a multiplayer game of parenting and civilization building
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Azrael wrote:About that, your dead mom here, clearly I did die and didin't kill you by bear.... But i respawned, and fortunately wiped that town off the face off the earth
. No more girls or women after I unleashed two bears onto the town. And then, the end XD
You do know that, those kind of actions don't make you a lot of friends and will give you a golden ticket, first class, to donkey town ?
My siblings and I helped our mom, Eve Cuomo, to get this place started. She found the perfect place and worked so hard for her future grandchildren. And so did everyone else who was born in this town and made it this beautiful place that is now.
And then you come around and "fortunately" killed of the city ?! Shame on you ! >:(
Was this you Azrael?:
http://lineage.onehouronelife.com/serve … id=1268356
33 generations... Do you have any idea how many hours of gameplay went into that town? I agree with Tea. Shame on you! >:(
Tea wrote:"xD" is getting used more and more ...
Suicide fuel
I still don't understand why this annoys people...
More words:
Rabbit
Iron
Milkweed
N/north
S/south
W/west
E/east
Sheep
It sounds like an ideal situation. I'd have liked to be part of that, but I've only been playing a week. Ah well. I'll try my best for all my children, but in certain situations, I'm going to favor the girls. Sorry boys.
A week really? I'm surprised you can eve in your first week. In my first week, I still took five minutes to build a fire. Good job Starknight_One.
It makes more sense that you would favor girls now. Eveing is hard for new players, especially with a large family to feed.
Here are some of the reasons I suicide when I suicide. (no particular order)
1) It's a Eve or someone that is clearly in a very very early camp and I don't want to burden them by having to take care of me. Say they are out just now gathering milkweed, by having to take care of me, they have to either drop their basket with string/ropes and bring me to camp or we have to do the hopscotch dance and slowly make our way back to camp.2) Mother that is way out in the middle of nowhere (almost always don't even have a name yet). The perfect example is a mother that doesn't have anything but is walking through a large snow biome. Again I suicide to help them out, this way they don't have to stop and freeze and costing more food, etc.
3) Again someone that is in the middle of nowhere, but this time they aren't early game, they actually have horse cart, but now they have to get off their horse, name me and play hopscotch again. Again I think it's much better for me to let them do their work instead of having to deal with a baby and possibly the horse running away. (maybe an idea here for a lead rope? Which you can use to lead the horse while carrying your baby and tie a horse on a tree for say 30 seconds before they break free?)
Please don't. Please. I'm begging you here.
The mother is always more aware of her skill and situation than you are as a baby. What if you are her last chance for a girl? There is no way for you to know.
Always leave the decision of whether to keep you or not up to your mother.
Personally, I am perfectly capable of juggling a baby and whatever job I may be doing at the moment. And with how many babies suicide, believe me, YOU ARE MORE IMPORTANT THAN THE JOB I AM CURRENTLY DOING. I will happily choose you over that basket of milkweed I am carrying if needed.
If I can't afford to keep you, I will tell you. More often then not though, that is simply not the case.
By contrast, my last true Eve run. I'm pretty sure my first daughter wanted to help, but she was trying to show me a cactus fruit and stepped on a snake. The rest of my *ten* children suicided without saying a word or giving me a chance to explain... I was looking for a good location, had a nearly full food bar, and was pretty sure I knew where a decent biome mix was, with water. Once I found it, I was working on getting the farm running... there was food, rabbits, soil, water, and a desert nearby. It would have been fine, children. I would have kept you boys, too. I'm sorry you weren't born into a thriving village where you could run around and waste resources trying to complete a project that's already been done by someone else. And I'm sorry you thought a nameless Eve wasn't going to be a good mother. I'd have chosen a name if I had a legacy...
Isn't that the worse. Believe me, I feel your pain.
I once found a perfect paradise of a spot. Seriously, it was a paradise. There was a nice desert next to TONS of ponds. More ponds than we would ever need. You could turn half of them to wells and still feed 30+ people with the eggs available.
There was green, mountains, and plains nearby. The green had many, many maples. This was before the tree farm update, so that was extremely important. The plains had enough rabbits to clothe a city. The mountains had two iron veins.
I had around ten children due to the good temp my camp was on, but most suicided. I had only one son live to adulthood. It was so disheartening.
Maybe it was because the green wasn't within view of my camp. If they would have stayed they would have seen that it was only one or two screens away and we had enough omletes that it didn't need to be closer. I even planted a nice berry farm to try to convince them to stay. The berry farm wouldn't have even been needed until we got sheep because of our never ending supply of eggs. *Sigh*
Experience should be more important than gender in most scenarios, especially eve runs, in my opinion. My best runs have gotten up to gen 30 through this, rather than solely going for girls and abandoning all boys.
