a multiplayer game of parenting and civilization building
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Variety farming, fishing and kraut for me.
As a nomad this "lack of milkweed" "hard to get" "huge soil sink" just sounds ridiculous to me. Honestly try roam few screens of the town centre and youll hit bag and basket full of ropes in no time.
preventative - mosquito walls, avoiding jungle when clothed, stepping on objects (just like you would for a bear or wolf)
curative - GET COOL!
There's this weird myth that if you get someone else to feed you, it will give you better odds of survival. No. That is not true. I like to explore and forage, let me assure you I have survived the fever hundreds of times without anyone else assisting me.
We need to teach more kids this: If you have the fever DO NOT enter or stay in either desert or jungle. You WILL DIE, unless someone is feeding you constantly. Get cool, stay cool. That's the one and only secret.
Getting cool doesn't matter if you are fully clothed, tested it out. So the only wat to nomad is going naked with backbag if you want to dodge these mosquito deaths.
If the mosquitoe bite effect would be reversed the clothes would actually help.
So when you get bitten you get super cold instead of hot. Depending on how you interpret the temperature bar it actually makes sense. Cause if it's what your characther is feeling and not just a solid stat number for enviroment then it's cold not hot.
Think wrought iron also stays hot forever, would be neat to have a cooldown on it if it gets accidentaly heated.
Ended up in one of these cells, and for sure can say it's annoyance. Death to all Tarr lineages!
Smoke is a bug repellent too. Guess it's just not easily imported to the game.
Oh please. Milkweed isn't a problem. The problem is people don't roam outside the town safety to gathers stuff and just plant milkweed and spam milkweed seed.
Just pick a backbag, sharpstone, basket, make a homemarker and roam outside of town. Eat variety of wild edibles and gather milkweed from the wild.
Profit-->6ropes and high yum count.
I absolutely agree, and not wanting to sound sexist (sorry its in the game) but this is a job I like to do especially when born female, since you are always near town in case you give birth.
I only disagree with the trash pit. Thats waste of shovel. I just move the trash or "close to trash" stuff away about 2 screens from the town so it either can decay in peace or maybe someone finds a use for it afterall.
I also like to make boxes. Unfortunately someone will turn them into a cart sooner or later.
Make em chest with a lid and they can't be turned into carts, also thrash pits are only for town with high iron influx.
Organizing a town is a in game story of ugly duckling. In one generation a shit hole can turn into paradise.
With the new player base the towns are getting huge quickly, but huge doesn't mean mean thriving.
Most of the time the towns are cluttered with anything you can imagine, cause people are grabbing random items and taking them wherever they happen to go. Lot's of carrots get seeded, milkweed seeds are overproduced, town is full of random branches in different sharp stone phases, bowls are filled with anything you can imagine. Now more than ever we need an organizer in town.
I spend few lifes just organizing stuff in big citys. Just hauling the stuff with same label to same place, getting the bones to the graveyard, making tharsh pits, flooring areas for labeled items(ie. woodworks area for logs, kindling and firewood) and making a chest there for the tools used for that type of items.
What i recodnized is that when things are organized they tend to keep that way, but if left laying around in random places the effect just doubles. Aka "broken window theory". Basicaly it means that leaving the stuff cluttered creates an enviroment that encourages further cluttering and messynes. Also with things on place people can focus on the tasks that are needed to be done much more easily and the town starts to bloom.
Heres a link for the theory. Just replace the "crime" etc words with clutter and grieff.
https://en.wikipedia.org/wiki/Broken_windows_theory
So fellow onelifers start to ORGANIZE!
Few more ideas.
Convert every flint into arrow head. Convert every round rock to sharp stone, convert shafts to stakes or if you got acces to knife convert em to shortshafts then to woodshavings with knife. convert coals in to charcoal pencils. Cut rabbit fur into fourpieces, convert every berry to berryseed. Destroy the forge ovens and cisterns with pick. Make ton of wet nostrils with skewer.
Thanks for giving good suggestions arkajalka . . . You are really clever . . .
Np if you want to choose this path the choise is yours. Atleast be efficient.
Theres so much more irritating ways to be efficient.
Cut every single wheat in towns close distance. Breed lots of pigs. Spam corn seed. Steal the bellows. Release or lock the sheep up. Cut every single maple on sight. Forge every ingot into knives, just make lots of weapons for town to use. Plant hard to use crops, like cabbage. Pick axe every building that is pickaxeable. Start ton of fires. Make akward road loops. Release the horse. Gossip about ppl griefing. Make a trash pit. Throw everything useful that you can throw in there ie needles. The list is endles.
