a multiplayer game of parenting and civilization building
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Bakers are essentially griefers now. Seriously though, unless you're using wild wheat, you're doing a disservice to your civ.
Our first Necromancers have arrived.
Wroms (and Soil) are finite. Rabbits technically are not. 60 minutes for hole to repopulate and additional 10 for it to get family so you can snare it again.
Wild carrots seeds respawn after 60 minutes as well.Basically: The more we diversify our diets now, the more people we can sustain on renevable resources.
Yay! I was half-tempted to necro the post about pie efficiency, but that would probably be inappropriate given the pie/wheat nerf.
There are only two threads that I've come across that have any semblance to what you're referring to. It's 2018, you need a thicker skin, no offence :3
Found the method that calculates mothers for babies. It takes in account: birthCooldown (about 2 minutes), badMotherLimit (amount of dead kids, starting from 2 but gets bigger if population is huge, 10 max), current food meter (more fed women has bigger chances of spawning the baby).
But there is nothing about location, so babies spawn randomly no matter whether or not they have made it to age 60 in previous lives.
Thanks for the info! I personally haven't noticed a trend of spawning nearby if I die of old age, so this makes sense. The "badMotherLimit" is clever.
I would much rather move at half speed if I can carry the baby and something else at the same time, rather than try to carry something while the baby follows. They are slow but also the view distance in the game is fairly small, and most of the time stuff is in the way so you can run in a straight line. It is extremely easy to lose a baby while running around.
I personally ask a baby to follow, and if they can't even do that adequately, they're not worth any more of my time. Some "good" players will fall through the cracks who will feel unwanted and suicide, but I think it's a good test.
I was in a town last night where there were two famines with over half the population dying within a 45 minute timeframe. One positive side effect that I've been seeing is that when this happens people often migrate. 4+ outposts were created as a result of these famines. I don't think Jason needs to do anything, since it's eerily accurate to the real world (Sub-Saharan Africa for example).
One solution would be to only allowing babies that know the code ("q" currently), to live. Anyone that doesn't say "q" is simply not fed. It's likely that this would encourage non-forum users to hop on the forum at the very least to check for the weekly code. Education is what will drive the meta forward, but there's only so much you can teach in-game.
Alleria wrote:The answer is never.
is there a reason?
Jason has written extensively on the issue on his blog (I recommend the read), some of which is posted here: http://onehouronelife.com/newsPage.php?postID=377. There's a better explanation elsewhere, but I can't find it. To summarise, it's must easier for Jason to not have to work within the Steam framework (which is apparently more complicated than I thought).
So while everyone is busy building cities and stuff, I had a thought, what about the nomad life style? We have wagons and horses now, so there exists the possibility of taking a bunch of stuff with you. Everyone grab a wagon and move from location to location. If you got a decent group, you can bring a decent amount of stuff with you.
Possibility the biggest advantage is that you can exploit the heck out of all of the resources you come across without worry. If you want to grow all wheat and use up all the soil, it isn't that big of a deal since you can just move to a new location when the soil runs out. If newbies run around killing geese and harvesting milkweed at the wrong state, it's not a big deal since you are moving eventually anyway. Before leaving, if you want to fill up an entire wagon full of water pouches, it is no big deal if you drain all the ponds since your not coming back.
I mean, you don't have to exploit the resources, but it is an option and it isn't a big deal. If your family gets too big, just clear cut the forest and make a bunch of wagons, then you can split up. One group heading one way and the other going a different way.
Anyway, it was just a thought I had. Seems entirely legit, especially with people concerned about resources like soil running out.
I think it's not just "legit", but necessary. We're always going to have noobs, and undetected griefers. If there's enough girls in a tribe, and you're a girl, you really should move elsewhere.
In the future, there will be larger towns and dedicated guards. All we can do in the future, is to be armed and vigilant. At least two trustworthy citizens should always be armed (with knives in last slot).
The answer is never.
Alleria wrote:Uncle Gus wrote:I have thought that it would be good to have some way to restore rabbits. Milkweed can be replanted, ponds can be refilled, soil can be made from compost but rabbits and geese are finite. Maybe using a rope on a snared rabbit family would give you a trapped rabbit that you can use on an abandoned rabbit hole to turn it into a rabbit hole.
Soil is also finite now.
Is this what the cool kids call a "Necro Post"?
It was on front page, someone must have necroed before me then deleted their comment. Nevertheless, good reminder for the recent wave of noobs.
