a multiplayer game of parenting and civilization building
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Doctor Steve
Edit: then you know you're projecting your insecurities about being educated enough in a passive-aggressive manner, as well as directly projecting your insecurities about the direction of this conversation (whether or not I'm wrong).
Do you know what projecting is...? Hypocrisy is very common with narcissists btw.
Until you look up narcissism and work on yourself, this conversation will go nowhere. I'm mature enough not to engage (replying isn't engaging unless I talk about what you're talking about directly, which is your mental trap, disguised as "discussion"). You, on the other hand, will keep going. Stop while you can, and reflect.
Edit: I know as soon as I reply to someone else, you'll be up-and-at-em with a very very long post, pretending to be some sort of hero, again. You must stop, and reflect.
post
The only people that won't be swayed by him are those that think for themselves. Those with not enough well-being (pein) to draw their own conclusions will follow him, and the mindsets he promotes, like sheep to a shepard. He might not know it, but he is leading an army of mentally unwell individuals. If he wasn't in this community, you would see no thread about "so many griefers," you wouldn't have a "griefing" problem in the game, and other people in-game would not be kill eachother for "griefing."
People who are unwell will grief. They will kill eachother, mess with eachother's progress and express their frustrations on other people. This is a huge distinction from trying to play the game. Look at what a griefer does: hides, messes with the farm, hides, is always trying to move items around, and hiding. You won't find a griefer, because they're always doing something. If you do, they look busy. If they're killing people, they're leading them off into the distance. Again, you won't see them. A true griefer will always find a way to cover their tracks, because of the inherent shame of having insecurities and mental health issues.
A griefer will accuse other people of griefing to hide their actions. People who support killing people for, "sponging" are griefers. Make no mistake. Do not fall for their (weak) manipulation. They're just going to try to lead you to do that same things.
Jason doesn't deserve to have zombies in his community.
I’m glad you know exactly what’s happening in my head, banana! Can you tell me what I’ll have for dinner tonight too? What am I thinking right now?!
Yes, though with dinner, I might be wrong.
Doctor Steve, do you know what narcissism is? Please look it up and work on your self-confidence issues. Other people aren't a tool to make you feel better. If you think I'm going to reply just to walk into a mental trap, nope. You're not the first narcissist I've met.
This isn't at all what is happening, though. You never felt that way until just now, and your differences between post tone is proof of this. If you're following the opinions of others in this thread, that is the only way you'd draw that conclusion. Think for yourself.
Post.
If you're killing someone because you think someone is griefing, by your logic, you are a high liability. Unstable and triggerhappy people are bad for society, and bad for this game.
Everything else you're saying is wrong, has no basis, and hinders on I should excuse you for being so ignorant. No.
Post.
If you're going to decide on what is right based on the majority, then you're going to screw someone over. Stop following trends unnecessarily. It's not good for the game, or anyone.
Edit: if you're confused on where I drew that conclusion, look how fast you've changed your point of view, and how much it was based on what happened in this thread.
By their own logic, killing innocent people is griefing.
I'm talking to MultiLife.
Edit: Mental illness has a process and pattern. Just because there is one, doesn't mean there is no mental illness.
I'm not really making assumptions. I'm making observations that are true. If I were voicing my truth, it would be far different. For example, I would prefer him to speak in a way that would allow him to empower those around him, while he is here. Objectively he should stop and work on himself. The former wouldn't be as healthy, and that's why the best option is the latter. Not common sense; you're making assumptions now. It is possible to find an objective truth, but you must believe it's possible. Again, this post is filled with your truth, and doesn't seek to find the truth. As such, it is harmful to this thread's goal of finding the truth of the matter, and is still really hard to reply to in a meaningful way.
Doctor Steve's post.
First of all, your post has a lot of assumptions in what I'm talking about. No amount of words are going to justify making an assumption in an argument. Isn't this amateurish? For someone who knows so much about argument (again, you're being a hypocrite).
Crime and crime-fighting in real life isn't perfect. Why would it work in this game, when often, we're convinced that it's working when it's not?
Do you not think people can be sympathetic and understanding in a post? You think people turn a blind eye to other people's emotions? I can tell Pharo is mentally ill, and you're pretending I'm insulting him by pointing it out? This mindset silences many many people who have real illnesses, and shames them from speaking up about it. Illumination allows healing. Please don't be an arse.
MultiLife's post.
