a multiplayer game of parenting and civilization building
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Been dropped 3 times within 1/2 hour since tonight's update. Pretty sure I'm not the only one experiencing this.
The_Anabaptist
My choices would be:
Flax, Spinning Wheel, & Loom = more advanced clothing options
Eggs + Milk + Wheat + Cheese = Quiche (3 bites like a pie)
Clay + Straw + Brick Form = Bricks (for walls & cobblestone floors)
Horse & Heavy Plow to break up virgin sod tiles.
That you could tame a dog, tell it to stay & herd, and that sheep would then prefer to gather around said dog, vs wandering off or following a passing human.
The_Anabaptist
It may be too brutal for new players in its current incarnation...
...but I still run across enough players who still willfully do nothing of value on purpose that I wish the game would find more ways to kill them even more efficiently!
The_Anabaptist
You strike me as somebody who feels they know game design better than the actual designer with these posts. Keep it 1 new idea per post maybe? Your ideas can then be debated by the community and then Jason can do with them what he wishes in his own time frame.
Or, you know, just go design your own game and do all these wonderful things for your own loyal players?
The_Anabaptist
Just lived my first life to 60 yrs old after the meta change. Was born the son to an eve. By the time I died, I had nice little plots of milkweed, carrots and berries going. A seal skin coat really helps with the new temps. I made three by the time I died. Even had a backpack. Sadly, none of my sisters made it.
There is a nice starter village out there waiting for somebody to stumble across it. Just don't over eat the area or you're all dead.
The_Anabaptist
I approve of the meta change. It has been so long since we had a meaningful one. Now the first thing I'm doing, apart from starving, is looking for a seal to club. Being able to raise more than one female girl as an eve will feel like a huge accomplishment.
The_Anabaptist
As having been the person to build the first cow pen and capture the first cow for this town a few days ago, I was pleasantly excited to find myself reborn in it just 23 minutes ago and my pen, or a faithful recreation of it was still there.
And then the apocalypse happened, the screen went white, and never went un-white. My final 6 to 8 pips counted down, If I still had a backpack, I couldn't fetch anything from it to eat and I died. "Woo! Talk about great fun there Jason!" /s
I seriously thought about posting a review after that. Might still do that...
The_Anabaptist
I would like to see the ability to curse people reload faster. I often wish I could curse more than one person every two hours. It would also be nice if I could type "curse ..." and right click on the person I want to curse and have it autofill the name"
The_Anabaptist.
How about a second berry (or other item) type that is poisonous to humans, but replaces the regular berry for the sheep and compost recipe? Less incentive to over plant berries. Bam!
The_Anabaptist
I've always had the distinct impression that Jason wants multiple civilizations / towns running simultaneously and that they be in conflict for ... reasons.
So I don't expect your vision of mega city one to be implemented any time soon. Although, a "pioneer spirit" is what more city folks need in their lives. Wanderlust is a good thing.
The_Anabaptist
Wait up! Hold the phone! You mean if I want to grief pilots, I just need to build a bunch of landing strips out in the middle of nowhere? Or build one and surround it with blocks?
Time to hunt me some planes! Muahahahaha!
The_Anabaptist
I'd like to complain about lags and disconnects since the big server update as well. Both have been especially bad today since 5 pm CST. I've dropped 3 or 4 times in 2 hours of game play. One of them costing me a very good life. Hailing from South Dakota.
The_Anabaptist
Now that the lineage is complete.
http://lineage.onehouronelife.com/serve … id=3001510
This was a public server I was playing on.
The_Anabaptist
I'm a gen 2 female. Didn't have a stable home location due to geography, and in fact had to travel over lots of snow repeatedly. Didn't have a home marker setup for myself, but my Eve had set one. Wasn't more than +1 yum bonus.
And yet, I still managed to birth not 1, not 2, but 3 sets of triplets! At age 50, I had 15 kids. I raised one. Why? Because in my previous game, a single set of twins ruined an Eve run with a Goldilocks map placement. So I wasn't putting up with it this time.
There absolutely needs to be an option upon start to not be saddled with twins, triplets or quadruplet births. This is my BS Flag.
The_Anabaptist
This is why fast road building needs to happen sooner in the development of towns. If you have a path or two out of town, kids are willing to travel them without fear of not making it back to town for the next meal. Once they know what is out there, I think at least some of them will be comfortable returning as adults and living parts of their lives there.
The_Anabaptist
I'm a public server only player. I don't use mods either. Not that I wouldn't like a zoom feature, but I want Jason to want it as well.
Personally, I think the private servers are responsible for driving all the high end tech updates lately. If this portion of the player base doesn't have a new tech level to achieve or a new apocalypse to trigger, then they will get bored and go play something else. And clearly Jason doesn't want that to happen. So the rest of us public server players languish in an unchanging meta because the earlier tech levels aren't seeing addition or updating of content. Please allocate 1/2 hour a day of development time to broadening the earlier tech levels.
