a multiplayer game of parenting and civilization building
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Once sheep tech is reached civilizations have the ability to start farming wolves for hats.
1 sheep and 1 pig can provide 4 hats for the populous, but the question is: is it worth it?
It takes a whole lifetime to set up the pen and get the things started from scratch (pen, pig farm, wolf farm) and the dangers dogs pose to a village are fairly high and tempting.
Wolf farming is also dangerous and can lead to pre-mature death/ waste of medical.(remember to drop the food on semi-tame, not move-click)
So, are all the dangers worth a consistent supply of the best insulating hat? What do you guys think?
Here's the list: https://onehouronelife.com/forums/viewt … 550#p27550
(I just don't want you to have needlessly spent time when I have taken the task to hand already.)
It may be time to necromance it, but I'll leave it where it lies.
Two reasons I can think of.
1. Branches (for kindling and tools)
2. In time people will accidentally kill rabbit holes if they're in middle of town.
For 1, early kindling and branches (and food, in general) are necessary for eve starts, if the greens are even 20 tiles away thats ~10 seconds tacked on to every branch run or emergency run for food. (Yes you can get tree farms later on, but you really only see those in the end-game-nothing-to-do times.)
For 2, if you build nearby rabbits people will accidentally eventually kill the rabbit holes, I've seen good savanna towns before (like ~70 rabbits in very near savanna) and some people don't pay super close attention while farming families soon after they've come out and kill the hole. 2-3 rabbit holes killed every few hours can add up eventually and then people will have to move to a new field.
Extras: Savanna feel colder in terms of color, even though savannas are warm irl.
Not everyone needs a backpack.
One rabbit hunter can supply for many generations.
In end game you can live anywhere, provided you have a single pond.
To me this isn't even a challenge, its my way of life.
something like 70% of all my lives are speechless, much more work is done and people can generally figure out most things you want them to do by pantomiming.
http://lineage.onehouronelife.com/serve … id=3808076
http://lineage.onehouronelife.com/serve … id=3753266
I'd have more but in my most recent 5 elder deaths 3/5 I apparently found it necessary to speak.
If you want to be fed, /sad and spam click a food item and 80% of the time any passerby will feed you.
This is the kind of thing that should be a mod. I have little desire to play with such conditions, but it could make for some funny videos.
I second this, someone get to work!
I do a lot of flights, quite a bit of the issues have been fixed with planes in the current patch
...
Just remember to note which direction you came to a village and return the opposite way to get back home.
It's most unfortunate I made this flight like twenty minutes before the patch..
I did try flying back the way I came, though because of whats been fixed I didn't get back.
Thanks for the information, I'm looking forwards to helping make enough planes there will be one available at every major civ.
Hi, I'm Elouise and I just had the privilege of flying a plane.. then aptly crashing (because I couldn't leave) landing it. Here's what I gathered.
http://lineage.onehouronelife.com/serve … id=3271818
(Edit:added 0.)
0. Have a Home marker and plaster. should you land somewhere you don't like set up an air strip in the general direction to home.
1. It is imperative that you bring as much fuel as possible. (while keeping one slot for plaster)
The amount of fuel you will accidentally use putting down the plane as you try to take off will be upwards to half of your reserves.
2. The plane TELEPORTS to random flies to an air strip in the general direction you flew on the map from what I experienced.
I had hoped I could fly the plane directly back to my civilization but that did not come to pass.
3. Planes are wonky. I don't know quite how to take off, it just happened.
whether you need to build up speed and hit and air strip or need to fly off an air strip I haven't a clue, so going back to #1 bring lots of fuel.
But if I were to say how it happened at all, I would say I hit the air strip and rode about four tiles of road and then teleported.
4. Young fertile women should fly planes. I was old (~43) and if you happen to get stuck like I did
at least you have a chance at spawning in some babies that might be able to bring the thing to fly again.
If you are running low on fuel or think you're running out of highly advanced civilizations to stop on just stop and refuel.
its not worth the cold guilt of crashing a plane somewhere with no fuel.
