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a multiplayer game of parenting and civilization building

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#401 Re: Main Forum » I generally suck at PVP » 2019-05-22 03:15:48

Jk Howling wrote:

Good way to practice aiming, in a way, is trying to feed people berries [with their permission ofc, don't do it randomly to people. Ever.] It can help you get a feel for aiming at moving targets at least.

Ah i see

Still a little outlet for physical violence in a controlled setting might satiate some innate bloodlust in some players

#402 Re: Main Forum » Buildings double plus good » 2019-05-22 03:14:27

Spoonwood wrote:
RodneyC86 wrote:

Yay, this is one of the ideas I was so behind, insulation just being indoors. Thanks Jason

And spoonwood actually being nice ??? that hasn't happened in a while. Is he a Tsundere to Jason?

Do you think that the pump overhaul happened that long ago?

Have you seen my interactions with Leonard or MultiLife?

Just a little jab, lighten up spoon.
That pump overhaul update happened before I joined the forum, so I have only seen you go nuts over the sword update.

You're okay I guess, bit boring and slightly mean, but you're alright

#403 Re: Main Forum » Buildings double plus good » 2019-05-22 02:52:25

This would certainly help increase fertility of fertile women around nurseries

Maybe sound sexist but I advocate women staying indoors near a fire all the time and housekeeping - when village is not having resource crisis.

#404 Main Forum » I generally suck at PVP » 2019-05-22 02:22:07

RodneyC86
Replies: 7

And I basically suck at aiming at moving objects with my mouse. So.... anyone wanna knife fight spar with me? We can have a healer standby to heal.

We lock ourselves in a 8x8 property fence area and attempt to stab each other.


What? I can't have gladiator tournaments? Wait that's an idea RIGHT there

Bring colosseums into reality Jason!

#405 Re: Main Forum » Buildings double plus good » 2019-05-22 02:11:25

Yay, this is one of the ideas I was so behind, insulation just being indoors. Thanks Jason

And spoonwood actually being nice ??? that hasn't happened in a while. Is he a Tsundere to Jason?

#406 Re: Main Forum » Organization in the village! » 2019-05-22 02:07:16

Spoonwood wrote:
RodneyC86 wrote:

Oh wait, that makes you a dictator doesn't it?

No, I'd have to have subjects to be a dictator.  I would have to have political power.

Thank goodness you don't

#407 Re: Main Forum » How long will we keep using stones and stick for everything? » 2019-05-21 15:33:01

Amon wrote:
RodneyC86 wrote:
Amon wrote:

Probably the novelty of making up your own surname is what makes people wanna eve, not the experience.

Bleh, that's just a lottery crap shoot. If you make it up there in the deep roots, you just have awesome descendents

But yeah, I guess you are right.
Still I have yet to meet a family that habitually travels outward to start new settlements. Sometimes there are towns that start a satellite town but that's about it

Yeah, satellite towns start due the ease of setting it up since hauling resources takes a long while.
If we had better transport, we could travel further with more people with enough rations to sustain the trip.

Carts with tires are not bad though, and probably wise to travel in a small group than alone.
Someday might try this with a bunch of others if i get born in an endgame town.

But i suck at eve-ing and i feel anxious if i mess up around people, just thinking about it makes me feel ...

Oh god i need my panic paperbag *BREATH*

#408 Re: Main Forum » The new language update » 2019-05-20 01:12:04

Yes that's why you see people typing out as many sentences as they can around the nursery in multi family villages.

#409 Re: Main Forum » Does being (randomly) murdered make you want to play the game more? » 2019-05-19 14:12:55

futurebird wrote:
lychee wrote:

I’ve been feeling more and more detached the more violent this game gets.

It’s sort of like a defense mechanism, I guess.

It sucks to experience the slaughter/killing the first few times, but at a certain point you kinda realize that you don’t really need to care anymore. These days I see it almost every game, so why bother get immersed to begin with?


Same it’d be like IDK crying because your friend got blown up by a creeper in minecraft

got born into a stabbing frenzy between 4 different family lines. They were farming as usual and i witnessed the collapse shortly after
Managed to grow just enough to grab a berry but couldnt run away

lives are too cheap in this game, it can't be helped

anyone here watched Sword Art Online?

