a multiplayer game of parenting and civilization building
You are not logged in.
Clicking to kill someone isn't you interacting with their body. You have to interact with the tile that the game thinks they are standing on. When you click to move to a tile then you are technically on the tile that will stop on before you stop moving. I think you might even be able to try to click on the tile they came from as well.. Not sure about that one.
The skirts were all there when I spawned. I have no idea why someone would make that many skirts, but it was convenient.
Currently the reed skirt has no decay timer, so it lasts forever. Since most civs build on or near desert lately, I actually quite prefer the reed skirt.
Mine would have to be Oluwademilade Moist.
Good times.What about you?
I wonder if I've had you as my mom once.. I was Oluwadunmininu Hamstra the other night. Mom held me up to Grandma and Grandma said something along the lines of "Well that's gonna be a hard one to moan." Hahahaha I nearly died laughing xD
I say add a random modifier to ALL DOGS for a chance they grow up aggressive. Don't just single out one specific breed because of a stereotype.
So far OHOL has been a beautiful representation of how society grows and reinvents itself over time. You add things to the game that seem appropriate for our current virtual direction based on the hive mind of our virtual people. Based on our virtual choices for our virtual people. Pitbulls in real life are aggressive because of the people who train them to be that way. That is the result of a real life evolution of society. By adding pitbulls to OHOL as aggressive by default you are taking away our virtual people's own growth and evolution based on our own virtual actions and instead basing it on real life society. That just seems a bit "off" to me.
I fully get that we need a risk vs. reward with dogs, hence an aggressive dog.. Which is why I point back to my initial suggestion at the top. A random % chance that ANY of the dogs could turn out aggressive.
Just my two eggs.
It's one of the links at the top of the page on onehouronelife.com
Way back before the changes to spawning, I was the daughter of an Eve who found her way into a town.. Then this happened xD
When Eves spawned in towns a lot of people did the opposite of welcome them. Gotta keep them bloodlines pure!
But of course with the new lineage cooldowns, it's probably a good idea to have multiple families in one town to be sure the town will keep going during off hours.
I agree! I feel it is just hard/easy enough of a learning curve. I learn something new or get better at something old in every life.
Nice pen! I love how the cacti fruit are incorporated into it!
Too bad it's not stone walls. Sucks to think they will decay in 10 hours I hope someone finds it before then!
Very good advices, thank you
I count my boxes as well. Very useful!
You also hear the music play 12 times throughout your life at five minute intervals. It's like a birthday song every five years!
The last one being your end of days music, of course.
You "Learn to talk" as you get older. I wanna say like 1 character space per minute lived? So children can't talk much but elders can easily pass on their wisdom.
Anyone else having trouble being born in 2HOL?
Ever since yesterday
There was an update on the 2HOL/THOL that requires you to redownload their version of the game so old versions will not work! You can find links to it on their discord in #announcements: https://discord.gg/atEgxm7
I hope this helps
jasonrohrer wrote:Question:
If someone is messing with you, breaking the rules of your village, how do you deal with them? Like, if someone picks every carrot and runs off with it and hides it. And you catch them doing it. And you tell them to stop. And they don't stop. Then what?
That is the only reason that killing is present in OHOL, because I cannot envision how player-generated laws would function without it.
You could implement a reporting and temporary banning system like in other online multi-player games.
I know that's kinda impossible with players being anonymous in game and it's a lot of work for one person but perhaps later down the line?
I'm paraphrasing Jason from this post
Obviously, this game is not real life.
However, I have to be careful not to build the solution into the game and "solve it for you."
snip
I want you to solve it, in various ways, because that is interesting. The game is full of problems for you to solve. That is all it is. Problems, and their various solutions, make for interesting stories. Problems are at the heart of drama.On the other hand, if it's actually impossible for you to solve, that is a huge problem.
I believe adding a reporting and ban system to deal with issues we have with people's behavior within the game world would severely alter the spirit of this game. We (the virtual people in a virtual world) need to develop ideas on how we (the virtual societies) wish to handle people who vandalize, steal, murder, or otherwise mess with us. It IS extremely frustrating and, often times, maddening to be griefed or messed with in such ways, but as time goes on we will have more and more features added that will allow for us to develop in game systems to solve in game problems.
On that note.. I do love the THOL server as well. I like to swap between playstyles, especially when I am frustrated and burnt out with constantly starting over on OHOL, or when I just get tired of the current population's mood/mind set. Server1, Server#(insert whatever random empty live server I pick), and THOL all give me something unique and I love that.