I'm not talking about personal truths. If I was, I would agree with you. I'm talking about objective truths. It's possible to find it, but if you assume you can't, you won't find it in an infinite amount of years.
Your reply expresses your own truth, and doesn't make room for finding the truth. This is very harmful and unuseful to the thread as a whole. In fact, it's very hard to reply to it in a useful manner. I will say these few things, however: mentally ill people do play this game. They do wish to kill people because they have mental illness. They often do so because they don't see themselves as hurting anybody. They have to know that they are in fact hurting people's experiences, and it's very harmful to someone's health. Ignorance will be healed by getting the points of views by those affected. Please support the overall health of this community, rather than focusing on some sort of debate "a rando" started.
I Am Pharo's post.
I'm completely serious. Your actions mimic that of a depressed, anxious psychopath, and it would be healthier for everyone if you were to leave and work on yourself. I am not insulting you. I am stating my observation that I 100% believe, and know that you're not mentally stable. The correct way to act is to respect others, and express your emotions in a healthy manner. Even with this, we can see that you're not stable. It's ok to be mentally ill, because it's not something you could have prevented. Working on yourself will allow you to get through it.
Purpose of an argument is to sit down to listen to two sides, hopefully learn both stances and then continue to disagree peacefully or come to a conclusion and agreement. Truth is not the same to other people.
You're talking about mediation (to make things peaceful) and compromise. There is nothing to mediate nor compromise here, and therefore the purpose of these arguments is to find truth.
Do you understand the purpose of an argument? It's to find truth, not to make peace. Just because I'm responding to him, doesn't mean I'm "falling" for some sort of manipulation. That assumes he's trolling, which he isn't. He's misguided and severely needs help. Mental illness isn't an argument. It's an aspect of truth you should assume no one is using as an argument, unless they're trying to harass others. The fun in this game is different for anyone. The fundamentals of your arguments are so far off, it's like you don't even have the skill to produce results in your own "craft". Try to use words in a responsible manner. I know it sounds like I'm echoing your words, but you're being a really nasty hypocrite.
Edit: Try to use less words next time. More words doesn't make you more right. An opinion doesn't make you right either.
I think straight up denying the idea of sponges is goofy to begin with.
Sponges is derogatory and encourages harassment and bullying. Don't use a term that's charged negatively. What you mean to say is newbies. Newbies shouldn't be killed, harassed, or made fun of. Whoever is making fun of a newbie (or planning to kill them) obviously has confidence issues and needs to work on them. No one else is responsible for your confidence issues.
What is wrong with you, Pharo? I'm not trying to be mean, but you should really see someone about that attitude. Always trying to pinpoint it one someone else. Not taking responsibility for your actions. It seems you're trying to use all of these words to manipulate people, to distract them from seeing your true stance on the matter, because neither I, nor anyone, can really see your stance. All it seems you're doing is defending yourself, and putting people between you and some invisible "attack", when no one is attacking you at all. We're asking you to stop assuming people that do nothing are griefing, because whoever came up with "sponging" has no idea what they're talking about, and is making up excuses to kill people. And you're supporting it. And other people are supporting it. Just don't. You don't know the true short-term and long-term ramifications of assuming someone is doing nothing, and killing them. It's bad for the game, the community, our progress in the game as a whole, and, most importantly, our enjoyment of a game. You cannot ignore these consequences, because I'm sure you know they're real, and have felt them. People on the forums that talk about murder like it's fun. People on the forums that talk about killing griefers like it's fun. People on the forums that complain that they can't kill griefers easily, people on the forums talking about how they cannot murder other people easily. People do not care about the game, or its progress. They want it to be a stress-relief game, where they can kill anonymously without consequences. And that's scary. And it's scary to have people like that in our community... no matter what argument you have, killing people in this game is not excusable.
If you haven't felt it, you are a psychopath. What is more important? That you can contribute to the game, or that someone else can have fun in the game?
And please don't try to use some fancy poetry. It doesn't work on me.
No kidding.