#410 Re: Main Forum » Idea: spindling a single wool should give way more yarn » 2019-05-19 12:48:19

Solbusaur wrote:

For balancing purposes, maybe one wool would give small yarn, that can be cut into thread balls. A huge ball of yarn would be a bad idea for the game, even if it is true to real life

Heck yeah I will take that , it's better than this, though a far cry still

#411 Re: Main Forum » Does being (randomly) murdered make you want to play the game more? » 2019-05-19 10:22:12

futurebird wrote:

I don't think gamers are any worse than any other random groupings of players and being nasty in a game is far better than doing it IRL. But, I'm still not a fan of the "git gud" "kill or be killed" uh... "culture?" of most games. Like it's just really hard for me to get invested in that mentality for fun. I thought that maybe the Invading Eves were just desperate: the wilds are stripped and towns re not friendly to outsiders. But, now I think it's more like "oh I can kill all these people and that means I'm a bad ass" or something like this.

I'm also bummed to be banned from the tutorial town which was really making me happy for the past fe days. I was born there on my first try without using /die at all. 24 hours? Great.

It probably isn't true that gamers are worse than the average person in terms of morality. But when viewed from an outside lens, these kind of gameplay is seen as disruptive play which problem people/children indulge in. You know that one kid in kindergarten who finds it fun to rip the seams of a girl's doll or destroying a craft a 'nerd' kid is working on? This kind of behaviour is analogous

Also I believe what you do in absence of judging people defines your true character. What you do outside while being judge is a masked character

I dont like git Gud games either, but they are fine if the PURPOSE of the game IS indeed to kill each other and just that alone. Ohol is just not that sort of game

#412 Re: Main Forum » In the future... when you are critical of the game... » 2019-05-19 09:59:06

Sukallinen wrote:
Spoonwood wrote:

...

We all know it's the internet-speech (one would not necessarily tell it face-to-face, depending on person and culture). Still, some take it more seriously than others. Also, non-English-natives have hard time, for example in my language we have "please" and "thank you" embedded inside in first/last/middle word in sentence thus we're usually considered "rude" when speaking English, forgetting for example those words.

Edit example: viitsisitkö = "would you please be so kind as to..." so many just say "make..."

Not going to lie, that sounds like you are implying they have been unkind

#413 Re: Main Forum » Does being (randomly) murdered make you want to play the game more? » 2019-05-19 09:56:57

futurebird wrote:

If you live a life and are murdered are you excited to get back in and play again? I'm not talking about if you start something and end up being killed but if another player kills you and the reason isn't clear? It's been a long time since I got randomly killed. Boy is it discouraging and not fun!

To guard against murder I've tried keeping a knife or sword on me, but I'm no good at attacking people and my heart just isn't in it. Basically, I find that suddenly I'm really bad at a game I used to be good at (or thought I was at least competent at) and the way to get better is to get faster at killing other players which I don't have any serious desire to do.

At least whoever keeps killing me is having a good time.

One observation is that Eve's coming in to town to kill people is also happening in the Tutorial towns which means this isn't about resources at all. It isn't that Eve's have been pushed to where their only option is to kill I think people who like to kill other players now have a reason to spawn as Eve because they will be close enough to towns to kill people and can't be cursed when they do.

That's pretty crumby for people who just want to build an engine, or farm carrots.

I personally think Jason has put us all TOO close together this time

It's kind of disturbing so many people are into this spawning as eve just to kill people. And gamers wonder why the world tends to see us as sociopaths

#414 Re: Main Forum » How long will we keep using stones and stick for everything? » 2019-05-19 09:53:51

Amon wrote:
RodneyC86 wrote:

If someone wants to not have a garden of Eden, he can just run away from town to be a settler 500 tiles away, the world is huge afterall
I never understood people who want to keep /die Ing so to become an eve. Why not go and make a new settlement for the town.

Probably the novelty of making up your own surname is what makes people wanna eve, not the experience.

Bleh, that's just a lottery crap shoot. If you make it up there in the deep roots, you just have awesome descendents

But yeah, I guess you are right.
Still I have yet to meet a family that habitually travels outward to start new settlements. Sometimes there are towns that start a satellite town but that's about it

#415 Re: Main Forum » Fences are new meta » 2019-05-19 05:39:41

Tarr wrote:

I don't have a problem with a mean spirited solution to solve the issue of Eves being able to repeatedly spawn near a place to cause chaos and damage. Players are notoriously bad at city planning and I'd rather just be able to skip gates and fences everywhere if I can solve the problem by purposely redirecting Eves to spawn in a cage.

It's like a miniature punishment since they can't be cursed or punished in the first place. They can spend a minute in timeout waiting to die before popping up around another city that likely doesn't use an Eve cage protection system. It ends up being a slight inconvenience to some players while being a direct relief to the majority.

