplement already functioning towns and villages now. Have you ever seen an entire area completely covered in ready-to-eat omelettes?
It's a beauty to behold for sure.
Yeah and also distribute a little more babies away from the greedy baby hugging large families and into the small single mother families. This ought to be done by proximity check and not familyline-check as some starter out families are offshots from bigger ones.
Having to option to login to tutorial world would be a great way to check if your connection is good before having to risk messing up for somebody else just because you have the lags
Wasting calories is not important as long as you can stay alive.
If you made your camp in the right place, then eggs are in a virtually never-ending supply, provided that you have at least one decent elder who knows the swamps well.
I always tell my kids to eat their damned omelettes.
You go to suicide, assuming she can't keep you since she doesn't even have a camp yet.
What?!? Why would you assume that??
Real nomads actually revisit their old locations in cycles so that the natural resources can recover from
the grazing of their herds.
Likewise, if newer generations in OHOL could be properly informed by their elders about the locations of their other bases and when they should go there, such a lifestyle wouldn't be totally impossible. The addition of a map or other navigation tools to this game would of course be necessary seeing how our ability to communicate with each other in-game is, at the moment, severely gimped.
Anyone ever tested if there's any consequence to cutting down the existing home marker for an other player?
I dislike that the ponytail lady has lost the sly look she had on her face in her last sage of life. It feels less rewarding for me to keep her alive up to that age now without seeing that sly old lady look. Sly old ladies are great!
One minor addition to the chat feature which would help me out would be the addition of just a faint clicking noise when I'm typing to tell me that my chatbox is actually open.
It often happens that I forget to close my chatbox and when I need to say something I click enter out of habit and the chatbox closes. I never notice because I'm always busy typing my message into thin air like some idiot.
How many times important messages has been un-uttered in times of need and people have been spending their precious seconds waiting for a message that never came.
Just a small ticking noise to confirm that I'm actually typing into the chatbox would help me and my families immensely.
Thank you for reading
Did I mention that I hate them?
I remembered one more benefit to pregnancy mechanics. It would help with being born while the map is still loading. Even hearing the sounds while the screen is black would work with this mechanic.
I died today before the game had even loaded.
I usually ditch town when things get too hot.
Actually I usually live on the outskirts of town most of my lives just cooking a shit-ton omelettes with all the unused swamp resources. That is of coarse unless my presence in said town is not crucial for the lineages immediate survival.
I think I can barely recall some awful lives myself, and I know they are many, but They seem to be buried pretty deep.
Wow! That might actually work. Great idea!
It's the worst thing when this happens... Give me serialkilling greifers any day.
It's time for the game to recognize the approximate behavior/moment pattern of suicide-babies and inflict a short 5-10 second rebirth-delay upon them.
There really should be some way for the algorithm to judge, if not precisely, but atleast approximately the actions of the baby vs the actions of the mother and penalize those babies who's death matches close to a certain behavior pattern.
Even though you suicide to punish one or more players that are annoying, this act of sabotage is very likely to affect the hard workin players who're running around far away from your relatively small field of vision. Many, if not all, of the people affected by your frustration-induced sabotage truly deserves better.
I realize that many babies are actually frustrated by the events that led to their deaths in their previous lives. it's not a very healthy way to start a new life. You know you should take a break, right? Go shake it off.
Shake, shake, shake it off.
Now this penalizing algorithm truly serves, in the end, to make a more enjoyable game, even though it will piss people off momentarily when they have to wait, lets say 10 seconds, before they are allowed to click the rebirth option.
I would for now suggest to penalize players who move away from their current tile (First tile where they were placed after leaving leaving a fertile females arms or the spawn tile), based on the direction they chose to move in relation to the movement of their mother or last fertile female who carried them. This will of course cause people to become un-rightly punished in certain scenarios, but the majority of the penalizations should affect their intended targets most of the time.
Thus, hopefully, discouraging people from giving up on a life the same moment it began and making this a more satisfying game for all.
I have never suicided. Even when the situation is horrible I try to make a best of it.
For example, I was born to an Eve which didn't have a clue. She settled next to some berry bushes without a pond in sight. I abandoned her after I couldn't make her realize location is awfull, took a bowl of berries with me and settled on a better spot as a Pseudo-Eve.
Even when I was born a boy and Eve died right after birthing me I didn't give up as my sister fed me berries and we established a village together.
I think you can learn more from starting in bad situations and feel more pride of your accomplishement then to suicide and wait for perfect birth.But that is just my opinion, everybody is entitled to play the game as they see fit.
You, sir or madam, are my hero.
What?? People really suicide for being unnamed?? Come on!! Really??
feud but don't care.
http://lineage.onehouronelife.com/serve … id=1015243
If only I could bring this post in-game for the sauerkraut....
No it is good. Please keep at it.