As for me, first I landed in a bustling civilization in the jungle, advanced too.
I was so fearful of someone nabbing the plane I only stayed a minute. then.. well..
I crashed landed on a civ that was pretty built up and right at the crest of newcommen,
it had just recently died off too, and there the plane is currently, hopefully some eve can find that place and her children can take to the skies again.
I believe planes are an excellent edition when it comes to genetic diversity, one fertile woman can fly to another high tech civ
and some woman from that civ can fly to another place, that's about all planes provide. but its pretty strong if you don't run out of fuel.
Some suggestions on planes:
1. Some way to force the plane to fly back to your original civilization. (Compass?)
2. plane doesn't turn off if you exit it
3. Some actual guide on how to fly a plane
Lastly, thank you everyone and all before that brought together all the resources to create my short lived experience.
also. FUEL FUEL FUEL BRING LOTS
Or have culling actually remove all items... currently it seems a lot are left over.
These are the most mysterious and intriguing starts you can ever have, once I found a mid-level half wiped civ with a few tools, a well, and a small berry farm and I because I didn't know this could happen I spent nearly the rest of my life looking for the rest of the civ or other signs of life, leaving my daughters to eat berries until they died because they didn't know how to tend them
It was the most awe inspiring thing, I hope it doesn't get patched out.
Rather, I hope it gets enhanced and 'better' ruins start popping up.
As for the post. the game had this early on before the apocalypse, around the riches to rags era, although it was kinda ok it definitely discouraged people from building anything big like we see today. people will actively seek out disrupting apocalypses so their builds, their parents, and their grandparents work doesn't have to be wiped. Even if that means some towns will rot away in the festering end game.
There was an idea before that the apocalypse would be a localized wipe, that might encourage people to not stop apocalypses.
Key word: Learning
Because you (say, any people who knows what they're doing) can't be everywhere and doing everything at once.
You could be male and hunting iron but the last girl gets bit by mosquitos and the other people left at home
are all berry tending level noobs, if you had a choice in their lives and decided they were better off dead the line would die.
everyone slowly learns, and really if you can afford it its good to keep all of them. in population explosions
from constantly keeping kids the likelihood of good players spawning and surviving the famine afterwards.
if we always killed our new children they'd just spawn back to us, to someone who will keep then, or weigh
down a civ that might not be able to handle their weight.
1. They have to learn, the more plentiful the environment the better. (like everything-done bell towns)
2. if wasting food is eating multiple berries as an adult, sure I can get behind that. its common but hopefully they'll learn bigger foods are better in town scenarios.
3. If they know how to kill I'd say they aren't a that much of a noob, just lacking context and correct judgement.
4. They might cause you grief just by being a noob but if they are actually griefing you need to explain it to them, and if they continue you kill them.
5. If you can afford to, you can leave them to learn for themselves. but if they are actively draining resources that keep the civ alive
taking 5 minutes to teach how to help them might benefit someone else 10 minutes longer to live some where down the line.
6. Yep, can't really refute this point. most times this is just unfortunate.
7. if they are forgetting to feed their babies as they cry "f" while they're standing near them.. well thats just a bad mother. But some of us are too busy
and have no time to raise babies so we just leave them in the middle of the berry field.
8. see #5
9. Only time I've seen this is when people don't realize weapons can't be dropped on another person's tile. They learn quick, even if it costs them that life.
10. could be many reasons behind this: loading in, not seeing the snake/animal, not staying away from a bloodbath, and similar. but after 2.5 min the baby cooldown is naturally up so at least if the mother raised her baby efficiently its not much of a drag.
Some times people who claim "new" aren't as bad as you might think. I've seen one of my "new" children slowly smithing away while I did other eve-camp stuff once. If I feel like I have time I'll ask my kids "New pro or vet?" and instruct them accordingly. almost noone these days doesn't know how to farm, so that's at least a plus.
a final plus is that new players can be good roleplay people. people want to make stories so new players can provide good springboards rather than the vets, the cold unfeeling shoulders and the strained back that the civ often ride on that work all the lifeblood so people can have their stories.
