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#251 Re: Main Forum » Happy birthday Jman » 2018-11-14 13:43:57

Tramax wrote:

Be careful Jason, dunno how many minutes you've got left!

Not that many !
Maybe only one ?

#252 Re: Main Forum » A little concern » 2018-11-14 12:25:20

Tea wrote:

How can I get more iron from the vein if I don't have enough iron to make the tools to get them ?

You can't.

Tea wrote:

I believe you need at least six of it to make the necessary tools to dig up the vein and make a stanchion kit.

You need at least 8 iron, (if not doing the hoe or shovel) :

1. hammer
2. axe -> wood
3. adze -> fence kit and mallet
4. froe -> plank
5. file
6. chisel
7. saw -> round wood
now you can do stanchion kit
8. pickaxe

If people dont waste iron on second axe, another hammer or hoe, you're good with two trip foraging iron with a backpack and basket.

But you also need bow and arrow (for duck on file), a rope for the bucket / stanchion kit, and maybe a cart to be efficient (so another rope).

It's hard without the zoom out mode.

#253 Re: Main Forum » A little concern » 2018-11-14 10:17:25

Send more ppl to find iron.

#254 Re: Main Forum » List of commandments for new players? » 2018-11-13 18:51:42

I will be a biatch in this post. please forgive me if I hurt your feelings :'(

Educate them, dont tell them non-sense.

1) Don't take bowls/flat rocks/plates from forge
=> "Look, The forge use flat rocks, plates and bowls."
Forging something, using bowl, plates, flat rocks.
"So you should keep them near forge."

2) Never cut all wheat. Leave at least one.

=> Making pies then poop soil.
Planting new wheat.
"Imagine if we cut all wheat, how can we make seeds ? They are not like carrot : we cannot store them !
So if the last wheat is cut : you have to go take new seeds somewhere."

and so on.

3) Leave at least one unshorn sheep.
=>
4) Don't put kindling on small fire.
=>
5) Don't cover last fire with flat rock.
=>
6) Don't light up kiln if there's no adobe to cover it with.
=>

#255 Re: Main Forum » Chaos reigns once again. This is awesome. » 2018-11-13 18:45:46

denriguez wrote:

Oh man I am so happy about the Steam release. So many CLUELESS new players to teach, and there's hardly ever a guarantee of spawning into a comfortable life anymore. Things were getting far too comfortable post-Donkey Town and pre-Steam. I'm so looking forward to my work and teaching to actually mean something again.

I lol your title bro.

#256 Re: Main Forum » OMG the nooooobsssss » 2018-11-13 18:44:13

karltown_veteran wrote:
fatalwolf wrote:

Always remember that everyone was a noob at sometime.

Tbh I was probably a better player when I was new

I'm not sure why i love this lol

#257 Re: Main Forum » Jason needs to listen » 2018-11-13 18:38:17

I will side with Jason here.

Something like : Do whatever you like, as the player do.

There is no way that any artist will ever listen to any consummers, even if, as a customer, you have the right to be upset or angry or anything you like.

You want it better ? Let's try to cooperate and propose a good plan smile

#258 Main Forum » Technological steps from steel to genetics (?) » 2018-11-13 18:28:37

Elsayal
Replies: 1

Hi,

I post it in this forum because it's not ready to be post on reddit : I need input and ideas from the community to build it up. I take the responsability (under your kin eyes) to gather a possible tech-tree from your comments, if there is any, and then post it on reddit. Or build it myself, here, in english - even if it's not my first langage. So feel free to correct me in any ways.


Anyway...

Stone age duration is short in ohol, and steel is the actual last stage. From there, how to make steps until genetics ?

We need some math tech, so maybe an abbacus wich can be made from thread, clay balls and wood structure.

4 x nails = file / iron 
10 x clay balls = 2x skewer / Clay
1 x wood frame = wood plank + 4 nails
1 x Abbacus = 30 clay balls + 3 thread + wood frame

We also could use a way to mesure time, a hourglass.

3 x Sand = Basket + empty pond.
Sand in bowl = bowl / basket with sand.
hot glass = sand in bowl + tongs + forge
far from complete hot hourglass = hot glass / empty bowl
incomplete hourglass = far from complete hot hourglass / empty bowl (you could have only 2 s. to do that second act, or it's lost.)
almost complte hourglass = far from complete hot hourglass / bowl of water (same here)
wood frame + almost complte hourglass = hourglass

easy steps, as you can see. Now, what can emerge from this new tools ?
Any ideas ?




I think that the next step i will work on will be  :

- silicium harvesting
- computing machine

Cheers !

#259 Re: Main Forum » New Oppurtunity, Talk to a Known Griefer! » 2018-11-12 09:00:24

Short post :

I like griefer, they make the game more intersting.