All in all grieffing is just lame. Theres always the next life without some inbred kid with parent issues and neglected socail irl life.
Pathetic. Its much more harder to get the town to thrive. New players grieff this game already unintentionally, some just never get past the noob phase.
You are taking killing in a game ridiculously seriously. It sucks, sure, it happens, for whatever reasons. What it simply is, is "forcing a player to move onto another life". That's all. Oh how horrible.
It's not a big deal, that's true. It's not actually doing any harm, like punching someone. It's merely rude, like walking up to a stranger and dumping water in their lap. It's ruining someone's game - not because they're trying to ruin yours, but because they're bad at the game and you don't want them around.
It's not a crime, it's merely being an asshole.
Don't be an asshole.
Quite the opposite, if you dont take out these airheads, they will eventually crumble the whole village and ruin the game experience for the whole village. You are actually murdering a dude who is being asshole to twenty or so people. Asshole count -19.
Getting out of warm biomes quickly matters more than clothes.
Running some numbers, you will loose all 6 pips if your temperature stays over 0.9
With or without clothes, you have a little over 12 seconds to get out of the jungle before getting too hot.Fever in Jungle pushes your temperature all the way to max.
Fever in Neutral biomes pushes your temperature to a comfortably warm range unless you have over 40% insulation.
The thing is i got bit at bad lands when searching for iron. These pesky insects don't just stay at the jungles. So i was already as optimal as i could be in cause there was no snow in sight. With clothes, it's a rip. Nothing you can do. Don't know if you can survive the bite with clothes if you head to snow right away and don't even feel like testing it cause its such a waste of clothes. Especially when the clothes feel so useless. Just go naked nomad, clothes are for noobs.
You really have to achieve something incredibly stupid to get stabbed by me. I tolerate most of the stuff, but continuous irritaion trigers the knife finger.
White knights of justice are probaby the guys who are all words and zero actions. Work hard earn your livelyhood.
Killing / cursing people because they don't do what you tell them to do is also shitty.
If you are insanely bad and just make everything you touch wither then you deserve whats comming for you. Its not like you are disbled in this game. Theres no reason to ruin everything around you.
Git good or git knifed.
Go to your safe space and learn how to play.
Floofy wrote:People literally die NEXT TO FOOD.
I almost always die next to food, well, except now with the yellow fever to mentally calculate, but in the last week, it's mostly been, about, 40% Yellow fever and 40% starvation, with maybe 20% being a combination of both along with other factors.
I'm always trying to be as efficient as possible.
I am always calculating temperature vs food.
As much as I want 100% food from every bite, to reduce the amount of food wasted, in turn reducing soil, water and iron wasted, I don't always calculate temp and the food meter's drop rate right.
Almost every time I starve, it comes down to split second timing, and I'm just on the wrong side of the split.
you can dodge the yellow fever deaths by being naked. Wearing clothes kills you solo if you get the fever. Naked nomad is the new meta.
Some of you are dumbfucks and assholes for murdering and/or cursing players simply because they're bad at the game.
Being bad at game that's totaly fine, but doing it repetedly whilst you are told not to kinda is asking for it.
Veins are not the problem, imo there could be even less of those. One vein will supply the city for generations, but getting there is the difficult part.
It's still a negletible difference, you get bitten with clothes also. Believe me every summer from own experience at non-malaria-carrying biting midges.. it doesn't make a difference, as long the midge can find some skin, they will go for it. They are not brainless "bullets" that get repelled should their first line not work. The fight against malaria is vaccination, not clothes.
The shown temperature is temperature comfort of your body. If you have fever, you overheat easier, ableit you subjectively feel cold. Making it show the "feeling" would needlessy complicate things 99% of players wouldn't realize...
I live in a country where you have big mosquito/blood sucking insect swarms called "räkkä". They are not deadly, but it makes even the wild life flee for them as there are millions of suckers. And for sure they can find a free spot to suck on, but sitll i would prefer to have clothes on when running into one rather than heading up there naked. Insect bites among other is probably the main reason why people actually have started wearing clothes to protect them selfs, as in warm climate clothes offer no real advantage in the temperature comfort.
arkajalka wrote:Think you should be able to survive the bite with clothes too.
No, otherwise the fight against malaria would be clothes? Uhuh.
Also having a fever, makes you feel cold but you yourself are warm. So the fever doesnt actually make any sense how its now implemented.
You *feel* cold, but your body heats up. The same as feeling hot when fever goes down again. It's correct.