Good idea!
I can't wait to see these results.
Though I suppose I have these answers already in the data....
You do have the data for death count based on age and gender, I'm assuming, BUT...
Does that statistic factor in suicide babies? Can it tell that the mother rejected them or did the baby just "NOPE" out of that life?
Hopefully these polls help shine light on the difference between suicide babies and selective parenting.
For example: I try to keep my babies no matter what the gender.. HOWEVER I've noticed A LOT MORE male babies suicide than female babies. It's almost like people have developed this mentality that boys aren't wanted so they take the quick way out. They don't even let me choose to keep or not! Which in turn makes me nervous every single time I have a male baby because I worry about wasting my time and energy on a baby that is just going to leave.
Thank you Jason for all your hard work!!
And thank you Kailied for the useful polls!!
Using the location script is great, but even when I custom server login and return to where I died, nothing is there, no town, no body, even the biome is different... what gives?!
There was an update to the game early April that changed how coordinates were shown in your game files. Something about every time you spawn in (Birth or Eve) the game recognizes your "birth" location as your own personal 0,0 coordinates.. Which is what the mod will go off of if not updated.
The mod was changed on April 4th with updated code so you can see your "global" coordinates rather than your personal "local" coordinates.
I hope that made sense..
You basically just need to remake your ps1 file with the new code above, or edit your current ps1 file with the new code to fix your problem.
Anyway you could make a youtube tutorial on how to use it Im having trouble with it. Im definitly a visual learner lol
What version of windows do you use? If you have windows 10 I can help walk you through it! I was really intimidated by the instructions when I first read them here, but once I figured it out it was easy.
As a female player of this game, I find that you've included nudity in a really tasteful way. It's almost humorous, but it's very natural and not in your face - I enjoy the reality of it and think it's nice to see nudity presented in a non-sexual way for once!
I second this! This is exactly how I feel about it too. I don't even see the nudity anymore because it just feels so natural and non-sexualized. I love it
This is most definitely my main "go to" resource for learning how things work. Thanks so much for all of your hard work!
Aww this is touching and sweet. Bittersweet and sad story, but a story nonetheless. Thank you for sharing!
I love the idea of "zombiefied" state. Single grieffer or two trapping 15 people AND FEEDING THEM for 30-60 minutes? Not happening. To borig, to time consuming, to hard to get enouch food solo, to much "gameplay" to ruing someones experience. And in the end you don't really "kill the town". 15 people feeding 2 trapped griefers? Possible without any problems.
We would just need something to keep person in place which can be undone any time with combined effort of at least 2 people.This would also make it possible to "reeducate" prisoners if they decided to reflect on their actions or release people who are just inexperienced after you cleared all the missunderstandings. Quite good solution for "infinite rebirth".
But I've also like the Karma idea which helps to achieve "banishment from society" without any automated judging - all in hands of people. Let me copy how I extended uppon the karma idea in the "murder thread":
The karma system would be actually a good idea but would need a hard work and a lot of cosideration. It should be both positive and negative. Like "player rating" that can be seen next to name without perfect precision and is only graphically shown on player model if its to low. Some in-game "mini-achievements" like crafting clothes, tools, and other stuff that helps others - could bring it up. Others players (possibly only family members? close relatives? town "wars" concern) should be able to bring it down though. I like the idea of "marking" players (reducing their karma A LOT) with combined effort of entire village. Lets say first one or two marks hardly change your carma but the growth is exponential during lifetime - the more people who "mark" you before you die - the faster your karma drops.
It would also solve problems of "accepting people" to communities. Why was 111 gen possible? Because we discarded people who we were not sure we can trust. Because we had Voice Chat and vouched for each other. Karma would be a little bit like that. That counters the whole "grieffer being reborn over and over again" a lot while still having the uncertainty for most "casual" players with karma in the "middle". I could not continure the "Rose Town" legend anymore with this in place. I would have to wait some time untill karma "decays" back to neutral over time or I would be forced to play alone or with other outcasts to build a "savage community" and progess it crafting usefull stuff untill we get clear. Thats also another point - karma decay over time. It should try to get back to the rest position ("neutral") over extended peroids of time (hours? days?). Decay from negative should be slower than from positive.
With karma system we would still have some "bored" people who made some good deeds and now proceed to "reset" their karma to resting point by griefing but it would reduce their possibility of respawning to finish the job.
