One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#451 Re: Main Forum » Private Server forceEveLocation X and Y Not Working » 2018-11-27 15:33:08

subria wrote:

I want ask a question. Where I can find this forceEveLocation.ini?

You have to create it.

#452 Re: Main Forum » Rant » 2018-11-27 15:32:07

Can we please discuss this on one place only, I suggest reddit as as said, this thread is about ranting and getting it out of one systems about newbies dying next to food.

#453 Re: Main Forum » Rant » 2018-11-27 14:32:02

The concept to run into a cold biome with yellow fever (and next to a food source) is beyond most players. Only works when (mostly) naked tough, fully clothed it is a death sentence if you aren't fed through...

#454 Re: Main Forum » Rant » 2018-11-27 13:17:40

"bunch of changes"...  Pyskout I really don't get why you are freaking out. It's your good right to not like an idea, but you're acting quite hostile IMO. Please keep a friendly attitude. Thank you. Also complaining about splitting etc. And as said, we already have the mechanic on age an ability what do and before the suggestion you would already be dead before having this additional "grace period" to find some food... Oh and you are now mixing up threads. This would have better fitted to reddit where the suggestion is to be discussed.

#455 Re: Main Forum » Private Server forceEveLocation X and Y Not Working » 2018-11-27 12:55:35

You can see the relevant matching code in server.cpp line 4629

        if( SettingsManager::getIntSetting( "forceEveLocation", 0 ) ) {

            startX = 
                SettingsManager::getIntSetting( "forceEveLocationX", 0 );
            startY = 
                SettingsManager::getIntSetting( "forceEveLocationY", 0 );
            }

so forceEveLocation needs to be anything but 0 (where in C++ 0 defaults to false and everything else to true) and the other files would change the cords, otherwise it would default you to 0/0 coords.

#456 Re: Main Forum » Private Server forceEveLocation X and Y Not Working » 2018-11-27 12:52:29

jarrah wrote:

Do you also have forceEveLocation.ini set to 1 when setting the X and Y values?

Yes

jarrah wrote:

Do you use whole numbers in X and Y?

yes

jarrah wrote:

Where do you obtain the coordinates from to use in these files? e.g. which of these indicates the correct location?

Exactly as you said from server log where I first build my home.

When would forcing eve's location actually occur?

First login, don't have more logins to try out.

Just to confirm, do you see anything wrong with this?

settings $ cat forceEveLocation.ini
1
settings $ cat forceEveLocationX.ini
55
settings $ cat forceEveLocationY.ini
37

Thanks in advance!

Looks fine, if it is the correct directory my second guess would be permissions. Does the server have permissions to read the files? Or did you e.g. make them as root and run the server as user.

#457 Re: Main Forum » Rant » 2018-11-27 12:13:26

It's a split with a good reason. Here keep ranting about noobs how stupid they are and make your hair pull out. There a suggestion to make a game more accessible that spawned of it. As I also posted a while ago, this balancing is something that often goes wrong with indy games where devs listens much on the hardcore fans... who want to keep the game somewhat challenging for themselves while the average joe and gal have no chance. For example, and this time a name it, "oxygen not included" the devs realized and it gets easier and easier with every update. Being a hugh fan of the game I often wonder, really? It's not that hard to make a sustainable colony and the challenge gets less and less. And then go to twitch and watch a few streamers how they keep f*** up...

#458 Re: Main Forum » Rant » 2018-11-27 11:52:13

Psykout wrote:

Lionon, welcome to the forums, please feel free to interact here instead of trying to move discussions to another format/website.

Actually this is just exactly what Jason suggested for suggestions.

#459 Re: Main Forum » List of infinite, zero-input food sources? » 2018-11-27 09:29:27

If banana trees are not the better wild berry bushes anymore, at least give us a way to get rid of mosquitoes... right now the former is a temporary boost but the later a permanent annoyance/danger. Either (slower) respawning bananas or permanent mosquito removal as well. One without the other cannot be the balanced approach.