The longest line I had as an eve started with two very good sons and a daughter who was content with spending her whole life on a nice temp spot raising babies. I spent my whole life ensuring a constant food source for my daughter and grandkids, nothing else. My two awesome sons took care of the rest. It was one of the most efficient eve runs I have ever had. This, plus the good location, ensured the continuation of my line.
http://lineage.onehouronelife.com/serve … id=1054586
So I would have to agree. As long as you have at least one girl to ensure the continuation of the line, I would take skill over gender any day.
2. On disconnect, server keeps your record alive, as long as you haven't starved to death yet. On reconnect, you re-enter that same living body, and resume play. This is going to be needed anyway to deal with disconnects (a robustness measure). This will also make disconnecting to suicide ineffective. As long as the mother keeps caring for the zombie baby, the baby will stay alive, waiting for the reconnect
This makes me so happy! Now I can keep playing if I disconnect for some reason. It was awful to be the last girl and to suddenly get the disconnect screen. I felt so bad, but it was out of my control.
What if your text changed color as a reward for long lives? You could take the average of the length of your lives lived and color the text accordingly.
Maybe normal black and white for under 4
A very faded color background (like red, blue, green, etc) for ages 4-14
And then the background becomes more and more vibrant for each age category
14-30
30-40
40-50
50-60 would be the most vibrant
Maybe lives lived could stop contributing to the average after a certain number of days, to prevent new players from being put at an unfair disadvantage. Maybe a week?
Okay hi, I'm EveChu and I've been having major glitching issues, at my first lives' glitching only begin when I'm 5+ and then all the lives after I am helpless to do anything. I know it is not due to my connection due to it being fast but I constantly either lose connection or am not able to do shit, like talk or eat. Therefore, starving to death. Jason, anyone please help me. This glitch has ruined my gameplay and I pray you can help me. I've emailed two stdout files to you from nyancookietart@gmail.com. Please save me.
Have you tried reinstalling the game? Every once in a while my game will start doing odd things and reinstalling fixes them without fail.
Does anyone know the reason lineage ban does not kick in until after 30 minutes? Was it intended to reduce baby suicides? (because if so, it isn't working!)
I believe it was to prevent people from being banned if their mother abandons them as a baby. It doesn't happen often now from what I see, but when I started playing I was abandoned more times than not. I joined when their was a large influx of new players though. We may see this again when it launches on steam.
Also, the reason for the ban from what I understand is so that people can't be born back to the same family over and over again to continue their personal work. You aren't as likely to have a life work you want to continue if you die as a child.
Aurora, we still don't have a redhead male either, making redheads more valuable even with the balancing nerf. Or an African female, making darker skinned people less valuable. Perhaps we need the balance.
The best way to balance this is is to add the missing characters.
I see no reason to add any kind of racial advantages in this game. And in the case of carrying a baby and large objects, that was due to culture, not race. OHOL has a culture all of it's own.
- Baby obtains the benefit of babysling as warmth bonus, because it is technically "a clothing" to it, not to mother.
I do believe it should add considerable warmth to the mother, but only when the baby is in it. Anyone who has carried a baby in a sling or baby carrier in summer can attest to how hot it can get. You are basically carrying a 97.5°F (36.4°C) heater on your back after all.
GreatShawn wrote:How does infinite soil work? Is it a bug in the game currently?
no. if you read the reddit post mentioned you'll see that the idea involves making soil out of the ground, costing only the tilling power of the ploughing animal.
That would be kind of unrealistic though. Plants 'eat' nutrients from the soil. Planting a crop in a certain spot constantly without replenishing those nutrients would leave the land barren.
There are ways around this though. Some have planted in flood plains. Floods fertilize the soil every year. You can also intelligently alternate plants. Say plant #1 used nutrient A and releases nutrient B into the soil, and plant #2 uses nutrient B and releases nutrient A into the soil. Alternating between these two crops will allow you to go longer without adding some kind of fertilizer.
Tbh, being named by someone other than your birth mother should link that person on thbe family tree, similar to how being killed by someone links that person. But instead of "Killed by Johnny" it'd say "Adopted by Johnny"
+1
I don’t know if anyone else has noticed this also but it always seems like my wild eve spawn lineages last much longer than when I eve spawn in a town. Always found that interesting, I would expect the opposite.
My town eve spawns always die off early in my experience. I've never had a town spawn lineage last longer than 15 generations. Maybe they are just more susceptible to greifing early on. People do grief more in towns than in camps.
I haven't played for a couple of weeks, so I haven't seen the gates, but from what I hear wouldn't you be able to make a two gate design like they have in dog parks? Open one gate to a one tile spot (maybe with something on it or not), then close that gate and open the next. It would allow you to use gates without risking having animals come through. Maybe people have already done this though. Like I said, I haven't played for a while.