Everyone here is whining about having to LEARN morse code. BUT! you can just have international morse code on a picture, whether it be on a different tab or on your phone (preferably phone), and just translate it from there. eventually you'll actually pick it up doing it long enough.
Guys just chill, there are way more important things than "feeders". Who have all good intentions, when you get pissed and wanna stab them, youre in the wrong, people need to calm down. Finding issues in everything wont help one bit, this is negligible, accidental or on purpose, it isn't hurting anyone, and i cant believe people would stab for this? Seriously people? You need to be vigilant and have an eye out but killing for such stupid reasons is beyond me.
It's a strain between how we were trying to be efficient and them accidentally breaking it; making us less efficient and more vulnerable to dying of starvation. That strain is anger and the wish to kill. But since we're mostly rational people here we don't. People are allowed to be angry at accidents, but we also realize that from their and others perspective they did not do anything wrong thus it is only a slight against us, so we have to bottle the rage and vent it somewhere, and that somewhere is here.
Depending on how old the player is when someone breaks their chain it can be detrimental to the civilization's well being, you could be the only smith/berry tender at 55 with a yum chain of 20 that allows you to smith/tend without worrying but then someone from the berry field accidentally feeds you with a berry they didn't notice they picked up, in that scenario they've crippled you to the frail state of a normal old person and you then have to retire from constant work, having to hope another smith/stalwart tender will come by.
Mostly its just a short sharp pain, watching the high numbers turn to zero.
Its kinda like the pain of being killed by a cultist and no one believing you're innocent.
The feeling is terrible. The intense need to stab the feeder even though they didn't know..
oh well.
I've put this up on the suggestion reddit a little ago,
experiencing accidental feeding myself as well.
https://www.reddit.com/r/OneLifeSuggest … orce_feed/
I've lived a few lives where I farmed wolves, using carnitas and wolf pups -very carefully and away from civilization- one life I was able to farm 11-13 wolves.
If you want to farm wolves -which might also require you to be a pig farmer- in a pen (which is safer and more efficient) you need a very large pen because the dog corpses don't go away for an hour (or was it half an hour?), but you can breed them in the wild, its just not as great. also, make sure noone breeds any of your puppies other than wolves, its a waste and can lead to civilization collapse.
Banana trees - have to be cut down to harvest, can carry the bunch, single bananas decay.
Banana trees regrow after 20 min, and their fruit comes after another 20.
Turkeys - half all sources of food from turkey (turkey and soup)
Currently one or two turkeys can supply long enough for the hunter to travel to far away and hunt dozens more.
Omelets - Food given reduced by 20-50%
A single egg shouldn't feed that much.
Maybe they're layed in batches, but take a lot longer to come back.
well adobe is cheap and so is griefed easy
I know a single wall broken in a pen opens it to ruin but adobe walls are slightly trickier than ovens to destroy, and with enough people just simply walking by half wall pens people can notice the walls being built up, constant buckets of water being brought over, and a pickaxe laying near it.
If people keep an eye out they can quickly discern if the half wall pen is about to be attacked, and compared to the 1 bucket of water per 10 oven bases that can be griefed half walls are three times stronger against grief requiring both 3 water and quick skills pouring water on walls, without the latter there is a likelihood that the possibility of grief is further reduced.
As for your new pen I personally do not like the pen that requies bushes/farms/items to be spread out in all five directions, it's a huge sock in the nuts to any shepherd and hinders the efficiency greatly, firstly because being unable to put anything in the five tiles around, secondly if there are farms around it means there are people around leaving stuff on the ground around the farms and/or walls you're using to block sheep.
I agree with perhaps using the adobe for a temporary holding for sheep while bigger pens are built.
Which goes to my last item to the list.
I think we're going to have to go back to making large stone pens, it seems they might be our last bastion of security and effectiveness, until we get a cheap alternative that doesn't make me internally hurl.
Post script
FREE RANGE SHEEP. Seriously. All this pen nonsense over nothing.