The_Anabaptist
Edited for spelling mistake...
Alright Crumpaloo after looking at some of your other threads, I imagine that you consider yourself a fine swiss watchmaker. Somebody who cares deeply about every pip of food and that it is allocated in a perfect bite every time. Somebody whom wants to see an entire town of sims dance in a perfect weave of motion and purpose. Except that ain't life.
In all actuality, we probably aren't that far off in our desire to see town running at peak efficiency, but our methods of getting there are vastly different. I'm going to take a moment to troll you here, and I'm saying it up front so everyone knows that I'm intending to only lightheartedly tease you. You know who else would count out every pip of food for their populous? Communists! So start your bread line comrade! (Or kraut, as you have already done that!) You know who else preached euthanasia of the weak? Nazis! Clearly them noob babies had it coming! With enough propaganda, one day you'll have your glorious fatherland. Even if it is only for an hour!
The_Anabaptist
Tell you what: I'll take any new player no matter how green over a player who is too busy role playing royalty that won't get their hands dirty doing lowborn work when the town is at risk of starving. I can teach a new player the basic jobs of a village, I can only knife the waste of space that is too good to work.
Quit trying to optimize the first generation so much. Your Eve village isn't a failure if it doesn't have iron tools and a sheep pen before you die. You fail by failing to build a community.
The_Anabaptist
I have no idea what data the servers all capture, or how hard this might be to do, but I'm going to throw it out there.
It would be nice when looking at your family tree to have some flair to go with the family portraits. What do I mean by that?
If they had planted x seeds, maybe a leaf to indicate that they were a farmer.
If they had baked x kiln items, maybe a loaf of bread to indicate that they were a baker.
If they had chopped x trees, maybe a saw to indicate that they were a lumberjack.
If they had crossed x biomes, maybe a binoculars to indicate that they were a traveler / gatherer.
etc.
I think it might add a little something as everyone ponders what went wrong with the next generation of their lineage. Just a thought.
The_Anabaptist
Alternate idea to cursing all twins/triplets/quadruplets:
How about you have a curse multiplier? 1 curse = 2 for twins, 3 for triplets, 4 for quadruplets.
I would much rather rack up the curses quicker on a single bad egg than spread them out to all of them. Then at least one of them might end up in donkey town.
Plus then it doesn't penalize the random matches of multiples, some of whom might be good.
The_Anabaptist
If I'm a boy, I don't care about Yum. I'll go wander the deserts till I'm 60 eating only eating cactus fruit and maybe coming back to town because I want to. A highly under rated food source is the cactus fruit and completely renewable. More towns should be started in cactus fields IMHO. And you can all run around nekked in the desert, so forget them big herds of sheep! Same way with eggs. You might eventually wear out a hatchet for kindling, but that's about it. Quit drying up all the ponds and killing the geese for excessive berry cultivation already, eggs are better by far!
If I'm a girl, then I'm all about the Yum. Moms: Teach your kids to 1) Stay Warm to reduce food consumption (and kids, teacher those unobservant moms too) and 2) alternate eating between Berry, Berry in Bowl, Carrot. They will start learning really quick once they randomly add in any of the other stuff how good a Yum bonus can be. That should solve most cases of pie scarfing (except for the real savages).
As far as carrot patches go, I don't know why anyone would want more than 6 tiles. 1 for permanent / immediate seeding of the other 5. Just stagger the watering people. And if you want to promote greater Yum bonus, grow 6 tiles of green beans next to it.
The_Anabaptist
I like the idea of a positive stone. I can see it now. You have to have eight people encircle a neutral / bad stone. And they all have to say "Om!". Then it changes somehow and can't be used for sacrifice. And maybe it promotes fertility! Increased Yum bonus by +2 or something! I dream the impossible dream...
The_Anabaptist
*Laughs* Alright Alright I yield! Good to know how sheep tracking works. Always thought them getting in the way in the pen was due to the confined space, not their coded nature.
The_Anabaptist
Ok, I will recognize that random movement is a negative. But again, if the majority of the sheep are immobilized because their fleece has been left in the tile with them, then isn't this free range sheep manageable?
I'm not convinced, keep it coming!
The_Anabaptist
Why do we build sheep pens? I realize that they eat carrot rows. Would it not make more sense to fence in a group of carrot plots and let the sheep wander about the rest of town?
Benefits:
1) A smaller area would need to be fenced in to protect a few plots of carrots. As long as the carrots are tended to, you should still outproduce the lamb feed requirements for town.
2) Potentially more sheep wandering around town. Anytime a fluffy sheep wanders near the bakery, shear it (leaving the fleece with it) to keep it in place. Then when you need meat, kill it there rather than haul it's meat there.
I'm thinking a 3 x 3 area: 6 plots of tilled land, and either: 1 tile for well & 2 tiles open or 3 tiles open, for bowl/bucket and a basket or drop pad for dirt. 1 tilled land is always the seed for the next 5 tilled lands.
Convince me otherwise!
The_Anabaptist