How many people did you upset?
I remember once when someone was stupid enough to kill people in broad daylight with witnesses around, yet skilled enough to avoid being killed himself. That's a bad combination. I think he finally died of hunger or disconnect or something, but the point is that people were upset enough that he was being cursed for generations. Seriously, people were raising their kids telling them about this guy and telling them to curse him when they grew, and many did.
Basically, if you don't want to be cursed, be smart about it. Don't be that guy.
Also, I love they donkey town update. The game has been a lot more friendly and community oriented. The black text simply didn't solve anything. It was too easy to kill a lineage and there wasn't enough other players could do about it. The black text wasn't really a punishment in any way, so cursing someone was almost pointless.
Personally, if people who enjoy destroying hours of other people's work decide to stop playing because of this update, then I count that as a bonus.
I think this is fine. There are many untranslated games out there, and I can understand your reasoning for not wanting to use official translations.
You do have the benefit of using one of the most used languages on Earth, behind Mandarin and (I think) Spanish. This ensures you have a large potential player base even without translations.
This is a tough one for me.
I really don't want to censor my own game.
I sent some sample screen shots to Steam, and they said it does NOT need to be flagged for "mature audiences."
I did post a nudity mod, because of the realities of YouTube. But it is a mod, not the real game.
Still, that mod will be harder to get and install for Steam users. Maybe there's a way I can have a free DLC or something that installs the mod on Steam.
I think it would be a good idea to look into it.
Not only will people on steam possibly face issues with uploading to YouTube, there are people in a lot of different circumstances that would encourage them to use a no nudity mod.
The problem I had was that there were many times when I was playing around other people's children. I don't have the right to make those kinds of parenting decisions for them. I used the no nudity mod to avoid the issue entirely.
It is up to you of course. I'm just afraid you may turn some away if it isn't an option.
By the way. I hope you remember to have "non nude" added for steam version, just to keep the "kid friendly" playground. My little sister especially likes this game, so I don't want her to feel little disgusted by nude looks... they are not bad but it's still sensitive for young audience... don't get me wrong.
I hope so too. I personally use the "no nude" version because I play the game around children and others who may be sensitive to the original 'nude' game. If it wasn't given as an option, I wouldn't have bought the game. I know there will be others out there who would appreciate the 'family friendly' version being an option on steam, like those who also have children around or those who want to upload videos of the game on YouTube.
I would understand zoom mod with berry bushes but with iron?
I only understand on this, that taking tasks from villages while having zoom mod is just plain lazy... and considering that we don't have yet updates that would give zoom mod more reason to stay afloat (considering that we are sticking to stage of cows and railroads, so waiting for Rohrer's new items that would go higher stage than that would be objected.)
Yes, it's not lazy by being efficient with zoom mod. It's lazy when you are ready to take less effort on trying to scout. Yes it's not lazy by knowing where every item is by seeing. It's lazy when you don't plan on using your memory on where everything is.The normal view is in that fact really something we need at this stage... because we are still invulnerable. Unless some people are ready to face dementia around their 40s and plan on going with zoom mod and pretend to be naked eagle.
Besides... if you really want to know what job to do, ask your family. They cannot be that clueless as what to do... or be freelancer and bring stuff worth anything.
Edit: Why rush for end game when eventually you only notice that all your babies plan on suiciding when they notice that you have reached end game without their help.
Wait... I think we misunderstood each other somewhere.
In my last post, I was merely replying to sovietico21's post where he claimed that he felt people with zoom mods were stealing his jobs. I replied by saying that the only time that may be the case is when resources are needed quickly to prevent a camp from dying out. In that case it isn't uncommon for multiple people to search for said resouce.
While rereading my post, I realized that it could be interpreted to mean that you should send the person with zoom mod to search for the resource rather than someone without. That wasn't what I meant. I meant that in emergency situations it isn't uncommon for multiple people to do the same job at the same time.
A person with zoom mod will likely finish first, but that doesn't mean that the efforts made by the person not using a mod weren't worthwhile. In the situation with the iron, both will still come back with iron, and all iron collected will be needed.
And why assume everyone is using a zoom mod to be lazy? Like I said in an earlier post, I personally use a zoom mod to fix a problem I have with unavoidable death. I don't use it to make the game easy. I actually love challenging games. The other 'benefits' of a zoom mod that make the game easier are actually a compromise for me. I would rather not have an easy game. I want a challenging game. I simply believe unavoidable deaths break a game. I enjoy this game so I needed a way to fix my problem so that I wouldn't have to drop it, and a small zoom mod did this for me.
