a multiplayer game of parenting and civilization building
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I just had a really good life as a 2nd gen member of the Rockett family. Being born to an eve can be hard, but I was very quickly able to go out into the wilderness and bring back a shit ton of bananas to keep the camp fed while everyone else began to advance up the tech tree. I eventually upgraded from banana boy to trapper and brought a metric fuck ton of rabbits and wheat and squash seeds.
But y'know who the real MVP is?
My boy, Jessica Rockett.
Now you're probably wondering, what did he do? And, more importantly, why is 'jessica' a boy? I can't answer the later one other than that Eve Rockett was a wild one.
But the first question I can answer. Jessica just got to work right away getting the smithy put together and just generally being a productive member of society and also was friendly and polite with all his interactions with other people. Not only did he get the smithy put together but he made iron tools using the iron I brought back. He was just an overall upstanding dude and I wouldn't mind playing with him again.
If you're reading this, this is your older brother- Florian Rockett! Hope you remember me
http://lineage.onehouronelife.com/serve … id=3388719
Ellesanna wrote:This whole drama/problem could easily be avoided if there was some form of birth control available in game so that overpopulation is not an issue. I don't want to have kids if I am focused on hunting or scouting and my sister already has five living kids. Having children makes doing certain tasks harder and does put a strain on food sources. Even with the world's most dedicated baker, you can run out of both soil and water because one of your kids broke the shovel or killed all the sheep.
If players had more control, like in real life, over how many kids they have and when, the overpopulation issue would be more easily dealt with and you wouldn't have to be put in the dilemma of 'do I keep this kid and potentially ease my town closer to starving to death or keep it for more workers?"There is birth control, but both ways of doing it include food. You can keep yourself cold or hot, but you'll waste your foodbar a lot faster (which defeats the purpose of having no babies to focus on work). Intead you can keep your yum pretty low, even 0, if you have mutton pies and a bag/apron you'll be fine and probably have no babies.
And I'd like to point out ohol hasn't yet reached contemporary times so birth control, sexual education and (what really matters in this game) contraception is not a thing of this current technology tier. Though arguably traditional societies have of course had some measures to influence female pregnancy historically, do we really just want added a generic herb item that reduces spawn chance or cooldowns you?
There was a really effective birth control back in the day before contemporary times. Ya wanna know what it was? Abstinence. Even back in ancient times people were able to put two and two together and realized that not having sex= no babies (except that one time with Mary, God Bless!). Now, OHOL is different from real life as all women in the game reproduce asexually without the help of men, so this couldn't be implemented. As for me, would I want an herb or plant i could eat in game that would at the least greatly decrease the liklihood of my popping out a kid? YES. Nothing sucks more than going out in the wilderness for whatever reason and popping out a kid that you have to abandon. When I am eve-ing and am already hauling a kid around I don't want to birth another that I am then forced to abandon. Because abandoning kids suck and being abandoned sucks and I've been at both ends. If there were a way to prevent this or decrease the liklihood even more I would take it in a heartbeat. Do you know how many towns I've been in with 7+ fertile women just pumping out baby after baby after baby? Too many times and for the past couple days, every town I've been born has had this exact problem with the exception of one due to the population getting wiped by a duo bear attack with a knife stabbing griefer.
I can kind of see where you're coming from but the current 'birth control' in game, if it can even be called that, doesn't really operate that well if at all. I don't mess around with yum hardly at all and the times I did in the past were for really long trips. Now I can't even use it for that without getting shat on with fifteen kids. Even with no yum and being cold as balls I still. get. kids.
Almost all forms of griefing are heavily stigmatized and disliked by the community as it is seen as ruining the fun for everyone else. Speaking from personal experience, nothing kills me more than seeing all the hardwork of me and other players being undone by one bored guy who decided his 10 minutes fun was more important than literally everyone else's. If they're new and are accidentally 'griefing' as it were, I try to be more sympathetic but its hard to when you can't always tell if they're a noob or simply an asshole. Plus, theres only so many times you can explain to new players how to tend to berry bushes and not be a bunch of berry munchers without losing your goddamn mind. Like seriously, how do some of these people get through the tutorial?
As for rpers, I actually like rp but I think with how the game is currently set up, it isn't a very good game for it. I mean one would think a game based on surviving with your family would be a good rp rich enviroment, and it is, but it takes so much time to do much of a rp that by the time anything meaningful might be obtained story-wise, you're old and dying or your town is dead as people were just eating food while talking instead of working. Don't get me wrong, I have done some light rp in between doing tasks and that can be quite fun and adds a little more to the game, but due to the fact you must be constantly moving up the tech tree to avoid doom for you and your lineage you can only do so much. The best time to rp is when there is already no hope for your lineage to continue and you and your uncle and distant cousin just dick around together until ya die, as you aren't hurting anyone in that scenario.