If only "happy cool builder yay" exist, life would be boring.

#260 Re: Main Forum » Welp, I just did some math » 2018-11-07 16:45:59

Lily wrote:

I don't know how you are counting distance but let's say 1 tile takes 1 second to cross. So 60 tiles in every direction would be 11,309 tiles. A tile is a second, so to search the entire area within one minute walking distance would take 11,309 seconds or 188.5 minutes. In other words it would take 4 characters searching in coordination, their entire life time to find all the iron within 1 minute walking distance.

...
Also I am not sure how many tiles you can see at once since you do have a field of vision.

Hi,

For me : 60 tiles in each direction make a square of 120 x 120 (or 121 by 121 but come on)

The field of vision is 11 tiles by 5. So each time you move one step North or South you see 11 new tiles, and East or West, 5 new tiles.

Now let say that the player is clever and do a systematical approach of it : moving first 115 tiles south (for a total of 120), then 11 tiles East, then 115 North and so on. He has to repeat this 11 times (since 11x11 > 120)


Then he goes : 115 (South) + 11 (East) x 11 times for a total of 126 x 11 = 1386 seconds or 23,1 min.

If moving one step really takes 1 second and no less.

#261 Re: Main Forum » Welp, I just did some math » 2018-11-04 23:33:09

Morti wrote:

I have a better idea involving iron that will also make the game a little more interesting.
Have the wild animals get ornery at whoever is disturbing the ground. Pulling iron could attract nearby wolves and release nearby bears, who will also come to investigate the perpetrator.

Add a mountain lion to the game that actively hunts like the bear, but detects from a larger radius and has a dash like the boar, where he goes from slow and stalking at a distance, but his attacks are fast and long (5, 10, 15 meters) ranged. Give him evasion, so arrows don't always stick. Make it a group effort to hunt, like we had to do to remove sabertooth tigers before we could peacefully settle in any of their habitats.

Make wolves rally into packs and travel across the land together.

Cutting down swamp trees should have repercussions as well. Add a chance to release a jaguar when swamp trees are cut down.

Bobcats that stalk the prairies, randomly eating rabbits, but that get particularly aggressive when there are no rabbits. If a field of rabbit holes is left unculled, it spawns predators that, if left unchecked, would reach a balance between rabbit family holes, and predators. Remove the predators prey and they get increasingly aggressive over time.

Add gazelles, at zebras, add lions, add content that engages with content, make people excited to rally together; bows, knives, spears and shields in hand, to take on the wild and claim the lands holding resources.

Make the game more exciting over time, not less.

"Send the scout out on horseback, our resources are dwindling."

"The scout has returned!"

"I've discovered an iron node 200 meters northeast. It's surrounded by four bear caves, and a pack of wolves patrols the area. Gather sufficient food and weapons, we must take these lands, for our family!"

--

"The rabbit populations have grown exceedingly large. Dozens of holes with full families will soon attract predators."

"Help" "Pls" "My" "Mom" "Died" "Getn" "Rabs" "NE." "Bob" "Cats" "Atak" "Her." "Pls" "Help"

--

Come on Jason, stop treating a number tweak like 0.001 to 0.0005. Like a weekly update. Every keypress you make writing in this forum could have been a keypress into a new objects .txt file. Every hour you spend reading our comments could have been an hour spent drawing or roaring into a microphone.

Make us happy with new content and we'll make you happy with exciting new stories, new families, and new lives.

Sit down with your kids, watch a documentary, share a moment with them, find inspiration for a new idea and bring it into the game, for everyone to engage with.

Don't waste your time obsessing over the way milkweed, soil or iron works, only to find that 3 months later you've just made matters worse and now want to tweek it again. Don't play with the chess pieces on the board, make new ones. Playing with them is our job. Making them is yours.

Interview after interview, you are promising people weekly content added to the game. You sold the game to people with these statements. It's time to bunker down. 6 hours a day, 5 days a week, find what you want to add, decide on it's role, how we're going to interact with it (or it with us), draw it, give it life and set it loose.

This is your mason jar and we're your little caterpillar. Don't just put a leaf in here and watch us die. Move us to larger and larger terrariums. Forget the pet store; you are the factory, you are the industry, you can give us anything, from anywhere, from any time. Don't just leave us here in this mason jar with a leaf and a stick and expect to find a butterfly when you get home from school. We need a lot of nourishment, we need fresh air, we need the humidity and all the things that our ancestors adapted to so that we could become the creatures we are today.

Give us the world.

We're starving for it.

Give us the world!

This post is great.

#262 Re: Main Forum » Question about milkweeds » 2018-11-04 11:52:13

pein wrote:

technically i prefer leaving one milkweed rather than many seeds
sometimes i see 20+ seeds which just covers a lot of space

Note that you can burn (it disapear) milkweed seed on a fire.

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