I have thought that it would be good to have some way to restore rabbits. Milkweed can be replanted, ponds can be refilled, soil can be made from compost but rabbits and geese are finite. Maybe using a rope on a snared rabbit family would give you a trapped rabbit that you can use on an abandoned rabbit hole to turn it into a rabbit hole.
Soil is also finite now.
The lag has been fixed. http://onehouronelife.com/newsPage.php
Thanks for the update, and good on him for the quick fix. I too am getting tired of the babies asking for refunds.
It does seem more effective to have one mom taking care of all the children. Children are a huge pain and prevent you from doing something, and if you have two you have to feed then you are basically stuck there watching them. At that point it doesn't matter if you are watching just the two or your watching six, so everyone else might as well throw their kids there with you too.
The ideal situation is to probably have a warm location, with a young mom taking care of all the kids, and an old person who can type things out, telling all the children what is up.
This. I expected more of you Trusty. If you expect your mum to drop everything and care for all her kids (rather than a nursery caring for them all), then all your civs are doomed to fail, because that mum will spend more than half her life not working.
Likewise. Definitely not on my end (monitoring latency).
TrustyWay wrote:Jason wanted people stop to farm carrots, now we farm carrots and berries even more.
He wants us to cook rabbits tbh
Definitely. Feels bad eating peasant food though...
Alleria wrote:breezeknight wrote:i'll try now to master next only this one thing
dont move water to the soil, move the soil to the water
THIS! It aggravates to me to no end when my mum tells me we need to find water for the farm that's already been seeded in the middle of nowhere. Often I'll suicide right off the bat.
About 75% of my children are food leeches. I really think we need a process of identifying good players and bad (I suggest saying "q" when born). At the current post-apoc meta, food leeches are intolerable.
Also Breeze, the oven child may have been in the process of making a kiln but failed.
I
I literally just made a thread suggesting we us Q as code that wr know what we are doing.
I should have cited the thread in retrospect. I didn't mean to steal any credit, just wanted to give it more exposure.
So shall Q be the code letter for trustworthy people
Oh no! Trusty knows the code!!! Now we'll never know if it's someone who's trustworthy or if it's Trustyway who's probably going to murder us all.
pein wrote:dont move water to the soil, move the soil to the water
i'll try now to master next only this one thing
dont move water to the soil, move the soil to the water
THIS! It aggravates to me to no end when my mum tells me we need to find water for the farm that's already been seeded in the middle of nowhere. Often I'll suicide right off the bat.
About 75% of my children are food leeches. I really think we need a process of identifying good players and bad (perhaps "q" https://onehouronelife.com/forums/viewtopic.php?id=1001). At the current post-apoc meta, food leeches are intolerable.
Also Breeze, the oven child may have been in the process of making a kiln but failed.
With the latest few patches, the forager role is now essential. At least 1/4 of the society should be primarily foragers at the current meta. Cactus fruit stronk.
I have had plenty of moms leave me to die. Even after I said I was good. We need a code letter. I suggest Q. If Q is the first letter your baby says, you know they are active on the forums and know what they are doing. We can even change the letter each week to make sure whoever uses it is checks the forum. What do yall think?
Yes!!! I used to use "x" but it fell out of disuse weeks ago. Sometimes an unexperienced player is currently untenable, and will have a negative play experience - so it's useful for us as mums to know if they should be post-birth aborted or not.
For water carrying, if you have backpack but no cart, carrying a water bag in your backpack to increase efficiency by ~25%.
Cactus fruit shoes mean you can carry another 20 food (2 x 10)
If new to an area, explore so that cactus will start fruiting and rabbits will start becoming family holes (takes about 30 minutes from when you first sight them in unexplored area).
Small patches of well located desert biome can be used in base design to provide an optimal temperature for congregating around and raising babies.
Never use sharp stone on wild carrot.
Never die on a farm plot when you have clothes on.
Edit: Thanks InSpace! Although, probably not the image you expected.
Domestic gooseberry bushes need 1 hour to refill their berries.
Harvested berries disappear after 5 min.
Its all here: https://onehouronelife.gamepedia.com
Only wild berries disappear. Domestic berries never disappear. Berry is the superior food source and our diet should be primarily berry. Make the switch today!
10/10 quality, as always.
You might not be able to wear those dapper sheepskin saddles as shoes, but you can now wear cactus fruit!!!
Given how much less effort is required to grow berries, the necessary protection is somewhat counter-balanced. Berry farms are the future!