They fight malaria with mosquito nets... Cloths cover part of you body which otherwise would be vulnerable to mosquito bites so a person with clothes would most deffinelty have bigger odds of not getting bitten when comparing to a naked one.
The question of the temperature is kinda two edged blade, depending on what it indicates. Does it indicate the heat you are feeling or the heat of the enviroment. In my opinion it should represent your feelings as you observe the world around you and make decisions base on it, not a stat for enviroment.
Think you should be able to survive the bite with clothes too. Dont clothes kinda protect you from bites in real life. Its funny that you can survive the bite running fully naked in to a flock of mosquitoes, but if you run in to it with clothes on its RIP. Maybe even make it so that it rather gets you super cold than hot. So clothes would actually protect you from the bite as they do in real life.
Also having a fever, makes you feel cold but you yourself are warm. So the fever doesnt actually make any sense how its now implemented.
Actions speak louder than words, rather than discussing all about where the city should be going just make it goe that way. You can easily achieve few goals in on life time. Always feel like these people who just talk talk and talk never benefit the future of the city in anyways. Just work hard people live for one hour ancient stonewall forever!
I don't know, maybe sometimes we deserve it and don't even realize what we did.
I just did my first intentional murder of someone who didn't kill anyone else and I cashed in five curses for it.
I don't mind it, it's the first time I got cursed.
It's just, you know, one game after another. Before steam I thought to myself how much better it would be,
if there are more than 50 people in the world. How mistaken I have been.TLDR:
...
He/She must have thought I'm a griefer, but in reality that selfish prick just wasted hours and hours of work.
Everyone who witnessed it, must have thought like the murdered.
They didn't see the wastefulness and egocentric playstyle of that particular player.
They didn't know why we had no sheep and where our soil came from.
.After three minutes into the game I go to the farm for tending it.
We have no water but two dry wells and a pond, which are two screens away. All the steel tools available but no milkweed.
I realized that we are about to hit a famine, so I went to search for milkweed; naked, while nearly all the babies have backpacks.
10 minutes later I come back, with one rope and one thread. Need to make a second bucket and the thread I hid before is missing.
Managed to make a second bucket anyhow, by finding one picked milkweed and by watering one patch of milkweed.
After that, I realize the sheeps were all killed or escaped..
Tending to the berry-farm, I made a milkweed farm to make a rope and bow&arrow.While waiting for the milkweed, I gave my mom a strawhat I found by a corpse and thought to myself, I deserve one myself too.
I'm searching for a needle..weird, nowhere to be found.
Someone took one out from their backpack and I wrote:"I need that needle please."
No reaction.. After he/she made clothes, he/she goes to the milkweed farm and takes all the milkweed that's not already plundered
by 6th minute players, who cry out: "MINE, I NEED BP".
I tell the player, that it's not cool what he/she does and he/she shrugs it off, writes that his/her milkweed got stolen too.
Wtf, what does that even mean "my milkweed"?. Does that idiot even realize what game he/she is playing?There I was, once again defeated.. After all the shit time I had while walking for miles and trying to fix things.
I did it, just so we could have a stable ecosystem for some generations. Not because I like to do the same repetitive stuff or
to click on the edge of the screen for minutes.
This time I had enough:
I made myself a knife, while watching that idiot wasting more soil for more milkweed; to make more clothes for "her" children.
Mind you: Someone else gets that soil from far south by now.
Then, once I got to 55-ish, I stabbed him/her.
...
He/She must have thought I'm a griefer, but in reality that selfish prick just wasted hours and hours of work.
Everyone who witnessed it, must have thought like the murdered.
They didn't see the wastefulness and egocentric playstyle of that particular player.
They didn't know why we had no sheep and where our soil came from.
I know this feeling. Have murdered few people for this very reason.
Like im gathering irons and trying to make the essentials for mining kit. After i have transformed all the ore into ingot some dude pops all out of a sudden and forges some more hoes and axes. After that i just gave up on the mining kit project forged a knife and stabbed out the dude.
Same thing in a booming city when you are on a project of doing something. Like making compost for soil then making hoes, tilling the soils for a kraut/wheat field. After you have got everything done some dude pops out and plants everything with carrot and is not even there to pick em up.
Its funny how people are able to go backwards in the tech three big time. Cutting all the wheat, killing all the sheep, filling every bowl with salt water, makeing smiths flat rocks into a road at the forge, moving the bellows to the berry field, the list is endless...
When this happens in a row for few times with one person i usually tell them not to do the task that is not benefitial for the society. Some dudes are cool with it, but some start bitching back at me when i have a knife in bag, you kinda know whats going to happen next.