#460 Re: Main Forum » Rant » 2018-11-27 08:38:08

Suggestion to make the game a little more accessible to newcomers:

https://www.reddit.com/r/OneLifeSuggest … endlyness/

#461 Re: Main Forum » Rant » 2018-11-27 07:36:17

I just was child to an eve... and i was the only person accomplishing anything. Everything build was made by me. I brought them bananas. Okay as a guy it's somewhat easier not having to take care of children. The top of the mountain was, I planted 3 bushes and had a forth row tilted.. went away to get more soil. When I came back they all stood there and picked the 3 bushes empty, they had not one berry spared to plant a forth bush!!

EDIT: Looking at the family tree, actually I was a generation 8, my mother must have runned off.. and lied to me when I asked her if she did.

#462 Re: Main Forum » Making fed shorn sheep give wool and poop, reducing meat tiles » 2018-11-27 06:14:34

Floofy wrote:

Feed shorn sheep -> wool + dung
Feed grown sheep -> dung only
Feed lamb -> New sheep + dung

So if you just want some dung, you feed a grown sheep and don't have to bother with over production of meat.

This!

The biggest issue currently is, there is no incentive to feed a shorn sheep, except when some idiot shore the last sheep. It's currently better just to kill it since if give that berry/carrot treat to a lamb you get a grown sheep and a dung, if you give it to a shorn sheep you get only a grown sheep.

#463 Re: Main Forum » Private Server forceEveLocation X and Y Not Working » 2018-11-27 06:09:45

Well I taught myself on a private server.

It's nice to practice for example smithing or making your own cart with tires the first time etc. before doing it in the real game.

I'm renting already a VPS for other reasons, maybe I put a practice server there online also when I got sometime to tweak some further settings instead of no hunger and no aging.

#464 Re: Main Forum » From Donkey Town to the Village » 2018-11-27 06:06:48

Wanting to kill everyone, but barely knowing the game to survive on your own... oh dear.

This game isn't a FPS.

#465 Re: Main Forum » Rant » 2018-11-27 06:03:02

The tutorial is very berry based, all over the tutorial there are berries to sustain from, except of one onion and a carrot when talking about food variation.

I suppose most newer player subconsciously carry this over to game play.. you life mostly from berries...

In my opinion the tutorial should include cooking at least popcorn and provide a variety of food sources on the go instead of a berry bush on every corner.

#466 Re: Main Forum » List of infinite, zero-input food sources? » 2018-11-27 05:57:53

Make bananas not regrow at all is overdoing balance way it in the other direction. Now jungles are likely nothing but a huge annoyance.  How about making that balance pendulum swing slower to an optimum?

#467 Re: Main Forum » List of infinite, zero-input food sources? » 2018-11-27 05:55:58

CrazyEddie wrote:

I have two questions:

a) How far apart are the settlements in practical terms (i.e. how many minutes walk)?

b) How did you determine that they were too far apart and needed to be closer?

See my recent newbie post trying to get another family tree to a city with a bell tower.

https://onehouronelife.com/forums/viewtopic.php?id=4619

I tried several times, basically none of my spawns had the town reachable in a lifetime even with horse... so even with horse it would have taken about 2-3 generations to get there and that requires the next player taking over that traveling mission and being capable to do that and this with a horse. Walking there would have taken about 5 generations just watching just character walk, eat stuff on the go and avoid animals... also not a thrilling gameplay.

#468 Re: Main Forum » Bell is ringing -- how far is that really away? » 2018-11-26 21:24:15

PS: The village I was previously in, had 18k distance (I stayed though doing some chores). Another try after that one as an Eve I started "just" 11k away. However I had to wait well into her thirties until the bell rang, and it was south. South travelling is far more dangerous as westward, due to screen format...

#469 Main Forum » Bell is ringing -- how far is that really away? » 2018-11-26 21:20:04

lionon
Replies: 2

Okay finally, server 2 got currently a working bell tower. Also been in that town. Nice.