That's honestly a disturbing mindset, and you probably should stay away from this game. If you're so stressed out about what people aren't doing, then I feel sorry for your gameplay experience. I've played this game enough to know that it is more an issue of disorganization, than lack of participation, that can kill a society. If everyone decides to smith, explore, rabbits at the same time, the berries die, and suddenly there's a famine. Everyone is farmers, but suddenly there is no more soil (no shovels and tech) and there's a famine. If you're spending time harassing people for not doing anything, to the point of ending their gameplay experience, you don't have enough time to organize your villages. And we wonder why we don't have railing systems connecting bustling cities already. Most people have fun when they're in the middle of working. The rest are new players, AFK, or are learning a new skill in the game (looking items hints, etc). There is not going to be anyone doing nothing for the sake of doing nothing. Killing someone due to that assumption is downright insanity.
Edit: You would rather have some sort of psuedo-rule kidnapping, rather than psuedo-rule anti-triggerhappy stabbers (coming from the same people that grab your baby and try to kill them if there is "overpopulation"?)? If this isn't self-serving, I don't know what is. Perhaps a bigger meaning to this is, when does this game stop becoming constant work, and instead become about settling down and enjoying the fruits of your labor? When can we enjoy ourselves in this so-called-you-always-have-to-work-or-you're-griefing-game? Is this still a videgame, or a game where people can express how entitled they are to power? "I've worked so hard, and if you're not working as hard as me, I'm going to murder you." Rather than, "let's give us a reason to play this game, and work hard." Do I have to spell it out for you?
Playing with objects nonsensically
Playing with babies (and giving them back to their caretaker)
Playing with the glitched "----------------------------------------" message
These are what I've done to have people yell "GRIEFER" with a knife in hand, stabbing me without hesitation. Playing around like this is NOT griefing. It's having fun and enjoying the game.
Do you yell "GRIEFER" at roleplayers, talking about who gets the crown next? Groups of people sitting there crying for when a family member is dying? People trying to find things for their gravestones? None of these help the village. Is it griefing? NO. There is no excuse for killing someone for doing something harmless, having fun, and enjoying the game.
People sitting around doing nothing is NOT an excuse to kill someone. They are NOT griefing. You can yell at them, sure, but don't kill them. I swear, people are just coming up with excuses to kill eachother because they feel like killing someone.
I think having the hatchet part be guided would be fine. Someone can figure out the unguided section with their parents.
A simulation of life. Try your best to retain you family line as they're thrown into a Garden of Eden with quickly dwindling resources. Develop your technology and chance to survive, and give your future children a chance at surviving.
I think these concepts are the best to express in a summary for the game (assuming you want people to check it out).
As such: In this life simulator, try to survive the harsh wild, climb your way up the technology ladder, and secure the future of your children.
I think, that embracing baby suicide should still come with things that indirectly discourage it. For example, in your first year as a baby, you can only crawl and can't escape easily (perhaps you can't escape from your mom's arms either?). This gives the person a real chance to be taken care of by their family and to explore the village and situation they're in. Then, they could make the decision to suicide. I think extinguishing people's prejudice about their situation is extremely helpful in this.
Honestly, what I think would help the new user experience, is simply more artistic appeal. This game has intense artistic appeal, and it's lovely. However, even more would make the newbies stick around; I think the gameplay is deep enough for new players, and the concept of others having to teach you is lovely.
I think this is an amazing idea with enough resources. However, if there aren't enough resources, perhaps everyone should spawn in a grass biome?
I think having certain foods grow in certain climates would be just enough complexity to shake up the mono diet. Berry bushes dry up in the desert, for example.
Edit: Interesting... foods having a niche. I think there won't really be a niche unless we look at accessibility. Which foods are easy to make right now? It's less about the effect of consuming different foods at the moment, as they all have the same effect (replenishing the hunger bar).
I think the overflow tank should be limited based on your age. When you are a baby, you have two overflow squares. When an adult, you have five. When an elder, you go back to two. When full, you cannot eat, yes; you have to wait for it to drain all the way first. But a hard cap on the overflow tank would be ideal, in my opinion. Perhaps this could even prevent mommies from draining themselves (if baby is in overflow, you cannot breastfeed them).
To fix the dying when near food, I think having the chimes be based off of estimated time left would be ideal. If it's too complicated, having the chimes start at 5 bars, imo, would be a simpler fix.
I think there's a lot of people who won't mind any new foods as long as it adds a lot of variety; most likely unique variety.
Balance in the food meta is definitely important.
There may be a practical reason it is the way it is. Calculating hunger becomes more complicated if your temperature is adjusted every time you pass through a new tile. I get enough movement glitches as it is without adding more complications to the mix.
Which is why I recommend a longer three seconds for adjustments as well.