As for those overcontrolling folks. I get where they're coming from and understand their frustration, I really do, but some people really do need to chill and remember that this is just a game and that everything we do in it will ultimately end up being pointless unless what we did in our lives touched the lives of other players- either through being effective in our work and allowing other future players to survive to adulthood and experience a fulfilling life or making a crappy pun after the third baby suicided or helping a new player figure out how to farm or bake. Cause everything that happens in OHOL either dies or gets wiped out at one point or another, the only thing that lasts are the memories made.
Hardcore players are just players who have fun differently than others are the backbone of many great civs, I don't understand them and sometimes think some of them are a bit over the top controlling but I respect them for what they're trying to do and their dedication. Some of them do need to realize that not everyone is going to have that same level of dedication and learn to be okay with that.
As for community rules, there are a few obvious ones that come to mind:
1. Do not kill all the sheep
2. Do not carry a knife out and about (wear a backpack or apron or ask someone to lend you one)
3. Do not carry a loaded bow out and about for no apparent reason
4. Do not abuse your power of having a weapon EX: threatening other people with death for not doing something exactly as you wanted it
5. Do not use the shovel to bury people, this is wasteful
6. Avoid eating carrots in advance civs, they're used for fertilizer
7. Do not hide the bucket(s), they're needed to draw water from deep wells
8. If someone is clearly gathering resources to craft something, do not move their stuff or get in the way or take their stuff EX: rabbit pelts for a backpack or iron for a smithy
9. Do not steal kids
10. Do not kill babies/children (this one may not apply for all communities, but for a lot of them this is a huge taboo)
11. Snowballs. No.
12. Do not lure bears to settlements, like honestly why?
13. The only people who like Monarchies are the Monarchs
These are of course just to name a few.
i still want to be able to use them as a resource. Lots of fertility in a corpse. both could be an alternative method of making soil, but also grind them into powder.
I really want bodies to have a purpose later on as a lot of cultures have used bodies for various types of medicines and fertilizers.
I agree with this sentiment wholeheartedly. +1
This whole drama/problem could easily be avoided if there was some form of birth control available in game so that overpopulation is not an issue. I don't want to have kids if I am focused on hunting or scouting and my sister already has five living kids. Having children makes doing certain tasks harder and does put a strain on food sources. Even with the world's most dedicated baker, you can run out of both soil and water because one of your kids broke the shovel or killed all the sheep.
If players had more control, like in real life, over how many kids they have and when, the overpopulation issue would be more easily dealt with and you wouldn't have to be put in the dilemma of 'do I keep this kid and potentially ease my town closer to starving to death or keep it for more workers?"
I wonder if it will ever happen. I remember Jason saying he finds it way too fun to have the "ohshi-" moment when a mom pops out even more kids as she still has her hands full with other babies.
I do hope that is not preventing us from getting birth control.
We can still have that comedic 'oh shi" moment as sometimes birth control fails or a mother forgets to go back on it after trying to have a kid. I too hope that Jason isn't using that mere factor alone to prevent birth control.
Population booms are expected in the life of civilization but in OHOL it is a rather big problem as the players have no choice or say into when or where they have children, if at all. If my sister has already had three living daughters, why would I, the younger sister, pop out another two while we are going through a food shortage? In real life civilizations, population growth is directly linked to surplus' of food and even in the most primitive of societies they also had ways of birth control.
I understand why all may not be a fan, but seriously it feels like sometimes you have no option but to either abandon your young or lure a bear to kill half the population so you don't end up with eight fertile women pumping out babies and unable to do things like hunting or scouting as effectively. A woman who spends her whole life just hunting on the savannas most likely isn't interested in being a mom and would rather just collect rabbits for her already existing family. Some women choose to never have kids.
Also, eve runs. When you are trying to gather stuff and set up a base, you often times have too many kids show up way too early. Even like, five minutes of peace focused on getting all your crap together before hearing the ugly cry of a helpless newborn would help. I already suggested in the past that slings would be helpful, especially for eves.
I suggest there be some form of birth-control in OHOL to prevent there being massive population booms that starve everyone or force players to abandon or kill their young.
Yeah. Right now war mechanics would just give power to trolls and griefers and encourage massacres. Maybe later on as things progress there can be some mechanics made for the express purpose of war but not now or anytime soon.