As I sometimes do this for early early thread I will say this can only really work as soon as blades are produced, further on it hurts the shepherd to have to chase sheep/be constantly followed by them/have to round them up after leaving them to get more feed. Any free roaming animals, hostile and neutral, are always a hindrance to a civilizations working efficiency.
It doesn't take much more time and you'll spare yourself from me replacing your pens with half wall ones.
Yes, you can cook mutton there, I will accept that, but spare people the grief of laying their eyes apon the horror that is Adobe oven base pens and use the half walls/corners for as much as you can afford in efficiency.
Thank you in advance.
Trash pit pens with berry bush entrances are the the meta right now,-
Personally I like using piles of wood over berry bushes or farm plots, easier to remove if you need to let loose over crowded cows or pigs and normal people will leave the pile alone.
I also like using in-the-wall front entrances over corners or out-poking ones, basically a front entrance but pushed in one tile.
With a quick look to the crafting reference it is 34.
Do note however..
Unless you are purposefully starving yourself or over feeding babies to starve yourself you will never have to get more than a 22-23 yum bonus to reach old age in a unclothed and cold working life.
If you are after max yum It will likely first take an entire life of collecting AND THEN an entire life of eating and starving yourself fully clothed on a fire in the desert.
Pitbulls are still deadly even if not abused
If there is any item below the stump the goose will delete the stump.
Because the goose always takes a step to the tile below once beheaded but if there is an item the goose must delete the stump to exist, like the bear cave destruction glitch.
As far as I know this is the earliest recorded instance of "F" for food, of course the game had been out a few days by then but still.
https://www.youtube.com/watch?v=DPtGlctP1J0#t=01m15s
The long Oluwa and Chukwu names are gonna appear a lot here I imagine.
The one and only name that had me laughing hard before it became dull to me was Ebubechukwu.
Just how it rolls off the tongue and sounds silly was enough for me to invest and learn all the chukwu names, and eventually learning some of the longer Oluwa names.
Another one I saw once was baby I assisted in naming Ole Elder, never knew if they survived to old age though.
I'd just like to point out the hypocrisy when you talk about people "Getting mad when they lose a duel* and cursing you" when you cheat and exploit away your very own wounds (and debuffs?) when you lose (or are on the loosing side of) battles yourself.
I don't have a wall of text to produce at the moment. But I do know this.
Learn to hold a loss, even if there's an clear opening to cheat it away.
*Defining duel with as loose of terms as two people fighting each other, doesn't have to be official.
Other than that, it is truly interesting how people just go so unnoticed in this game.
Unless you're a watchful person with zoom-out that one taco maker on the edge of town dies with his piles of tacos and burritos, the person who has faithfully tended the berries all their life dies at their edge and their corpse is scavenged like a deceased rodent by birds with no proper burial, the Smith hammers away at metal that's more likely to be used for weapons of war and destruction than helping, and the knifeless shepard dies in the pen full of shorn sheep.
People rarely ever notice something is wrong until the pie chest is empty, but then it often too late.
Base game is just rubbish if you've used and are ok with using zoom out mod.
Roads pull you every which way and you're very much stuck in any civilization because you can't see anything past the desert that is in between the flourishing civ and the bountiful wilds.
I recently (weeks ago) played vanilla and it was horrendous.
It took me five minutes to find the compostery and I wouldn't dare step into the wild swamp to gather water from ponds out of fear of a tree boar.
Just as the screen was squeezing my vision I felt I had to hunker down in the civilization because I knew without being able to see more than five tiles away I would probably die or get lost out in the wild.
I ended up doing minor compost and using said compost to make a large potato patch to match how I felt with such a small FOV.
My ability to do things was stumped because I had no clue what was going on around me or where things were, and I feel bad for all the players who don't use zoom out mod because their potential is likely locked away because of vanilla FOV.
For the sake of your own ability, I suggest those who shun it to use it still. (and if the most zoomed out is too much work your way up from the lesser zoom mods to the greater, it's alot less of a jarring transition.(of course you don't want to zoom out so much you can't see stuff, zoom out appropriately) )