I really like this karma idea, as well as the "zombified" state where we cannot just suicide by disconnecting the game. If you disconnect from the game your hunger would still go down, so you would starve at the same rate. This would mean if my internet has a brief hiccup I wouldn't instantly die. I could potentially log back in, quickly scramble to feed myself, and carry on with my life. Also if I don't like where I am born, I won't just fall out of the womb as an instant pile of bones from closing my client as soon as I see my undesirable mother/location. I'll have to run around and starve like the rest of the babes who sometimes choose suicide respawn.
On that note, I love the idea of a baby not being able to wiggle out of mom's arms if being held. It would not only cut down on the anxiety I feel as a mother, always wondering if and when I will get the dreaded jump-down-potato-baby, it would also train the player base to pay a little more attention to their mother. Mother can pick up baby and explain things without the baby suddenly "noping" out of her arms while she's mid-typing. You want to baby-suicide? That means you have to pay extra attention and be ready when mom sets you down to feed herself, care for another baby, or do any work, and start running as soon as she drops you.
That would also add to the internal struggles which I think is an extremely fun part of this game. "Should I drop my baby at the fire or desert edge so I can continue working? Do I trust someone else raising my baby when they have others also to care for?"
Player Imprisonment: This is also a very fun idea for me and I think would set up some really interesting and diverse story narratives. There are already some really nice ideas in this thread for how to make it so griefers can't just mass imprison an entire innocent village. IF someone wanted to imprison an entire village it should take a lot of work, careful planning, and cooperation with several other players to make it happen. But for practical town uses (detaining a griefer, murderer, thief, etc) it shouldn't be terribly difficult to be able to keep one to two people detained, guarded, and fed.
The zombified state upon disconnect mentioned above, while being fed by the guards, would prevent people from opting out of prison life through out of game means and instantly respawning somewhere new to get away with what they'd done, and provide a much needed stronger self preservation instinct.
I think all of these combined.. Player Imprisonment system, Zombified active body on disconnect, Can't just out of mom's arms, and a Karma system would all push us towards more cooperation, more meaningful lives, and more interesting social interactions.
Thank you for reading. ^_^
Any noun would also had worked. Hopeful Lee, Awful Lee, Like Lee, Man Lee and so on.
Hahaha yes!! I believe we had a Man Lee. I remember the laughter on voice chat about it.
jasonrohrer wrote:This should NOT be a game about mating and consent and all that nonsense---if you don't want to have a baby and some griefer male keeps following you around anyway, and then you have a baby against your will, what just happened? All that emotional baggage from the real world. That is not the point of this game, and it would distract from the 10,000-ft view of the human situation that I'm trying to construct here. I don't want to spawn Even and Adam together and then have Adam chasing Eve around while spam-chatting, "Come closer, honey."
Just wanted to chime in on consent. As long as 'full' females are more likely to have babies than 'hungry' ones (I deliberately stay hungry as a contraceptive) there's nothing stopping a 'griever male' or anyone else, from forcing phallic carrots into my face until a baby appears...."come closer honey."
Not saying it should change, obviously, it's a good mechanic. Just wanted to point out that food rape is a viable way to make babies if your town female is staying hungry because she selfishly wants to smith in peace.
This couldn't be more true!
I am liking the temperature change that was recently added. I'm glad we're giving it a try! Now the wet nurse caring for the babies at the warm spot is much more likely to be a producing mother for the village, meaning she doesn't have to interrupt what she's already doing, because she's already caring for babies!
I'm all for nearby males giving a passive increase in fertility as long a male can't bomb women with tons of kids. Would be pretty cool if the closest male to a baby when it's born would become the babies father (As long as the male was old enough, wouldn't want a random kid to become a father.).
I would also love to see "Father" on the family tree somehow. I really like the idea of male proximity bubble playing some kind of factor in fertility rate.
Oh I love this! Very useful, thank you!~ <3
pein wrote:yes we really need like 60 different combinations or some unique things like hairstyle at least or unique clothes
Yeah, it's a good idea to have different hairstyles, but the same hair clolour. Then everyone wouldn't look exactly alike.
Agree 100% with this! Even if it's still random and not genetics based.. More shades of skin/hair and more styles/looks would be so fantastic!
... Is this a riddle?
If so, I give up! What's the answer?
netnei wrote:Is this broken now?
No, I updated the script on the main post to show your true coordinates, rather than the relative ones.
If people are interested, I can have it include both.
Thank you for this neat tool! I would personally love it if the script could show true coordinates, relative coordinates, and what server I am currently on!