A huge problem is that men cannot carry on the family line. They cannot produce children or even adopt children or marry a girl from another town over and work to keep both family lines alive. Thus, we are forced to pray for one girl to be born smart enough and lucky enough to make it to maturity and produce a smart and lucky daughter of her own and so on and so forth. But eventually, you either have too many daughters popping out babies and you over populate-due to players having no control over how many children they have unlike how things are in rl civilizations- or you have a bout of bad luck where all your daughters die young and you're left with only sons.
The point of this isn't to say boys are useless or anything like. Being a guy has its benefits but I wish there was a way for a guy to continue their family line in some way or form, maybe having it so family trees can be intertwined? I know Jason wanted to avoid boys being able to reproduce for the sake of avoiding incest and issues of consent, but I really really want it so family trees can be connected. By doing this, you would encourage villages to be closer to each other. Marriage ties and family are huge essential parts of human history and by having our men being unable to contribute directly to the production of offspring and avoiding the iffy topic of marriage we are losing half of human culture and history in one swoop.
Yeah I've had a twin before without selecting to be a twin. Though, she was a year younger than me and the game still said she was my 'twin sister.' It was weird.
Good point. Balancing between reducing fertility for berry munchers and not making it harder for Eves is crucial.
But I'm not sure it would be that bad for Eves. You would have reduced fertility in the very beginning, until you get your first Yum. I'd be fine with 50% less kids in the very beginning when I'm running around looking for a spot.
After that I'm not so sure. A single point of yum should be very easy to gain with wild food or the berry/bowl combo a bit later. And you could actively avoid it, if you don't want more kids, because maybe you already have two teenage daughters and food is still low. It might be too easy to forget though.
That is definitely looking at it in a different light. I agree that this system might actually help eves in that they don't end up with loads of children before they're ready. It would certainly help me with my eve runs if I had more control over when and where I started producing children. Its just that even as an eve you have to multi-task so many different things and keep track of everything that adding another to keep an eye on makes it easy to forget it which is my main concern. I know I often forget to get enough milkweed for rabbit traps when I first start up a base and then have to run around for five minutes looking for it.
But with kids- when you have a fertility window of 14 to 40- you only have about a half hour where you can produce kids starting right away when you spawn in as an eve. You spend most of your fertility time trying to set up base and get it to the point you're farming or have a lot of food in storage for when you can actually keep your children alive to maturity. Chances are, you won't reach this point until you're thirty-something. This leaves a less then ten minute window to produce children- more specifically a daughter and a spare to carry on your lineage. Which is why I still stand by my stance that this system wouldn't help eves in a long run as even when you have a plenty of food around your children often die and if you only birth 2-3 kids your chances for producing a competent daughter drops dramatically in comparison to popping out twelve. The best chance for an eve to succeed in starting up a village is birthing loads of kids over the whole of their lifetime while still getting stuff done and having enough food around for the competent kids to find and hoping that at least some of your children survive to adulthood, know how to proceed in the tech tree, and have the ability to continue your line.
Something definitely needs to be done about population booms and there needs to be a more humane solution than just abandoning your children or killing mothers. Societies in real life didn't have to regularly go on mass murdering sprees to act as population control for their people. This proposed solution could help decrease the likelihood of being born to noob mothers and act as a sort of birth control- which is nice but could also hurt eves who start off with a limited variety of food. Being an eve is already difficult enough and my concern is that putting that extra pressure of diversity in food might make it so even competent players would fail to produce a daughter to continue their lineage as they were rushing to build an eve camp.
Other than that, this seems like a viable solution. There needs to be some sort of birth control in OHOL that makes it so you can have multiple daughters raise a limited amount of kids instead of having to kill your own kids at birth. As with all birth control, none of it is absolute and it still fails but having SOMETHING that lessens your chance of being bombarded with kids and starving out your line due to food shortages and having to rush to hurriedly convince mothers to abandon their kids would greatly improve the OHOL experience. No one likes having to abandon their children and no one likes being abandoned.
Hey Tyler! I found a note with your name on it- which is why I remembered your name. I traveled to your city twice in two different lives when I heard the town bell. It was a nice looking place with lots of interesting folk there. I always brought loads of iron as gifts when I visited there. The first time I went there I was Daniel Auvil and the second time I was Roger Toot.
I bought OHOL about three months ago and I haven't really used a bow at all, tamed any horses or sheep, built a pen, or built any walls or road. Wish I knew how to build walls and roads- something to learn for the future I'm sure.