But but , what if a brand new player gets spawned inside one? Steam refunds abound . But I guess this is for Jason to fix

#416 Re: Main Forum » Fences are new meta » 2019-05-19 05:21:49

Tarr wrote:

I still think it's better to block eve spawns rather than put up a fence and maintain it until the end of time. You can tell which Eve spawns have been active by the homemarker popping up under it which means that it's been used before and as such you know it is close enough to town to spawn Eves. These are the first ones to target with permanent solutions while ones farther away should get a fenced treatment instead. Since the further Eve spawns shouldn't be seen until an Eve actually spawns the thing won't transition to the next stage until it's actually got people near it. This means your fence could technically last days if an Eve isn't lucky enough to land in it twice.

Better yet specifically leave springs close to town alone and instead build wells on ones that are slightly further away. This increases the likelihood of Eves landing closer to your town and thus you know exactly which springs you should be caging.

Fences are a temporary solution to ferals, and cages are permanent solutions.

Cages are really mean spirited though. And immersion breaking too

#417 Re: Main Forum » Fences are new meta » 2019-05-19 05:08:25

Thaulos wrote:

Eve spawns are so close and happen to frequently that if you are smart you will need to make a fence around town to avoid random raids and/or theft.

Eves are probably weighting their options and if they don't or can't join a town they are pretty much forced to steal or attempt to take over. Resources like iron do not respawn and can be a real pain to get without a horse. I have experienced theft with serious magnitude where town was pretty much strip cleaned of pies, iron, horse carts, etc while most people either didn't realize or couldn't do much because of how easy it is to just get stuff and flee.

I've been in fenced towns which are either uni-family or multi-family and it both types seem to work fine. It's not so much that other families aren't desirable is that new inclusions need to be vetted by the current inhabitants and they will keep a very close eye on the newcomers.

Last life I did what I never expected do: I only did "guard" duty. Usually the guard duty is a dude barking orders and pretending to be the boss while holding a knife but I actually didn't have idle time until I was 53yo. Built the entire fence/gates around Carpenter family and spent most of my life providing access to gates, making sure no holes appeared (while fence and gates were shaky), making sure gates were kept closed and keeping visitors in check. Had to kill one eve and tell another off because town consensus was no other families inside (I personally like multi-family towns but I couldn't impose my ideals on rest of town).

Not sure how the meta is going to evolve but one thing I can say for certain: These past few days have been quite interesting.

Hard to tell so far, but I played a life recently as potter/baker/nursery mom . We had two entire carts of pies going missing during my lifetime. Turned out to be grieving eves.

I think if even one person worked on property fences and  acted as gatekeeper this could be mitigated somewhat
But we need a way to allow gates to be owned by a family rather than needing to pass the rights to each person individually

#418 Re: Main Forum » What we found from 30 years/minutes of exploration. » 2019-05-19 04:11:57

Just luck, I have found another family while riding a horse cart in search of an iron vein. They were not very friendly. I just rode away

#419 Re: Main Forum » Why do towns need walls? » 2019-05-19 03:59:08

Buggy wrote:

From reading some of the forum posts I understand that Jason wants towns to be walled.
I just don't understand why.
In history yes people built walls there are castles and forts and even cities that had walls. However I don't know of any modern cities that are walled where I live (Canada). The only walled places are military bases and prisons not really places I would want to live. What time period are we supposed to be in that we need walls to keep out barbarians but we can use an airplane to fly across the map.

Is each family line supposed to represent a different country in Jasons vision?
I mean the American border is kind of a boundary, this has security at the bridges but the boundary is mostly just lakes that anyone could boat over. It is not a hard wall that people can't cross. Just a boundary that was decided a long time ago (The war of 1912) since then it has remained mostly wall free.

Cities and towns located in the middle of a country simply don't need walls, they are a huge expense and they would just make travel more difficult. 

As for the game right now, yes walls can keep feral eves out but they also make resource collection slower, maybe just fence the forges if you are worried about someone stealing your iron and leave the gate open. Oh and make nearby springs into wells!

I always felt planes and cars shouldn't exist ...yet. I really am not sure what Jason had in mind when those were introduced but if I was player then you can bet my ass I would have something to say about that.


Anyway, walls are not needed anymore simply because they SUCK for security now. War paradigms have shifted towards a doctrine that focusses on mobility. Walls were useful because they kept out foot soldiers.

These days, we have bombs, mortars, air strikes, artillery. Walling yourself in is best way to give your enemies an easy target to kill everyone very very quickly.

This is, since artillery, howitzers have advanced tremendously, walls and fortifications become useless, hence why no walls now

#420 Re: Main Forum » What is this fucking game? LMAO » 2019-05-19 03:54:18

There all sorts of people. Welcome to living in close proximity with strangers

#421 Re: Main Forum » Organization in the village! » 2019-05-19 03:51:13

Spoonwood wrote:
RodneyC86 wrote:
DestinyCall wrote:

For about five minutes maybe.    I'm betting it would get old very fast.   Dictatorships are fun when you are the dictator, but a lot less fun for everyone else.


