a multiplayer game of parenting and civilization building
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no you must quench it in blood
do endstones count?
Whoops, will fix this.
This is a live server setting that can be changed w/out restarting them.
Currently 200.
What do you suggest? 40?
200 actually doesn't seem that crazy, right? 5 villages away.
just half it
i dreamed of well not this.
Swords are working as intended... you can really go to town with them. They may change in the future.
In fact, I just walked 3K to a bell town. Finally met people speaking a different language. We had a brief exchange before they pulled out two swords and laid me down. I was stabbed about a dozen times. It was hilarious and amazing.
if people have that reaction then ill never walk to bell town again
i would say half the cooldown instead.
Oh, that worked. Thanks!
np!
go to the bottom of the sprites folder and delete the cashe files. then boot up the game and it should say "rebuilding cashe".
Jason said its "just in case" hmmm *insert lenny face here*
this should be SUPER rare tho like at least 1 out of 100,000
How would this be affected if speaking over a radio?
probably the same?
Wow, that brown bun girl looks like yandere-chan from yandere simulator, but more less "murder"
ALSO who the heck is the Asian girl??
shes a super rare character that you have a 0.00000000000000001% chance of getting BUT if you turn 10 crowns into bells you get a 0.0000000000000001% (-one 0) chance!
ok yeah....shes just from the mobile adaption of the game.
This would be the funnest thing ever!
Possibly use the hetuw mods baby pick up option?
So this could work in two ways, way number one: You get the highest chance of having a baby around 20~30 years and you slowly increase/decrease your chances based off age. Way number two: You start with max fertility but it decreases over time.
Im pretty sure way one makes the most sense for everyone. I would really like this idea to be implemented as it would make sense that being mid-aged nets you more babies. Though i guess we do have enough birth variation as is ¯\_(ツ)_/¯.
My first reaction was a big resounding LOL irl.
I don't completely dislike the idea of items having different effects depending on the actors' families. Might actually be fun.
Combat, such as raiding or fights, need to be counterable though. Ideally you would still be able to heal people as a sort of a medic.
Perhaps one effect of such a sword effect could just put you on the floor bleeding and a medic could use a medkit to stabilize you. The victim would still need pads and needle after that but they would no longer be stuck on the floor while dying.
Maybe doors could only be used by the family that created them? And maybe the sword could be used to tear it down during attacks.
Maybe the same would go for any item that was placed. Such as fences. Other families couldn't uproot or change the fence to a gate, but they could come in with a sword and do damage to it.
Maybe you couldn't use a pickaxe on walls from other families but maybe you could use a "hand ram" to tear it down.
im pretty sure this is where jason wants property fences to be used lel
You could make a poll and have people vote witch method they like best, i personally prefer 3 because it makes people work together a bit more.
You could have someone help you with the surveys while you setup a automated system and no i haven't experienced a pump exhausting but i did see a exhausted pump recently.
i haven't actually SEEN any pumps as most people are still i the same towns with old wells.
i think a extra step would include removing the peel
E.g banana in bowl+flint chip/knife= peeled banana with peel in bowl
bare hand+peeled banana with peel in bowl=banana peel&peeled banana in bowl
i think the reward would be like an hour of VOG mode. Jason said himself that sounded like a good reward for a contest.
You'd need to have some kind of consensus system in place, otherwise lone griefers would use this.
A very old idea (pre-curse) was a bat that you could use to hit people once every 10 seconds or something, and if you got multiple hits in a row, you'd fall down. So if a group of people went after you, they could take you out, but a lone griefer couldn't do anything.
yeah, i could also see this being used to get "slaves".
Edit: That would also make twin/triplet/quad griefers more dangerus
So Jason wants to remove the curse system. I got the idea of maybe including some kind of prison system in place of the curse system. This idea is probably gonna get me alot of hate but i dont really care so give me your worst . So some tools would be needed for this like a baton and handcuffs. Others have suggested this before but i wanted to post my own take. What if when you tied somone with a lasso they would still do some basic tasks but can only go a certain distance way from who lassoed them. You could also tie them up of course. Like you could have a fence post in the middle of the bakery and tie them there. This can work for griefers but they would probably refuse the work so you could also put them into a small building that works as a cell. And if they dont eat? Force them too! And others could use the time to make some kind of execution device.
holy crap this is amazing
Thaulos wrote:Big towns are boring. I often gravitate towards small eve. camps.
And abandon them once they become cities.
Eve finds good spot and is lucky to have good kidd> People flock to the camp to escape larger towns> Town grows until it becomes a city > Players get board and suicide, Eventually killing off the town.
What's so interesting about smaller places though?
Smaller places have more to do