Anyway after a successful life fixing the sheep pen and only dieing a little early trying to munch an uncooked pie in the last seconds... I got reborn in another village as a girl, and dang, the bell rang soon after. I decided I'd try and it would be awesome to join that family line over there... it said 14k. No idea how much that is. At the age 5 I started to "borrow" a basket put in a pie (cooked this time) and off I ran into the far west. I could have stolen a horse cart, but that would in my opinion been too much griefing on the village. The basket and the pie were enough "borrowing". At the age of 15 or so I was on 13k. And on the age of 30 on 12k (I had two yellow fever accidents  costing time). Then two boys started popping out, which I in total evil dedication to the west-goal just ran away from, westwards. At the age of 35 I was still on 12k until I collided with a boar with no doctor-mosquitoes near enough. Anyway, even there I thought I had little chance to wait for a girl and suggest her to continue the go-west mission.

How far would have been feasible in a life-time had I stolen a horse?

#470 Re: Main Forum » List of infinite, zero-input food sources? » 2018-11-26 21:00:47

The point is, show me a real village where the berry-crazy-players are not going to drain them and turn'em into wells.

Oh and only one griever with an arrow and bow and its over anyway.

#471 Re: Main Forum » Private Server forceEveLocation X and Y Not Working » 2018-11-26 20:46:14

works for me.

There are multiple "settings" directories tough, maybe you didn't do that files in the server one?

#472 Re: Main Forum » List of infinite, zero-input food sources? » 2018-11-26 20:26:43

Tarr wrote:

2) You are wearing too many clothes while out foraging (why are you cutting through a jungle with clothes on anyways)

Because mosquitos happen to be far away from jungle, it means deus ex machina death, if they hide behind a tree in an invisible overlap biome.

Anyway back on topic, giving bananas a short despawn time, like 1 minute would fix two things in one go. You couldn't stockpile bananas, if you want that banana munch you must enter the jungle and at max hand it someone real quick. Second it is more difficult to create mosquito walls.. with bananas, now some more experienced players just drop down large walls of bananas and push the mosquitoes far of village.

Eggs are fine in my experience, gonna get dehydrated sooner or later anyway... yes a tiny village may decide to live on eggs forever but that kind of meta-player-management I don't see that happening. Laying frequency of wild ones may be reduced a bit tough.

PS: Majority of deaths is still starvation tough anyway...

#473 Re: Main Forum » Nomadic life » 2018-11-26 17:32:37

CrazyEddie and following the Markers for a long time will most likely end up finding a dead body, at most with a backpack, seal skin and some little tools. Often I find skewers actually quite hard to find, making an arrow out of a round stone and a sharper one would be much easier.

About nomading... as a male when the town has a food shortage this always a good option. Coming back with some iron, a backpack etc. can be a little rewarding, or as I also experienced frustrating when you are obviously the last survivor of the tribe.

Once there was a town void of backpacks... I discovered a left over snare and brought 3 rabbits in a basket and put them some place. When I came with the next 3... guess the first 3 "vanished".. I did a third time, gone again. Then I just ran far off and to some grasslands with lots of milkweed and made a backpack myself. Coming the only thing I accomplished in that life it hand it to some child.

I tried this another time when I saw nodody had backpacks in that town... but it was a fairly old town so albeit I traveled quite some while one direction, everything was already picked clean.

#474 Re: Main Forum » Respawn position of eve. » 2018-11-26 09:07:03

I recently had a case where an eve spawned right into the middle of an active settlement.

#475 Re: Main Forum » [DISCUSS] Zoomed Out FOV mod - discontinuation? » 2018-11-26 09:05:34

Lets just image the game would be first person point of view 3D... how far would be the smallest acceptable field of vision compared to how far can we see in official client (albeit in 2D and I admit in all direction at the same time)

Board footer

Powered by FluxBB