Instead of a throne and a "king", why not just make a village job board?   Anyone can walk up and post their current job, profession, or project.   You could go check the job board to see who is currently doing what jobs at a glance.   Ideally, the job board would also list each job holders current age and if they are dead or alive.   This would let people coordinate and train successors for multi-generational projects more easily and let people know when the village baker dies of old age.

That's also a good idea.

With regards to tyranny, to be honest , it won't last. Lives are too cheap in a game and anyone would gladly join the resistance to overthrow a king, and for this reason paradoxically I think joining the oppressed is more fun.

I like that games always have these options open though.

Alright, so you'd rather join the revolution against the oppressive SOB, right?  Well, then you wouldn't want to live under a tyranny.  Hence my original sarcastic comment about the world longing for tyranny and oppression.  I mean, you aren't longing *to live* under that tyranny.  You just want to be a revolutionary who successfully dethrones an oppressive tyrant.  That's different than *living* under a tyranny where you accept your oppression like a willing slave (a very rare thing for people to do), or you are forced to be a slave.  Fighting against a tyranny resists living under one.

Yeah of course. That is interesting drama that can unfold in that. As I said, I do t expect a tyranny to last in these kind of games but that life would be fun. Authoritarians Vs Libertarians.

Certainly more interesting than griefers who have no motive other than personal pleasure from seeing other people suffer . Tyrants and dictators have motives beyond that , sometimes they even think their strict organisation is the way for the town and civilization to move forward. Imagine they kill all loafers, RPers, and people who basically don't add to their production machinery.

Spoonwood, I'm probably not only speaking for myself that you're a boring idealistic straight-laced person. Also at this point I think you're harassing Jason to move things your way or the highway.

Oh wait, that makes you a dictator doesn't it?

#422 Re: Main Forum » In the future... when you are critical of the game... » 2019-05-19 03:44:11

BladeWoods wrote:

Spoon, I believe you're the exact person this post was addressed towards. Calling Jason arrogant and manipulative is far from helpful criticism.

I agree, Jason has responded to my posts. I don't bink he does you anymore. It's okay to be harsh sometimes , but you're doing it every single time now. There comes a point even the most level headed person stop listening to a nagger

#423 Re: Main Forum » Idea: spindling a single wool should give way more yarn » 2019-05-19 02:15:38

PS, truth be told I am just addicted to pocket pants as a fifth item slot lol

#424 Re: Main Forum » Organization in the village! » 2019-05-19 02:14:14

DestinyCall wrote:
RodneyC86 wrote:
Spoonwood wrote:

Yea... because tyranny and oppression is what the world longs for *rolls eyes*.

No one said you can't fight your way out. Imagine the stories that can be told. Resistance members covertly stashing materials to Smith weapons. Makes a cool story.

I'm not a fascist tyranny dictator IRL , don't worry. One can't deny it has happened before , and living under one in game would be an interesting change of pace.

For about five minutes maybe.    I'm betting it would get old very fast.   Dictatorships are fun when you are the dictator, but a lot less fun for everyone else.


Instead of a throne and a "king", why not just make a village job board?   Anyone can walk up and post their current job, profession, or project.   You could go check the job board to see who is currently doing what jobs at a glance.   Ideally, the job board would also list each job holders current age and if they are dead or alive.   This would let people coordinate and train successors for multi-generational projects more easily and let people know when the village baker dies of old age.

That's also a good idea.

With regards to tyranny, to be honest , it won't last. Lives are too cheap in a game and anyone would gladly join the resistance to overthrow a king, and for this reason paradoxically I think joining the oppressed is more fun.

I like that games always have these options open though.

#425 Main Forum » Idea: spindling a single wool should give way more yarn » 2019-05-19 02:09:47

RodneyC86
Replies: 8

NO ONE in their practical mind is making clothes now, let's face it, using wool from 12 sheep's just for one bolt of cloth is INSANE even to be generously describing it.

In reality, apparently sources I looked up mentions a single sheep shorn can provide enough wool for 4-5 sweaters.

Now this will break the game I'm sure, but I think going in between will be a big step towards a textile revolution. Maybe spindling one sheep's wool gives a huge ball of yarn which can be cut further into small balls of yarn and thread

Loom clothing is superior for reason that it can be mass produced easily, even if the clothes they make don't insulate as much but is definitely adequate, ESPECIALLY for town dwellers who don't venture out.

Rabbit fur won't be obsolete because it is still very useful for early villages and settlers/foragers/explorers can still use them to good effect for their extra insulation.

I humbly suggest that sheep wool is more productive

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