Also, you claimed we are invulnerable. I'm a little confused by what you meant by this. Invulnerable means you can't be harmed. Why can't we be harmed?
I agree that stops should be placed at most intersections.
I've never really liked there being stops placed elsewhere in stone roads though. It kind of defeats the purpose in my opinion. Having to stop and then continue every few tiles really slows you down. Do people really have a problem with overshooting their destination or is their another reason these stops are preferred? How many people prefer these stops over a continuous road? (I'm genuinely curious)
And thank you for building roads
xclame wrote:To VioletLily, this is from another post but answers the last part of your post.
Obs wrote:The game is designed to run in a 16:9 letterbox at a 1280x720 scaled resolution, so I don't think there's anything wrong with your particular setup or that it's all that much different than anyone else. It will even attempt to draw "black bars" across the top and bottom to create this letterbox on a 4:3 aspect ratio, as you might also see in some screenshots.
About the rest of your post, you are completely right. This game we don't really compete against each other so, we aren't cheating against other players by doing, this isn't a competitive game after all. If you wanted to, you could say that we are cheating against the game and to that I say that we aren't really cheating, we are simply making the game balanced again, the game already cheats by making you able to be killed by stuff you can't control. Dying by stuff you can't control is a cheap way to add difficulty.
Well, lets say we are playing counter-strike against bots, all humans are on the same team but you have cheats, so you end up killing all the bots by yourself and the other players cant participate in the action. So yes, you are making the game worst for the rest of the players by having an advantage.
But a person using zoom mod can't do everything themselves... They do tend to be better at scouting and finding resources, but that doesn't prevent you from doing those jobs or others. There are always jobs to be done. No one is stopping you from taking part in the action.
Say you are in an early-ish camp and see that people need packs. You tell people you plan to trap rabbits and set out to do so. Now others with a zoom mod are unlikely to trap rabbits themselves as they know someone else already is. They will most likely set out to do other tasks that need to be done. Nothing they do will interfere with you trapping rabbits and making packs.
The only time I can think of where that may not be the case is when things are desperately needed, like iron in early camp. Then, it isn't uncommon for 2 or more people, with or without zoom mod to go out searching. (Whether that is the best strategy or not is debatable, but that is another discussion) A person with zoom mod may return faster, but that doesn't mean the iron you collect wasn't worth your time or effort. The camp still needs it. As long as no one died along the way, neither you nor the person using a zoom mod was a disadvantage to the camp.
I myself have never felt like a person with a zoom mod was stealing my job while playing with the default view. In my experience, people don't usually set out to do jobs that others already have covered.
Oh wow, I'm not the only one then. I'm sorry. Yeah, considering they can't kill anyone else for a bit, you'd think more people would ask questions right? I could've just killed blondie, had many chances, but I wasn't positive it was her yet.
Yes, you are definitely not the only one. I remember in one of my lives there was this child acting a little odd doing some light griefing. She never responded to anything asked. I started keeping an eye on her. Fast forward a little and she ends up killing an obedient child I raised who just grew hair. I didn't hesitate to kill her at that point. She never did talk, even when stabbed. So this random guy witnesses me killing her and just stabs me. As I was a ways from the hospital there wasn't really any hope for me. I started explaining to him that she had been a griefer since she was a kid. He asked what her name was and I gave it. He then apologized, to his credit. Honestly, I was so done by that point that I couldn't even be angry. It happens.
Also do NOT kill an elder/baby/unhappy villager who repeatedly says kill me. You will VERY likely get cursed, die from no one feeding you, or get killed, bc stabbing infants in particular... looks very, very bad no matter what the circumstance is. DCing or even starving is almost ALWAYS faster than murder. Or the babies freaking running into a snake and running in front of your forge to troll. so babies asking for this look like they are trying to harm you. Oh wait DCing is ALWAYS ALWAYS faster because the game gives you an option to quit, and a lot of babies do in the most inconvenient spot XD Sure it's annoying but I'll take it over being cursed and stabbed or stabbed/healed so many times i starve cuz I'm too confused to feed myself.
People keep saying this, but I've never had any problems result from killing someone who wants a lineage ban. Seriously, I've never had any drama result from killing someone who wants to die. Maybe it's because I always make sure to have a few witnesses around to back me up when people start asking questions. I've said it before and I know there are those who disagree, but I still believe it is better to kill someone when they ask. It helps prevent them from having to resort to griefing to get their ban. Even if they wouldn't grief, it still saves the town from being littered with their bones every time they suicide as a baby.
Also, sorry that you got wrongly accused and killed. It happens to the best of us. Were you holding a loaded bow around other people? If so, it may be why you got killed. It makes people nervous. There is nothing stopping you from shooting one of them.