In OHOL, you are constantly making decisions. Even doing nothing is a decision onto itself. For every choice you make there is a pro and con- whether to spend time gathering fire wood in comparison to bringing back more milkweed. When you find yourself with a child, be it a girl or a boy, you have to decide whether or not you're going to spend the time and resources to raise that child to a certain age and if you intend to continue contributing the child's life after they hit a certain point- like whether you intend to take on the role of a mentor or continue nurturing them at all in comparison to just letting them be and hoping they live. With every child you decide to raise to maturity you risk bringing a griefer or a sponge into your village. With every baby you decide to abandon you risk your line dying out or suffer from what I like to call an 'invisible loss' which is simply where you lose something valuable without ever knowing you had it- in this case a valuable hard worker.
When one is presented with the interesting case of multiple children at once with unknown strong connections to the other, the stakes are higher. They require more resources than raising a singular kid but generally less time as you can raise three kids at once faster than one at a time. Because there is no way to know what type of bond the multiple children share, you don't know by what string of similarity they are connected and what their intentions are to you and your family- much like any other child. But whatever they are is multiplied by their numbers and are, as the saying goes, 'double trouble.' Are they mentors and students? Fellow learners? RL friends? Complete noobs? Or Griefers? Theres no real way to tell.
Twins, triplets, and quadruplets in all their varieties are important to the world of OHOL and are simply another decision we as players have to make. Just like with every child, the first decision you have to make it whether to keep them- quickly decide first if you are capable of keeping them- if you have a food shortage now isn't the time to be raising very many kids if at all. Then decide this-should you keep them? Know beforehand if you or someone else is able to dedicate themselves full time to raising them to maturity or if you have a way to dispose of them should they turn out to be rotten. If you are the town hunter or baker- you might need to ask an aunt, cousin, or sister to look after them as your job is very important and time consuming. If your town can't afford the loss of resources due to the multiples not only because of feeding them but the resources lost by having a valuable player be dedicated to nurturing them full time to maturity then now isn't the time for twins. If you manage to get the twins to maturity, give them a reason to stay. People tend to feel loyalty to a town that has treated them well and if they feel welcomed are more inclined to stay if their partner has passed.
Moral of the story: Try to keep twins if you can afford the risk and welcome them as you would any kid. I don't think twins by nature are more inclined to griefing than other people but because they're more rare and can do more damage and often aren't allowed to make it to adulthood the few who do grief ruin it for the rest of the lot.
I think this thread reveals a lot about the different players of OHOL. Whether they're a risky gambler or conservative conformist and/or sympathetic nurturers or cutthroat managers.
Cool idea! I like it but I don't know how it would be implemented.
I did show someone how to cook plates and bowls... and I made omelets, and tended the farm. But you're right, sorry.
All I know is that everytime I saw you (which was alot) you weren't doing much and the last half of my lifetime you were literally just standing in front of a goose pond spouting pickup lines at a goose. Maybe you did do some stuff- in which case I retract my previously made statement of you doing absolutely nothing- but our village was in great trouble and it seemed that most of which you did was rp, which again isn't in itself bad and I normally encourage, when it would've been greatly appreciated that you instead got your rear into top gear.
That's it. Nothing personal, I don't dislike you as a person or player nor I'm I saying you're a bad person or player. This isn't an attack against your character.
This wasn't the town with 9 fertile females was it? I /die as soon as i saw the number
Probably. Me and my sister kept popping out girls who were new and things quickly spiraled out of hand.
Hi yeah this is your aunt Rider Etemandi. I'm totally ok with people rping and having fun but next time, please try and help the town a little more instead of staring at a goose dropping pick-up lines. We were having a massive population boom and a food shortage and needed all hands on deck, as the saying goes, and not another mouth to feed not helping. If you had helped us try and gather food or even at least tend the berry farm while spouting off pick up lines I wouldn't have cared.
Art is an important foundation in creating a culture. All for it once other more important game mechanics have been addressed.
*whistles* I dont wanna lot for Christmas there is just one thing I neeeed
I don't care about the presents underneath the Christmas treeeeeBtw I want lingerie as the valentines day update. Less sag, more sexy-time!
LOL I was actually thinking of that song when I wrote this thread's title
What if it scans the character and gives the correct details so it wouldn't get weird
What do you mean by correct details? It is possible to have blonde hair and blue eyes and be tan/dark skin. It is rare but it does happen. I'm afraid I don't understand what you are proposing. Some elaboration is needed is clarify your statement
omg yes
I keep forgetting MOHOL exists... In that case sure, lets have events. I agree that this probably shouldn't be started and maintained by Jason though.